Package: auth-gateway Priority: optional Section: net Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.7 Filename: pool/main/a/auth-gateway/auth-gateway_0.2.7_amd64.deb Size: 14419820 MD5sum: 93af3feb9523f2535b884b171cefbfd2 SHA1: 8ccfcfaa6bc5820d8ee662648cdbcdd1a9443e86 SHA256: fa657a13b04d70bca659405e913084f8e75abf6ee7a7f7dae7a65c1a7ad78e54 SHA512: a8e5c2583d95f2c72c7bc6745ea1fcb0694cd55e3f2b7eb1880027f9806a334ed9aafc40e41c14ed6ab2829e92d1396fb54b5e8662cbc005c799af79860da392 Description: seelie.co WebAuthn authentication gateway The auth-gateway service handles WebAuthn registration and login, session management, RBAC, and audit logging for seelie.co. Depends on PostgreSQL and Redis running on the same host (loopback); those are provisioned by the postgres and redis ansible roles, not bundled here. Package: auth-gateway Priority: optional Section: net Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.6 Filename: pool/main/a/auth-gateway/auth-gateway_0.2.6_amd64.deb Size: 14483312 MD5sum: 109baff6982e42d69d744ec14d804e15 SHA1: c31539148a60ce08994347e128013c588d5e4d1f SHA256: 84bf7cd4c1ac22736be31cf32a422a6c9ca12d69bf2ffcaae9c871b166aa2fb0 SHA512: b3c5565c192c230eade01f5beebe35435464b069073a612f2a485859a2c7e3e8620f0f9551c1f871b68c202f69d47a510aeb48ff830b34a60d422c1abfd0323d Description: seelie.co WebAuthn authentication gateway The auth-gateway service handles WebAuthn registration and login, session management, RBAC, and audit logging for seelie.co. Depends on PostgreSQL and Redis running on the same host (loopback); those are provisioned by the postgres and redis ansible roles, not bundled here. Package: auth-gateway Priority: optional Section: net Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.5 Filename: pool/main/a/auth-gateway/auth-gateway_0.2.5_amd64.deb Size: 14357320 MD5sum: e82e361064bbe454f6300cc432ce6223 SHA1: 0bc9cf33dad52c8c8b6b3afd51a7ffb8d7ba9145 SHA256: 09243d86ad1e75edeee9d1be451fa395672a185fb5111ad779106ffdb93c28b9 SHA512: 32e4d516df5d5000ffc84d0805abe49daafb4b5aaaf5ae97e8c6af2c44d0ac79ccaff362344483f04fe5817bf5f623625705dede00f780629e56e67097eec158 Description: seelie.co WebAuthn authentication gateway The auth-gateway service handles WebAuthn registration and login, session management, RBAC, and audit logging for seelie.co. Depends on PostgreSQL and Redis running on the same host (loopback); those are provisioned by the postgres and redis ansible roles, not bundled here. Package: auth-gateway Priority: optional Section: net Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.4 Filename: pool/main/a/auth-gateway/auth-gateway_0.2.4_amd64.deb Size: 14342532 MD5sum: c8bdb06f66cb756703a1e0dfe13b39a5 SHA1: c8d71d27c4a8d70e131a436ccdb721cb43212a1d SHA256: a17ed961beb6b3481640f9160b96bee57a1b82de135a9d69b2993742b56f9c73 SHA512: 843dcae96a54791869467b265d3abeb27d53f33b7fe70c7e748f947debbcccd1f29fe655332aac071c8475c0e3742e1c4ac5b33319dc2718e2561e52d5c079da Description: seelie.co WebAuthn authentication gateway The auth-gateway service handles WebAuthn registration and login, session management, RBAC, and audit logging for seelie.co. Depends on PostgreSQL and Redis running on the same host (loopback); those are provisioned by the postgres and redis ansible roles, not bundled here. Package: auth-gateway Priority: optional Section: net Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.3 Filename: pool/main/a/auth-gateway/auth-gateway_0.2.3_amd64.deb Size: 14344944 MD5sum: c74ec4b616f09a5fe06aacd484eea4c4 SHA1: 324661f8100f49782ff15ac3d99b4d39f0aa74cc SHA256: 231a0f18ac74dab97153df420532519482ace9d96b8dd764ef306fffada2c229 SHA512: 0de3590a09b1085d622258b04f3ea4b68fb70acb14d4a9b97d9846c61803a651b52af556be4435fc302d1b9eca479a50d118f70bbc695b516e4b2563d7cb3b1e Description: seelie.co WebAuthn authentication gateway The auth-gateway service handles WebAuthn registration and login, session management, RBAC, and audit logging for seelie.co. Depends on PostgreSQL and Redis running on the same host (loopback); those are provisioned by the postgres and redis ansible roles, not bundled here. Package: auth-gateway Priority: optional Section: net Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.2 Filename: pool/main/a/auth-gateway/auth-gateway_0.2.2_amd64.deb Size: 14343336 MD5sum: 72f77ad7b7799809c337828eede700bd SHA1: a5920153a24ddd540f37d118cdb021a92b55fcee SHA256: 7723250c18730418f79b427dc45e6b81d35ece8dfade3f9a59c41197ac73dd05 SHA512: 80088650c6b6fac2db7e613f40ed40e6df8c7f58eb346b2b549006ff83a1500fe4933a82756781999a58751fa4702211243b034eac9840ec481deee8b3a7d148 Description: seelie.co WebAuthn authentication gateway The auth-gateway service handles WebAuthn registration and login, session management, RBAC, and audit logging for seelie.co. Depends on PostgreSQL and Redis running on the same host (loopback); those are provisioned by the postgres and redis ansible roles, not bundled here. Package: auth-gateway Priority: optional Section: net Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.1 Filename: pool/main/a/auth-gateway/auth-gateway_0.2.1_amd64.deb Size: 14476452 MD5sum: 12a72db2c20737106b9ba37a10ee2fff SHA1: ff92577b3ad90ac544664e999e6d184e342efa2b SHA256: 2452cb4f49e163470462ba3d3cc4553e3f1632ccb6aceaf0531c7bdfe8d79d5b SHA512: 68d71e7e40d7a7f381692740b6e5ab45d8c15d381f8e2e63456f0f9f974a032746f53b59de6bf7c12a08daf1c00fdd7abd0e9e7541d185699a20ae6d81d02a13 Description: seelie.co WebAuthn authentication gateway The auth-gateway service handles WebAuthn registration and login, session management, RBAC, and audit logging for seelie.co. Depends on PostgreSQL and Redis running on the same host (loopback); those are provisioned by the postgres and redis ansible roles, not bundled here. Package: auth-gateway Priority: optional Section: net Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.0 Filename: pool/main/a/auth-gateway/auth-gateway_0.2.0_amd64.deb Size: 14476720 MD5sum: dfc317d7d62fd0dd4bed168a1af5d2c9 SHA1: 8bb0f5469c668fe029423b90772916d439e995df SHA256: 282cad35bd9835255f1021c5134f99a93ade11cb2fb2a1e16cdcc4ce91f99028 SHA512: fe22fe22f646037522cf9b2a37373af853f15a69f2c719ba07fdab12d3f72704cc6482678f9def65b0cb0a237b0c7739244862d595f209e3bb3cf9a425e3c35a Description: seelie.co WebAuthn authentication gateway The auth-gateway service handles WebAuthn registration and login, session management, RBAC, and audit logging for seelie.co. Depends on PostgreSQL and Redis running on the same host (loopback); those are provisioned by the postgres and redis ansible roles, not bundled here. Package: auth-gateway Priority: optional Section: net Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.5 Filename: pool/main/a/auth-gateway/auth-gateway_0.1.5_amd64.deb Size: 14262744 MD5sum: 80812a8f91631fdfb1acb2d347bafafe SHA1: cf0f10bc04e58c5f77f882819908466ba4a18d55 SHA256: 14ac825b668608777f778b5087815c2d2ff7a44c79d3fc5276cd9f57839c2f86 SHA512: cdc1f294f3b10372c7aa2b6dbe4b5d812cca62b635caaf343339fdb51a0461aa33ce32c44bfb9773fdc737dc37a97b02a2f60abca5ca3a76d9fedbf0421e303f Description: seelie.co WebAuthn authentication gateway The auth-gateway service handles WebAuthn registration and login, session management, RBAC, and audit logging for seelie.co. Depends on PostgreSQL and Redis running on the same host (loopback); those are provisioned by the postgres and redis ansible roles, not bundled here. Package: auth-gateway Priority: optional Section: net Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.4 Filename: pool/main/a/auth-gateway/auth-gateway_0.1.4_amd64.deb Size: 14261528 MD5sum: 95d2a6bc0436bd8921e1e7a8c79f5f94 SHA1: 5fec6d4a0e363003779c8b7f83e68fd7f798e342 SHA256: 1897c41f9ccb3cb0eb7727ccf29f637bf71aa204697628f7f8518172acffb33e SHA512: 3d5b470119519b89e889f5b2ccc445858a80da2a7428dc61ca633f7d77804b0a755fc4b29d1a1ebe2346d38e095a703eaae869fc9bac1001dbf4b9485bd1ed7a Description: seelie.co WebAuthn authentication gateway The auth-gateway service handles WebAuthn registration and login, session management, RBAC, and audit logging for seelie.co. Depends on PostgreSQL and Redis running on the same host (loopback); those are provisioned by the postgres and redis ansible roles, not bundled here. Package: auth-gateway Priority: optional Section: net Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.3 Filename: pool/main/a/auth-gateway/auth-gateway_0.1.3_amd64.deb Size: 14263656 MD5sum: e2c345594ee51fa270058d00a50a958f SHA1: f75a8b580a1a026be3a31d8591052fd2f129c7a5 SHA256: 9f5b60e0015f9f6edbdff12a3014f097834075caddb03719991d5c9232aed088 SHA512: 3ec1309613b479f0b10b14802bf870d8d1990c3e5f9edab8a88057b14b4bab186846d54512e99156abed6c735730c5f65a6f229b80807dc5d5d16154b94a3fe0 Description: seelie.co WebAuthn authentication gateway The auth-gateway service handles WebAuthn registration and login, session management, RBAC, and audit logging for seelie.co. Depends on PostgreSQL and Redis running on the same host (loopback); those are provisioned by the postgres and redis ansible roles, not bundled here. Package: auth-gateway Priority: optional Section: net Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.2 Filename: pool/main/a/auth-gateway/auth-gateway_0.1.2_amd64.deb Size: 14263180 MD5sum: 39a984179677b36e68ef83483bd6e0b5 SHA1: 339961e8cd586b18886ff8af3d4f1a37ed32603c SHA256: a66fcff4bd97778e50dd1975d7ae10a264628d6a26f5c78efaf63e2ac1c9fc4c SHA512: de3cb2f685571295ad92e908dddb2c106b8ab74aa6bff93a63f958fa83e50c5b766fb0f182e0f29b0a7f5fb14d7064001a8b8b75ab1c9453fc3049affb8106bc Description: seelie.co WebAuthn authentication gateway The auth-gateway service handles WebAuthn registration and login, session management, RBAC, and audit logging for seelie.co. Depends on PostgreSQL and Redis running on the same host (loopback); those are provisioned by the postgres and redis ansible roles, not bundled here. Package: auth-gateway Priority: optional Section: net Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.1 Filename: pool/main/a/auth-gateway/auth-gateway_0.1.1_amd64.deb Size: 7810100 MD5sum: cb78e256a669feaa7a1c136fbc36476b SHA1: 59aece733fe4f8027ffd5cdb535f68215d8b1e1c SHA256: 00c633ca72a2eb57e19769f162f37aca8580de5627997aa76cd77b87ef3bc0da SHA512: eea4f9ea7389a70bbaf203c86988862c1c7d3c1d0404512dfc34cf6c85ef551b244350e4ce96975fe0c06d2f8cdfe87a5f7d24c2d338e4d7527f01ba8b174abd Description: seelie.co WebAuthn authentication gateway The auth-gateway service handles WebAuthn registration and login, session management, RBAC, and audit logging for seelie.co. Depends on PostgreSQL and Redis running on the same host (loopback); those are provisioned by the postgres and redis ansible roles, not bundled here. Package: auth-gateway Priority: optional Section: net Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.0 Filename: pool/main/a/auth-gateway/auth-gateway_0.1.0_amd64.deb Size: 7809272 MD5sum: e5381cebf5ae48bcd3daf1386dedd919 SHA1: 06efe3bce1178b5fbea168b89d056c1cfc488fdd SHA256: 4bb8942d3ca2216e52485da84feec1e5c7b67438ac2a4b2b011ed13f3d0066b5 SHA512: b48e6724067baa1f8a373850df95c40ff858fa67407d68cd3b295be5bb185237540d09a8f6b3f7863eb60aaafa8c93d02ccd519cb7bf86bee2e36d1ee017a5e3 Description: seelie.co WebAuthn authentication gateway The auth-gateway service handles WebAuthn registration and login, session management, RBAC, and audit logging for seelie.co. Depends on PostgreSQL and Redis running on the same host (loopback); those are provisioned by the postgres and redis ansible roles, not bundled here. Package: odin-wasm-hello Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.0 Filename: pool/main/o/odin-wasm-hello/odin-wasm-hello_0.1.0_amd64.deb Size: 123804 MD5sum: 74e126a39d00e3a86d1db3f9a4d916a6 SHA1: 38e9bb4185bea856ebce548dfd3cf0ff3c97d42a SHA256: 2ebfee9e9ce60b92e6d5ce2a42e3e07cb7422949f0bacf79ade26347c2ae4539 SHA512: 14cda245a74f6af549b80ec7869e0c6e93a136b0ae8fa9e538de97d870b23e461479aa5f216c5ba18d69069770bcc165facee0c5f56be340f0545375fb216ef9 Description: seelie.co Odin WASM hello world (frontend content module) An Odin program compiled to WebAssembly, served as an authenticated content module by the site service. Installs index.html, hello.wasm, and the odin.js runtime glue into /var/lib/seelie/content/odin-wasm-hello. Package: seelie-app-leveleditor Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.0 Filename: pool/main/s/seelie-app-leveleditor/seelie-app-leveleditor_0.1.0_amd64.deb Size: 134348 MD5sum: 40336dfb533b39026aeb635ff260e521 SHA1: 9edd51fb8a2f45b8255c50cdfafd07bcda5254dc SHA256: 3163c7128e2e5a27de3cc9a2885f96647395631927f8932ead55b100df400168 SHA512: 5dd05906133fc2ba3152a6001e71764bcd31d07c65a1287466022f07a0c9fd3f7377bb167c0bb459360aa8e81ba7ac859e380e9b1d678c7a3b6a1343c0d1429c Description: seelie.co level editor app (frontend content module, placeholder) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Placeholder: the isometric grid and mouse tile selection from the tactical demo, with no editing logic yet. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.12.1 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.12.1_amd64.deb Size: 691128 MD5sum: 594d4afc7874d97aee0bf070d2dee5cf SHA1: 4f76c30bde5b3abde952a1820e74caf82d8162d0 SHA256: 75cae0873f77925c2a132ea028137df62ded67fe0faf6096bab1971f2aa7b86c SHA512: e7abd2d8be5661c211a4eb7d751f1537062b5eb68ad98428feb4e83c6f5014d2122b436b1d7d8b69201d9de7060cba0cd783592a1a04f4036287a7a02416ddb6 Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline, with the volumetric media pipeline on top (world-aligned density + scattering volumes lit through the voxel shadow march; M A/Bs the legacy analytic weather march), plus the folded-in procedural demo: the wind-aligned spreading fire (rain/water suppressed) sculpted live as voxel flames with embers and flickering light, feeding the sim-side soot particulate field (seelie_soot). The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 512x448 logical frame (SNES hi-res, stretched to 4:3; F8 toggles 256x224) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.12.0 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.12.0_amd64.deb Size: 690900 MD5sum: df7b9547a75e189d3a97e10a51603821 SHA1: 95234f0c7b9725b8cfb80b74444b0e54284fc1fb SHA256: a04116bd5357658387f1e9a273bf3c93aed8bb726d6940a13bb2bc29db323188 SHA512: 42edc1cfc5a2c7c8d218872d2d131a531802e24dcefa4f5a20bc47329e1013dee9869472be6a766270be2ebff13bf11c522b5722e4a338b30e680da4020ccec1 Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline, with the volumetric media pipeline on top (world-aligned density + scattering volumes lit through the voxel shadow march; M A/Bs the legacy analytic weather march), plus the folded-in procedural demo: the wind-aligned spreading fire (rain/water suppressed) sculpted live as voxel flames with embers and flickering light, feeding the sim-side soot particulate field (seelie_soot). The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 512x448 logical frame (SNES hi-res, stretched to 4:3; F8 toggles 256x224) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.54 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.11.54_amd64.deb Size: 671312 MD5sum: fc3c1cf333e059fd64b7f96b36fe8a51 SHA1: 7a69e3353a6275bf039db8918b6c43e9ea54ca96 SHA256: c388502e9d28a6ef8a0ff2027de2649d51ed24a64036b5e7d3b38b5693e86bb0 SHA512: 642f45682b6111d5b574813ed326a4cff7c740e589befc7da09936dbc9c843791f8637173b94cfe665c4835b4a493ec5e4640d220072d58b665287b59c8f6e40 Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline, with the volumetric media pipeline on top (world-aligned density + scattering volumes lit through the voxel shadow march; M A/Bs the legacy analytic weather march). The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 512x448 logical frame (SNES hi-res, stretched to 4:3; F8 toggles 256x224) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.53 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.11.53_amd64.deb Size: 671316 MD5sum: c74fcbe62abde7a5c19405342557aeab SHA1: bc318974ec173ddbcc75222836e10103429153cb SHA256: 931cbc10fea34d5c565ae554afd7bf20c410ce4b0256ce3bc41a1ab867e9e079 SHA512: 367d76689f13899e9e44d03785e1cc2487b877356c6dc45306320102d2df4f1792801ec91eb654eb53c26ea175f56b415788d676c926a6bf1fb962d8373e16d7 Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline, with the volumetric media pipeline on top (world-aligned density + scattering volumes lit through the voxel shadow march; M A/Bs the legacy analytic weather march). The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 512x448 logical frame (SNES hi-res, stretched to 4:3; F8 toggles 256x224) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.52 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.11.52_amd64.deb Size: 670912 MD5sum: bae452ad91b142d6f4e806b2aed8cd8d SHA1: 580cae0f642a73c72e375c628a2221d424d64b3d SHA256: 225db989ae440bec127adccb4cf4932445da35fea7d604acde6fb565fc5ba5e3 SHA512: 6d3a4cca6c9f3ee8f9e08e5250dc381005ec30af6323049ace93c34736fe7d8096e9bc4d122e622b2f1e0b0162f2e7fa88a384da0cb6e31bdbf5593e285f96ac Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline, with the volumetric media pipeline on top (world-aligned density + scattering volumes lit through the voxel shadow march; M A/Bs the legacy analytic weather march). The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 512x448 logical frame (SNES hi-res, stretched to 4:3; F8 toggles 256x224) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.51 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.11.51_amd64.deb Size: 670924 MD5sum: 778a32fc9b539da7ea64b8cda72b7576 SHA1: fd503912f4a48ab357f9df0e8a3ded64795a5a67 SHA256: a0ac3796ff98a1aa7a32c73781fd75412a13c8a2d354b61586d80793ca96e176 SHA512: 757f0c8dd0a321e52a0edbb507ba29927490f272d35ebf0d6ea4481eb8b06d1bdc876164195a0a327df0dc6617f530a8f951fa890557d477ee5e6a8452fb198e Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline, with the volumetric media pipeline on top (world-aligned density + scattering volumes lit through the voxel shadow march; M A/Bs the legacy analytic weather march). The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 512x448 logical frame (SNES hi-res, stretched to 4:3; F8 toggles 256x224) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.50 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.11.50_amd64.deb Size: 670936 MD5sum: ad76d9b987f74c82d4f6513bbcefd548 SHA1: 9dc24c4def868031ed972d0b1486a02fd6010069 SHA256: 05fc1217542796cf13f3b32995f2c08e79f221f6a367ef87f21f0f2c608769b6 SHA512: 84a877e02f1615917fbe859d141ef8e9e3604ab3a94dfd731fef8951ead265522f95cb27aa56bb8cd7f89e39edff0d6a71de90cd93385c7a0a120d8f2f7c71d1 Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline, with the volumetric media pipeline on top (world-aligned density + scattering volumes lit through the voxel shadow march; M A/Bs the legacy analytic weather march). The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 512x448 logical frame (SNES hi-res, stretched to 4:3; F8 toggles 256x224) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.49 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.11.49_amd64.deb Size: 670748 MD5sum: 2f909cb1f5304ffbf5cdb2592d6017b1 SHA1: ed4ed916e96f8d2aee4e93ef72d8e4330e906dcf SHA256: fa5abe430415ea81cb5b235b778e7442e72cb67c2f2476fb555e149979eb3ab1 SHA512: d3c57774bfe2b71a6f5a83755a2c070fe058ac16f918220e5c8e57b541976359fc154f673d317c04ec2c7d37a4bbbbc3aa00dd571b1899b56cd5160626dab2d4 Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline, with the volumetric media pipeline on top (world-aligned density + scattering volumes lit through the voxel shadow march; M A/Bs the legacy analytic weather march). The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 512x448 logical frame (SNES hi-res, stretched to 4:3; F8 toggles 256x224) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.48 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.11.48_amd64.deb Size: 670360 MD5sum: dcc19bb928cc20405bd3b273304c5cc8 SHA1: dac9a498163a23312f95a98cb0c26b72e28b3f28 SHA256: 42c6bfa13880da5f23146eedb6c4b07163237e383e0e1e42ce867a121d112e25 SHA512: cf6bef03754bb14dad3f0877ea11da95e2929f098d5fbe160306007df3b879ae4a9b85fde09ba1dc807f9e8f1423a2d5edc9886e38677eb4dbcc02cead7f76a1 Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline, with the volumetric media pipeline on top (world-aligned density + scattering volumes lit through the voxel shadow march; M A/Bs the legacy analytic weather march). The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 512x448 logical frame (SNES hi-res, stretched to 4:3; F8 toggles 256x224) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.47 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.11.47_amd64.deb Size: 492864 MD5sum: 46855aab09ca76e9eac814f1f14a0e2f SHA1: f8873af35bbc1968b50dd178d300e715b99f1b19 SHA256: 8b2d6e672939f536ba070382d949b24f0b2e4abeffe066388ec0adf382da0607 SHA512: 586d618842f6848b68bb4e2141a21f7955515df719eceadeab03c01b82773a760b17d62b9792df6469a1d3f2026d3c58894fadf0791fb4dfdd72c1b85f1af15e Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline, with the volumetric media pipeline on top (world-aligned density + scattering volumes lit through the voxel shadow march; M A/Bs the legacy analytic weather march). The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 512x448 logical frame (SNES hi-res, stretched to 4:3; F8 toggles 256x224) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.46 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.11.46_amd64.deb Size: 492780 MD5sum: 6beb5aa1a904f5559c415209206ccce8 SHA1: 7b68509f86a771cc987867825026d95c443aafd7 SHA256: 6c3b4adbfc2f40a0b1e7864b8c82125c3a2d0b439b95de6d1c2b304c42c1816b SHA512: 707898c9d060de9d70adb01a900588fd730ad65b2ad74e21a553bb8c149c427c6f3043034584bc1af9f7366bd26629434c45d0c3bf15f513f6b74906199b2d87 Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline, with the volumetric media pipeline on top (world-aligned density + scattering volumes lit through the voxel shadow march; M A/Bs the legacy analytic weather march). The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 512x448 logical frame (SNES hi-res, stretched to 4:3; F8 toggles 256x224) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.45 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.11.45_amd64.deb Size: 492596 MD5sum: cb72d237d52cd2026fa8f56807060ce2 SHA1: 33a4fcce1f3423efd7da3165c8d213488be159a1 SHA256: b29600e37adb79d64ca1c7279bbea9a51b237e5ed3ff9395027aafade44ca0b4 SHA512: 74a262a61b03ebed4383d813eaf2eceaba5180f828d44e8569d19793d573688a8e7b705e3f0ba347e4471030e04040cf8884b5defa6e9139687909bb798ca424 Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline, with the volumetric media pipeline on top (world-aligned density + scattering volumes lit through the voxel shadow march; M A/Bs the legacy analytic weather march). The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 512x448 logical frame (SNES hi-res, stretched to 4:3; F8 toggles 256x224) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.44 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.11.44_amd64.deb Size: 492408 MD5sum: a261b820551c998062c7979e1372cbec SHA1: cc5d7706f73ffdb90b35fa5378b90e0e3dae50a3 SHA256: 0bd5f05b064fb3ee6187ec3c9019b680b5c8b3b176b86c61f5ad5ee26219440d SHA512: a2d1129b5767c3cf34a77726f6670b6eb0606e33456c0fdb135a6814c9ce77fc887a117a7fb649c2667fb8ea68b23487e7df767d8380d754c81efda0cf76f869 Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline, with the volumetric media pipeline on top (world-aligned density + scattering volumes lit through the voxel shadow march; M A/Bs the legacy analytic weather march). The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 512x448 logical frame (SNES hi-res, stretched to 4:3; F8 toggles 256x224) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.43 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.11.43_amd64.deb Size: 492656 MD5sum: 07123b54455fd60dc1c1fc53b27cccf8 SHA1: 3d384339811cf07d74c8f0da740e3928fb46e887 SHA256: a8574d598da018b27cf569b007dfd7fadcc2d8e34bee1a227daaba0e3ba7a55a SHA512: fc8abd8528ec9e8043972e3db78a6624fc5d619479fd7e749f39e2a89f73a7f810558e69e7f87345abc86ab1053b9e2c73afd7e338af2fa04e444a8c70b0a976 Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline, with the volumetric media pipeline on top (world-aligned density + scattering volumes lit through the voxel shadow march; M A/Bs the legacy analytic weather march). The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 512x448 logical frame (SNES hi-res, stretched to 4:3; F8 toggles 256x224) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.42 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.11.42_amd64.deb Size: 491224 MD5sum: 2182a9eabee58394ea54edd8b87e745d SHA1: 4ff482578ac0d7fee3b0a2577fc39b533e08721d SHA256: 52a621f5f56944343e0666544e3db7515f654bf99d9c4fde48d8da0433b38542 SHA512: 13713bfff74cbee22ab25a87fb451c239d5d07d70b320f59d388b64f26b3eeede6c0c314c29faa40e1db3b97031d33530c2885c2c274ba49021f9f8574aa047a Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline, with the volumetric media pipeline on top (world-aligned density + scattering volumes lit through the voxel shadow march; M A/Bs the legacy analytic weather march). The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 512x448 logical frame (SNES hi-res, stretched to 4:3; F8 toggles 256x224) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.41 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.11.41_amd64.deb Size: 491288 MD5sum: 70d85f5c7181ea421c1e5a46bc142019 SHA1: 67f4468992ca9ac11af1057199d4e7e2440d9f17 SHA256: 59abcb53896f5727949ed5a79848e106f9b8baaa7421cc08a994c7b0566fbb07 SHA512: 0f9de8263722378bffe6522c5dbcb0fdafb9b65265d203b017f57df2c939a5f14008be9e3d4541305a22f53f3853dada8a8bdff96a27f9461a9a7975cffaac4a Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline, with the volumetric media pipeline on top (world-aligned density + scattering volumes lit through the voxel shadow march; M A/Bs the legacy analytic weather march). The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 512x448 logical frame (SNES hi-res, stretched to 4:3; F8 toggles 256x224) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.40 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.11.40_amd64.deb Size: 490620 MD5sum: acf668b0913afca98657a2d76860ede4 SHA1: 7ba0e70256640a84cb0d0b107a57d76823d73b2b SHA256: 2fc90809900ba15889736355ea77e762a769bbcf3857391e101a078820ef7149 SHA512: f319d86b9fc807b6afe736aa6a2eaadb49081a20f3641b42298bebd01fbe2677f4caf2d39c23d6a4ce8656a6b5fc29a5f31975ae02a0b3c69160783dedb91370 Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline, with the volumetric media pipeline on top (world-aligned density + scattering volumes lit through the voxel shadow march; M A/Bs the legacy analytic weather march). The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 512x448 logical frame (SNES hi-res, stretched to 4:3; F8 toggles 256x224) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.39 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.11.39_amd64.deb Size: 490756 MD5sum: 6dcdcedad2301ceb107be7803773ab2d SHA1: 0e9f1bd337f0875ac40ec163331e1a41c9aaafba SHA256: f7c62aa4b301ad84ebdf74c6b4b8586464f7e4dd3999eead37a08ba6bf4d56c0 SHA512: a110ff81624fba08cd49b8e4005f949b83ff165b154dfbb8e045ebfd87275a5e2537abfd774eef5df44ccb41ce15539ef7a0dd592ac36209d6fe8afe864ded48 Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline, with the volumetric media pipeline on top (world-aligned density + scattering volumes lit through the voxel shadow march; M A/Bs the legacy analytic weather march). The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 512x448 logical frame (SNES hi-res, stretched to 4:3; F8 toggles 256x224) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.38 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.11.38_amd64.deb Size: 490816 MD5sum: e59174181e517e45ac0ceaccab07772b SHA1: cae1bd79ea94617dff66e995fbb4459c0f74f82a SHA256: bc1752190b17d384540a46f477b5651d4e03825c70bd4b2f5650ca8279d38155 SHA512: 8794aac9b66a20fcc9535d9e597637d1ecde90dafb279a247f14661197887e5c3673a471ae6ed1329b2da04a8b6349c79d1dfa2e5f7a4df5f6512e3e0411d358 Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline, with the volumetric media pipeline on top (world-aligned density + scattering volumes lit through the voxel shadow march; M A/Bs the legacy analytic weather march). The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 512x448 logical frame (SNES hi-res, stretched to 4:3; F8 toggles 256x224) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.37 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.11.37_amd64.deb Size: 491312 MD5sum: 3fe632109c8796d95903313b45cb53c6 SHA1: d3b5c603755f81233f3e3b3f08d18f15577963e5 SHA256: 72ab9a8becbd0e8b483f7af31c86247ddadcd46f87c2eda48994095e9d5b2c84 SHA512: 10af3f6fba85c95a8c706101cfe4c3bfce5edd9161c520c488509e38a84489fea27aa8e5afd9e51cd5acd37cb03f575ba5bff6e697968c2c266d511624434666 Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline, with the volumetric media pipeline on top (world-aligned density + scattering volumes lit through the voxel shadow march; M A/Bs the legacy analytic weather march). The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 512x448 logical frame (SNES hi-res, stretched to 4:3; F8 toggles 256x224) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.36 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.11.36_amd64.deb Size: 491136 MD5sum: 946f2bc0f25f37cb67b555708b24de41 SHA1: ff73004f6949b3c13fa8a6d5fb5bc723f8532642 SHA256: abbee360c1d439ab8899b90f5ea39b357a3b1e38d6dc974fcda23e1dccb1b9cd SHA512: ee9a36047202db4ca53f68d2c7258dd0dfb8c4837f33b36828bd25d456911459b081b37f337067141f4eacf900fe9a40b923a9270444f9890e6727e4c071018e Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline, with the volumetric media pipeline on top (world-aligned density + scattering volumes lit through the voxel shadow march; M A/Bs the legacy analytic weather march). The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 512x448 logical frame (SNES hi-res, stretched to 4:3; F8 toggles 256x224) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.35 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.11.35_amd64.deb Size: 490872 MD5sum: 1e9cf93d1d804628a81d4de12049a6dd SHA1: aa4b3e6bf12903af101cb66e74cbc675af08f1db SHA256: d6a5cad59ef2272962868b1e6ffa2012c1fc344da1ba7af3ac20df2fcd5f289e SHA512: e2a5dc825645abe92da8df500cab2ce233d068cea080b413ca85ae125f27bf15e0f878d6479bc7709b39ded8098c8f375a9ab7a85c70db3784202ebf0672de8a Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline, with the volumetric media pipeline on top (world-aligned density + scattering volumes lit through the voxel shadow march; M A/Bs the legacy analytic weather march). The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 512x448 logical frame (SNES hi-res, stretched to 4:3; F8 toggles 256x224) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.34 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.11.34_amd64.deb Size: 491008 MD5sum: b14cbffc220a35fec111315ae8fc2b6a SHA1: 6e70515bbe5f90d959fdc89c5205a1914cc8c7e9 SHA256: 5538b66a3d7134572e804005023b93cefa869a10dcfb0ba44fdd4f1a7501727b SHA512: 157ba6194d9b18850dadbea1339ccf72d76eb7935603ac6c85b662e69c73ee2a8162518f0992be50880a97d62f1d92dc81dc4b02864537b6aa2a3b76d995a613 Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline, with the volumetric media pipeline on top (world-aligned density + scattering volumes lit through the voxel shadow march; M A/Bs the legacy analytic weather march). The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 512x448 logical frame (SNES hi-res, stretched to 4:3; F8 toggles 256x224) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.33 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.11.33_amd64.deb Size: 491212 MD5sum: 5d06020af5b397b1322d5b455cdb6a6d SHA1: f54a2bbd00cd04047ae4f9331bf611c78aa6b0c1 SHA256: 2d9b87d3ee7a547a780e8892d194328a1cd0e0f1e32ddaafb47245d29f56b2f4 SHA512: b82b3ffac3fbd8b5f48c53ad1635fcc38f7c3d68fc39489bc0910b7d041444a760d1eb7cdbaea3efa98672bb153bd2b1e69f77f3aea018e61ccb86d503b4c9d9 Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline, with the volumetric media pipeline on top (world-aligned density + scattering volumes lit through the voxel shadow march; M A/Bs the legacy analytic weather march). The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 512x448 logical frame (SNES hi-res, stretched to 4:3; F8 toggles 256x224) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.32 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.11.32_amd64.deb Size: 489584 MD5sum: 8a2b37812f1da9f7d3990d9ad08827ec SHA1: 49f7a78e157bf4741e90234e7fa0c1d2ced1ec5b SHA256: 1ace73486c1a64f2c2c09df5134d1e28dc5e233949aec6e642aeb8b5ca1fe434 SHA512: daa40be74f71d41edb751e06813fa754dbd77c79c97bb4ef5ca85ceba0956ed151bd295ac1e779416fbf5b39ec2855d0c8aed6d9bde642c46c4850141c2cacbf Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline, with the volumetric media pipeline on top (world-aligned density + scattering volumes lit through the voxel shadow march; M A/Bs the legacy analytic weather march). The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 512x448 logical frame (SNES hi-res, stretched to 4:3; F8 toggles 256x224) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.31 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.11.31_amd64.deb Size: 489640 MD5sum: 54d48eefa9ed093a1182fd078c1967e6 SHA1: 1c5f92895d689aed8f7180a3d442450382ad80a0 SHA256: 48ae028af01f88cf19cf0759acd2452fcb3638df0547a9ea1e4535ec94259624 SHA512: 26c1ab5f5627467a9d532963f3e292a4c437debe79c7eb657dd9ed2ad5766cd34bcbcb851b5c9c2db70518f57dcbae5360be9804996c9e9836309a54e98fdb6b Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline, with the volumetric media pipeline on top (world-aligned density + scattering volumes lit through the voxel shadow march; M A/Bs the legacy analytic weather march). The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 512x448 logical frame (SNES hi-res, stretched to 4:3; F8 toggles 256x224) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.30 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.11.30_amd64.deb Size: 488852 MD5sum: 3a8824fd4662209626acac234fd3fd95 SHA1: e70a1f6c0d9d8099ac0c6a284ecf4b09399dfcf5 SHA256: 6673d0467ab9cdc05c3690f42ab8531deb2fd7245e28a85220e40d662fc28162 SHA512: aa74db3a92786256f87885ef7e02a90f03b02584f0ae9ce057ce26936de19d498e9ef6f495408b3a5c24e00020e80380029d118598f7346ae032f6904a042962 Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline, with the volumetric media pipeline on top (world-aligned density + scattering volumes lit through the voxel shadow march; M A/Bs the legacy analytic weather march). The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 512x448 logical frame (SNES hi-res, stretched to 4:3; F8 toggles 256x224) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.29 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.11.29_amd64.deb Size: 487484 MD5sum: 8d47140929ed2be9c0950f999aa18f7b SHA1: a6fcb4535cd2a13864f0582c32e86f2b4a04f987 SHA256: ff0797eb3431d31a66108d3800979ebc411fd7beab02a93f01065eaa4aaba034 SHA512: 9f98fde7e77f56cc22a6033c3d034d8be5787a0f7a8bdda0411a783bc8cd96a34444c3ac8a180782dcf618484ee7316559e2b5f9b338ca70a936ead2440010bf Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline, with the volumetric media pipeline on top (world-aligned density + scattering volumes lit through the voxel shadow march; M A/Bs the legacy analytic weather march). The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 512x448 logical frame (SNES hi-res, stretched to 4:3; F8 toggles 256x224) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.28 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.11.28_amd64.deb Size: 485428 MD5sum: 959e4fe0a92a2b18a6b862d159e0ea60 SHA1: f869bd3ac3835b609fa8da6d356169cd64c458b5 SHA256: 233c47a76940a2afac80b284880f10e7cb64bebfa42bc65322c868834705fdc5 SHA512: 4142a2d134972a4af6d4953b983a47d21b4cd26e9332722a6baebed11496c38102c6cc2c53eb9a292ee53455fe7e411ebbd977ad113bc79f1415714d96a93041 Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline, with the volumetric media pipeline on top (world-aligned density + scattering volumes lit through the voxel shadow march; M A/Bs the legacy analytic weather march). The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 512x448 logical frame (SNES hi-res, stretched to 4:3; F8 toggles 256x224) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.27 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.11.27_amd64.deb Size: 484552 MD5sum: ae42a24fcc4264bc762d4288e37ca0c4 SHA1: 218f6415c3b2e69280b01f03bad7916462ff5636 SHA256: 6b60fca43ba081316087a88e0188faca9bfc93880754400b6fb2adf14447560b SHA512: a15bbb96a57b4b611f638f182c514faa93a5e52f75a8b5971e51d754223e232065755a765821e8707772e0bff85a9fa9bd5c4a1ac0c25d1ec4eaffddf5f88af2 Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline, with the volumetric media pipeline on top (world-aligned density + scattering volumes lit through the voxel shadow march; M A/Bs the legacy analytic weather march). The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 512x448 logical frame (SNES hi-res, stretched to 4:3; F8 toggles 256x224) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.26 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.11.26_amd64.deb Size: 482228 MD5sum: d71685bfba7cb88b6050ba1fc5fb1778 SHA1: 9c8de2958d358db28cf8e1bbdc18c29b61bee1b2 SHA256: 2a12d32d48c4d5c3e61a3b69a487c08324a69d010e828744d18848c4bf383973 SHA512: 6643a1e900f678deb758278465f2be0d925cbd4d93f1c0eb7a1c4891f1ddbaedc14742883fb140a0f1698788691e6239d36cc5ee90ab5e7f46e3dbc3ac2ffca4 Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline, with the volumetric media pipeline on top (world-aligned density + scattering volumes lit through the voxel shadow march; M A/Bs the legacy analytic weather march). The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 512x448 logical frame (SNES hi-res, stretched to 4:3; F8 toggles 256x224) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.25 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.11.25_amd64.deb Size: 481280 MD5sum: 4f4f9a0dfde71a35abdb0f283accb9c6 SHA1: 90723662f9ac92d0e9e7242ae64fc022582c9ddc SHA256: c84c7736ad635b490888c8bb6ecf60013f9cae2db68b150b4ce6dca7794d0516 SHA512: d2610590e13ea38650658c11d7a0b612e3992c0b09faca03586200e8d95a8e0d3583ce703db446b92bc8da899b21bac46667a53ef1b337a7210243884b363ed4 Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline, with the volumetric media pipeline on top (world-aligned density + scattering volumes lit through the voxel shadow march; M A/Bs the legacy analytic weather march). The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 512x448 logical frame (SNES hi-res, stretched to 4:3; F8 toggles 256x224) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.24 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.11.24_amd64.deb Size: 481176 MD5sum: afbc1f7e0f905faa7aa012f33478358c SHA1: b9ca6cf373d963f2ddc04b35e75097b4178ce102 SHA256: d5f32286771697b15e0ddff988d315589af89acea4c46de9a132141329aaaecd SHA512: b634676f9cf9fb2d205413932da6259879d9179d0162780bf6d5f6c5f28cf66d15ecd092f6252bbf2ca91224b92fd3c4379b153cbb4c4665c10ce0d8f7263583 Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline, with the volumetric media pipeline on top (world-aligned density + scattering volumes lit through the voxel shadow march; M A/Bs the legacy analytic weather march). The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 512x448 logical frame (SNES hi-res, stretched to 4:3; F8 toggles 256x224) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.23 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.11.23_amd64.deb Size: 469400 MD5sum: 619216f722da7476ab66d9abe3a8d387 SHA1: 85f03850b47297b624dd985594f91b7df40d6eff SHA256: 510a1c0a727ca54c13275e58b3cd9c30dc4845e355ab6edda56c89ce002e3c9a SHA512: ced6aa73abb052d4a7d5e32358f10332085af1532500b63fb63df430191269eb25fc8d4e67b736cde4ec3cd24c958cc58ced745e287970a209251fae1267b6e2 Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline with the volumetric smog/fog/rain weather march. The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 256x224 logical frame (SNES standard res, stretched to 4:3; F8 toggles 512x448 hi-res) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.22 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.11.22_amd64.deb Size: 469692 MD5sum: 3d6e5ad53069c516a88fc355cd6f07f8 SHA1: 38f6cf2e7ec3ecd71457199ffcf4b6cf03b54ba0 SHA256: 8fed50f8b1f93eda869f3f8fdae6f21eb149ec650ecb8d3becf22134a957c21f SHA512: 05a6dfdd220f28c66c70ecdfdee4914a9285aab524aa2fdb0830c9d37f216db9dc98efb6af9b4882de6e6fcd5aaf39c88e9bdc8ea60071d35c79b001eb94b2ad Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline with the volumetric smog/fog/rain weather march. The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 256x224 logical frame (SNES standard res, stretched to 4:3; F8 toggles 512x448 hi-res) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.21 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.11.21_amd64.deb Size: 469324 MD5sum: a391850b98fbcdb9e5a5b9e5210b096a SHA1: 6228d4d30146e0c384e66f89087f75d08babf9c7 SHA256: 57b6a49ca69110eb94dc49e2643790dafa84f034b8a7a707b1451d319fa1bbef SHA512: 771fa38d6f813b1d250d315fb3851981eb6640020932fd2dfd31c2310593024d11a19a55edf54b505f4789ebb9f0c44885976d70d893ff3c31d99fe34f33fe78 Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline with the volumetric smog/fog/rain weather march. The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 256x224 logical frame (SNES standard res, stretched to 4:3; F8 toggles 512x448 hi-res) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.20 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.11.20_amd64.deb Size: 469372 MD5sum: 3ea3e0370f82cbe88dcdbfc6f32aa11e SHA1: 3a526f768efac4a1b794b5393259592b787adfa2 SHA256: e9962b61d6605a5684c1ce59178243daf266865b58dd74052bb2bc27593a224d SHA512: 0db165235fdd22bbd2c1bf401545f68782a71d4258b9f21f680598c7b85e2870dda3913708734905af6769ad939e9e72fe862f7d0514b14cb51e7ab51e300b09 Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline with the volumetric smog/fog/rain weather march. The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 256x224 logical frame (SNES standard res, stretched to 4:3; F8 toggles 512x448 hi-res) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.19 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.11.19_amd64.deb Size: 469212 MD5sum: 7674d94d3b1231515459f8305737de78 SHA1: de1d7399a7af99303ea6df17b49c14c0ddf865eb SHA256: 5511e8142b9bcfa818dd7959fb9957d8bd6df8b65e1cf6bd8bb7c9fb1a50ed13 SHA512: d1fa9a34c3c0e5390221120c57835d07593e1462a3dc3e3549c8bdaaf3388d693965ee8dc9d4c8bb3bde517e1a9b8234c09816932347f7876dd958792b22b9bf Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline with the volumetric smog/fog/rain weather march. The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 256x224 logical frame (SNES standard res, stretched to 4:3; F8 toggles 512x448 hi-res) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.18 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.11.18_amd64.deb Size: 467996 MD5sum: e05f77132f8b1d013f5a3da0bec65087 SHA1: 37eb9ec159aeee3323a06e07f8328c4602d3ab45 SHA256: 0216c88c428f02107e6565f70bcf9d6a478c9938b0d4e4fe215006c6a5e60778 SHA512: 28a0ddfa47a6ef7bad1d0ab3a3716c4dca7a4c5ae08475ab3709d5f48cd6dc534f205fe2d7dddc1d64073ef36690f84db84315e434405d60a78608cb36941948 Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline with the volumetric smog/fog/rain weather march. The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 256x224 logical frame (SNES standard res, stretched to 4:3; F8 toggles 512x448 hi-res) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.17 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.11.17_amd64.deb Size: 466280 MD5sum: 25874424419cfe1099dab36439e9b42a SHA1: c900d9bb5665f25d8318391f6ae260bb32132754 SHA256: 7f0ab6a5f61a81c601e8b541df42f0262142c990aff76050c5a5ec415d46a6d3 SHA512: 13ba34dfcaac6ac82f90adcf9d4b456ce4c948b2d703d9d86e3c063f5794886df7b6496dd0ac6e9a1cc9ca6f6f822277c1ee5c6f2451e6f44a70221124f08a46 Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline with the volumetric smog/fog/rain weather march. The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 256x224 logical frame (SNES standard res, stretched to 4:3; F8 toggles 512x448 hi-res) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.16 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.11.16_amd64.deb Size: 466848 MD5sum: 8dbf508918ea68de5541c2246e8fe4b4 SHA1: 8b28b17ce86b80f093cbdff186844c658888bac7 SHA256: 2d30d72ca328118f32e6cad7f0da95bc49c61fd565579a9ad2539566072c14a0 SHA512: 00b8c88316a47f54b64d74ed2f928bbc41b8f0bd073a9a8ac76d4aecb4fe945f3d85b00953b69e7943db388f82bb7aee9635ce5de9ac6e275535e34b1a5165ee Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline with the volumetric smog/fog/rain weather march. The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 256x224 logical frame (SNES standard res, stretched to 4:3; F8 toggles 512x448 hi-res) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.15 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.11.15_amd64.deb Size: 466372 MD5sum: 57ca490acef96b03a5745623040886df SHA1: 72d04e1fdc2f02047f117a23de6a9931a3f2f7a1 SHA256: 5ca033772ded497d1767a24c4ba1b601358b4cdd01b1b34fd105d77e6338f702 SHA512: 9dde4b3ea26d16a9af82463c515f3a3645de817ada002060314ab11d0d5832a072369c9bc343676ad1d78b3fa187244425b26466a5949d8006131db91124a197 Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline with the volumetric smog/fog/rain weather march. The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 256x224 logical frame (SNES standard res, stretched to 4:3; F8 toggles 512x448 hi-res) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.14 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.11.14_amd64.deb Size: 466324 MD5sum: 992fc750c2f4db1ec5576be14117e053 SHA1: 6b0a75806fb39df53ac03ea1e8e5231dbea25dba SHA256: 0a78f62bda4f60cb44c58d84abd7f06c11fb48bc45234a4b3e9ffa01062c0064 SHA512: c6585011e38fa59bf2e9804bb10859ae80936c8cc180ac8fbca0ada2084f7dff6b702c2ae4416c56547157403fe67539f7db81e689d17affad123b5b3b940499 Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline with the volumetric smog/fog/rain weather march. The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 256x224 logical frame (SNES standard res, stretched to 4:3; F8 toggles 512x448 hi-res) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.13 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.11.13_amd64.deb Size: 466236 MD5sum: 8f7df4a16fd208fb3db282361c93d516 SHA1: e3e3b34e4db331d1fc0b3d3a85fa8d07200bb960 SHA256: fab4c99c8a3711e7892df2066ceb41ac108f838025ec967cf2a767ba196d6b71 SHA512: ec17a754b4e5302cc452f8b52fbf84e223a58a2b9b2b04050fa72ed0c20e4f3d8b51d132faa3ab93e624f0f6d7bd795972d3aa87c7d718a4a21b16776b7cff48 Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline with the volumetric smog/fog/rain weather march. The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 256x224 logical frame (SNES standard res, stretched to 4:3; F8 toggles 512x448 hi-res) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.12 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.11.12_amd64.deb Size: 466448 MD5sum: 20f42106834fd8eacc7e858aac0a89d4 SHA1: a15707e8c156132166a39dec60035e243aae05a6 SHA256: 35804665eeefb0a654b0ee50eceb75e808760c06e7688cac2c2a1125ef6ea77c SHA512: 0cfa0ddd9c16baf0fabb110649b5a558ca3bf24ade8b035f34a3c537149097e30382c307fcef17c549a3b62f6fa0e79937d9e1e2c29bf7c027e01a2a5efd7290 Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline with the volumetric smog/fog/rain weather march. The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 256x224 logical frame (SNES standard res, stretched to 4:3; F8 toggles 512x448 hi-res) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.11 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.11.11_amd64.deb Size: 466224 MD5sum: 63ebabdf29516fd4a561d530f950940a SHA1: 31eda4179f29dea869f854325baf94c435172e9c SHA256: 1e3c84234dbd3b3a5414448ef26eaff40df9c7aed6745d1fcf9a5a04f3b01eed SHA512: 657792056f3e5032d94aeeb02e16a254341258c16bbf3266a5293c5c2e7b97c26fe5a36c55ca02ca18e25280546f787255c07467c2149a14c25474c1f739977a Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline with the volumetric smog/fog/rain weather march. The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 256x224 logical frame (SNES standard res, stretched to 4:3; F8 toggles 512x448 hi-res) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.10 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.11.10_amd64.deb Size: 466564 MD5sum: dcb0f827e77bc37f5f0f0e000d242219 SHA1: 508a727c02ceebe53613031bd47b7421ec62d161 SHA256: 514df22ef8249e0fb3f07fc1d4ad630d2f37014eeb9c1af8ace28e878bce9354 SHA512: ec0075ce5f3e5d3aad39b16894d0ae7b2cda97ec2533acfb8b9f99194a41e892dbfcae5273cb62bb207db04908ad83cc36c1be790243e7d7f3561144210ac836 Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline with the volumetric smog/fog/rain weather march. The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 256x224 logical frame (SNES standard res, stretched to 4:3; F8 toggles 512x448 hi-res) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.9 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.11.9_amd64.deb Size: 466380 MD5sum: 262826756c1f1fd5f7091882c5634873 SHA1: 797335cb8172824c278e38e02133d288ef1e9c4e SHA256: b84d2589da1d9bf9483988e21912be5b2a8cf0f7472e3b2bf19a32af9ab3cf58 SHA512: 01fdfb6df5333123eb2b4f7fbc1158e96fc3918f1f7e4e4ad626fd06d4a70a80d1e243cd2050a3bc37ae9f0ee7e240e625e73c92b399e70eb92d5f38e7e21661 Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline with the volumetric smog/fog/rain weather march. The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 256x224 logical frame (SNES standard res, stretched to 4:3; F8 toggles 512x448 hi-res) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.8 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.11.8_amd64.deb Size: 465664 MD5sum: cbac3681347aaa06678f8a6aeca53840 SHA1: 4b152436aab2d110831b8ed27a0e8845d0b99f1f SHA256: 3995a3541f23e5dde80e27050247a95e17d881f64545ab9edc007f8f7a18023b SHA512: 6c49e9367964ed8c8d4f7a197654b439ba3b06470b4774849fc803caa9c43fa2b8dfc809180035b372ecaa31b58c417253405177aeccdcd2ddec279334ac9a2b Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline with the volumetric smog/fog/rain weather march. The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 256x224 logical frame (SNES standard res, stretched to 4:3; F8 toggles 512x448 hi-res) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.7 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.11.7_amd64.deb Size: 465504 MD5sum: 32a9396dfeb2c80f06fb5bce84c9beec SHA1: 90ec951d4d80b6c22e1b8852ff1ec8d9576a2694 SHA256: 17f59ee6f638041c22462bfa5384b088cc3fba067e3f21a486b3ec5805bf65d2 SHA512: fc797c603f75e21d95413ac5558537d9847c306d82594aa95a3fdcb434de075d305f47081d63f187021cfcd7ff9dda5a253e96eb12d57dc12d1afbcc106148be Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline with the volumetric smog/fog/rain weather march. The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 256x224 logical frame (SNES standard res, stretched to 4:3; F8 toggles 512x448 hi-res) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.6 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.11.6_amd64.deb Size: 465436 MD5sum: a459ce7ea9b51fb4673d5853e685f8c4 SHA1: f0a566e361d349d88a25398d9d178cb3700a95ff SHA256: f5e35bea4d873ea9613b80562a212302ce29902ec661d709628d4bcff66e3967 SHA512: 216d23ef5dfd6da7436a277c693a9e6260aaa508d11c115058d5589a637476b289943832a37932feca2f348049db687a7d6d0033a9db2c05318e611579b1bae7 Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline with the volumetric smog/fog/rain weather march. The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 256x224 logical frame (SNES standard res, stretched to 4:3; F8 toggles 512x448 hi-res) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.5 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.11.5_amd64.deb Size: 465448 MD5sum: a1896eabaa3570176c2dd2c25ee9b8be SHA1: a1253fc840ad72a509681987fd5b6460a241daef SHA256: 7b3af661467bce293af89a20ade70c7b2ba507cce3ed2fa5e7ecb4d35cbb509a SHA512: 6e47133e602dbd9deebcfa761c62a9fe7a1c12796d969ac43abf536876996b652675721c1f4f7dc16b3174c83719c193f46afbdfd7197832e0c2f6cd363f2951 Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline with the volumetric smog/fog/rain weather march. The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 256x224 logical frame (SNES standard res, stretched to 4:3; F8 toggles 512x448 hi-res) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.4 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.11.4_amd64.deb Size: 465604 MD5sum: ed80ecd7651bad4c018e3eea177b831a SHA1: ebeb7f0713188ecdfc06c2487ba3a180b48bf7f4 SHA256: aa3a4c98293bd8e09f31bed5cd1fbb538b50f0728269894ffbc870e872d36e2b SHA512: cd40c7064a4a368a6de1bea68606201fb9539189686360a180caf5f38ef75e926ce44d3d73a6be92ad2506d313ae31031719c7ca3dbd280e7fd2e53dbe3c4474 Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline with the volumetric smog/fog/rain weather march. The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 256x224 logical frame (SNES standard res, stretched to 4:3; F8 toggles 512x448 hi-res) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.3 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.11.3_amd64.deb Size: 465552 MD5sum: 7d42fe1cc4f927f449cf2597c8529b57 SHA1: 2f30c0f3f73750e866bb0ded6675a299ee917d37 SHA256: 4982ec212c3c7857620c4bdbe40daa4fc300b841795847c4b6c8bfe97fb0d406 SHA512: 56bc311ef81596945e71941d9e6d029914c966c31a85d5c728759046211df9d0c46391cc40a7a4b3054e43c072c7494412c780b5cfbc8a979a968b273f0c4daf Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline with the volumetric smog/fog/rain weather march. The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 256x224 logical frame (SNES standard res, stretched to 4:3; F8 toggles 512x448 hi-res) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.2 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.11.2_amd64.deb Size: 465492 MD5sum: 17b26557a242d66655741be7c2da9fc8 SHA1: 6adee835babd1eee7db4b86fc836fa524f84d9bd SHA256: 7b47585df39f7d2b4fa1aaa5c7cdd8dd5a16fd179376e008a2985e49bd4109bf SHA512: 63e23c3a8f88a3131482331e59dbe916c665860e0138857b967b4ca0c65da110af4db32669b848603ca5a9e477b5dde29d8e79e5d56f78a6e0aacc90f247d087 Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline with the volumetric smog/fog/rain weather march. The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 256x224 logical frame (SNES standard res, stretched to 4:3; F8 toggles 512x448 hi-res) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.1 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.11.1_amd64.deb Size: 465480 MD5sum: 7220fa8b12248de8f8b7c2a31e5483cd SHA1: 759749336076e4798f116f08020a161eab643ee4 SHA256: a9b11aea6361835bcef836917954b34f532f6018dcfdfc1f7a043784398772e8 SHA512: f983dc6a8982721b452a8ba0c0e53bac38570aff25671eae645a13868dbd0f9dcc3050570b4d2ac6c470d88d76e576cc03605990b71be99fb42f818e77ea107a Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline with the volumetric smog/fog/rain weather march. The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 256x224 logical frame (SNES standard res, stretched to 4:3; F8 toggles 512x448 hi-res) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.0 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.11.0_amd64.deb Size: 465180 MD5sum: 7897d2e3a17c64c0294f1628a3a6ca1e SHA1: 33fcd1956a1a728217dfc33e06e8a1035dbe4c14 SHA256: d6c7f0564aac43185457dc07f707c6a1146972c5ddb4ecbb2232e5b9f9294dac SHA512: 45983c482bced202562dad67e94e52e927d2f020f5fb90633f5458b472c8534344adf00141e1df29ab0d5a37019ab2f85ad5e3393eb32a7180a2f8443c28ef20 Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline with the volumetric smog/fog/rain weather march. The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 256x224 logical frame (SNES standard res, stretched to 4:3; F8 toggles 512x448 hi-res) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.10.2 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.10.2_amd64.deb Size: 457668 MD5sum: e5513ec31268e8f98920690a24709e26 SHA1: c8ff0047c6e5a7bc532301d6f7365b706210ca2d SHA256: 718a3cc2112e9c62ba0442b18b185dc686bd9549031dcca1461c36b1fa2d706f SHA512: 43e8fa6744e8076b277293a7e339610bff0c360762d5c715b9342e3abdc49c7741d9937c3c5b4b0ea3a42d0a984380de146adc8a55fbe188b62520ed23aa42dd Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline with the volumetric smog/fog/rain weather march. The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 256x224 logical frame (SNES standard res, stretched to 4:3; F8 toggles 512x448 hi-res) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.10.1 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.10.1_amd64.deb Size: 456672 MD5sum: c9ab94baad7a4b77e5e0305417edc79d SHA1: 306685269e3feecfb03a860d3151c5045faef30f SHA256: bbbc122b6a6c84d829173e1c14ae98a05483c140e7b838bb825166b45b0d32c0 SHA512: a02904df746f3eef87b0c1a534f9ebb2e5667acfbfb68fa6603e07edfcb1022ebfc70b1b1f9e9531436395af012478aedbeb9aac23ba1b685d4fa7cd69edc13c Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline with the volumetric smog/fog/rain weather march. The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 256x224 logical frame (SNES standard res, stretched to 4:3; F8 toggles 512x448 hi-res) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.10.0 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.10.0_amd64.deb Size: 456812 MD5sum: c2306b31a2b29ad70ead7eb3a7ffedd1 SHA1: fe92b26dda7762dafb730442e2836d51a822d790 SHA256: cf1b02d87bbcf313d5aba08326d7befe090a986ed6e1643d4283436ffc5e91f4 SHA512: b2e82670a4c53b138acaf6c45b22ad71b586d1266386edaa86ae0ac14b3f79592d970a767ce3e8d3646babf113e795fd0b4d4a62f31e812d8c62dff58d763b3e Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline with the volumetric smog/fog/rain weather march. The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 256x224 logical frame (SNES standard res, stretched to 4:3; F8 toggles 512x448 hi-res) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.9.0 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.9.0_amd64.deb Size: 451968 MD5sum: d9e824a8cad39527a35fe7fec9218739 SHA1: 14c92aeb0e74e5868f3aca27d7016df16284aaf7 SHA256: 8305611743f44a66ea2614571e2a37b59cf2f5f58331bfa6e39371508fc94bbe SHA512: f90953fb8da9606cf96ab1dbcd17a1f4a718407099a7608feee029d471616e5857422a2b590e6f6e1813e49069d73f6ce68688608f66ffafdf6b0d60eb673cfb Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline with the volumetric smog/fog/rain weather march. The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 256x224 logical frame (SNES standard res, stretched to 4:3; F8 toggles 512x448 hi-res) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.8.0 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.8.0_amd64.deb Size: 390464 MD5sum: 11687eae39b8a1a9f71b6ac1624bd467 SHA1: 2ffc98ff6d40b0771592670c1374686783f97d91 SHA256: 28918ce98c6641538ecf881ff56168ce9b4ebe294f917efcd4bfed10b9281e7e SHA512: c27994ded89471260ac7d1fd4962aee398f20510680e9313169fabaa6eba9bb54d98ed0b817939893cb8213278f067a15910a471cc9d33e20f1549151df773b0 Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline with the volumetric smog/fog/rain weather march. The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 256x224 logical frame (SNES standard res, stretched to 4:3; F8 toggles 512x448 hi-res) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.7.1 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.7.1_amd64.deb Size: 388348 MD5sum: c50c2f1c6e268e6778ba82036a7efc7a SHA1: 569bb3f6574d0190e2eaea4a36d2e7239a021782 SHA256: 699e5d262592d8243e3156529c5444be294f3c324b2fc69089cf3cbe772a5762 SHA512: 7667637442fbb962b876cce507e17779db39bf8fc9b74918501ac0167e304e8ba47e194eea7abbf7d216d773f2d1c5177e6ae35cee45547a062abb984c7dfb2c Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline with the volumetric smog/fog/rain weather march. The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 256x224 logical frame (SNES standard res, stretched to 4:3; F8 toggles 512x448 hi-res) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.7.0 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.7.0_amd64.deb Size: 388304 MD5sum: ea19271f1e6d2030a51fa2f5123d7d7c SHA1: 7ed9c515c8afb45c8e11cca4631588913b80b2f6 SHA256: 7097f7644670250cbebd7038440d2201a089668c250603f27e24da7d067db58c SHA512: ae7610e49e966ba1b652a3709471d950f3917511b5c0167cf76608750f6a5de895e838f2421c2d75505ee9f008d2acce4af569d08f56ef3cf89e12b215b6cf42 Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline with the volumetric smog/fog/rain weather march. The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 256x224 logical frame (SNES standard res, stretched to 4:3; F8 toggles 512x448 hi-res) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.6.1 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.6.1_amd64.deb Size: 388204 MD5sum: 722619f02a4cfbf4d3ab025f1e46a1b2 SHA1: b813790647b75faa20c8a0433c39220e20fdf4ea SHA256: b83b96e931842e3098e0edb5fce752f3e8740a1adc2ec9d05a47ace8dc6cad4f SHA512: 4888cfe876b76941ddd1688513020f1f961d57040f3b5e41f05e269345f1bc936cea6a6ea09ead3dc6d80616492564d1ece22bb5c6de39d5a4a459d6decaec4b Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline with the volumetric smog/fog/rain weather march. The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 512x448 logical frame (SNES hi-res, stretched to 4:3) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.6.0 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.6.0_amd64.deb Size: 388180 MD5sum: 4516bf7a83dfa6754d82d27a7274b5ca SHA1: 835093b3199fea6e0c333a4456c0e51122cd2b79 SHA256: 7dac314980112f331e18d2001e7fe38611c9db6d73bc597efe33646db0feb26b SHA512: 342050ae17a27fda83434be58ae6899f4f8ac82d40d0eb202c8593ac7082ac8bf8e27b4fe8e7a9964e1cc4f31e87cda5c21e28e80e2ff468613dd9d0dca3cf46 Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline with the volumetric smog/fog/rain weather march. The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the 512x448 logical frame (SNES hi-res, stretched to 4:3) onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.5.1 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.5.1_amd64.deb Size: 387548 MD5sum: 3ab8423b8be5ddd29e16810daea20600 SHA1: 1f062bfa01e722f74ffc494b11285da9e6ef3670 SHA256: 488b59a72eba55ccab6b6863d176316d229680521184cc144336e3bf84f01a58 SHA512: b9152a41a98d756b51e11c7f4b73dc7a9948c827428f176c5d5b051d2c08dc5ca74cbba8abeae30442fcaeea2d334947a92a116e29c0c24d16875f91a73dbd1d Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline with the volumetric smog/fog/rain weather march. The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the frame onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.5.0 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.5.0_amd64.deb Size: 387472 MD5sum: b3bc682ebfb06af22a387ac5f1b0fdd9 SHA1: d7e6ec0abea41ffa9826f40c4a9b7221bea433b1 SHA256: ba2208edee4c1f812f41c8df68dadcb56c7ac54f54bdbeb87e7869e15e2016ad SHA512: f2bffed1eea71cd120cb10bb805cd00332d721ccca534c498c17f08fbb8f2e457c094c51a075292b416b376cfc51f57e52879461a9dce1ee29aea3230c7e8ee3 Description: seelie.co sandbox app (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline with the volumetric smog/fog/rain weather march. The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the frame onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.4.0 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.4.0_amd64.deb Size: 583052 MD5sum: ebc73ed2725a4d07f7cdde4131e2b809 SHA1: 0e52b1970f8a58a407a24282a2515230ce44c678 SHA256: ec1fb9c4b506aaa6ec560bed60f1542b34c4ba0fc3f5f5af0bc7e1561d470cac SHA512: 9e43d00a09fcf8d2ee6a887012163ad5144d5cbf7770d75c00abc21e3ccdd5cd87d600593d8702cf0b81aedcd892ee1e9d183ed76c4029616c579e48c92d8468 Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/ cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline with the volumetric smog/fog/rain weather march. The world renders as per-pixel palette indices + light levels: a SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color cel ramps, census-weighted stops, clustered light hues) with the smooth fog/rain sub screen added in 15-bit color math, and a CRT present pass (aperture grille, scanlines, phosphor bleed) paints the frame onto the 2560x1440 canvas. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.4 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.3.4_amd64.deb Size: 569012 MD5sum: 40e0f0ea04d9389e46b3aa2c59314734 SHA1: 624104cc87b41b9b406a937e71efb1979c5b544d SHA256: 19ba03e1aa61e7bef60818a12de6f070eb4162d4f4fe8fa98bd6a7715d165a1b SHA512: ad2000ed8e977c54da9b08b9c79e403f55e03d992111adbe603e6d780a284a80c85c027963891627249812e5e349c8531dcaced18744f8e3177a9ae7a3dc7480 Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/ cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline with the volumetric smog/fog/rain weather march. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.3 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.3.3_amd64.deb Size: 567784 MD5sum: 15b32cfb0307983fa470c0d3a75f7add SHA1: f401d4049ac293dc202de21a0b1506ebc145abe2 SHA256: 13a319d8ef90db2a46a45522087a71fa077e091969f81769e5dcb1013fe2dcf2 SHA512: 3dc86a2fd0844250c8fc81eebbbad6ecbdf89a1e96d5c27dc16ec30a669d3a3cd33d09b3e42c972594c77ed121ff60ddfc85cd34092f908a352e074bb2c01d70 Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/ cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline with the volumetric smog/fog/rain weather march. Ships the input scenarios (?script= arms one). Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.2 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.3.2_amd64.deb Size: 566664 MD5sum: 1d4f530e463f25afff01aa5c275dfb77 SHA1: 5c7bcd38ebf00b5b35fc58cf22b5dd23783bcb2c SHA256: ab9c9ed94a757b31533d8d9f8e749652a4a85fafd205dc41db04170533eac702 SHA512: 539f2721fb5ac783d21868ed82e88b26a4c5e26b154e23953f9edfc7036ecacf4f8b7998d18b28ca4798276022f1df1eda8df6a3b8982f503a7b1f27e7d54229 Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/ cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline with the volumetric smog/fog/rain weather march. Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.1 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.3.1_amd64.deb Size: 567644 MD5sum: e8e60e8b0cf732ce63dccdbec2109c40 SHA1: a840e09166347cf5e71eb9bfc4f7fe41bded0c1e SHA256: def9ee7fe29da248b900305301edc252adfc4694c9b3308a1c34c285acf57186 SHA512: 61f55b39b53685ee194b5c185096ec172eb52c3b618eeb4644f7342d66fa4317c5c98d4580340aed3d36d02cada2373486665a1d8dc47df4eb64ce3c6e92a372 Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/ cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline with the volumetric smog/fog/rain weather march. Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.0 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.3.0_amd64.deb Size: 567240 MD5sum: 7cc1072e83f6ae74d648d281d77241d9 SHA1: 255a974a8b3430cd676f28dc3230cba62f979223 SHA256: 9f5b4c1aa52b0ed148393315fd28519dd28286b7fe8b5725c619319aac7484e1 SHA512: d8933f57b5060d96d342f3052c6fa33f53fb2cebea7422958d195c78fe1d539cc27a40203137be3ff69cf53fbd98e084531d7d10f85763bdba51b79f32c6bd41 Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The consolidated frontend: a river crossed by a cobblestone bridge on a 128px plateau, with the deterministic London-1880s weather model driving rain/wind/temp/ cloud/fog (seelie_weather), the per-tile water/grime/mist field (seelie_fluid), a sundial-accurate day/night cycle, free/tile-stepped movement, facing ownership, character cycling, a follow camera, and the G-buffer + dynamic lighting pipeline with the volumetric smog/fog/rain weather march. Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.50 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.2.50_amd64.deb Size: 519056 MD5sum: ae6bdf5b4fc550086d341e577340d1e5 SHA1: d64cd0696e9da744023e568e45721840619b516a SHA256: 423a94a4c92df9e43b212518e8fac40a518f790cc7297fabce5922d89ea8b4f5 SHA512: 7fd794c016d4f4dac2decbb9252fc260ff94a54d3fe7add1305b7e96a8444aed723bf26e702fc9efe0905f59d572eb7a8aa1e955065d6379210790ba24012805 Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers + pool prop decor) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), facing ownership (right stick / arrow keys own it while held, else the movement owns it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way), viewed through a follow camera (wheel/shoulder-button zoom, R resets) and lit by a G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.49 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.2.49_amd64.deb Size: 506380 MD5sum: d6d8671cd4883c9c0406ecd4fd8a6ff4 SHA1: a832f18a0d16a5bb60912bf3341bdfda2cb0ab1c SHA256: 1860575a1034b96f871c0039eb6ab7d1c10bcab58a47c0bd48bc9545e611e20c SHA512: a5dfee6a9649193e770d3323492028f8620d9964fecbe1f9fef7bb197818347d3aeef319e4cf941faf16c1b60cc35df47bf1fbb732ce2f1e631905674e76dd25 Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers + pool prop decor) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), facing ownership (right stick / arrow keys own it while held, else the movement owns it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way), viewed through a follow camera (wheel/shoulder-button zoom, R resets) and lit by a G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.48 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.2.48_amd64.deb Size: 506516 MD5sum: 772010405a0571b7cce0d03c2e3a3a2f SHA1: 4005a67c687305bbf49d9f2dc15b9df38e000958 SHA256: c358b896dae1270f2c4a0931b6db913d346d480295a494f9a2e2a6461c04ce35 SHA512: 8c014008fa8f72dcd0a768a9b00ae40e99ab63054313c44cacbfbba3ec1a6625f3d92f046c7e1218ccd115d136655da846bd155ea75dfe32d5c8e27a363fe4d9 Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers + pool prop decor) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), facing ownership (right stick / arrow keys own it while held, else the movement owns it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way), viewed through a follow camera (wheel/shoulder-button zoom, R resets) and lit by a G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.47 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.2.47_amd64.deb Size: 499292 MD5sum: 6c57dd3ec82df2224975cf0724084088 SHA1: 4f3b8d0860f27d4360e347c7eef9fb162413121f SHA256: 3e6015013bfd51364da8cd46b029c10ff43db1eeaebc55df1d197c97a5f3a18b SHA512: fe06f8868f3c5b7266ec201d85029cdb3fa81403008faf2faf5fd6807ce24f1fca5b97a5d7a182b74c1ccf06671c85f6d9d5b061531932fa8337d6ff38492c27 Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers + pool prop decor) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), facing ownership (right stick / arrow keys own it while held, else the movement owns it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way), viewed through a follow camera (wheel/shoulder-button zoom, R resets) and lit by a G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.46 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.2.46_amd64.deb Size: 499120 MD5sum: eaf4adae58cf3ae406f3c79ee82382c2 SHA1: d4bc20e2573f4375afda42e1d2af161d51652fdc SHA256: a2b1bb0508045a90d3c34aad6eeaf3f084e7baf8224e4df0e17aa8b38cb37a76 SHA512: 372e46ac04652f7f55c5988a80998708ae998e0d5a9eb5d16396a3baa3c691ac670e772c5776c0d4f7201516181aa3b6912568557c7de50aa9f1d308dd42dbc2 Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers + pool prop decor) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), facing ownership (right stick / arrow keys own it while held, else the movement owns it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way), viewed through a follow camera (wheel/shoulder-button zoom, R resets) and lit by a G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.45 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.2.45_amd64.deb Size: 499152 MD5sum: 432ad7e226a550191434eaa35f533dcb SHA1: 63326b439d060d25fe47681410030f06a6217f35 SHA256: 1f58f24538f64fcaa78615b53160204063dd78d2966151110150dc21174b17bf SHA512: be5e731f822c275a997152c51534c2cc29aba7b429b8fe2462feb741cbe053da6155c2be51d8723787ae6efad6530ebb4f27c5b7718c9732797929738b2a11b3 Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers + pool prop decor) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), facing ownership (right stick / arrow keys own it while held, else the movement owns it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way), viewed through a follow camera (wheel/shoulder-button zoom, R resets) and lit by a G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.44 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.2.44_amd64.deb Size: 498836 MD5sum: 3581e2a092c287c61dad197b3fdd1982 SHA1: 8c08659fd25aeb616d73f1b0dc9ed04469788feb SHA256: ebb6a9c533580589c90bd7a26521963354c59da236939289d42284005947b4f6 SHA512: ba18a2cad886f9822d23fcadb0a4f95593928bb4271eabf0e3a96abea721b0a6730c7d5fbd8d01781e52251f01680d60ac886a0a40a836239c158f7616b6e3cb Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers + pool prop decor) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), facing ownership (right stick / arrow keys own it while held, else the movement owns it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way), viewed through a follow camera (wheel/shoulder-button zoom, R resets) and lit by a G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.43 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.2.43_amd64.deb Size: 498724 MD5sum: c6ed45517bfd44de9539acd18d486661 SHA1: 5dd637e002bfd95787c1cfaf27eaf03922180d0a SHA256: 0ab8778aac2c75a49c7f1e1dfc54fc555357d3cc7d3c40511ade99670c3c0847 SHA512: ac98911a6c007c47aef3b0400dcb5b19335a7228b19a7efc8e2ac7f3f6c62b363e395594aa6a789026b9dd457c2a8cfdd9d0811261d6a377b21627782a51c04f Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers + pool prop decor) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), facing ownership (right stick / arrow keys own it while held, else the movement owns it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way), viewed through a follow camera (wheel/shoulder-button zoom, R resets) and lit by a G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.42 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.2.42_amd64.deb Size: 498920 MD5sum: f5f29dd5efb4b3cebc383aa68e04d4d9 SHA1: 0bc9c7e522b3f8864c642a5366c96dfe98cd50c0 SHA256: 05a4307938563b0a01fcf6f4b892ef9836980e3cce2b6194cc09aaf9c4188398 SHA512: 2f2865e79faab02ad5df32d8ff423e0df3c89f7ccf79aba9806d951c1c47465edd0b018ed9e67d42a2951a7663fbf818d619f333ae6df2efcab170b1a24b40ea Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers + pool prop decor) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), facing ownership (right stick / arrow keys own it while held, else the movement owns it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way), viewed through a follow camera (wheel/shoulder-button zoom, R resets) and lit by a G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.41 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.2.41_amd64.deb Size: 498844 MD5sum: 498061002e5f0635eeffbdfaecb8dc61 SHA1: 87a64cd1982a9b0ed581949405c77d0f0fc8ceca SHA256: 6c6fe450a79bcd4291523d3dc45bd830dc2f9882efe7495718eabacc769e0577 SHA512: bcc1091e2f85f1fa3094b49470ff632aa3c7364057b34796393207427ab052d16694cc635e18f2923870e9977532f11c3e7acf18348a2bcfcefa32e11af083cf Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers + pool prop decor) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), facing ownership (right stick / arrow keys own it while held, else the movement owns it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way), viewed through a follow camera (wheel/shoulder-button zoom, R resets) and lit by a G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.40 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.2.40_amd64.deb Size: 498772 MD5sum: 6b10e93f99b170fc0b9b23a6fb7142f0 SHA1: 535a93fa37f38bdc5bdfc32d58b7f349e8f380e9 SHA256: f59fd3a7b4ec93a318237c2e2fc35970403e2d58ba48589c02fb770692ec3262 SHA512: 016b6dc8b38cb1d0dbb2b87012467fe87c841fc588fa29a907e308ef0d9026bcd1ea4f9eda2da1b409deee88421ba7b16f9e582781a4ac7950220872cce0d0e0 Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers + pool prop decor) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), facing ownership (right stick / arrow keys own it while held, else the movement owns it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way), viewed through a follow camera (wheel/shoulder-button zoom, R resets) and lit by a G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.39 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.2.39_amd64.deb Size: 498516 MD5sum: 6471f23f91999f0d394b8977829247ed SHA1: 24217e8b9189397c3da8f6a6a2654a7c258175ac SHA256: 2e896b3ff908baa93820568b4f728b2571cd14ebdf060ca77cd51df0958cd5ab SHA512: 4b21d7cede7852fa9230ce7caa719dfbca67251d802a94623e9a2663510c5975d861a151933e0b52814d78dfa4dd9125e017f3c055b17e95589318e873a1a375 Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers + pool prop decor) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), facing ownership (right stick / arrow keys own it while held, else the movement owns it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way), viewed through a follow camera (wheel/shoulder-button zoom, R resets) and lit by a G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.38 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.2.38_amd64.deb Size: 498372 MD5sum: a027ad9fb692e4d89c153711efa71502 SHA1: bfd22e3eb4ce798171801b9694cb8c104dc54850 SHA256: bc5c437ba740278448d20ff8af9047453521ca1d6b7622e88f0061ea8f9ea75b SHA512: 6b02572b19f20961598c783ea977bc6a5760ca7468dfc6871cc0e9025881e1b0493f44a3fc3d6a9736934c848f4b94f1258c0d6c414d455f0304909ecf0319e5 Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers + pool prop decor) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), facing ownership (right stick / arrow keys own it while held, else the movement owns it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way), viewed through a follow camera (wheel/shoulder-button zoom, R resets) and lit by a G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.37 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.2.37_amd64.deb Size: 498700 MD5sum: ab2a15f9f2d4ae3651dfe2e596ab0877 SHA1: acae5743a9a32c883e1a8a1564c1b4d7923157c6 SHA256: 7b6af33a4d4da99b2d4f1dddab6bd1967698af3ef4957757ed45956f38ee1bec SHA512: cd103be8453a44372d540e6853f4f524197f5413d9d9a3e59c59df7176f6953fb384cd91d884ed3a30ff4c3d3e98070d8d320591d2a85e0fc613ba4d8f7a0d5c Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers + pool prop decor) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), facing ownership (right stick / arrow keys own it while held, else the movement owns it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way), viewed through a follow camera (wheel/shoulder-button zoom, R resets) and lit by a G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.36 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.2.36_amd64.deb Size: 499568 MD5sum: 36950a6c2808de978e50fc987f35a468 SHA1: 07e86b80eded1a984c879aa2acf8de4788078085 SHA256: f621bcc0e58ab639b4b088600a7979c2276d6b7659a298658d1696d926a6d691 SHA512: 849daf6c4de18040d40058e20e6d6b4b57575a4b7d59ab06486eb2a452373da99653fa5ad5ec14e6fbb6bde262adc42424430ec603a09bb2c18f38dedd512ec6 Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers + pool prop decor) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), facing ownership (right stick / arrow keys own it while held, else the movement owns it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way), viewed through a follow camera (wheel/shoulder-button zoom, R resets) and lit by a G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.35 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.2.35_amd64.deb Size: 498252 MD5sum: 61149049c09c6abea959a5f22e3b8dfe SHA1: 418d9f6e25949a02f335a29dfc2ad19a2f9fe458 SHA256: cb694cc2c3906ba01132cea0402472d9b70f46ec0001c2a86230cf6d8616acfb SHA512: ac15fbf64fd0efdb8c304b0763d08d0292dfa1b4f53361d7396397e23e2149895c8a8bfb2d7f65ce54540faa398f2bca78f6b41001aeb5cb64093f6b01a5d965 Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers + pool prop decor) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), facing ownership (right stick / arrow keys own it while held, else the movement owns it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way), viewed through a follow camera (wheel/shoulder-button zoom, R resets) and lit by a G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.34 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.2.34_amd64.deb Size: 496484 MD5sum: 8c3a76be78d2fc4c972f86cc2ae7c2f3 SHA1: 33ae61cf749a4e833e10501cd8852b963308b98d SHA256: ce63d455adbe13b6616e9e0d59e68794bb7e62507210e493f971a2d6d627501f SHA512: 19c5a361a694c6c40246a0f36f48bfd7a29cd1efc1b25746f4383906687550868acff3519cb2d2a71797bd0c714b96dbe778fed24605f4fb12fe1ed246edc8e8 Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers + pool prop decor) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), facing ownership (right stick / arrow keys own it while held, else the movement owns it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way), viewed through a follow camera (wheel/shoulder-button zoom, R resets) and lit by a G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.33 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.2.33_amd64.deb Size: 478504 MD5sum: 707287cc70d0bd91c94cae0f1c1bc4ca SHA1: abaa4a7d70868741893a3d3cecf66d4a3357b4e8 SHA256: 126bdd3abeed8f08279c8edcbb7b031a9267e102b1d629c2f95d86718460d57b SHA512: 29de3d1cd9c76b70bd4495ecbc0e954b13ca26b8554a95c407cace39fca617c5d9eee157adaf73af22ff608622cb56ee6e5cb6fe25e131f4082e54bd240481a6 Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers + pool prop decor) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), facing ownership (right stick / arrow keys own it while held, else the movement owns it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way), viewed through a follow camera (wheel/shoulder-button zoom, R resets) and lit by a G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.32 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.2.32_amd64.deb Size: 472876 MD5sum: 123a69c237e07299cc43f6f1d4e2169d SHA1: c7ec7fef35f888ed81ce4414a1ae6ab5831473f6 SHA256: 68894112b50e0a1d4a773220c1b13b24bc1830007749f0b8156f23d50aad32cc SHA512: 3b86b282dab603ef19e1ee139c97bcaa7a56a1ea6ec787873dd117a3e5433c2afb3890b21e12b9eb860553513f9c1e2c6154a0da22cf0a29208672388f97b711 Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers + pool prop decor) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), facing ownership (right stick / arrow keys own it while held, else the movement owns it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way), viewed through a follow camera (wheel/shoulder-button zoom, R resets) and lit by a G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.31 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.2.31_amd64.deb Size: 472380 MD5sum: fc8eb94e522b6068671fecb84823591b SHA1: a6661d484e21197efeb15506c9ec3723c153783b SHA256: a06bece95288f16137b831a1850a12768840950f1466209059bed1093506759b SHA512: f2df2233046072d35e756b7167b944ee4a8d2a7f675767519daf6fa34f543335ed3cba6506683f9472e4b6b11835882cb17d6ad3226f79b56cb6cd3914e3e18f Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers + pool prop decor) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), facing ownership (right stick / arrow keys own it while held, else the movement owns it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way), viewed through a follow camera (wheel/shoulder-button zoom, R resets) and lit by a G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.30 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.2.30_amd64.deb Size: 469564 MD5sum: a1abe383a9bb58f952472b04a5525dd9 SHA1: 7876ad1511bda6075170142497d12c7208b587aa SHA256: 4b75a1106d0493fbcc5b90c619b50037c34de4f7e600722045cbed5776c227ca SHA512: af6ba2c2d798d27e8f8eb792cf0769c84770166d1a8cf6a56ccefc07aa7abf513a8b9e7c8da4e82a68ce3a308833bd76a12fd3d1a34f3c3ba76aa103fc1eb27d Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers + pool prop decor) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), facing ownership (right stick / arrow keys own it while held, else the movement owns it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way), viewed through a follow camera (wheel/shoulder-button zoom, R resets) and lit by a G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.29 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.2.29_amd64.deb Size: 469600 MD5sum: 4bb745f863d1deaab2e9b066abc7dced SHA1: 290364308e852404bf3e8582a1051e40a54c9ae9 SHA256: 72ebda24a09dadb3e9b60a80bec9c84c70bffa5fe027fbaa039d22797c9026ec SHA512: 12ccc39e2697d3d677e2219ddcffe05b1635892672bd589dac2f34c0a2ef280c90e51b977b9bb47e6f079fb75a971c9cfd4310bd0df5c99f4812a140cc6d42fe Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers + pool prop decor) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), facing ownership (right stick / arrow keys own it while held, else the movement owns it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way), viewed through a follow camera (wheel/shoulder-button zoom, R resets) and lit by a G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.27 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.2.27_amd64.deb Size: 468300 MD5sum: 18ea2ae582c23ee1605532f4359ff86d SHA1: 51fa580c7c6d45d0120e2988f6a23279eb3307f7 SHA256: fc9a856c01dd7c084d3e74997bc445b884f4baa8ffe691f9f512481a6c577ae0 SHA512: 4346bacde9001d390b7ecfe0c0e40e0498e5a41d4c7ec06a8d90b5eb61139cd0e87450b2559ef291d80c4b519104f8ff839a3f84d47ea8ad25dba010394de80b Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers + pool prop decor) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), facing ownership (right stick / arrow keys own it while held, else the movement owns it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way), viewed through a follow camera (wheel/shoulder-button zoom, R resets) and lit by a G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.26 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.2.26_amd64.deb Size: 468388 MD5sum: 511cd0607fbaa5edf8c7efe3f789091a SHA1: 2cfed4b843be5dca60a6eda4e5bb169239a2f8d4 SHA256: 988ec26cfb8f2d320d1faa688f6416f7b6a023cdfaa6dceee84c55540ef71984 SHA512: 725cce27193c5c1e3bebdbd32902aeea5850fe717586f10dfecb7c6a549ccd811e7c47fb0a47853ddc3ed5ea3f05169ad2b85377dfd96a51e4057dcec9bc68f2 Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers + pool prop decor) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), facing ownership (right stick / arrow keys own it while held, else the movement owns it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way), viewed through a follow camera (wheel/shoulder-button zoom, R resets) and lit by a G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.25 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.2.25_amd64.deb Size: 468124 MD5sum: e2d660a472503a339447c634bb05324d SHA1: 0687ab0a498fcaf25f6280af827ea09fb5be042b SHA256: dabd353b28a9b8b1e8679b4ea3b1bf70e177f2415122fda546f53604ba6555ee SHA512: f16df1f2bc90c6f24f7b7fa5c6266e38ef42444c008ee22a8cae6fcc50fb86ead06798067ec512471a1bfde92c95e71b43f57f83a0e62804b4723d27cd52062d Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers + pool prop decor) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), facing ownership (right stick / arrow keys own it while held, else the movement owns it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way), viewed through a follow camera (wheel/shoulder-button zoom, R resets) and lit by a G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.24 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.2.24_amd64.deb Size: 467776 MD5sum: fb14b2e98c464efcbd43c450aa2d2fc9 SHA1: b7bdc4f2475a05e4d36ab1a3d125cf3a1a7700fe SHA256: 924c2929dd56364af31c5131b0bef302393499dcd3334d2d75687fbefdc61359 SHA512: c100bcae7f723d248cc7c4b3e5463a639909fa13fbe4c86a9afe6ab03eed302188779f5225ed7cefaf67ffa855cd28c7ddfe5029f9d1d58eb187a39e6a7dd5e4 Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers + pool prop decor) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), facing ownership (right stick / arrow keys own it while held, else the movement owns it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way), viewed through a follow camera (wheel/shoulder-button zoom, R resets) and lit by a G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.23 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.2.23_amd64.deb Size: 467720 MD5sum: 6b333cb59129848dcb884c0b8cb4bb7c SHA1: bd830617c8c4947eaf03fbbb6d98cf8259e59d0d SHA256: 028b95f33a392ccb12a28b6f5afb51462fe6a8cbf3b5ada35c919cd68cf5a689 SHA512: f08a77ebe9ceea52ef17f5e98a6ac0f4caea29c124e5d8c810a962c81542a1dd5b27aade5dae24db32246cb38274735b56a3a7989911450a81f116bc47606cdc Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers + pool prop decor) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), facing ownership (right stick / arrow keys own it while held, else the movement owns it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way), viewed through a follow camera (wheel/shoulder-button zoom, R resets) and lit by a G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.22 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.2.22_amd64.deb Size: 466172 MD5sum: 436625832306fa382a7fb24129c9c638 SHA1: 920a7252515b8a711298c5e252aefc8f18a07d87 SHA256: 355f018d39b0910cae8c68966d9353c124e7e9c0e2c62af290fe66e60196bdde SHA512: 8912c6beaf998cefba244d1afbaacf8987e8a6248f9519ff056cbea4c4dbc307a665a23e45c369ccc9de9813050d682807db5d5a637e46cc0fe587d66b3a6669 Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers + pool prop decor) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), facing ownership (right stick / arrow keys own it while held, else the movement owns it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way), viewed through a follow camera (wheel/shoulder-button zoom, R resets) and lit by a G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.21 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.2.21_amd64.deb Size: 466720 MD5sum: 6ffb31e3fa55ee9cb6ce897e7abb4997 SHA1: 97f86eed7945a6314cb3231a473ecb9ce6a36120 SHA256: d82fc41308be3d964e2db808ca99877b90d23135d45a391220546deb4f845909 SHA512: e4fd97f4eac3edb75d3f4a7e61c31139e26eefe2d33408135751bc8e26bc6af57741d671dfda154bf0e1052f01eaee86868072a0826aeef59d9312760a0bce53 Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers + pool prop decor) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), facing ownership (right stick / arrow keys own it while held, else the movement owns it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way), viewed through a follow camera (wheel/shoulder-button zoom, R resets) and lit by a G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.20 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.2.20_amd64.deb Size: 466800 MD5sum: 40c1a8aace005d050ac59b8413d6a739 SHA1: 87506915156e28b0452638064a62cbaa24bf6572 SHA256: 4f5c0f10891dccfd9a6125ed085538e4582ed58bd3d9fcb378019a097f28496c SHA512: 8b6ffeeb67c375b967ab3f0d1b0cb8f3f3f40e632ef57787d6b07cbab82970ed58a4de8653d792ac7c033664568242343e8997fa50215ca73f355c75d5642e04 Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers + pool prop decor) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), facing ownership (right stick / arrow keys own it while held, else the movement owns it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way), viewed through a follow camera (wheel/shoulder-button zoom, R resets) and lit by a G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.19 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.2.19_amd64.deb Size: 467272 MD5sum: 9ec569e74377d927e4b833ac0cc48f30 SHA1: f13f837ff4afe662b4853075e242a2684f6a84ba SHA256: c0b3411f01745618c720431f4fcf29056e5e2c80a1c68fdc1ab59474f3375393 SHA512: 815c763fd4b568ca959e0029359346e766d88cda1494fd6e8c02b84382ba633e845ebb8117a849e7be10ee3416ab69ce6d28f91dceb714f1a0fbf1a653bd0655 Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers + pool prop decor) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), facing ownership (right stick / arrow keys own it while held, else the movement owns it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way), viewed through a follow camera (wheel/shoulder-button zoom, R resets) and lit by a G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.18 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.2.18_amd64.deb Size: 467076 MD5sum: c94f4c133c7233285c2298d8c9510c23 SHA1: a54f5795e2cf24324bafe449bc199a9ae4240ed4 SHA256: fb917b58eb9c997f3f463707a8d45b76e6bf21baec1a01042872119dea6e5bb8 SHA512: 9602ce2ce5650ec9ca9bf71343fb3a2166fce956374f8f13a27b9f079284eac6dcf4852e508593afc2a5e786f2dd463cec061ec6d35a37471b3b1795b7ecbd77 Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers + pool prop decor) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), facing ownership (right stick / arrow keys own it while held, else the movement owns it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way), viewed through a follow camera (wheel/shoulder-button zoom, R resets) and lit by a G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.17 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.2.17_amd64.deb Size: 467408 MD5sum: a16b7f6567983990600fe8121dc1af27 SHA1: 14aaefa053cbb2d4b3337085b3cad91d34a5e5bd SHA256: ac8eb2161a152c90a8520f90af6483a58319766f8ab646d15cead28bfcd530de SHA512: 622f368d94d2e4938f64aee9ec83c6501f90900b9095c741b53113304228980e72cc5d40e9cf2650f74d6f72602919e87838f7302638609613a0010cc5edd318 Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers + pool prop decor) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), facing ownership (right stick / arrow keys own it while held, else the movement owns it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way), viewed through a follow camera (wheel/shoulder-button zoom, R resets) and lit by a G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.16 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.2.16_amd64.deb Size: 467608 MD5sum: 2d376e8266f63dabde52ebd86b597f71 SHA1: 28d9f1c47022197d224226dad53f81da33bd5975 SHA256: 3adb49910bf7fe9fe1e69150d671c9c973308ec448249a93cd8431ac377203f2 SHA512: 0b9dab102349630455387630d3ded6f8afc48480a1fc49fd3cc03b312038b5e5bd8fe4821547c8a7958f7518e96d3dc9d725b63604eb6bf9ef32329ff37c7850 Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers + pool prop decor) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), facing ownership (right stick / arrow keys own it while held, else the movement owns it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way), viewed through a follow camera (wheel/shoulder-button zoom, R resets) and lit by a G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.15 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.2.15_amd64.deb Size: 467684 MD5sum: cc70347709f13bb5a628fad5a703bc4a SHA1: c58c21ec68a82ced134d28dd72ca2617c86e3edc SHA256: ec824a4f73c0219d1b377e33c9faeb72d9f5971558d760b3a6886f846d2ef775 SHA512: 4a73651ef88f42097d00b42f6a3ece338f8a98141dd7ae36bb29f10f4c2ca7f555b741baec97e5bdd8295a9cb456ecc6be75f0a77bc777f7cc87e7565a2e9473 Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers + pool prop decor) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), facing ownership (right stick / arrow keys own it while held, else the movement owns it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way), viewed through a follow camera (wheel/shoulder-button zoom, R resets) and lit by a G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.14 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.2.14_amd64.deb Size: 467524 MD5sum: a9a98e1f91eb985dda73c8764624047e SHA1: 145359c3eb89be69bc9f6254b4438293f224077b SHA256: 5711e6e048dc54fb3501d80ff6eacb9b1e4ce042eefd1bc866e6a1dcb5e1e99f SHA512: b2a451ed994a69c3c0f999e114712179509f8a1fdf1077367d60a06efb129d1fafaa74b58f3674721adf475da7d3b54dcc56d0ea472a1cbedfb4513674511fbf Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers + pool prop decor) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), facing ownership (right stick / arrow keys own it while held, else the movement owns it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way), viewed through a follow camera (wheel/shoulder-button zoom, R resets) and lit by a G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.13 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.2.13_amd64.deb Size: 467536 MD5sum: 8b8e494bccea6036125ebdda324c7d52 SHA1: 907bbd5c6716e4509601b799c8cdc48f11139903 SHA256: 86118a98a9271a134b1dd58c1c2f1b98d388f834011d91e29348cf5aad0dd6f6 SHA512: 1342a11ece883875234b5f7f0a33ba947c3c8b615b72c1c7eeaf1dc948310ad7cc5c1fa40ecf2511657c7e9f440f5ca0e415c62a170a1b5dfdd41207e807e157 Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers + pool prop decor) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), facing ownership (right stick / arrow keys own it while held, else the movement owns it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way), viewed through a follow camera (wheel/shoulder-button zoom, R resets) and lit by a G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.12 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.2.12_amd64.deb Size: 467440 MD5sum: 5912c9db1539179da46318ab8085107f SHA1: a95010d999c09ce13db1ad83567975def5e4b0fe SHA256: c6c463627a109fc7304cbf20ff4e54ede35483493bc5001272b61e17690461d3 SHA512: 3e5b470ae0a9556018bd73a431402e5ef029566b133e2309f5c1d976bb441e35bd7d54c0a7cc95089929259b36dd362d525488447977181854906a21b5e1948a Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers + pool prop decor) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), facing ownership (right stick / arrow keys own it while held, else the movement owns it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way), viewed through a follow camera (wheel/shoulder-button zoom, R resets) and lit by a G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.11 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.2.11_amd64.deb Size: 465880 MD5sum: ac3569971db55c33672b259b06d0a045 SHA1: 5c1d73f7b3b75854ce69672f1f0c55911813c043 SHA256: 2b322985cdee17d27386255cc14878a6a4bfffab6546627b5cd11f5869ff29a1 SHA512: 7bbe26d962f20c5a7f2adfc1c2bda25dcd85b621ea42cea57f317bfb62f1180de1b0c856f8c897963c99640fd38f3c73f99bde302acbb501f379a5e1c153d5fa Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers + pool prop decor) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), facing ownership (right stick / arrow keys own it while held, else the movement owns it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way), viewed through a follow camera (wheel/shoulder-button zoom, R resets) and lit by a G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.10 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.2.10_amd64.deb Size: 465772 MD5sum: b5d7e6a5661be1b73c8cb823fd74b10b SHA1: 0f3c2ffe348ec2ae7fbd0909245e5569f9e5bff1 SHA256: cfc408c7c84b1330317756a2a13c90995986b486d4388f1710535a0998f58884 SHA512: b64e951c6e0bf2977896ebd80e477370f2c9151bd9f306d7631460fc92bead85eac626cf0dfdb4405b66d7a92838201334d026af47e621478ab723a14d3d6b56 Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers + pool prop decor) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), facing ownership (right stick / arrow keys own it while held, else the movement owns it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way), viewed through a follow camera (wheel/shoulder-button zoom, R resets) and lit by a G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.9 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.2.9_amd64.deb Size: 460960 MD5sum: f58fbb86007b870a54a29e485a136005 SHA1: f38f2eef8a922e6044a59c9b395c5beb52907451 SHA256: c5c1fab0baf24d0d4557c17da8fa6958417a9d8220168acc83da03f39b48a439 SHA512: 09ab9dbcbf6cdf6d4564dd4c307548eb0ddf5b43b7a36f3edf80c7282ac77fa63cbf11e1532d08bb56189d779ecd1ea8c6729a7944093445d315a61a0e79a79d Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers + pool prop decor) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), facing ownership (right stick / arrow keys own it while held, else the movement owns it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way), viewed through a follow camera (wheel/shoulder-button zoom, R resets) and lit by a G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.8 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.2.8_amd64.deb Size: 460524 MD5sum: 74d843ac6fbba7c17e6d2eef3cd62558 SHA1: ba737f9daae4092cb7ffd8c3d4707aa12ccd5ab1 SHA256: ddf7ba83ed13f1ce3fda62bdf9ded0e03ca87cf31ce549bb9ac3189a18d45b74 SHA512: fc16407a05412891e874605f5d4e17eff760f40dc721702eb41e85bdc05d296efcba9a6646aa2aa5fcbe372d5bd646acb023bbaa6e1a2737554cdade4619401c Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers + pool prop decor) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), facing ownership (right stick / arrow keys own it while held, else the movement owns it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way), viewed through a follow camera (wheel/shoulder-button zoom, R resets) and lit by a G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.7 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.2.7_amd64.deb Size: 460656 MD5sum: 9db7debca47fff622d36b5e5e3edf99b SHA1: 348d77fe9cad6733127a5a2dc992093d14226af9 SHA256: 3c76da6777367931835e014fca85c5128d1094bac3c9831d3813ea0f2089493d SHA512: fd13c441c22b9c9c217b68ed376ac72ad3ec4719903b56fbf3eb99aa192acb38125a407136698dead859d2397be76cd24d282c81218a19568b37c7e6fc51abda Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers + pool prop decor) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), facing ownership (right stick / arrow keys own it while held, else the movement owns it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way), viewed through a follow camera (wheel/shoulder-button zoom, R resets) and lit by a G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.6 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.2.6_amd64.deb Size: 460384 MD5sum: f1c8ae881a22ce90ef145570d3fa98e3 SHA1: 7322ca8c14d9bb796b4a86a271e3c64965558dd0 SHA256: c8b53925f2cee0469361977b34fed586480aaa27f33242a135c41e32cee03d9d SHA512: cd171f7bfcb276d47aad4e539b936391e4eddd352fe4939a2c75ef019d1a58339270fea5c18074ffece752753ed892155c2b553c6628ee6882c78f70ac1dfb6b Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers + pool prop decor) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), facing ownership (right stick / arrow keys own it while held, else the movement owns it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way), viewed through a follow camera (wheel/shoulder-button zoom, R resets) and lit by a G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.5 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.2.5_amd64.deb Size: 460084 MD5sum: 3f753c69b0578bedba99de3dd89655dc SHA1: 9f9888c773eca7ba070fc147da5d9bac89557796 SHA256: 1f3edf41ded5711787e405f0e16285f1e3cfe3dc62f6bf9cdaa93aa0cbd39d1e SHA512: c7bf5b7d23e0797fc048f71bdf9b1135ff7ae9d7c5b3eb4b2404f136278df205c897128763fb1d584d03317e92b4c21307ea2c2922a79b723625699235046df6 Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers + pool prop decor) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), facing ownership (right stick / arrow keys own it while held, else the movement owns it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way), viewed through a follow camera (wheel/shoulder-button zoom, R resets) and lit by a G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.4 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.2.4_amd64.deb Size: 458540 MD5sum: bfef5097bd1bf52c5f5ededa81b3e9f4 SHA1: d69979e4d85b309d7affc0fc834039f2384fe5f0 SHA256: c669061b45915b12922d9a2e1a7d345b184f431e6b331e78b3035948de0be6b7 SHA512: 86914c0cb722ae292c02072549a39652524986a368edeff7214ffa6247928a1abd9a3f49dfa07b4e78da298ac95c479a52d7643c0c8cbdb56b404fc6f42c7b06 Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers + pool prop decor) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), facing ownership (right stick / arrow keys own it while held, else the movement owns it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way), viewed through a follow camera (wheel/shoulder-button zoom, R resets) and lit by a G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.3 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.2.3_amd64.deb Size: 456556 MD5sum: 06965dfb509008112a7b3e0a5dee8d9c SHA1: deb1fca93febfd7452300708bedbb474afe9039c SHA256: 3e20f3bb731219218f044d92d007ee8b56e1c3877c7cfba28c5fe064c1988e5c SHA512: bb552140433bb18bfb26881d63ee78175019ac9725427681b15c93d5b137fb1be737dc774507ce72c4f7b614c95c922a71577fbe9df98b7c218bee68916f5faa Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers + pool prop decor) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), facing ownership (right stick / arrow keys own it while held, else the movement owns it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way), viewed through a follow camera (wheel/shoulder-button zoom, R resets) and lit by a G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.2 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.2.2_amd64.deb Size: 456696 MD5sum: 6c0be08098dde9410fb96e813fbdd258 SHA1: 1af153a4cfe519454498b1d67b25e6b058d97904 SHA256: e41bd10d8bd933d2844ded1f0d0c9693c1d37468b3575f3a205aebf05ff152ff SHA512: 74284eefbdb52c0ec7c8f72f45ee6907c433a36bee4657d065d6c47bb1ab0f526115a85028614bc6859a486e88e106a3690d048325eb2ff699971f10e7720cf6 Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers + pool prop decor) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), facing ownership (right stick / arrow keys own it while held, else the movement owns it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way), viewed through a follow camera (wheel/shoulder-button zoom, R resets) and lit by a G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.1 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.2.1_amd64.deb Size: 456492 MD5sum: cdc02364bb644d6238ac7e9501eeb9d1 SHA1: e0bc19d3f86f534d4aa22132d0c1fe07db594cb2 SHA256: 21ea6df637aa614c42a4876dbb808e3e8b0cfa2a4315f9b932d4fe1c87a8da8e SHA512: 8df1bbc6ec52265cb2d0907cbdc81e46e35639cff27caa36656f7d4bb7c294bbdb920127f3dca74d4d13193a6c33dfc1ea79e35ef8b86f0b8ef2f27a04fa274a Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers + pool prop decor) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), facing ownership (right stick / arrow keys own it while held, else the movement owns it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way), viewed through a follow camera (wheel/shoulder-button zoom, R resets) and lit by a G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.0 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.2.0_amd64.deb Size: 455324 MD5sum: 8f631559a01f2935964ffced57d980ee SHA1: 35db47c8778ae057bec9bf5191411cbc9ad8e649 SHA256: c3818b9989179c0b39b82fec77284f28bf279a28fb1c1fdbf004f963ec012b7d SHA512: ab55d48ce66c6df7fce2f2ddfe7b934de6de6ddaf037ad26acae37acc708246d8242d55b0b217d29598325039ca9848238233c0c48e7538617068d6529de75e5 Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers + pool prop decor) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), facing ownership (right stick / arrow keys own it while held, else the movement owns it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way), viewed through a follow camera (wheel/shoulder-button zoom, R resets) and lit by a G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.13 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.1.13_amd64.deb Size: 426864 MD5sum: 8ca6825415da676149f4debceadf0457 SHA1: f70eb0dcec049f60557169cf9d4b2eddbf72c4d4 SHA256: 36e86c99d60ea0d520eb07eb77b86627c6a5d16e46577edbb16857cd1d58aa7b SHA512: c369707786c0804f1dccd2301d82c2be7a21a69267fc50c5ce6942e647012e983077b39858254b89073bb5ce24b855b5a472cb45593a5818c43c1461552919ba Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), facing ownership (right stick / arrow keys own it while held, else the movement owns it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.12 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.1.12_amd64.deb Size: 348680 MD5sum: 16e7bc5120b9f318484d0b1861dda8d6 SHA1: 7d27e1325aa84bb6524318703996506ed6cafa08 SHA256: 6ff00ac8bd22fc1ff4fb9b3fcdf7e7c1106776b33bfe18d55cada6795f91b412 SHA512: 1377a213f85f74cb81342d129d2fb3bfcf5e52ddb885b4f955dbf1779e4a190444dbf3aedb0bde959b1068fd4830e58b4a94e7c09415ec66d491ab982abeaf4a Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), facing ownership (right stick / arrow keys own it while held, else the movement owns it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.11 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.1.11_amd64.deb Size: 348512 MD5sum: 97df62fa03393d0955077bf26c6ec4bb SHA1: ecc709643dda3d87b962cd38e8427cf6c0b52d85 SHA256: dd34a6e328897f4f3bd23837d846c302b301de5ec668496acef05da00cad9263 SHA512: c4e1cccdf34a688eb9495cba38141fc5464b4357768dc996421f8b9d5cc9916120a94899b84c24b4d8266d4d6630647b65d22998c5b9287341149f3cdfacd9d8 Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), facing ownership (right stick / arrow keys own it while held, else the movement owns it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.10 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.1.10_amd64.deb Size: 341136 MD5sum: e7ab49a72cc95db57fb2371c0f7f5106 SHA1: 746ed6131aa7b90e3872fdc042d683cf21b04b0d SHA256: 8a70c57b3f5bb7a3099b69232b72b0120eeea9569554aedde8a8fdd69180f27d SHA512: ad4329a7f964a17a92b7aa4c63c021da83266f53617989c7e6d07bb9b5f957bc844e71826ebaf2d65254ec06973a08fa60c52024df07c2fc81444197b6de326c Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), facing ownership (right stick / arrow keys own it while held, else the movement owns it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.9 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.1.9_amd64.deb Size: 339516 MD5sum: 9eb44850c40571fce4076a7b549c98d3 SHA1: f703e9da884b0de05aa31408046ccb6ff0eaf4f6 SHA256: 2982bd733545d43f56d428b7cbaad498abcadc17a6040bd4a3bd34ca1eaaef83 SHA512: 92754d0a85114039a8d7519f67e77164fe7c9c0d0bc3b78d12a2d53dc425a438b8335bea897352f07b235e5c7dd27c110d50587af72033e3f6cb37492411eae3 Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), facing ownership (right stick / arrow keys own it while held, else the movement owns it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.8 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.1.8_amd64.deb Size: 337888 MD5sum: 30ece5ff876c5b4acfd0cd4b5e275556 SHA1: 893cae70979aadb5cfaa8425e88ce240d40c7620 SHA256: 34032ab13b1feaf7807734622c1c01900d86972296924dc8280aa8f27faa3d83 SHA512: 280bcaaf2fe4925833cf41a92f27d3dc0dfbc284d342092e294cafcd27e52932232e53f5a3c47167423d99a556610c297f7784e7e4e68dbdc27cd3e72759692a Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), facing ownership (right stick / arrow keys own it while held, else the movement owns it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.7 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.1.7_amd64.deb Size: 293092 MD5sum: 81d8a2a8c38affb24080a536e21fbc26 SHA1: 4775f9501e074200e5c11fbb110afce81f2bd5ca SHA256: bc4e4a18bf0aaaa8236451bd504e9a6211e88638894b08af83c60e479dc12838 SHA512: d9cb0a36f259247711fb0e9d67c353486ce2414124576c03e7d9922e6bc5148fcab2de8c3a473704b2bf74e5ff365d3e8355197357cb509b7e484c890971a068 Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), facing ownership (right stick / arrow keys own it while held, else the movement owns it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.6 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.1.6_amd64.deb Size: 293216 MD5sum: 94611e48e2d7db1cae9e1d7573405226 SHA1: d97ce12901267a088d061d9993ab15e0c46fb12b SHA256: 6e1ee85393904bb15997c67808b05ea5373519b6a336eda34f96f69e132840e1 SHA512: 0b1a882a3402cce7867480e7a9cd8451dbdb5ee4f34d1356e3adc90e02fd5b1a2dd8154792645004ff55127a6c9b6a93aabfc29032b2c15b05f531a9f9ee4523 Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), facing ownership (right stick / arrow keys own it while held, else the movement owns it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.5 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.1.5_amd64.deb Size: 293160 MD5sum: 18f01917f74d399730d5c5587590bb2f SHA1: fda606102d1d9e0c1949db3ae4a00071456512f4 SHA256: c857d6932c99611078cf5f3e3c5c26c8668c35983ef668c6877986d1ad5f678d SHA512: 30c7814c7f2abdcefd15e76a316534745eb69b88e68055d6a6803d9717f7bc4465d90eb521ed5f36c4f33a0bf2991f462071bc35708008c03ed1498db3e6ae0b Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), facing ownership (right stick / arrow keys own it while held, else the movement owns it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.4 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.1.4_amd64.deb Size: 292956 MD5sum: 45ee3381fa49c6c7a8a0ae889de0329d SHA1: b6ddb2607b736d2957004e07b6a3beba31c400ec SHA256: fbe0389e533d15b947f08f2dc344c68fd49d40fceed330f6da45ade3e6d2208a SHA512: f650204c90566240ea423ba09e66dac25cc379656c27c61d0a05a4feb0a3b0361df9529a0333c19a6a5c90bc12f49dedaf043e1b16c8da4276f551db9e0b9a5e Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), decoupled facing (right stick / arrow keys own it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.3 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.1.3_amd64.deb Size: 293292 MD5sum: dab83e4835b476b4965d5ede26837a93 SHA1: 82fc2fdc603b3dd3ba468fce306d69faef7ae72f SHA256: 1c57d891732bfd76da36f4c6d1837ff6b0cb09a9939f4668abaa657366e8abd9 SHA512: 10ba391116588d0f92b6bee5636ebc82c88505b559552808e15ab2d867f87d642ce7b7a551c23e83653bf7160c515176b1c809fbcc9434804669f1b14e2882ca Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), decoupled facing (right stick / arrow keys own it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.2 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.1.2_amd64.deb Size: 293088 MD5sum: 8527d7ad973d6bce567d0b6c645645d2 SHA1: a68c159632ea4c0c5275c4db32e06dd20ac9ac57 SHA256: 673b9af5dbb3e776947abbb16d801a13b178d2f922e717c2f20743828c4c63bb SHA512: 5664786ef8535687b6b71e602bbcfd501e23f304bf896cab479c61350111315a4d177d0ce5d0cb912e55635561de8dab8616367cc2405609ce814f4c4af846db Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), decoupled facing (right stick / arrow keys own it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.1 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.1.1_amd64.deb Size: 292920 MD5sum: c63a1e7ab0212256499ccd11a7028cae SHA1: 06afbfa74aff2fd1f5a0553ca4f24f4a96b41373 SHA256: aff5c8cd38c04a1f8fbbb6b7b4e4e74e9ca253b66fb379a717217ae32a07ec4e SHA512: 3f8b655d79f60b804c8ef47c65832f6869929ab680e8271a84bc482df5f9ae1db583290173fd623f72a9dac8193f91cdcc9726fb02dfa23e25f951e30b8fda50 Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), decoupled facing (right stick / arrow keys own it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-app-sandbox Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.0 Filename: pool/main/s/seelie-app-sandbox/seelie-app-sandbox_0.1.0_amd64.deb Size: 292732 MD5sum: 53050c1c513ccc3a5200bdb4bd10852d SHA1: b4e02e54c0dbec6c58622b6d3afd4d5545862393 SHA256: 436eacd05817fbae7b0fe41cb0c1571c0af5c10eaa4449b59e1a0caede4c76e5 SHA512: 2d45b896a4bba135aa0d0fe3ad1fd6f6645d5ac86c367beb22b96fb9ebb142c2c3bf9e886e5c1eacfdd6a289f40af370ce5513c3af70b33a4775dd3f8e7c1dac Description: seelie.co sandbox app (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The merged playground: an entity world (player + blob NPC follower + decor markers) with tile-stepped 8-way movement (one tile per walk cycle, live directional speed), decoupled facing (right stick / arrow keys own it; the walk cycle plays the facing's art, reversed when moving backwards; the stick doubles as a tile pointer), pool character cycling ([ ] / D-pad), and a tactical command queue (Tab: movement keys enqueue tile steps, Enter executes, a click clears and path-plans 8-way). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-app-sandbox. Package: seelie-demo-assets Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.45 Filename: pool/main/s/seelie-demo-assets/seelie-demo-assets_0.1.45_amd64.deb Size: 430656 MD5sum: 47c08a9354b185e1585c8aa8e653c798 SHA1: 7d82385ae67b9c3d4dcc0f69282e41a9d55cc8a4 SHA256: fdbb76228dfdfc53174181f4b47400831c7bc290dccb02a8d03e10605b4498d3 SHA512: 539fc2af3b211c9af0e02ebe9445565d775eaab0ed815b041826e5c95cbe76a93cf37a04c1efae5f9ed7489c3498f0ab783fe4211ebf07e07e4d827aa0c6693a Description: seelie.co shared-asset demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Exercises the shared asset pool: characters, props, and tag-driven animations read at build time and compiled in by asegen (src/asegen); the whole pool is bundled so characters are switchable at runtime. Free isometric movement (Q/E/Z/C/W/D/S/A, gamepad stick with magnitude speed scaling), D-pad or [ ] cycles the active character. Package: seelie-demo-assets Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.44 Filename: pool/main/s/seelie-demo-assets/seelie-demo-assets_0.1.44_amd64.deb Size: 430688 MD5sum: 60b6bc6b42f10d365013495e5b776063 SHA1: f997a3cfce6bec9a37f1ed3bd8fce464aaf6ea73 SHA256: e73bc1d312767570641bd3a368634cdbc53ae1c5472278f44a0a75b2b2c5c056 SHA512: 956c57ddfb4b936bbfd8141b9d7b119fa811db1b3140054443172b7b578441a0b9af14a96d43f79e8a347c3c64d9deb0ea4a5c7ef321faab813035608f848c0b Description: seelie.co shared-asset demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Exercises the shared asset pool: characters and tag-driven animations are read at build time from assets/characters//{.png,.json} (aseprite tag convention: [_]_, any 32-point compass name; coverage is free-form per character) and compiled in by asegen (src/asegen), which also emits the Direction enum and the direction_velocity table. The whole pool is bundled so characters are switchable at runtime. Free isometric movement (Q/E/Z/C for the four diagonals; Numpad +/- adjusts movement speed in 5% steps, animation locked at 12fps; current speed shown on screen). Gamepad left stick drives true analog movement, with stick magnitude scaling speed from 100% to 200% and facing as the closest available walk cycle. D-pad left/right (or the [ ] keys) cycles the active character; the character list is drawn top-right with the active row underlined. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-assets. Package: seelie-demo-assets Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.43 Filename: pool/main/s/seelie-demo-assets/seelie-demo-assets_0.1.43_amd64.deb Size: 430740 MD5sum: fd31f50080d9d66b2e7b2a9e7a81e148 SHA1: e0d753b964e01c6f0e27548a8bc56a271de962ff SHA256: 62d03a7546d74ecd2eeedf2144837ba14d2090289f77a3f02feceec2c5f83fbd SHA512: 4b2cb12456fa974b704b9ac2735fe1e3d0de5721df44316e5858db3ed67f8c0d2d9547a7b1cc4e2373ccb089ae04963de5394c2b21f45881be8c404222bb8c37 Description: seelie.co shared-asset demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Exercises the shared asset pool: characters and tag-driven animations are read at build time from assets/characters//{.png,.json} (aseprite tag convention: [_]_, any 32-point compass name; coverage is free-form per character) and compiled in by asegen (src/asegen), which also emits the Direction enum and the direction_velocity table. The whole pool is bundled so characters are switchable at runtime. Free isometric movement (Q/E/Z/C for the four diagonals; Numpad +/- adjusts movement speed in 5% steps, animation locked at 12fps; current speed shown on screen). Gamepad left stick drives true analog movement, with stick magnitude scaling speed from 100% to 200% and facing as the closest available walk cycle. D-pad left/right (or the [ ] keys) cycles the active character; the character list is drawn top-right with the active row underlined. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-assets. Package: seelie-demo-assets Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.42 Filename: pool/main/s/seelie-demo-assets/seelie-demo-assets_0.1.42_amd64.deb Size: 431392 MD5sum: 4a11e0f88adc20460540c079f97bea24 SHA1: 4cff91aaf3a397368bf716c9d648911469ccc50f SHA256: 675a08b376006beebabe040e5803b8dfb39f033e6393de1441c5745d36323214 SHA512: 71eea25784c3dfe6a5e4c71a65bea819b008da548db8d57d8da012c9aa1cf9aa5d51e54405dc641a20b0515af1615dc75a8a7cbeb2c838ed9efaf4e6328a9da1 Description: seelie.co shared-asset demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Exercises the shared asset pool: characters and tag-driven animations are read at build time from assets/characters//{.png,.json} (aseprite tag convention: [_]_, any 32-point compass name; coverage is free-form per character) and compiled in by asegen (src/asegen), which also emits the Direction enum and the direction_velocity table. The whole pool is bundled so characters are switchable at runtime. Free isometric movement (Q/E/Z/C for the four diagonals; Numpad +/- adjusts movement speed in 5% steps, animation locked at 12fps; current speed shown on screen). Gamepad left stick drives true analog movement, with stick magnitude scaling speed from 100% to 200% and facing as the closest available walk cycle. D-pad left/right (or the [ ] keys) cycles the active character; the character list is drawn top-right with the active row underlined. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-assets. Package: seelie-demo-assets Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.41 Filename: pool/main/s/seelie-demo-assets/seelie-demo-assets_0.1.41_amd64.deb Size: 431400 MD5sum: 8dfc46f40ea5d0545d91ed59c4680683 SHA1: ba223297383f457d7d47487f66b5a95948b16819 SHA256: 1c3b49895c97ea15fda912b5d606d622af88d9a19d54ab0531318f7ca400842b SHA512: 55e1e745b8ea848b06d7356b4c52118dc96917e5c9a2e3e8bf543732e7c7d86a2523315e1eee85078b9dc9d40b21c0d2d9a7b40c7f1d49dee3a89977c4f0c699 Description: seelie.co shared-asset demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Exercises the shared asset pool: characters and tag-driven animations are read at build time from assets/characters//{.png,.json} (aseprite tag convention: [_]_, any 32-point compass name; coverage is free-form per character) and compiled in by asegen (src/asegen), which also emits the Direction enum and the direction_velocity table. The whole pool is bundled so characters are switchable at runtime. Free isometric movement (Q/E/Z/C for the four diagonals; Numpad +/- adjusts movement speed in 5% steps, animation locked at 12fps; current speed shown on screen). Gamepad left stick drives true analog movement, with stick magnitude scaling speed from 100% to 200% and facing as the closest available walk cycle. D-pad left/right (or the [ ] keys) cycles the active character; the character list is drawn top-right with the active row underlined. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-assets. Package: seelie-demo-assets Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.40 Filename: pool/main/s/seelie-demo-assets/seelie-demo-assets_0.1.40_amd64.deb Size: 415496 MD5sum: 19e0bbe31ce452457db0d33b7bdf3eb8 SHA1: 7a542b5ddc6ba499dc75b2be089814772e866fd3 SHA256: 40d42e0c31c0129899621c5c09631765e54d7d754fb3077a2765fe2675a66930 SHA512: 257bbd30007c15d9d1ef6fbbb27fcf9d3b3c788cd9da9de31b3e61635cb9bd995c41fb4d4317b5b7329055396c8364eaa10f7ba2b6e6a43cc7d19ee9e82322e7 Description: seelie.co shared-asset demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Exercises the shared asset pool: characters and tag-driven animations are read at build time from assets/characters//{.png,.json} (aseprite tag convention: [_]_, any 32-point compass name; coverage is free-form per character) and compiled in by asegen (src/asegen), which also emits the Direction enum and the direction_velocity table. The whole pool is bundled so characters are switchable at runtime. Free isometric movement (Q/E/Z/C for the four diagonals; Numpad +/- adjusts movement speed in 5% steps, animation locked at 12fps; current speed shown on screen). Gamepad left stick drives true analog movement, with stick magnitude scaling speed from 100% to 200% and facing as the closest available walk cycle. D-pad left/right (or the [ ] keys) cycles the active character; the character list is drawn top-right with the active row underlined. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-assets. Package: seelie-demo-assets Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.39 Filename: pool/main/s/seelie-demo-assets/seelie-demo-assets_0.1.39_amd64.deb Size: 410168 MD5sum: d2166b6283b30d0a02ef8666c0eed7ad SHA1: 115f13e3f6d064008f60eff2f5af6a32dbe8d49a SHA256: 6d6f80daffc6e71ed9e2a518da389ef59ae48548b1003c7b35f2723dee06e2e1 SHA512: e50598700d6f709763e652b78d9857d0d0508836b90be546d9cecaac42e37cd3a95e27ee6b401afd8688de0dd8ad084e522e0adb5a50c9e40513a84d294c7eae Description: seelie.co shared-asset demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Exercises the shared asset pool: characters and tag-driven animations are read at build time from assets/characters//{.png,.json} (aseprite tag convention: [_]_, any 32-point compass name; coverage is free-form per character) and compiled in by asegen (src/asegen), which also emits the Direction enum and the direction_velocity table. The whole pool is bundled so characters are switchable at runtime. Free isometric movement (Q/E/Z/C for the four diagonals; Numpad +/- adjusts movement speed in 5% steps, animation locked at 12fps; current speed shown on screen). Gamepad left stick drives true analog movement, with stick magnitude scaling speed from 100% to 200% and facing as the closest available walk cycle. D-pad left/right (or the [ ] keys) cycles the active character; the character list is drawn top-right with the active row underlined. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-assets. Package: seelie-demo-assets Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.38 Filename: pool/main/s/seelie-demo-assets/seelie-demo-assets_0.1.38_amd64.deb Size: 409720 MD5sum: 5f526cd3fb87876fc4183d0766188a3b SHA1: 2876554424fa214c495d44b35140f00f844efbf9 SHA256: 9fd8f98b005b3aba0e78fca6dca5bc15ad3f2f979cd9206b3ad5ec1a94c1555a SHA512: ad0ae1417eeb2d8443e2f74d205e181b83c1eb1a112722e69eb4bdac0839d1e132f16a422b8c89e53b30cb375b1f68c9507b6a1a0797d3a215d298fc343b8405 Description: seelie.co shared-asset demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Exercises the shared asset pool: characters and tag-driven animations are read at build time from assets/characters//{.png,.json} (aseprite tag convention: [_]_, any 32-point compass name; coverage is free-form per character) and compiled in by asegen (src/asegen), which also emits the Direction enum and the direction_velocity table. The whole pool is bundled so characters are switchable at runtime. Free isometric movement (Q/E/Z/C for the four diagonals; Numpad +/- adjusts movement speed in 5% steps, animation locked at 12fps; current speed shown on screen). Gamepad left stick drives true analog movement, with stick magnitude scaling speed from 100% to 200% and facing as the closest available walk cycle. D-pad left/right (or the [ ] keys) cycles the active character; the character list is drawn top-right with the active row underlined. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-assets. Package: seelie-demo-assets Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.37 Filename: pool/main/s/seelie-demo-assets/seelie-demo-assets_0.1.37_amd64.deb Size: 409692 MD5sum: 05fbde17084b9d7722f595d39204884d SHA1: c6b817c3ad2a24fcb5974a62f33dcdf76f7fcb63 SHA256: 7553404b11716add649e9cd6b06ee807bb87622355761be3677bcfea04e3616a SHA512: 9f95f5dcaefe4dbe666655c034ff1dbdefd0db6832dba9872ec47948c4d987c9e1c025e91346a5e15c53d1eed86f15d3530e9eba4d6ba6bbabd7695d509e3624 Description: seelie.co shared-asset demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Exercises the shared asset pool: characters and tag-driven animations are read at build time from assets/characters//{.png,.json} (aseprite tag convention: [_]_, any 32-point compass name; coverage is free-form per character) and compiled in by asegen (src/asegen), which also emits the Direction enum and the direction_velocity table. The whole pool is bundled so characters are switchable at runtime. Free isometric movement (Q/E/Z/C for the four diagonals; Numpad +/- adjusts movement speed in 5% steps, animation locked at 12fps; current speed shown on screen). Gamepad left stick drives true analog movement, with stick magnitude scaling speed from 100% to 200% and facing as the closest available walk cycle. D-pad left/right (or the [ ] keys) cycles the active character; the character list is drawn top-right with the active row underlined. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-assets. Package: seelie-demo-assets Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.36 Filename: pool/main/s/seelie-demo-assets/seelie-demo-assets_0.1.36_amd64.deb Size: 409812 MD5sum: c567e9e4e975b464f2a7ca9229a29c78 SHA1: fd1210bc8e792757d2f9d01f674d203e1ba93b53 SHA256: 371dccfca2b3540cef02b2f47c17d5fe16538b287a95d3775a65886955726e5d SHA512: 610821721452aabde07f7aaf81fd94bc9ceb3d9b8106ba2c1f1bb38d4223f77ec95e8186d13c41abb53025d56d03eb57705ecbb18372e5ab7a8139aace9dbbd7 Description: seelie.co shared-asset demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Exercises the shared asset pool: characters and tag-driven animations are read at build time from assets/characters//{.png,.json} (aseprite tag convention: [_]_, any 32-point compass name; coverage is free-form per character) and compiled in by asegen (src/asegen), which also emits the Direction enum and the direction_velocity table. The whole pool is bundled so characters are switchable at runtime. Free isometric movement (Q/E/Z/C for the four diagonals; Numpad +/- adjusts movement speed in 5% steps, animation locked at 12fps; current speed shown on screen). Gamepad left stick drives true analog movement, with stick magnitude scaling speed from 100% to 200% and facing as the closest available walk cycle. D-pad left/right (or the [ ] keys) cycles the active character; the character list is drawn top-right with the active row underlined. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-assets. Package: seelie-demo-assets Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.35 Filename: pool/main/s/seelie-demo-assets/seelie-demo-assets_0.1.35_amd64.deb Size: 410452 MD5sum: be8fbe36b21125e05698aab297b27ebe SHA1: 4b60b4be002dc192f1f3dc9a2e15e2a8a426b64a SHA256: f652d1a9067f16a741b5cd4f11c11b202b33f498a19917323404717fc8e2d0f1 SHA512: 4a3a406b269e8ebcab309ecadc03d7d584dd0f2584ff6e27006cbdc99283a9329f91350ba99274de86d9ce2e865a3a6b8cef10baf72332a9edfa343d62d1c089 Description: seelie.co shared-asset demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Exercises the shared asset pool: characters and tag-driven animations are read at build time from assets/characters//{.png,.json} (aseprite tag convention: [_]_, any 32-point compass name; coverage is free-form per character) and compiled in by asegen (src/asegen), which also emits the Direction enum and the direction_velocity table. The whole pool is bundled so characters are switchable at runtime. Free isometric movement (Q/E/Z/C for the four diagonals; Numpad +/- adjusts movement speed in 5% steps, animation locked at 12fps; current speed shown on screen). Gamepad left stick drives true analog movement, with stick magnitude scaling speed from 100% to 200% and facing as the closest available walk cycle. D-pad left/right (or the [ ] keys) cycles the active character; the character list is drawn top-right with the active row underlined. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-assets. Package: seelie-demo-assets Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.34 Filename: pool/main/s/seelie-demo-assets/seelie-demo-assets_0.1.34_amd64.deb Size: 410836 MD5sum: ba506b06b5d784caad42c1965c5d096e SHA1: 210225c7876e087894f13d4fd194dc4d54c640d8 SHA256: 2cb8c2a9128022dbfd9f386dc28a64ee8a09d4ad6e2a784a0cb8fbf7a2c47cfa SHA512: 3ea28067298b4f19004ce1d3719e0a2e29d1ea9293dddf581bc311a56b4dca55492d5decb110d32a3c95bad6b751f9ab82ddc30a66f40df56b62d703b545b2c0 Description: seelie.co shared-asset demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Exercises the shared asset pool: characters and tag-driven animations are read at build time from assets/characters//{.png,.json} (aseprite tag convention: [_]_, any 32-point compass name; coverage is free-form per character) and compiled in by asegen (src/asegen), which also emits the Direction enum and the direction_velocity table. The whole pool is bundled so characters are switchable at runtime. Free isometric movement (Q/E/Z/C for the four diagonals; Numpad +/- adjusts movement speed in 5% steps, animation locked at 12fps; current speed shown on screen). Gamepad left stick drives true analog movement, with stick magnitude scaling speed from 100% to 200% and facing as the closest available walk cycle. D-pad left/right (or the [ ] keys) cycles the active character; the character list is drawn top-right with the active row underlined. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-assets. Package: seelie-demo-assets Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.33 Filename: pool/main/s/seelie-demo-assets/seelie-demo-assets_0.1.33_amd64.deb Size: 410772 MD5sum: 3e23de446fc344aa85b3826d1f1cc5e5 SHA1: 1e6fd2f429f9bf6590782a853fe00e367f6552c1 SHA256: 1921278a20a82e7d76fccb9ffa084c8589cbcfca160c91d468a55b515e25f5eb SHA512: 1a5ef8ff47399e0874ec2779f454d31f2c0697bd87194c71005d9b7ed8fff2bb5e25ad722e2123001fd0b94b2e5716d4a3b0d59fa26a21d00dde21a7df3716c2 Description: seelie.co shared-asset demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Exercises the shared asset pool: characters and tag-driven animations are read at build time from assets/characters//{.png,.json} (aseprite tag convention: [_]_, any 32-point compass name; coverage is free-form per character) and compiled in by asegen (src/asegen), which also emits the Direction enum and the direction_velocity table. The whole pool is bundled so characters are switchable at runtime. Free isometric movement (Q/E/Z/C for the four diagonals; Numpad +/- adjusts movement speed in 5% steps, animation locked at 12fps; current speed shown on screen). Gamepad left stick drives true analog movement, with stick magnitude scaling speed from 100% to 200% and facing as the closest available walk cycle. D-pad left/right (or the [ ] keys) cycles the active character; the character list is drawn top-right with the active row underlined. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-assets. Package: seelie-demo-assets Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.32 Filename: pool/main/s/seelie-demo-assets/seelie-demo-assets_0.1.32_amd64.deb Size: 410672 MD5sum: 6fd415d83764d08df129fa52c03d6bd9 SHA1: 0a27b5688d097213d4c4f76e37922a726b2f579b SHA256: d5e79c21e887b42053218355455201477f2b234e9f8455420d5b3c0916192320 SHA512: 2f863dd345fb828f136b882c9435710f1d346f259f11e02dbc7ff9aff5eac1df61a8bdac6f1ee0814b5b20cbe28e6049da0dbe9583fba57047e93976d9762404 Description: seelie.co shared-asset demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Exercises the shared asset pool: characters and tag-driven animations are read at build time from assets/characters//{.png,.json} (aseprite tag convention: [_]_, any 32-point compass name; coverage is free-form per character) and compiled in by asegen (src/asegen), which also emits the Direction enum and the direction_velocity table. The whole pool is bundled so characters are switchable at runtime. Free isometric movement (Q/E/Z/C for the four diagonals; Numpad +/- adjusts movement speed in 5% steps, animation locked at 12fps; current speed shown on screen). Gamepad left stick drives true analog movement, with stick magnitude scaling speed from 100% to 200% and facing as the closest available walk cycle. D-pad left/right (or the [ ] keys) cycles the active character; the character list is drawn top-right with the active row underlined. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-assets. Package: seelie-demo-assets Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.31 Filename: pool/main/s/seelie-demo-assets/seelie-demo-assets_0.1.31_amd64.deb Size: 410688 MD5sum: 0f403a044474cf96a04e0f73ecc20cf3 SHA1: a5cdb5cafd73c81eff905f675d01f65b25481177 SHA256: 74c0e94323621a842e35251e3eb036f5eb8dd9346a34c08169858fc574c13fc7 SHA512: 0e30e7eb368df2ec44c3a806329a40b196e9e41fb7559df85a6939f6f968c12d3cd82ada6d46136ec1576e5346866b18637768e14b32ddf4e09f23baabf2d2c4 Description: seelie.co shared-asset demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Exercises the shared asset pool: characters and tag-driven animations are read at build time from assets/characters//{.png,.json} (aseprite tag convention: [_]_, any 32-point compass name; coverage is free-form per character) and compiled in by asegen (src/asegen), which also emits the Direction enum and the direction_velocity table. The whole pool is bundled so characters are switchable at runtime. Free isometric movement (Q/E/Z/C for the four diagonals; Numpad +/- adjusts movement speed in 5% steps, animation locked at 12fps; current speed shown on screen). Gamepad left stick drives true analog movement, with stick magnitude scaling speed from 100% to 200% and facing as the closest available walk cycle. D-pad left/right (or the [ ] keys) cycles the active character; the character list is drawn top-right with the active row underlined. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-assets. Package: seelie-demo-assets Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.30 Filename: pool/main/s/seelie-demo-assets/seelie-demo-assets_0.1.30_amd64.deb Size: 410768 MD5sum: ff3e9ccb9805cefca2b5f8ebd20268a1 SHA1: e18f6e5b09c6cb895a0450ff6fd8c196128af6d0 SHA256: a6b5a47625a950252efc88c2a2e15dc393aa98bfaf2c3ad4e95646da90951a92 SHA512: 83d3d8a1971a52b6115c43266f9fc0b9535d755594b5b6c11be2ac4a35d963c5f20975e50173b3e7d8b3e8a984fe6df5669c34217b3b8c6c9b0bde93f751b69c Description: seelie.co shared-asset demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Exercises the shared asset pool: characters and tag-driven animations are read at build time from assets/characters//{.png,.json} (aseprite tag convention: [_]_, any 32-point compass name; coverage is free-form per character) and compiled in by asegen (src/asegen), which also emits the Direction enum and the direction_velocity table. The whole pool is bundled so characters are switchable at runtime. Free isometric movement (Q/E/Z/C for the four diagonals; Numpad +/- adjusts movement speed in 5% steps, animation locked at 12fps; current speed shown on screen). Gamepad left stick drives true analog movement, with stick magnitude scaling speed from 100% to 200% and facing as the closest available walk cycle. D-pad left/right (or the [ ] keys) cycles the active character; the character list is drawn top-right with the active row underlined. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-assets. Package: seelie-demo-assets Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.29 Filename: pool/main/s/seelie-demo-assets/seelie-demo-assets_0.1.29_amd64.deb Size: 410724 MD5sum: 651f4028b3866eed24f4cc3931f2850c SHA1: 0689532e336b2ad3f056c8c82e5a49890b6c68fd SHA256: 13168b95d02dbd48c435f5a9e5fbd1e9c7bef3673adcde207f2722ef8c793405 SHA512: c0a008ef208f8a61b7e45635f27a611fa892a3fe48f01c5f917a9ff01dd540b501893cc4e832745f406c7479c4a94a5118aecde23a3cd8d44a42165d5013b60e Description: seelie.co shared-asset demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Exercises the shared asset pool: characters and tag-driven animations are read at build time from assets/characters//{.png,.json} (aseprite tag convention: [_]_, any 32-point compass name; coverage is free-form per character) and compiled in by asegen (src/asegen), which also emits the Direction enum and the direction_velocity table. The whole pool is bundled so characters are switchable at runtime. Free isometric movement (Q/E/Z/C for the four diagonals; Numpad +/- adjusts movement speed in 5% steps, animation locked at 12fps; current speed shown on screen). Gamepad left stick drives true analog movement, with stick magnitude scaling speed from 100% to 200% and facing as the closest available walk cycle. D-pad left/right (or the [ ] keys) cycles the active character; the character list is drawn top-right with the active row underlined. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-assets. Package: seelie-demo-assets Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.28 Filename: pool/main/s/seelie-demo-assets/seelie-demo-assets_0.1.28_amd64.deb Size: 405388 MD5sum: ef5cd2537626242753e1c208c6f59e40 SHA1: 667bc142083f52f9bfb58053ad364048d8b64837 SHA256: 75153e91ef122261d0700441a244f9f0c26f945ebab4964138c5a054d7936f95 SHA512: 22dfaf606e70a862ba73fbbe1c7a349ba7cdb4447e25edadddc0d26377849d0ded38ab1d7a81c30c7f2fa74134220d5024f4864073e65b3119a7c4719baa9fdd Description: seelie.co shared-asset demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Exercises the shared asset pool: characters and tag-driven animations are read at build time from assets/characters//{.png,.json} (aseprite tag convention: [_]_, any 32-point compass name; coverage is free-form per character) and compiled in by asegen (src/asegen), which also emits the Direction enum and the direction_velocity table. The whole pool is bundled so characters are switchable at runtime. Free isometric movement (Q/E/Z/C for the four diagonals; Numpad +/- adjusts movement speed in 5% steps, animation locked at 12fps; current speed shown on screen). Gamepad left stick drives true analog movement, with stick magnitude scaling speed from 100% to 200% and facing as the closest available walk cycle. D-pad left/right (or the [ ] keys) cycles the active character; the character list is drawn top-right with the active row underlined. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-assets. Package: seelie-demo-assets Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.27 Filename: pool/main/s/seelie-demo-assets/seelie-demo-assets_0.1.27_amd64.deb Size: 326772 MD5sum: 2b8a948cf0b65c286404fca553f40b0b SHA1: 975de0e083be5fcb12c9bee6963850b6fd2be540 SHA256: 1734cb7626d8faa61d7587b4e7c03dc263cb29ac7448c6c51be8291460334ea6 SHA512: 1c0fcf80297af2ef87bdc47f9e1c8ad42fdaf40459ea3254d3e2a83084ba39b38ab900e74aeb9bed0abb0671d41492a22c9780fd593c0ec0ba98a0aec23e7e18 Description: seelie.co shared-asset demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Exercises the shared asset pool: characters and tag-driven animations are read at build time from assets/characters//{.png,.json} (aseprite tag convention: [_]_, any 32-point compass name; coverage is free-form per character) and compiled in by asegen (src/asegen), which also emits the Direction enum and the direction_velocity table. The whole pool is bundled so characters are switchable at runtime. Free isometric movement (Q/E/Z/C for the four diagonals; Numpad +/- adjusts movement speed in 5% steps, animation locked at 12fps; current speed shown on screen). Gamepad left stick drives true analog movement, with stick magnitude scaling speed from 100% to 200% and facing as the closest available walk cycle. D-pad left/right (or the [ ] keys) cycles the active character; the character list is drawn top-right with the active row underlined. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-assets. Package: seelie-demo-assets Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.26 Filename: pool/main/s/seelie-demo-assets/seelie-demo-assets_0.1.26_amd64.deb Size: 327104 MD5sum: 04d5316eb2d6c11c32dc91a47d77c155 SHA1: a195c4031155255ad734abf61dcc5a94dd31011b SHA256: 290399369be8e0c6e0ab124e015c045d3ea11b8be5bd32b0f0b90a1ee64b8a22 SHA512: 30d097757b353e389e34f7313c2aceea3c59e6336cfd49877f310945d3bff6b94b7315f5c6aef10a9c4caf0739395e04f8d490d32044be2f6a7fbd6a62e5a11a Description: seelie.co shared-asset demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Exercises the shared asset pool: characters and tag-driven animations are read at build time from assets/characters//{.png,.json} (aseprite tag convention: [_]_, any 32-point compass name; coverage is free-form per character) and compiled in by asegen (src/asegen), which also emits the Direction enum and the direction_velocity table. The whole pool is bundled so characters are switchable at runtime. Free isometric movement (Q/E/Z/C for the four diagonals; Numpad +/- adjusts movement speed in 5% steps, animation locked at 12fps; current speed shown on screen). Gamepad left stick drives true analog movement, with stick magnitude scaling speed from 100% to 200% and facing as the closest available walk cycle. D-pad left/right (or the [ ] keys) cycles the active character; the character list is drawn top-right with the active row underlined. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-assets. Package: seelie-demo-assets Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.25 Filename: pool/main/s/seelie-demo-assets/seelie-demo-assets_0.1.25_amd64.deb Size: 319164 MD5sum: 41285262c9ae661732c59f0a93b3e8e2 SHA1: cb2e6d9b83b30dc0ee75a84b5da425a3047fedca SHA256: 7988057baea76f63257b58d6123deee7b42492bc3117f9ac75f83141da2c35d3 SHA512: b3974ce2882c16c5060c4a569fea6413b9a47b6d507cd77fb50cf5fb0fdf365a7f7f4c8b5546848aead8f9f050781a7d091dd39fbf39c79d4bcd4fa7a1c15174 Description: seelie.co shared-asset demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Exercises the shared asset pool: characters and tag-driven animations are read at build time from assets/characters//{.png,.json} (aseprite tag convention: [_]_, any 32-point compass name; coverage is free-form per character) and compiled in by asegen (src/asegen), which also emits the Direction enum and the direction_velocity table. The whole pool is bundled so characters are switchable at runtime. Free isometric movement (Q/E/Z/C for the four diagonals; Numpad +/- adjusts movement speed in 5% steps, animation locked at 12fps; current speed shown on screen). Gamepad left stick drives true analog movement, with stick magnitude scaling speed from 100% to 200% and facing as the closest available walk cycle. D-pad left/right (or the [ ] keys) cycles the active character; the character list is drawn top-right with the active row underlined. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-assets. Package: seelie-demo-assets Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.24 Filename: pool/main/s/seelie-demo-assets/seelie-demo-assets_0.1.24_amd64.deb Size: 318044 MD5sum: 97663d46cbab4b7bc24a18210bf63ce8 SHA1: 554ffd17bad5973f933eb8d23eb6fdde8eb2a45e SHA256: f49dce95694e905b92883ca2c7fa2b0e3b014121f090fc10cab7dae89e9fd2d8 SHA512: fc4ad1e889c3ff7c85f63df983c4ce93d2b287160c1a26b6bd5c89e37423eb95f32f513a42b4739b6af76bb40839d968177de393630e998b5ee97374a0f19cad Description: seelie.co shared-asset demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Exercises the shared asset pool: characters and tag-driven animations are read at build time from assets/characters//{.png,.json} (aseprite tag convention: [_]_, any 32-point compass name; coverage is free-form per character) and compiled in by asegen (src/asegen), which also emits the Direction enum and the direction_velocity table. The whole pool is bundled so characters are switchable at runtime. Free isometric movement (Q/E/Z/C for the four diagonals; Numpad +/- adjusts movement speed in 5% steps, animation locked at 12fps; current speed shown on screen). Gamepad left stick drives true analog movement, with stick magnitude scaling speed from 100% to 200% and facing as the closest available walk cycle. D-pad left/right (or the [ ] keys) cycles the active character; the character list is drawn top-right with the active row underlined. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-assets. Package: seelie-demo-assets Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.23 Filename: pool/main/s/seelie-demo-assets/seelie-demo-assets_0.1.23_amd64.deb Size: 316016 MD5sum: 600c747ee629377e0c6278f3d1285aeb SHA1: b358fbd37df339337b67a0cd05000d565fda4ff3 SHA256: 9c3dcea730821ef62b9e09746c0a900aec69002b594500e9f291c567a9b5cef9 SHA512: ba2965a3573286258cc46ef1187123c123dbf9e557f772ae4c460fc450ddbd05f89962acf8cd14136d0f2516eb752116ae36b9ff1083bfba550ddb2d1e8aa301 Description: seelie.co shared-asset demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Exercises the shared asset pool: characters and tag-driven animations are read at build time from assets/characters//{.png,.json} (aseprite tag convention: [_]_, any 32-point compass name; coverage is free-form per character) and compiled in by asegen (src/asegen), which also emits the Direction enum and the direction_velocity table. The whole pool is bundled so characters are switchable at runtime. Free isometric movement (Q/E/Z/C for the four diagonals; Numpad +/- adjusts movement speed in 5% steps, animation locked at 12fps; current speed shown on screen). Gamepad left stick drives true analog movement, with stick magnitude scaling speed from 100% to 200% and facing as the closest available walk cycle. D-pad left/right (or the [ ] keys) cycles the active character; the character list is drawn top-right with the active row underlined. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-assets. Package: seelie-demo-assets Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.22 Filename: pool/main/s/seelie-demo-assets/seelie-demo-assets_0.1.22_amd64.deb Size: 271628 MD5sum: 8ed3d499add5ad6da431b982dffed8c1 SHA1: 591695c3be2dc4fb541eca5f015a8258e198de07 SHA256: 28413250500fbb5e09aa1a54afe46d38e7962f32d97024742dbbc95a10ac75dc SHA512: 1bcf21b0f75090f369a30a298462a00fd41f265abc02a615ed76ae816bd9565fd28adc9a8f572350b872e4f06fa0a768c3fcc98f4041cea70f89a6dbd4a321a1 Description: seelie.co shared-asset demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Exercises the shared asset pool: characters and tag-driven animations are read at build time from assets/characters//{.png,.json} (aseprite tag convention: [_]_, any 32-point compass name; coverage is free-form per character) and compiled in by asegen (src/asegen), which also emits the Direction enum and the direction_velocity table. The whole pool is bundled so characters are switchable at runtime. Free isometric movement (Q/E/Z/C for the four diagonals; Numpad +/- adjusts movement speed in 5% steps, animation locked at 12fps; current speed shown on screen). Gamepad left stick drives true analog movement, with stick magnitude scaling speed from 100% to 200% and facing as the closest available walk cycle. D-pad left/right (or the [ ] keys) cycles the active character; the character list is drawn top-right with the active row underlined. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-assets. Package: seelie-demo-assets Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.21 Filename: pool/main/s/seelie-demo-assets/seelie-demo-assets_0.1.21_amd64.deb Size: 271588 MD5sum: 9e0be70ca85fd3146a42da6120011436 SHA1: 6db951872c0fd2a67bc28c544692b61b6cd09271 SHA256: c1e858125d08587d0618f50266049f483b1e6db0d0c6006db60130b7f5eb70b4 SHA512: eb0a9a009fb6b0b93177554f746ce08e0c19d5cf2329ca155eeb4162f49ce267ac81b91bb953e945c2baf898b2bc63f660743038bc75b487e8e9d89014f63656 Description: seelie.co shared-asset demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Exercises the shared asset pool: characters and tag-driven animations are read at build time from assets/characters//{.png,.json} (aseprite tag convention: [_]_, any 32-point compass name; coverage is free-form per character) and compiled in by asegen (src/asegen), which also emits the Direction enum and the direction_velocity table. The whole pool is bundled so characters are switchable at runtime. Free isometric movement (Q/E/Z/C for the four diagonals; Numpad +/- adjusts movement speed in 5% steps, animation locked at 12fps; current speed shown on screen). Gamepad left stick drives true analog movement, with stick magnitude scaling speed from 100% to 200% and facing as the closest available walk cycle. D-pad left/right (or the [ ] keys) cycles the active character; the character list is drawn top-right with the active row underlined. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-assets. Package: seelie-demo-assets Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.20 Filename: pool/main/s/seelie-demo-assets/seelie-demo-assets_0.1.20_amd64.deb Size: 271612 MD5sum: 4b0a4c8e94d87fdd012840def41ee2c0 SHA1: 7d4d7786f6cdbea242712e33ed10bac5d969863d SHA256: b54f047d2475233b7180113501fd3ceaf820665efd3ff258b98a652a3c53cdd3 SHA512: 7d36dc2debd3aa81896a6384560dd05dbad7ddf1a311e3ec281f699411482faa5e7c2f8008de6f210c4b2ab874749755bcbf243749b4f8fc4591351701bdff92 Description: seelie.co shared-asset demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Exercises the shared asset pool: characters and tag-driven animations are read at build time from assets/characters//{.png,.json} (aseprite tag convention: [_]_, any 32-point compass name; coverage is free-form per character) and compiled in by asegen (src/asegen), which also emits the Direction enum and the direction_velocity table. The whole pool is bundled so characters are switchable at runtime. Free isometric movement (Q/E/Z/C for the four diagonals; Numpad +/- adjusts movement speed in 5% steps, animation locked at 12fps; current speed shown on screen). Gamepad left stick drives true analog movement, with stick magnitude scaling speed from 100% to 200% and facing as the closest available walk cycle. D-pad left/right (or the [ ] keys) cycles the active character; the character list is drawn top-right with the active row underlined. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-assets. Package: seelie-demo-assets Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.19 Filename: pool/main/s/seelie-demo-assets/seelie-demo-assets_0.1.19_amd64.deb Size: 271556 MD5sum: 3f6ee65c33c235c23228190e6b4a74c2 SHA1: 9afe99b05684fdd2914b096e31f8c1ff28048c2f SHA256: aa360c67409357cf9cecd45ad73c92cc3c1a21236e38743322517c680509a9dc SHA512: 70854e8dce25f95adc500cc7f56559afe37ba62a1c375b2905fb278b4fa110ed785ada510fbbab8a53119ad858c026227596c8bc738b0db8878328417ef39be4 Description: seelie.co shared-asset demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Exercises the shared asset pool: characters and tag-driven animations are read at build time from assets/characters//{.png,.json} (aseprite tag convention: [_]_, any 32-point compass name; coverage is free-form per character) and compiled in by asegen (src/asegen), which also emits the Direction enum and the direction_velocity table. The whole pool is bundled so characters are switchable at runtime. Free isometric movement (Q/E/Z/C for the four diagonals; Numpad +/- adjusts movement speed in 5% steps, animation locked at 12fps; current speed shown on screen). Gamepad left stick drives true analog movement, with stick magnitude scaling speed from 100% to 200% and facing as the closest available walk cycle. D-pad left/right (or the [ ] keys) cycles the active character; the character list is drawn top-right with the active row underlined. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-assets. Package: seelie-demo-assets Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.18 Filename: pool/main/s/seelie-demo-assets/seelie-demo-assets_0.1.18_amd64.deb Size: 271616 MD5sum: b137003e33f000ec11f0be516a394165 SHA1: 68433e506434cfebf936a3d22a1f4998e7373a11 SHA256: d3de811cb6b0da8104c941aacfc77eea1132c231b587a243341719925012277a SHA512: 5560087ed45908ecc33d8c7b479ff4b3c4a0d99e19c96eb4e36fdbec3841a8e5a6ec916bec9f71c327a60bee47d9318984809511b3e341121c4274b8be1f08c4 Description: seelie.co shared-asset demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Exercises the shared asset pool: characters and tag-driven animations are read at build time from assets/characters//{.png,.json} (aseprite tag convention: [_]_, any 32-point compass name; coverage is free-form per character) and compiled in by asegen (src/asegen), which also emits the Direction enum and the direction_velocity table. The whole pool is bundled so characters are switchable at runtime. Free isometric movement (Q/E/Z/C for the four diagonals; Numpad +/- adjusts movement speed in 5% steps, animation locked at 12fps; current speed shown on screen). Gamepad left stick drives true analog movement, with stick magnitude scaling speed from 100% to 200% and facing as the closest available walk cycle. D-pad left/right (or the [ ] keys) cycles the active character; the character list is drawn top-right with the active row underlined. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-assets. Package: seelie-demo-assets Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.17 Filename: pool/main/s/seelie-demo-assets/seelie-demo-assets_0.1.17_amd64.deb Size: 299072 MD5sum: 92a1a7afbb4d7869e6be5a91e08c5e8d SHA1: b938370ab920fd8845f1115d4f1370e0f11fcfa2 SHA256: ba7081d193a3c2d481d8c9dfcf1c46ee76906533dd957bd78a77b82515d4c340 SHA512: 512928d7243d717a6ae13c633672e2a0f60f6bfd8b6bbd9db29549b62764daa943ef781b394480ee2b8f80beac7d260efe93730e479c974ea3325907a422a5ac Description: seelie.co shared-asset demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Exercises the shared asset pool: characters and tag-driven animations are read at build time from assets/characters//{.png,.json} (aseprite tag convention: [_]_, any 32-point compass name; coverage is free-form per character) and compiled in by asegen (src/asegen), which also emits the Direction enum and the direction_velocity table. The whole pool is bundled so characters are switchable at runtime. Free isometric movement (Q/E/Z/C for the four diagonals; Numpad +/- adjusts movement speed in 5% steps, animation locked at 12fps; current speed shown on screen). Gamepad left stick drives true analog movement, with stick magnitude scaling speed from 100% to 200% and facing as the closest available walk cycle. D-pad left/right (or the [ ] keys) cycles the active character; the character list is drawn top-right with the active row underlined. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-assets. Package: seelie-demo-assets Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.16 Filename: pool/main/s/seelie-demo-assets/seelie-demo-assets_0.1.16_amd64.deb Size: 299020 MD5sum: 7fe2a80cd8e1daf780b567395b9f1ea5 SHA1: 40eca8aea6a8214f65a6d7badae56a5babca75be SHA256: 091f727dc2e5839f2f55b2a913906d08883e6a77c9b4bea5f9523bb4cfc19513 SHA512: 8770ce568078a43db23bfbeb5da912130982c2461203a4dd458ebec6fab604a717b6f18af0c74baa9e9c90d0eaf76f0df5160b99a1e331c32e4ac288a6602a7a Description: seelie.co shared-asset demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Exercises the shared asset pool: characters and tag-driven animations are read at build time from assets/characters//{.png,.json} (aseprite tag convention: [_]_, any 32-point compass name; coverage is free-form per character) and compiled in by asegen (src/asegen), which also emits the Direction enum and the direction_velocity table. The whole pool is bundled so characters are switchable at runtime. Free isometric movement (Q/E/Z/C for the four diagonals; Numpad +/- adjusts movement speed in 5% steps, animation locked at 12fps; current speed shown on screen). Gamepad left stick drives true analog movement, with stick magnitude scaling speed from 100% to 200% and facing as the closest available walk cycle. D-pad left/right (or the [ ] keys) cycles the active character; the character list is drawn top-right with the active row underlined. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-assets. Package: seelie-demo-assets Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.15 Filename: pool/main/s/seelie-demo-assets/seelie-demo-assets_0.1.15_amd64.deb Size: 193624 MD5sum: 11436d8a389b9d17cadbcba620567a79 SHA1: 92d9939098cb2e430bf67efcf1ff3f22610a9a93 SHA256: a606e595733c308aba123bb1019f0beddd2449068d78c950fbcb2257596051f0 SHA512: e04c305335d6a174642090607d21f5a9d5dfb78f5b025d871fa5f973822ad1b2c4566966792a284cf5cd70d6fbf0fd9ee4a4bee1787919855e1d7dee9661623b Description: seelie.co shared-asset demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Exercises the shared asset pool: characters and tag-driven animations are read at build time from assets/characters//{.png,.json} (aseprite tag convention: idle_ + move__, any 32-point compass name; coverage is free-form per character) and compiled in by seelie.co/assetgen, which also emits the Direction enum and the direction_velocity table. The whole pool is bundled so characters are switchable at runtime. Free isometric movement (Q/E/Z/C for the four diagonals; Numpad +/- adjusts movement speed in 5% steps, animation locked at 12fps; current speed shown on screen). Gamepad left stick drives true analog movement, with stick magnitude scaling speed from 100% to 200% and facing as the closest available walk cycle. D-pad left/right cycles the active character; the character list is drawn top-right with the active row underlined. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-assets. Package: seelie-demo-assets Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.14 Filename: pool/main/s/seelie-demo-assets/seelie-demo-assets_0.1.14_amd64.deb Size: 193588 MD5sum: 8f5b82f896594714d93a18a7f6ab054b SHA1: 4b2c8a7564521b10ede4c9fc0244da1e9c13f2ec SHA256: 6e18a5c5324c44242be05b3ab90b6639a9e9e19540caefb58d00e1e1ee9c132e SHA512: 8e4219d921ce2d6b09251f2f25078c6c7f001ab56c9847a461cc405d6db60b7ae80ac9a729512b03e6aa2c442beed6f790484eb141112b7f8f44df3c40456136 Description: seelie.co shared-asset demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Exercises the shared asset pool: characters and tag-driven animations are read at build time from assets/characters//{.png,.json} (aseprite tag convention: idle_ + move__, any 32-point compass name; coverage is free-form per character) and compiled in by seelie.co/assetgen, which also emits the Direction enum and the direction_velocity table. The whole pool is bundled so characters are switchable at runtime. Free isometric movement (Q/E/Z/C for the four diagonals; Numpad +/- adjusts movement speed in 5% steps, animation locked at 12fps; current speed shown on screen). Gamepad left stick drives true analog movement, with stick magnitude scaling speed from 100% to 200% and facing as the closest available walk cycle. D-pad left/right cycles the active character; the character list is drawn top-right with the active row underlined. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-assets. Package: seelie-demo-assets Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.13 Filename: pool/main/s/seelie-demo-assets/seelie-demo-assets_0.1.13_amd64.deb Size: 193488 MD5sum: 80e1fdb4d49b8dbfc8eba74596c9b324 SHA1: e138422a4c25cd1056aa8b27987ccb02630b7472 SHA256: 3cfa0da2fff400eb9c19009bac20d3303ebb09fee8266bb65add9ad46a0c9870 SHA512: be28453233433693a831b0b23c98629efd2e8721af41b36241b2fecaceb748d67980b3edd02fef59da3058e7a8e3ea5b7a403675f4fb8a7c8704e66b05ec7aab Description: seelie.co shared-asset demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Exercises the shared asset pool: characters and tag-driven animations are read at build time from assets/characters//{.png,.json} (aseprite tag convention: idle_ + move__, any 32-point compass name; coverage is free-form per character) and compiled in by seelie.co/assetgen, which also emits the Direction enum and the direction_velocity table. The whole pool is bundled so characters are switchable at runtime. Free isometric movement (Q/E/Z/C for the four diagonals; Numpad +/- adjusts movement speed in 5% steps, animation locked at 12fps; current speed shown on screen). Gamepad left stick drives true analog movement, with stick magnitude scaling speed from 100% to 200% and facing as the closest available walk cycle. D-pad left/right cycles the active character; the character list is drawn top-right with the active row underlined. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-assets. Package: seelie-demo-assets Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.12 Filename: pool/main/s/seelie-demo-assets/seelie-demo-assets_0.1.12_amd64.deb Size: 190656 MD5sum: 0760ba6f9555143f8c7cef7ca255fed8 SHA1: 93dc2291ae0f79d80fc2bf9a5815840a18b25ce3 SHA256: 040522c8ad83fb819785fdf42056642f497b9a062c9bb20ea7b4fc0433413772 SHA512: 4f30a2f5cf34f3c6305b2c1772e7c459684b48b3f58990a1843d5e8ad9091222081f59eba7f657e14a9752f28abda36fa994452d1dee32041d8a9caca3669d05 Description: seelie.co shared-asset demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Exercises the shared asset pool: characters and tag-driven animations are read at build time from assets/characters//{.png,.json} (aseprite tag convention: idle_ + move__, any 32-point compass name; coverage is free-form per character) and compiled in by seelie.co/assetgen, which also emits the Direction enum and the direction_velocity table. The whole pool is bundled so characters are switchable at runtime. Free isometric movement (Q/E/Z/C for the four diagonals; Numpad +/- adjusts movement speed in 5% steps, animation locked at 12fps; current speed shown on screen). Gamepad left stick drives true analog movement, with stick magnitude scaling speed from 100% to 200% and facing as the closest available walk cycle. D-pad left/right cycles the active character; the character list is drawn top-right with the active row underlined. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-assets. Package: seelie-demo-assets Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.11 Filename: pool/main/s/seelie-demo-assets/seelie-demo-assets_0.1.11_amd64.deb Size: 189312 MD5sum: d8dfc585207ebb5c405976edb44816c6 SHA1: f811f9f8c11fb0948a272a5da60de43264456f31 SHA256: e7ec724dbb09934605f40218bfb56213adf81d5b0f31e983085a9fc0a0847656 SHA512: 2a9c4074fc8ca6d329702a70f2d7a5022d03c13a107eae892e480fc57d031fd78994c9d43a6cbc905011d6b0871463959470117aac75f699eb186c84398eda9e Description: seelie.co shared-asset demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Exercises the shared asset pool: characters and tag-driven animations are read at build time from assets/characters//{.png,.json} (aseprite tag convention: idle_ + move__, any 32-point compass name; coverage is free-form per character) and compiled in by seelie.co/assetgen, which also emits the Direction enum and the direction_velocity table. The whole pool is bundled so characters are switchable at runtime. Free isometric movement (Q/E/Z/C for the four diagonals; Numpad +/- adjusts movement speed in 5% steps, animation locked at 12fps; current speed shown on screen). Gamepad left stick drives true analog movement, with stick magnitude scaling speed from 100% to 200% and facing as the closest available walk cycle. D-pad left/right cycles the active character; the character list is drawn top-right with the active row underlined. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-assets. Package: seelie-demo-assets Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.10 Filename: pool/main/s/seelie-demo-assets/seelie-demo-assets_0.1.10_amd64.deb Size: 193084 MD5sum: 4f2a42e9442ae485009151325de0120c SHA1: 0b9bd6d15f2dfc1a4295536e8203f2be93821b59 SHA256: f22cc0e9cfa29847c43864b1a24d1514361abea80439f8c904ea260c5c8b1e5a SHA512: 3b50eb1e3a5f085bc86d1d20157ef9c90fd272540043a717489efe18808dbaaafe32e443943fd6979da6882522d6ed7af931cbac276ecbbc5a691934ee8fe4a7 Description: seelie.co shared-asset demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Exercises the shared asset pool: characters and tag-driven animations are read at build time from assets/characters//{.png,.json} (aseprite tag convention: idle_ + move__, any 32-point compass name; coverage is free-form per character) and compiled in by seelie.co/assetgen, which also emits the Direction enum and the direction_velocity table. The whole pool is bundled so characters are switchable at runtime. Free isometric movement (Q/E/Z/C for the four diagonals; Numpad +/- adjusts movement speed in 5% steps, animation locked at 12fps; current speed shown on screen). Gamepad left stick drives true analog movement, with stick magnitude scaling speed from 100% to 200% and facing as the closest available walk cycle. D-pad left/right cycles the active character; the character list is drawn top-right with the active row underlined. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-assets. Package: seelie-demo-assets Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.9 Filename: pool/main/s/seelie-demo-assets/seelie-demo-assets_0.1.9_amd64.deb Size: 186932 MD5sum: 03e660ba776c01291d7646acc5d84739 SHA1: f1b21bbe826764b39561b18ecbdb43a13f5ed4c5 SHA256: b88517627c0b1e988be20087fb0d3ebc2e306967b7afa575c75e71b3dc3faca3 SHA512: baf1f78aa00162c73ee081ca36e62670318e4f706e644130fcdb4638868e5f93d3030252844218546ef84c8e1b0b50efd0864bd8ac09c5d27ef5d507cb39f123 Description: seelie.co shared-asset demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Exercises the shared asset pool: characters and tag-driven animations are read at build time from assets/characters//{.png,.json} (aseprite tag convention: idle_ + move__, any 32-point compass name; coverage is free-form per character) and compiled in by seelie.co/assetgen, which also emits the Direction enum and the direction_velocity table. The whole pool is bundled so characters are switchable at runtime. Free isometric movement (Q/E/Z/C for the four diagonals; Numpad +/- adjusts movement speed in 5% steps, animation locked at 12fps; current speed shown on screen). Gamepad left stick drives true analog movement, with stick magnitude scaling speed from 100% to 200% and facing as the closest available walk cycle. D-pad left/right cycles the active character; the character list is drawn top-right with the active row underlined. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-assets. Package: seelie-demo-assets Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.8 Filename: pool/main/s/seelie-demo-assets/seelie-demo-assets_0.1.8_amd64.deb Size: 186840 MD5sum: 01175198252a89e20eb8772dc32d8112 SHA1: 967e04c54fe0ff8c1c2eb8954c517ed03fe0eea2 SHA256: ae1163259b4f271fe367b13d329f2db25c3ad84de4ea2e19c304d91425ff1542 SHA512: ac1dada9b55ce208e2172687252c821caa79f245ff3f6c762dadb05b4c975888ff2f8116fcb73ce99eff3a0604d151fdbedb85d2d0dbdf918fe9e39c2350652b Description: seelie.co shared-asset demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Exercises the shared asset pool: characters and tag-driven animations are read at build time from assets/characters//{.png,.json} (aseprite tag convention: idle_ + move__, any 32-point compass name; coverage is free-form per character) and compiled in by seelie.co/assetgen, which also emits the Direction enum and the direction_velocity table. The whole pool is bundled so characters are switchable at runtime. Free isometric movement (Q/E/Z/C for the four diagonals; Numpad +/- adjusts movement speed in 5% steps, animation locked at 12fps; current speed shown on screen). Gamepad left stick drives true analog movement, with stick magnitude scaling speed from 100% to 200% and facing as the closest available walk cycle. D-pad left/right cycles the active character; the character list is drawn top-right with the active row underlined. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-assets. Package: seelie-demo-assets Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.7 Filename: pool/main/s/seelie-demo-assets/seelie-demo-assets_0.1.7_amd64.deb Size: 186844 MD5sum: f8c76cd35099f9c4b6b7187f26c42e6e SHA1: 4e841263c934933b7eccc026172fb1b080957935 SHA256: 2b96cc2b226494b1a12592880da6fcd74b3f2e66664283a22d16bb3ed9109434 SHA512: 0485237fd1df68097f630b740d5379313e89f53c963623c2d47e0efd8cc13f119229ec680cd24457fe57cbc153602fdac45ca26fcc81515a427be11888296846 Description: seelie.co shared-asset demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Exercises the shared asset pool: characters and tag-driven animations are read at build time from assets/characters//{.png,.json} (aseprite tag convention: idle_ + move__, any 32-point compass name; coverage is free-form per character) and compiled in by seelie.co/assetgen, which also emits the Direction enum and the direction_velocity table. The whole pool is bundled so characters are switchable at runtime. Free isometric movement (Q/E/Z/C for the four diagonals; Numpad +/- adjusts movement speed in 5% steps, animation locked at 12fps; current speed shown on screen). Gamepad left stick drives true analog movement, with stick magnitude scaling speed from 100% to 200% and facing as the closest available walk cycle. D-pad left/right cycles the active character; the character list is drawn top-right with the active row underlined. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-assets. Package: seelie-demo-assets Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.6 Filename: pool/main/s/seelie-demo-assets/seelie-demo-assets_0.1.6_amd64.deb Size: 169220 MD5sum: ea1a0daf70c0cb002c9fe12a7d492134 SHA1: 04303cb13b78d5235347d33d625aeb4ca810b3a9 SHA256: 440eec50529f68e5ded7ef791e8a450ba17795337767f9056e6c8663049252f0 SHA512: 99f55f95dfe133175d9d4201af8ad38467cf90b88707125a404eeb54d30ff47883a254f6035c3bf0b5c8f0864634c9b0cf5eb4c22b7857bbd722495c80e75f71 Description: seelie.co shared-asset demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Exercises the shared asset pool: characters and tag-driven animations are read at build time from assets/characters//{.png,.json} (aseprite tag convention: idle_ + move__, any 32-point compass name; coverage is free-form per character) and compiled in by seelie.co/assetgen, which also emits the Direction enum and the direction_velocity table. The whole pool is bundled so characters are switchable at runtime. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-assets. Package: seelie-demo-assets Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.5 Filename: pool/main/s/seelie-demo-assets/seelie-demo-assets_0.1.5_amd64.deb Size: 169200 MD5sum: 0891ff7aab1f6719553729874e32b7a8 SHA1: e2c9b42f04ca7eb036f95dc79cb840fe2a2608c8 SHA256: fe7c4f50f2b6122e526694446ba851c0eb337cdb762a8f8c26f941495ffc5669 SHA512: 8f6b53d4bec77c1ee665c8e0c0ce2b82e1b17fe2fa1abb4971a1d32d3e30a1c98243b1e7c6254142188f2788296a537b1954af58ec72dc0914e1713e19a9cb15 Description: seelie.co shared-asset demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Exercises the shared asset pool: characters and tag-driven animations are read at build time from assets/characters//{.png,.json} (aseprite tag convention: idle_ + move__, any 32-point compass name; coverage is free-form per character) and compiled in by seelie.co/assetgen, which also emits the Direction enum and the direction_velocity table. The whole pool is bundled so characters are switchable at runtime. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-assets. Package: seelie-demo-assets Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.4 Filename: pool/main/s/seelie-demo-assets/seelie-demo-assets_0.1.4_amd64.deb Size: 168640 MD5sum: 9e1e363803af3dbc81eeb2444c7c10cf SHA1: 5ef26cbe06000ed701749b50469b0d7f3f7a1b1f SHA256: 96dee393eeace1db9cb80552fc8a6f7199af5260ea35e7fb41d9f68567bb0ba7 SHA512: 087ea1e2913786fe41fa0439b1521eb47ad3267b510b23d878310130b851cc02acd22973c24d23554ca442ea216b5f6f7ac8b489cdb9e9f448f6b89c3fe95ded Description: seelie.co shared-asset demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Exercises the shared asset pool: characters and tag-driven animations are read at build time from assets/characters//{.png,.json} (aseprite tag convention: idle_ + move__, all four sw/se/nw/ne) and compiled in by seelie.co/assetgen. The whole pool is bundled so characters are switchable at runtime. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-assets. Package: seelie-demo-assets Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.3 Filename: pool/main/s/seelie-demo-assets/seelie-demo-assets_0.1.3_amd64.deb Size: 167796 MD5sum: 8881df0bfeae29af48a72cb56bdcca38 SHA1: 92d8c9b6e30c9551be67ffcccd5042a483c785a0 SHA256: 755e0a1eb2ffaeb352ade8c3c4e5eec3ae2ff233f17cae76a0c36586bb3607ac SHA512: db45e5e3e759071d4c367d0437a134efe8471710dace524c3dfa2f7c43ff1da1d47761041ea97396400bf5691b41cc0d684f38ae7e081d4fddd40a9291b73cac Description: seelie.co shared-asset demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Exercises the shared asset pool: characters and tag-driven animations are read at build time from assets/characters//{.png,.json} (aseprite tag convention: idle_ + move__, all four sw/se/nw/ne) and compiled in by seelie.co/assetgen. The whole pool is bundled so characters are switchable at runtime. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-assets. Package: seelie-demo-assets Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.2 Filename: pool/main/s/seelie-demo-assets/seelie-demo-assets_0.1.2_amd64.deb Size: 167608 MD5sum: c65aab47a449a57fd3b6e6602ba6a271 SHA1: 2cf687b8b0a60d2cf27654b4f8b54f9ca3d75578 SHA256: 1921b677a9ff76f9d9260ab03d92b57330a401f4017bf9c522acbe7024840d0b SHA512: b627b4e8091b7c9c0fa038d7d2c7907c8db18c72ecdc8b5ef9d53d77137c93746e7bc3cc892628f9da630021cacdc4b9e8f7e7d8e6bebab42e9a41a4ec2e504e Description: seelie.co shared-asset demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Exercises the shared asset pool: characters and tag-driven animations are read at build time from assets/characters//{.png,.json} (aseprite tag convention: idle_ + move__, all four sw/se/nw/ne) and compiled in by seelie.co/assetgen. The whole pool is bundled so characters are switchable at runtime. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-assets. Package: seelie-demo-assets Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.1 Filename: pool/main/s/seelie-demo-assets/seelie-demo-assets_0.1.1_amd64.deb Size: 170376 MD5sum: c85441dd15293bd60faf3f345f87514f SHA1: 8733cbb86dfcdd32be4ff6eab2e06b591c45ab7a SHA256: ec2fdf3e57004485b3134833155f1588ced552932f39f809f14204e854481e4f SHA512: 25a864cdb6b764e1833a87940a069d93cc1de7762683876a24853ea09a1822b7668740725f46bd5223a58d82f1ef5174982f05b584721b7cb64c7939f0ce1bf6 Description: seelie.co shared-asset demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Exercises the shared asset pool: characters and tag-driven animations are read at build time from assets/characters//{.png,.json} (aseprite tag convention: idle_ + move__, all four sw/se/nw/ne) and compiled in by seelie.co/assetgen. The whole pool is bundled so characters are switchable at runtime. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-assets. Package: seelie-demo-assets Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.0 Filename: pool/main/s/seelie-demo-assets/seelie-demo-assets_0.1.0_amd64.deb Size: 169360 MD5sum: 06fd0dce470f702965f0044d150a354f SHA1: 62b1e813ec8b687c56d9b5fc5b1780058208b22a SHA256: 699711b259f0c489db1cc8934737e7c716134f072e3df454338f7769c72d00ac SHA512: 66aaed33bc4590cec0e11a8344ec70faf59f7c330dbcdd97f4ad00583ec84cf4f97ce43c69f59f0042d16f26b26a332e1b971c12b711673632cc38b3c9ecb875 Description: seelie.co shared-asset demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Exercises the shared asset pool: characters and tag-driven animations are read at build time from assets/characters//{.png,.json} (aseprite tag convention: idle_ + move__, all four sw/se/nw/ne) and compiled in by seelie.co/assetgen. The whole pool is bundled so characters are switchable at runtime. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-assets. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.9.34 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.9.34_amd64.deb Size: 567112 MD5sum: 8d87e7a5aae135c1dde70c64829f9d61 SHA1: 650d0a737cf640ac0bde44d8836050c184c4cedc SHA256: fc8aae009d9b397a23449a1f63daa6ebd6fcd8629acad1e8ddf7865cbfeed763 SHA512: ba3880086be5d341151316ac0fb945db7a4645774e9b547bcf584940ea42892ec3ddc22c89001212e9c3517c306b2b37ffb3dbe872c134b06dade9ca14494045 Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.9.33 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.9.33_amd64.deb Size: 566380 MD5sum: 9ddd51db467d1759727e50c8798716ff SHA1: 4513c7bdff95f9ae6b593d29015c59d8bea6f5fa SHA256: 7041b3a238e9e5c08da4f007bb0bc62d4791129ba1e0922373679150d2e18e71 SHA512: f4a3c64cbb4b9bfcfbb1fa1ca84354e45ba591575bf853c45218a4d06c3dd1e98a99683ee2bb6e7705d6232c2cb363fa0ef622cfdf2a945c5b1de77e5b9b52b7 Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.9.32 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.9.32_amd64.deb Size: 565384 MD5sum: 35bddae6fe3cb1bd150fbf9f84423c12 SHA1: fc216d0f9ff0f81811c838a818c01735b4ae77b5 SHA256: 781601e3a35d70b6b2410b2671b10db65448f2e815770af42ac11929bafd9e6c SHA512: c360b9f72a3675ae1083becd778156f3c3fb5e87b1b57bcd9b3449f3c38e572c4eceb3fb00c56e247f0d34d6987279c7211cccfee0d04af0f3b5cc2bd395c3a6 Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.9.31 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.9.31_amd64.deb Size: 565424 MD5sum: fb66b28331a09deb99ee445669ecdeb8 SHA1: 4c9dce54f162c1932efa2c5eaeaae5f5f326a550 SHA256: 528f639d7fe95170eafe6d82bc7e228adbca35c2addc1b17ee12fcafef2a9fe0 SHA512: 11559ea5c086fc076461460e917f359f2b02a3d558f14da9e3f1211035c9bdb3c6adc92e19f4a70a96cac347534980956ea64c3bef2c000aa5005faed9726943 Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.9.30 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.9.30_amd64.deb Size: 545276 MD5sum: b5caa6722d38894fb8ff966ea9c49791 SHA1: caa39096482712ba5114eade7a12dadf6781ef10 SHA256: f6f19953414561065d51428cee3a5920f16a86d88642f682329b0aff7db99a27 SHA512: 9f980802d0ba67a5a2d7cda67bd10177287d401cde1ab3488e9a3c0a0af50d8ad4acde78fd88dd6500cb5a922578c7e1c35c316b04dcec6ec900dde553a2f3f2 Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.9.29 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.9.29_amd64.deb Size: 542520 MD5sum: c93b7bd9ce3a4aeaa27db40d04bddf37 SHA1: 8f17b78f605a30c21ec2514c188f5a4eb4f8d25a SHA256: 484a83350ca90c3e47519db49bd23e9dc20934aa05c0b7ce5b6211a1d36e70dd SHA512: 1f5a35d8f6ef69b25b894e254b5020e8b56e37f7945d626153c4723639e036b9e4d30abbf32f0ed142a14e377aba7562a97c50e615a0780401b70568cf836e83 Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.9.28 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.9.28_amd64.deb Size: 539604 MD5sum: 97e7f3ce74e6ac0977e73da5769dc2c1 SHA1: 1f0c240c8ddcfd1012996208e65919ed1ac89569 SHA256: c75d7f104dd3f71ef134a1535f74ed71f197a076682e64bccfcbf89503197136 SHA512: 10646adf4d133a48ba5d582f4d6967867134d21d0e5f165bb70d90b8f9c8f9c076ee7de24955b80dcdfab9a777e5b5de027ba1d1e7c8b77fa54ab4a2421b95af Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.9.27 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.9.27_amd64.deb Size: 540088 MD5sum: d90a68963f18647a9705222da326c60b SHA1: 76c85eb176dd762a8eb120126762407a3850139f SHA256: 970124bba873b7c0ee21d4b7781b0e263ece514c420afea728a2a3c9634445e7 SHA512: 1d6c3f5027c686bf29b3f04708895da7cb8d72a6b3435e1a3b12f61d63fa5d4737b25fb7ecf0b324c402ef09416e6fd87038ac51293916113c77affaf77d4ee4 Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.9.26 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.9.26_amd64.deb Size: 539936 MD5sum: 483d80024e079dc3ecb91dc18a0c7ac0 SHA1: acac15c73cadc458eeef34f15f772741fa6c018f SHA256: 3ac54f097be498fd4d0b7daf26a784ed80559471db064df99148817bcd7fe14d SHA512: fdef6a385db6de0501853089f3e79a4a8d9e5a18ba8b70bee49519a1b8aa059437b6c1654e876f46a9a52cc04c8c9f78476ffabb28eb9799757c57fda730530b Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.9.25 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.9.25_amd64.deb Size: 539508 MD5sum: f984da2e0668397fa77073951a77a8d8 SHA1: a841b3398037a45d1ee246483e066e882765d0db SHA256: efcfc7d909d0fa20accbc6f9ee14bc37cb55efecff5d81f3967b7695b9daa642 SHA512: cb7f4be6e384385c4948c2a760cab68346c55fcdd6e9c957536ec14f14b1a9e0fd3270639963191b8dbedbb256bfbf52f45c1d460dff799ffa486cf1b7c70164 Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.9.24 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.9.24_amd64.deb Size: 537804 MD5sum: c5404aa858f8dae78e14bc17a3a5b23e SHA1: d542fdc95f555141cf34a0541e70a9b0bba8a1f8 SHA256: 10f3c284d7d7ba381020093068e0b7a5398e238444bf23757ce1736ee8f0617e SHA512: 5608632f45151b5ad3920a09399a467ba41a09e97241c170b3ef7afdfa41fe59a35e8ccead92ff5669dcb54ea8547e651d84998ee708a62a258704043830ddab Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.9.23 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.9.23_amd64.deb Size: 536380 MD5sum: f02199e0d8ec3ebfdf4a9c0cb6439521 SHA1: 434a7b7fe600091b76c8816ccaf1133fe1c7337e SHA256: c5dc021a141446cdf8ce7bfccd1e692e55a15d6017ef684f131d2ee2f328037f SHA512: 21c1ef6277facba2a04d62b53c996350ff3f96d8743f47d1bc7eaa62602f761dc3db73e65f773dba0e3c939814b85fe506e7bb234018b7179dc66e43f45f7862 Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.9.22 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.9.22_amd64.deb Size: 536716 MD5sum: b94ac50fcb9920a1a767a6e0a4a36edc SHA1: 7e9b4e33c4cfd2016af5a4382a31bd5c8373b59e SHA256: 3abc19cf06b56b31e59c8b47a50bcdccabf9632ddffa0400b3573495e5637e31 SHA512: 04f55a07c3b77647f408733f99fa2146de255b1db3b7798016bd2d05fa59d6868b08836cb9eef0f85599800687c699303467bf77b240addf5b7c7a952fa75b4a Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.9.21 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.9.21_amd64.deb Size: 535860 MD5sum: cec832a06b0fb6c1696c8035dd4cc9a2 SHA1: ca8a206650db62e2c5f1c5189da734d6c7ea44be SHA256: cc4867bd4237789f49ccbe22bd6138cdf5ae666c8a17f9a569f40f67e25090c4 SHA512: e0340f1b3a2fe3897c2d86202490234087162e5c7405f1f6ccfaa342d8527dead6d2316abd7f5caa250fa37a345650be362d6f22eb531ab7dc9cb58ab3a05849 Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.9.20 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.9.20_amd64.deb Size: 532156 MD5sum: d832b3a3de9b830caeeca14905124e39 SHA1: 0bc3cfdda6a08f922dc00870a80561afd436999b SHA256: 51dc50dc492533cf3f5c2a8555c90f746a192a9b3a9a5993f332afbb53e3c73f SHA512: e7a0233f042373a569c7b6b8f7a496d5aec03b59b7200e69838eca7fedc4f617991ff31acf98e6a43faa53d6539ecadf73596347efada7c29bdc4fc8baa75bf5 Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.9.19 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.9.19_amd64.deb Size: 532592 MD5sum: 8b0dffb167894a2df2ff6faf84ca6157 SHA1: 5da3e33cc1ebf93bade7774793b985543d24add5 SHA256: 1937d9fe2924e8fb0923b88fe395613fc71fb8b55f794be908780ae74971c6a4 SHA512: f1944aa374ef74c273ac5bf3d116a33e03b2d811ad17ff49cf4a087e7ced149cce8d9a311f9abd4b0706944adef5859487a6ca8528625578d9c1ccf9b5440f97 Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.9.18 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.9.18_amd64.deb Size: 530752 MD5sum: 68b2ce876213edf4f7766d14e13d00ea SHA1: 3e08f903d4237b62748fa1fa4029d9df1a5c90d4 SHA256: 174e1d875f53a2fc869f12086ba34cc494284f1ae11a14d3a16e21eb1cbb6377 SHA512: 5e336498cce3ebb96fa36b0329d91943ad56a088fba558f6a82a0514556256ac9952c0da2efff95d51bea37a4127adb66612499a55aa08516cb8b40bbe01e21c Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.9.17 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.9.17_amd64.deb Size: 530108 MD5sum: 6403b51a4b6d859e75207757d645a4b5 SHA1: 83d16d46bd9a14d101a92da4547bf86ca3ab25e2 SHA256: b30119d401b4f282eed73981fc0c5502b5286a361132c6e273cc4c1a7f613c6b SHA512: 21b9982cf4f51145bb3fc8be6ac40d43b43bc9c69bb941474e1c1c652af10ea0b12f4c5030d1633e7ecb276f12da3f8bee94a1930bb32121fb12fb5d94157c49 Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.9.16 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.9.16_amd64.deb Size: 530000 MD5sum: 3af5d2e2436d6082cfb5b48be66806e2 SHA1: 75db4a078ac50489861850839337fd8f2aa1e59b SHA256: 2b3c162fafcb646cbc0fd236086f33cd7fed4cd330df0453103ace6b006e8dff SHA512: c06f4d75a604461948cef9a7cfe6944cd06de3b843b01d8ca167d33ab69dabfe963e444b9096fbef2ca8d68658a6264c07e092541db527068da8bbe289aab458 Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.9.15 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.9.15_amd64.deb Size: 528988 MD5sum: 789f470353df2afa38930a33980b22e7 SHA1: 9becd9e75bef9cb787f8dddc026fa3ae5e125be7 SHA256: 64ee77f3cf0c08f46e58294175e14135744b9403d1a28991a9c07f15ab17baff SHA512: 0fbba96a51b269a84f9d70f4e3f520b8ed0010475ced5e8dc6c2c7ca8238aacd92c6d5952c167150e8cf043b466ee433531fde42bc8fe23c38e9d7b948e0ce99 Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.9.14 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.9.14_amd64.deb Size: 528072 MD5sum: 2782a75ff49a7fac56d0b55f7112f5f8 SHA1: a122a5fddf01837ccd1ba06e5c2dbc7182bc6830 SHA256: 2fd8bbfa38507cd0a39c7ba0cc32240ea1cf51cc84e66f2bea76287fbdd24e76 SHA512: 6da879cecfb6b4dbca2537fb7d5e3c7140900a25644042b67b68b39030956cadde81b4baf3b70d60cff73f2a12e5a06cce24a29e2130f6fda9c9ff6bcb313603 Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.9.13 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.9.13_amd64.deb Size: 527948 MD5sum: e703df3d264078243530428095a5a089 SHA1: 0c5d4f7d763b1e5ec56f937e58e5ead58fe7a9c2 SHA256: f30523d3c20e67e03427d42b1ef0a374b85911f568d0e56336fc38db696ca497 SHA512: a2b4446bf200b84954797ef522651070e6d0dab3427991fae5b67b1591addf6d040338595b49f02d1612d0e133ca0ae0ba85d73736a08b1a36c0f313a4715aa2 Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.9.12 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.9.12_amd64.deb Size: 527936 MD5sum: 6b533924f60af9b21b5a22c85a963903 SHA1: 8c798749b232a5cc85aee9a95e8b5042b6f10fda SHA256: e677d5f6c359be0fac90f2cfac9258b5cd03298e2caa54bfdf755edbda8dce64 SHA512: 590e5b367e573e10f54daaebad7fef9e50ba5d905e03799909b1f80f16ef4c0bfa3dc8a683d58838ba0ebf8181b10c6cd01a32f2721d8dd8dd0c615a93987062 Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.9.11 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.9.11_amd64.deb Size: 527860 MD5sum: 0be189dce4e9244a3a424be1b2001970 SHA1: 565cafd253431475ca37565a4da8bb4a32ec89c1 SHA256: ad3a54195e6d6f8d26823bac36cfd56b921ad49a5d4a4b84ab3a5dcabafbca61 SHA512: 22ccb5336350fdc3c14cab32261523ef925e0635605895f837fade7796986fa195c96ae9f8892153962914f15d209efd1337c258f4920404ea07457904c29a7c Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.9.10 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.9.10_amd64.deb Size: 527920 MD5sum: 0497f7428e31829340be4616f2a1e775 SHA1: 773413a4ec7b788ec01d446f147ec3b2cdc8bbb1 SHA256: 18292d8da45f7ebcb3f42b407e5d7d9e757dbcc49ae61ff8eb9327732e082f34 SHA512: 954fe6f0f6b354d03cfd48a50a0b3a57d9134c4f5408d064bdce435b5d3bdfb9f8ef3941cef3e3474ec9b35a33daa661a84766862ddd78d42b9e90a0ca24a68c Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.9.9 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.9.9_amd64.deb Size: 527644 MD5sum: e8b63ea03f75873ec29f72e5eb5e0d88 SHA1: 68e500241273a9452fd320519af18b0c1dd95864 SHA256: 3cf8065d86e412ee6bbf873a673d5a2657f41903173c1a6100485058265c7e24 SHA512: 190670ddf73000fd72cb4324fdd29b57c70698e7d97596ea63efdffafc08fdd39fd4f2f77c8a83842e5c344d88d55ed4daedd5010734d1d087b29b34a779727a Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.9.8 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.9.8_amd64.deb Size: 527128 MD5sum: 4b55cc425c54e0e233dace3d3caa92c7 SHA1: b30d709c2e02faaf05c2c905af2a80c1acf74cdf SHA256: de86f806c68e3e2d46426dab05b2edd862508e4b2a9e8bcb041b32bfff34cabc SHA512: 71895846f2bbda962d7975636de97464722c1d027c576522049dd527520dfb1dd3d4fed3fb1ee0a58668ee1f2d0d9f0ec91ff91561180c90f43bc0ee129989bd Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.9.7 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.9.7_amd64.deb Size: 525664 MD5sum: 3f9d37cf61b9bce7c1175db09931a860 SHA1: b1a480c9bd2d1a571606b97ab15f782f7608a1b9 SHA256: f814093662d3a0a1feb0fe08282c7f93f03eaa4068eb6fea527fe3657454ded4 SHA512: 2714dc33c691db4166095efb26653549513b162c92cce18ca65e8f643128a37c4b967bb18fe6b1615da9ad1932e2814ad36d2d904b36b111a09902d5553b8f9a Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.9.6 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.9.6_amd64.deb Size: 524652 MD5sum: 1c65ed61761c74c2e3e8a850231820dd SHA1: 2d9a05c6209c2ce9425f1398de45f9a0878cdaae SHA256: 707769aa0efa36f79cfe00b8b0680102d6e18d30beb81f1d40e836f6d71c2ed6 SHA512: 11e36f09424365122960359ae630ba5be00d5eb14330d388c85246e6481af654d0905960e0f6d4dd9bf93094b49330e11d1161756fa4aa41b89d4564d0544f1c Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.9.5 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.9.5_amd64.deb Size: 524648 MD5sum: f83b724d94c1918d5c4d31e70ad688e4 SHA1: e0c45758192ca55f9fa8a6de4bba194150d7f474 SHA256: c65ee2885216441bb8b2449dfb669a4eae01e28de416aa979f82acbce730ecc7 SHA512: dfef70ec29cd4f7fcad9fba29384b4ca9572c3d17000c66c8988b72c9b8bf1bc8c3f1b32e05bcc00476dfcf1f3a8767e09244e6d8aac81c1ce24f9222a6dc538 Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.9.4 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.9.4_amd64.deb Size: 524372 MD5sum: bcb778f83748bea5a4cad54fba58df29 SHA1: fdf52596592eaea44602af1bef75535fec12aaa9 SHA256: 65ec1bd532162720f64f05d5964bb5e2929b31264e213bec3699aedc494874bc SHA512: 2618b7fa325ef81a3b07b41ef0957ffcd8bb17698f8fd76bdc52738e74e3e411c6148711c2853f5d4d41bdd1dfa0a900f120bca7f0d19434a4b013b02a80e845 Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.9.3 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.9.3_amd64.deb Size: 524104 MD5sum: c21cf3c34c1b28cde03214e6eb7ae362 SHA1: e6b2bd27c7b7c4e451c16c4b17cb3b0310ccaa2e SHA256: 59e56f631697d1ad3bf95d165794ab75574512108257edcc6bef28eda63e3456 SHA512: 49403280fa4ef25ec35093d15a025f358181b1950de6b21463f154c46fd67817938e08462cc7d0264b41816fbad3a577e4e2c1238fd157b2447c61580517e112 Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.9.2 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.9.2_amd64.deb Size: 524352 MD5sum: d6002032dd8e205b0a696a2feee3c9ac SHA1: 161e34e21853dc5488214a065ab70b07d8251df2 SHA256: 08594176f49b48d0e6e27e4cfe781b76fc883b64ca77e1d2aa21c6d1ce957053 SHA512: 7c1a97291cfdd898883463482dcb73a235444ba7624a845f65d545a79288aaf16dfdb9e68a3376253c88d74234502c9393103538bbdf88bd688f8a87e404101f Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.9.1 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.9.1_amd64.deb Size: 521404 MD5sum: c657451c80d6be9856f350899dc11a11 SHA1: 6314df3dfe9cbd44b60890a70ab6acb624f8f6e0 SHA256: 5da2415e8eaa3fde3ebc6c43a6444970d5cdcdbec6cefab33aaaf8caf005e948 SHA512: 613d97f2c6edb5acce808038e56e6d71cda71dd0bbe324aa5fa13fdb2944973ef42f16440fcf62807ebe08e581f77a33bab008cffa65b2159d28e736b7b275a2 Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.9.0 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.9.0_amd64.deb Size: 521560 MD5sum: 93748c0f0d1b23644bafc6d698ca90f2 SHA1: f63c5a024d95809dd1276532296e179cac0e7c3a SHA256: 6f599833dabd44463adf3b03de8a22791ee1312e1ae7daad400944e5392a7b21 SHA512: 3f982fe8921f17a2a324a5c049a4812b940d92124689b334c5c753918117f061a869fe8faed5c1c98abd63e1cf323a6cce89707dd8a9635cb5e1e18b385bd2ee Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.8.0 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.8.0_amd64.deb Size: 517236 MD5sum: 6b35deb9b0c6f95892fd0783a3f9bc1d SHA1: 69cb21cc0d7e03231732223321be32fd769ea7bc SHA256: a20da31c1d39528dab2b025c9283b369c4b52ef25c8cd3752f93755670aead14 SHA512: 7ddd401da4d3d102a4db2a9cdd220ebe3223734c64f5ae8929d8d3bf7b5ba2c4738078d9d93776233aa96e4a9e3ae4aff347f908b60608af36b62cce992af3da Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.7.3 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.7.3_amd64.deb Size: 513624 MD5sum: 0701a45d86108a5f8ba4a05c5d6aa423 SHA1: 24a122c7a2c2d045dd57cc991e5f126788fe3f96 SHA256: 4b825d3db3e9689172bc4b8b45d84349c849a2e6f21188557cd64b81201f41d6 SHA512: c668b0985e7665c3c9fb902bab2962677c35693b25142b4ab0ac38c1e706bf0caddecb516ec1dea1134d14c7fe6af3d1aff2193dc5ccbd990c4e09df39a0d690 Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.7.2 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.7.2_amd64.deb Size: 513624 MD5sum: 7983dade4009a778f144013737382575 SHA1: a28fb5a3f788e2182190f38b24978823d87b2243 SHA256: af34fc70ad352240c3ce0a45acd31ec7b10f622d6db4e5727b08fd8d1e3168ec SHA512: 402eeaff3cedc1af30f5a5e7ef90b7ab72a8d10d10bccc94d1c4544c5dfef016d052766b2647d74dcacd6186b480e578a1b5c877be96500eafbab684993a3393 Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.7.1 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.7.1_amd64.deb Size: 513408 MD5sum: d052333078572bd0cb65801ae34cc586 SHA1: 8fbe3440f632fde830c4b27ffda4e4bc87113631 SHA256: 95295dcc37c4c45b0b636887b28efac4c3ec62febd07f65a50a62981e769b343 SHA512: 1463f1376f96ad855926f2ddfaa99efc9761f338a3f6029763468b370ceb7b2c16eb903ce39c2cf877fe0fb18b160eb4815b0e8501ce0ab1d9206d7858d100b4 Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.7.0 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.7.0_amd64.deb Size: 512980 MD5sum: 7f0b3d9b41328720e503dd6e3593a9a5 SHA1: 6cdfbb867fe0f33952258816fc2845fda2d73fd2 SHA256: 803d33a7759793477c632a77e7cbfbaa8a713c5273f56424568e4b331d649084 SHA512: d5b7e7c7a31d79af71829945b6bde0666327a6e2cb8a7f2df97a5b1841293cef7a30b79df32bfe2f51ed23b6ba48e335af03938133f538a8584b550d068d9254 Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.6.2 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.6.2_amd64.deb Size: 511812 MD5sum: 98a470862d1010de1f9033bb772bca63 SHA1: 960f5d9bd97c901f3e2c0ba6f600bc6ca344f475 SHA256: 8a4a3228982793072b74a9a9e7db45623639b92454371da24b71c2cebc1a6331 SHA512: 22c7ae414a43e6641c93336b5a9394ae6d49c8d0a876ba9dea7f948acc6ea68cb76ca17ab24ba7730c318f0255f54c5d08c4ed78b92cd04f9b654ee6ce398a45 Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.6.1 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.6.1_amd64.deb Size: 511628 MD5sum: 62a412d4186ea5f1b9f837fcdbef539c SHA1: 09ae8e1955887d38a367b05c3b877ebb909e18b5 SHA256: 4c5c5cb040a1de7811742ecc6ca25a64dbcee528c84667fb183588688e08b096 SHA512: 9516812538b9682eacdb9e134a1c5b7b703ec92857beffc6f5e96a7183b20394c3a68c0619d9afeb2dcd2ca1bf115b2ff138b199ad66cf3a6f5e3b86b54acd86 Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.6.0 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.6.0_amd64.deb Size: 511644 MD5sum: 523a050ef8497f68e7e8f871e72b3184 SHA1: f68a83a14af050667516dc0c42ef866fd5ac3cc6 SHA256: ce44205ca3e394bbe568a9039928885fbe28e10a813274a434a4244a64ee18ed SHA512: 9841f68f7e81e3b026565c980a9653f7f326ff7bc4ea5248e0210e1712f22dde6cf03b1a32822d7a52aa95efbd03fd431613cffa00c7e442f551d20fbd7dff2d Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.5.6 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.5.6_amd64.deb Size: 509696 MD5sum: 5e977024a585f25ff95bd52dc02fb6d2 SHA1: 8504c8f428fabbcd5db6b0a1344cce58a1c56fce SHA256: c9bcb722d73df0e49e25ebac942b90b1f297f171348f063b6eb33be248e7d12a SHA512: 795fcd8a807cf062e27a9b9ce358476cc98a33c27068c5ef4218787e050f86ffe9780bfc610e42d52c2a5c65c6b20c2efeb4b2d6b1b6e7a2825c8819d9bb1cfd Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.5.5 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.5.5_amd64.deb Size: 509696 MD5sum: d47ab6395d21da65923856b065014c6a SHA1: 694e449fcca8f3dd0d1d78faaeb4ff13861d52eb SHA256: fffb7f8a6f2dff3be05dc7fe89c2c1d9f126926fb474d146b98191b06a79577e SHA512: a708dc2c046db95fd47051408cd9b7ba5e94afd771ba967bb055c9b9bedf24dbf16ddfb4dfe1e8f5f3ae391e8c2ef4d60850e8ce8e87ff9ffc23a7bb78cc3c95 Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.5.4 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.5.4_amd64.deb Size: 508160 MD5sum: 61a19fa8593a7cd0dcdb52902b7b951c SHA1: ace1459bfe7b1bba11066e01fa42d93029db69f1 SHA256: 46b9911b93174bd3de03cca870701689e4c9ff7c60176c37ae80f9ed24f1fc20 SHA512: 97fd9e6a9460d21caff990641c3d681c7747d12371871deaeee82d721a76ef49de652cbabcdbf6984796f460705099501f304786b2610a9ce253ff0cd5b595c9 Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.5.3 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.5.3_amd64.deb Size: 508200 MD5sum: ecfb0bb86d1120a28680be4fd717f2f6 SHA1: a3bcd1a909cd407e71c712915d58f07ca2e73d04 SHA256: be95dcba5d700042542449246b67699859d310c2e104ca5abeea823b68213d46 SHA512: 06610f17c1718244deabb72b8a8b56aa3de101a088d227f3f7eaee8df09fda332b755e190d873797d0ce1b1083f4b8742ea212bf6a54b0c0bb751e752301957d Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.5.2 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.5.2_amd64.deb Size: 507592 MD5sum: d4d9694994dfe5f14b03c242b5b71e51 SHA1: 5299a3b4f37cfcd7a6f5c262b9f9b2bd7aa41437 SHA256: 38231de20a2f5c54249d77be3e7d0d1d8aed957bf78088c3e7177ec3ddc34506 SHA512: 021296238aa0140fc1e568a8aed083def218bb93f18f1bc0a266af19f453ed7e14daa5096ce2c41673dc8b9b133f7ecc7712b973336cf410dba30eb603304a15 Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.5.1 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.5.1_amd64.deb Size: 507344 MD5sum: 08d2727e519855f4de68cb363afab339 SHA1: 7a717a369385ea9b015e4db1c455991f0f0a9cfc SHA256: 8fd8723284a700113710a4c32e46fffa9e35c6ce1bde023954fbdd2c65e75aec SHA512: d6c08f5b453b54529001c313e4cebada7eeaf01229abb0a4886e46d884c547d704e0e68746abc0b240c81d7499cee32811ed1b66463b28268e9588ccb98b1ea0 Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.5.0 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.5.0_amd64.deb Size: 507296 MD5sum: e04ab924dbb77b7f6ab3c04f479b9006 SHA1: df8ebc8e2da9ec21d28f9ab434f977b60ef348f5 SHA256: 0c3938cc35c6c15473dd075dcdd20c9761f0b97b976ecb309b36bf8dd2eaa010 SHA512: 21c693fec177e7ba241e230fed7c1d6caef7f95561fafa468c13de4ab6e4500d233fd71d6088bd0010160dac0f854107dd2a80f8e990f11c6cc341f93cf6781b Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.4.1 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.4.1_amd64.deb Size: 503664 MD5sum: 12894651c2d17dc6ab0c4bbb97c08f75 SHA1: 4f3a738a394a976ed1d881464728698820d36036 SHA256: 0315ff659e21f2dabf9fb88ec76403d81d094be45c78eddf2fa60f67aed9ec8c SHA512: e7e8a7583212e0501d979bd9aa1d3466cf9dc2c71b55e74c478ec6175c527620495bd84e11d367a845c18b605294a740b9e6252c8a1391538fe938f6a739c8ed Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.4.0 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.4.0_amd64.deb Size: 503440 MD5sum: 5a5b3598bb417cd5d181802956d4634b SHA1: a7cf73e06cf607343519776040bc6ddc19947e9b SHA256: b1db6343d8ade5aaedf8ce0c1d2164fcaabc7f0e353ca045468dbf4d6b657d45 SHA512: acda0923f79b20ee7212698d0511c2d51661f9f6ebe4ca063fe84521e185e1f58b04101854a957a76719dcab83705b7e9d267a9717f57ec1bc0e48d80fc64680 Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.20 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.3.20_amd64.deb Size: 506144 MD5sum: 7509c3fb993b36a976a167aa7729d0af SHA1: 36761e3b60f8b5ebf3591974fb36a0cd99525341 SHA256: 985a04150768651ac4effa0fa17690d84c657f92af40651987af486f81ba3632 SHA512: 109e4ffa1232a1c31d7f436fc29e67fce40b21ef511bff98ac6d3851e75fbeb4ead39c01ec8ebb577be349dc8272bf5d40f4db2c10afbeec9a98b5f823db20eb Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.19 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.3.19_amd64.deb Size: 506080 MD5sum: 5058157ceca74b55466eaa543f2382eb SHA1: b30263dadfa755beacd792211a84f621fc7ad8f1 SHA256: 9015f54fed71723081ad71ac2f80965cd97201b1d84a519b500f44e04e7e0721 SHA512: a6ec49ef3f27a513602c21053e56f68d3ceb466d15c638b34b8bef601908055596dbfac65bf1c2e0880a198394ea8fcb773177d6c8b634c04ffe9d4d49d899f6 Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.18 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.3.18_amd64.deb Size: 505748 MD5sum: 00a80bb0d9278581e7478624971224e3 SHA1: e8c1460ff5cb87d6a327de615c342a4076f90d06 SHA256: b84773a30374cdae1627d7647ce2a23e7e1aa0698517d569690c0568413794b8 SHA512: bde5a0df4e8c1ca26c3953b4ab5482001ca534d81505f05b2bb3c92a4d282e169600c35442c68620e79fc61d1f9652ab9d121789e704022713820caf78a86aa4 Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.17 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.3.17_amd64.deb Size: 505424 MD5sum: 080f44a729fef0f5493c29c06f1b970b SHA1: eea5e1f4793cb92d485b45f15b93023e6715f5ae SHA256: 200a4484de8f2d6b9c9887aceac6a1d7e7bbaa6f840db4b24f7afd7d82c3d224 SHA512: 6240585637bb2a53a5b8ea47c7a9b18d952a353201922b589c9805a38415815359ee424dad835833ff1bd3b899ebbdf98500c44a3c97eb372a783afc9df19678 Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.16 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.3.16_amd64.deb Size: 505636 MD5sum: cc333a1b556298c7f4b079a66abd20df SHA1: 6863586031c487b5f9fa2485f98127870a9c139a SHA256: df27924db16212c42a57064ee61d1073e1daeeb7723d36d03e1ec1028e733ea4 SHA512: 9313f613b9f3b6347798e4b90baeb4db8886cce87363389f096b441497fa555b06f5efff1cf58656490e7a4444a27844e6c9774d011ac645081bdbff1bc2764e Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.15 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.3.15_amd64.deb Size: 505504 MD5sum: a003f0b95e5d49cdf52f7cff82e7d158 SHA1: bd11315872ed42d81e1d54d4ca98baa87d2bb90a SHA256: 0c440980414b1a88ac6bee600fda653c59aa2589d7be02ed08ad06b08d25ce55 SHA512: 625a458ad076e504b6ce27874548f81060266551fe648f96d036a00e41e53908be1d2bc47b31733f0306d13b949954f7901826df104291a490c58db8217b545b Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.14 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.3.14_amd64.deb Size: 505356 MD5sum: 88086740e631102534e5252ce4b82079 SHA1: 3a64971d17d8f4b753327297fa9d39ad3e476c14 SHA256: ed955c75f86f98e2bd181b146fa28b94846bda275f19db7a0127f25aafad4aaa SHA512: deff9bb7e854c3b99f68bf070395c6e905c01f33462920609fded2abdd68d125fd8f740ea6904573d938704326c55ca090d01260927f7c3bd4b6048b2071cc61 Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.13 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.3.13_amd64.deb Size: 505496 MD5sum: 4cf3814c92334e9999bce4a8147ab09f SHA1: a9540f7b54f27d4f701ce4c08d24c8ee37bce5c7 SHA256: 4285187c258abd24563a725d870a47503e7d64d294a50224a83517460435c55b SHA512: dcf064ef60c48113541d76e5c827ce602e138b09a4b7f6f24b43a59ee20a69512b2dfcbeec2753f6218fcddb6850ea56258f22ebb21e1a780dea3bbb8adfa4aa Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.12 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.3.12_amd64.deb Size: 504672 MD5sum: 2c0958bdf569ec63b912a6e6d06f59b3 SHA1: 3dd8613052a3474ccad4290f66497db8af77ae8c SHA256: 7eb60bc06de0f0eb4e4017325f113a9f116bed7829b844a274c232c7ef4b3b67 SHA512: 2401b5da6145c32a3f90d0c47677b142ec1c3dba2f160901e08a26b01c7f34e17cc80baf9684c82e38e2821ec424cd14372c92b7ca2671b532d4dc07186965e5 Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.11 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.3.11_amd64.deb Size: 504452 MD5sum: 1b06ccb0dfc7fdd4d492e21fdde00936 SHA1: c8ca2778faea7918eea3d93b2fd7e7b88d1cff28 SHA256: f1f33d535dba77dc7da440a7cda0df5d9d4db6def7dfbaf548db4e7273b2e079 SHA512: c7daccb6213552990beca22385c69a7011073aeb3dc1b6d9bac0c8b0a590d2a0b9bf5da50a238bb37cfd6297deeeb7e08cface80948be67b1a890608027a3d9f Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.10 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.3.10_amd64.deb Size: 504852 MD5sum: 02712efa24ec6cc4c7bb0c765610ad8e SHA1: 88b9ceb50d4aabd9696e6e2157803a4d52993b6c SHA256: beb160861db8a51e76039e2e0c44aeaccdd233a556c58877c4194d30402c32a6 SHA512: 5c12c63ed6d3130d00b99ffd8efccd23884801cae70b21f0474deca88c557b5f738fedfa4cbda156ecbdf8966ccc331f3592c2adbb8b8eb62d9da41b377c255d Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.9 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.3.9_amd64.deb Size: 504396 MD5sum: 6ebf47b30debd90e6847b9dd2a325735 SHA1: 0f06c47f1ec973326e1904e948a11fdd273086fd SHA256: fccf11d78b5591778786913e5eef0a56568d90361255cdc61552459428465058 SHA512: a8d28322f8a38b7c88110e471aafa9a6354d89c2ea0585b48f31718fc8465a2cd8a6ca5364d82ea98abe173c7ade6c31f8fa7349a3c7a8babc982611dc0f1151 Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.8 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.3.8_amd64.deb Size: 504192 MD5sum: 60bb0ade2cd24a31134dcac4f3216a24 SHA1: f60e32f526c94bd583296e96f1590bb77836ec23 SHA256: 04d9d72d34cc82275994c009ee9b207445b6c577c64fee08ea11f20d46970f13 SHA512: 81841716405a8eb5691c027cfb60f5a58f7676896362a65365d3e5a4687e563dcb5412f2b1897da4c860a327f344981c1bfeeaf83c3468954f26a4ed9ccf86d9 Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.7 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.3.7_amd64.deb Size: 503132 MD5sum: 94a517c469e9fabf0907ff4d38ed8062 SHA1: 001ebcd60e5f45509cda1d466ceec2648f14cb73 SHA256: 0d5f5d7f553824ff86c6cf1d1f860c359539f73935509153d1bed3c8a3c6e77c SHA512: 1ff9bfac1febf2a32b4787aa175271b94e26d8faba104c7c0bcf1752283fccf0a14a6acd339610acb4ae85ae47e6760674c6cab77ca2c7553d2d75b69782304d Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.6 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.3.6_amd64.deb Size: 503064 MD5sum: f8c7a692db54250821c5e576fd9e2f82 SHA1: 98fd6069aa35b8c5d3f15d230b68e0e194f3ed2c SHA256: c78fe3ec707570fc1e840f51e4d1a8b4ca234e89992b3c162788690962b199f9 SHA512: 6838d2d68fa4459b702a98f092ae14279cf5760682f077d8df9158cd386b6c0341848512afa2ffd56941c514b1a5336ab687b254d1dfbff89bad2ed998f99fba Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.5 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.3.5_amd64.deb Size: 503400 MD5sum: be5717801aedb46ed6def7586fa12260 SHA1: f94e72a4925dd1f9fa48a908194e8c1ad62164ec SHA256: a1b4b487150edfbe87f2f22e283b0b7d6a140bb5b479e685f203424b11be20c1 SHA512: a57323852fe3cfd86545247b852b23b388fb1fbfea0f76d40f566f1a66b23b1957075d6318a7c82c1e665b05c08d4967bbd8e89bdfc81c8d8744f851588c0fb2 Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.4 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.3.4_amd64.deb Size: 503256 MD5sum: 95b28c431f369f12c1c911184bb54d51 SHA1: c6420f4c3f1a5a7bf2e7837dab93defd392e6d5d SHA256: 7d005c3f94e7d78421e714646a070fa24dbb41591706dfd14c8ae714a128d882 SHA512: ee84a8dc30745c3ac229ce3be9b7c0d4612a3befeb2a63040afcc049952b1e00fc28e47b0a8ae6aa46268193845432c00ca9014380452e3a2ef54d51662bd4e7 Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.3 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.3.3_amd64.deb Size: 503660 MD5sum: f75a390b2df456b8f6752d8a254ddc23 SHA1: 79d01045c0d46dd7dfcfe3dd693dedf515649011 SHA256: bec5696fa41a61fb73e27d1dd983798815dd882f85ff3ba05d0f28054144818e SHA512: 3b1eff98c187fe1ad736e579febbedb4a783408d0b7825cf4d0b63fa4a9a4a2fbb10d620452c1b591b84faa695393d269062d89f601130019636f6fc6e887f67 Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.2 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.3.2_amd64.deb Size: 503476 MD5sum: b59110ff5dde5e2ec337260c5e8bd492 SHA1: 0665a7be0bfb0f845880e6d64d0af254c678b6ba SHA256: 27e039ef4badbd7176c483a626188a3fd7df6bd25e69c93f93f3f95d76641804 SHA512: b912f43eab54dca0b0b638f425dcf174653986449aa8506fe54f406d9177b846b7366f0159f999e3395c2367d9a2d4d308c6c0c16a572f3667d6ce2f5c5403da Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.1 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.3.1_amd64.deb Size: 503468 MD5sum: 50710811e8ff25d6a137f8f8d29add97 SHA1: 2ec0e21ed8f9499d96e165b04a720defabd98432 SHA256: fb3793276fc82b5a2c0c183b6f18c4199297054244c553e2e5d711568a86b10e SHA512: 22e4dfc1326ef63206188bdbafa0a45f663cdccf16ba217224183b10e0a2f9b0ebcd0fb85293aff3f2e78b10226f0da5fd9cd6763d94849f583626bab93cf405 Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.0 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.3.0_amd64.deb Size: 502496 MD5sum: 95eeb71247d3e0383681fbd8aa8d7922 SHA1: f22bdbb4acda28ce46f3271efd91d15d49300e27 SHA256: 568c6df91e1d16991570c282994d5f38fce8fb27ac378e197479d55c8b4ab14d SHA512: ad70f6db567f2aff04e503bbdc444f3aff00c92cda187cacc0dcb29bb25fcbcebb21e9c2f8da38bb82b7c9a98f27d5529c7c145b8515b4a7b7ca86e1072165a6 Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.1 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.2.1_amd64.deb Size: 496124 MD5sum: a03aa60866a1060bb2bd31aa7d9d6b24 SHA1: af0d612104a814415d43c6b79fe506a1f28e550b SHA256: 3433e9a3abacc096dd8929e292cf4b3e78d5c8f81b7e2c2028e227623ff9c908 SHA512: daad76951aa5d1b00037a0f37c380b1bf4b530a815c267d308c747586eb2cc3a26ee2881bf56106e1902930dccd4067f1f64eb7d7ec806eb9fb64383c551b4e2 Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.0 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.2.0_amd64.deb Size: 494856 MD5sum: a5074ba374c0bb7150b5ffc974479784 SHA1: 75ea1e6d75ad36bc55cce25246f48ff3c252e907 SHA256: 92ae82b70dee99f720ec642830a9d3324c06ba6a381e262fade97a1f2d71b524 SHA512: 992ce475b1945628a764a22772b85256037e0578ab55252c217cf43fa5e5a15837eac29b6bbc40babb2dca46bf6a5bef073b3f238429275c0dd2b54b97729e50 Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a river flowing SW-NE between cliff faces, crossed by a cobblestone bridge with guardrails and gaslights every 3 tiles - the deck flush with the 128px plateau banks and traversible (z-biased height sheets put the whole scene's voxels at their true elevation; the plateau shadows the animated-ripple water below). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-bridge Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.0 Filename: pool/main/s/seelie-demo-bridge/seelie-demo-bridge_0.1.0_amd64.deb Size: 492296 MD5sum: 074297d04637c3fa8ef212fbd7c77ea3 SHA1: 92a1d2208ee7a8c0afcfd586696e155f49cfc17c SHA256: 73918427759344a349576efbf6f6f11202b98c41a17ac58d0d09920f07e3f8be SHA512: 0ade5fc4ae4af30fd4c0c94451a88fc0d5fca8d6c73d6155d630afdbfc1a5c03f254256edbc71487e1874549dea3943a4041a275eea3c231dc7c84683d74221b Description: seelie.co bridge demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The verticality/water experiment: a NW-SE diagonal bridge over a water band - a cobblestone deck with guardrails and gaslights every 3 tiles, elevated 16 world px above the water by z-biased height sheets (the voxel field's shadows land on the water with an air gap), over an animated-ripple water surface (seelie_shader's water mask). No traversal yet: the water band is impassable and the bridge is decorative. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-bridge. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.18.28 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.18.28_amd64.deb Size: 451552 MD5sum: 63d865beafead48fb84b619a3732a736 SHA1: 7dc25f0e0153964c54683f5432a1445a040a13eb SHA256: 320effe67c803343accf57f78b95ebb742ae50ba819a02a7d08d044ff0bb6487 SHA512: f8ee820be7cecac50c728626c19c70aaeeca2d3dafddf6856d44f6ddb3fb7ed7afebb0882df530856f610bb816f3543939f332ae3a73c531ef463c6b8ed5b26a Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.18.27 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.18.27_amd64.deb Size: 451572 MD5sum: 4aac2e5954191aed9025adb500c7e955 SHA1: 329fa952e0a2c2d280b58412d27e42263e637cf6 SHA256: fb34be61fd52ad596a0c74da7217af9dccdeaf5390197b96586339ef7d7ddaa2 SHA512: 5090e8da79e93d153d92edfa874d0dd1451494736add7424b6396c0163645832e2e7eeccfcb3a0a4d0feab07020fde123a036cff6d3c4fe7540b1a171d80dc43 Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.18.26 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.18.26_amd64.deb Size: 450712 MD5sum: 8a04d80dd726842be79a10df4e876f20 SHA1: ca758a9e04134321ad35e0c6b82d1a04ebe00b58 SHA256: 8899b40e4084e12b365ca5de549de5b31bd30d22fc17ed6f2ae615226c3a1c59 SHA512: 5f3f9e4d0d8245f9a5912a8d4b22a73d9b83b565e9eef2a09dfc3ed4bd16f6d5bc3f00e59a4ef33ad61d276fa9d8a097fbcf0ce56e3d3a913a6fe673921636e6 Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.18.25 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.18.25_amd64.deb Size: 451608 MD5sum: 70c4a77846bfaed03cc078815c5abcd4 SHA1: 06943e9d30cba7533731f648c1023c478b26ee60 SHA256: be1c12cd28e96e489ff7db2488f482cf2b4121f57f46d5d4e47d3d6f92df6210 SHA512: 8a8bf1ac07d1214fba6690e6efa941779a8afcf3c3d987f3944e957e656eeda2b1c646e7e1e0eb8d97479817b143fc0dcbdfbc0ba279779fd8254f1d8727c6d0 Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.18.24 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.18.24_amd64.deb Size: 452280 MD5sum: 58ec1b8e695359636baa5d621ede17e3 SHA1: 5851e6594cf5f3685804455a20cd646f3a8d4a4b SHA256: 82d7ecf1a4621a0fb989909f3424adeab4099f8c34cd43a694deb080f4b70a8d SHA512: 790a8397f4f8723e6d6ebcfe633ed41e31f04ecdda08c535654e30a782b6ff55220099071e5925ca1b11db43e1c64a8c48571e34d882fda06c78f43e1ff308eb Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.18.23 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.18.23_amd64.deb Size: 452224 MD5sum: 739f4090f3a1c78926d796f974edc650 SHA1: d870316ea459fc2a0f57e27b45f060cda91d2957 SHA256: 60dbb17f9029264e35ae639df124790eab2b9abffaf924738d74fafde19e070e SHA512: 772839c4ccb367d98c0cfc780e7dd2f030ac7f7c1168d1003c34bdb7f0716100be740fe622b048a8b0e4190f69ec27b7288629a2570f82717728086e861050a3 Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.18.22 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.18.22_amd64.deb Size: 452264 MD5sum: 8af84777cdc5bbe855e40c542dc9e6c2 SHA1: 24e5f3188a25525330d4527d19cb7512648bae65 SHA256: ac8807cc9a82bad7cfc6ac2cc6d89abd36c1573916e220c32a46357e3bf1db11 SHA512: 5c4ebc228c5fef4aa8b0a7e859d59466417b2d257db295eea760a5c6fccc91da0e3a206a6c41799e65d65bfc770863dbe7894b74d4f531630a5a05403deed22c Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.18.21 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.18.21_amd64.deb Size: 451880 MD5sum: 327fd3f30b5ca3a068682d018c8097a4 SHA1: 4ccc2dd97cf1916b530aeb718d984cb86e078f2f SHA256: 0545f07329b1ddf949b58889c88227b3e86326bd0a9b31b0f6c4038f0db2cc74 SHA512: b0b1fd1a25a66310de76142c574fda43da9fdd59f596dd5ea15d42fb52681a7ba462e13eb5aed0bd5be0bbe32cceda3c7b448a5894104a59bf51fa315573f1f9 Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.18.20 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.18.20_amd64.deb Size: 451640 MD5sum: c8a02abd48a500cc814721bb73db3978 SHA1: cf96ed56c92ce455a40169b4d2c6c5c4d35744eb SHA256: 4358026fbb0186f1636e73f74e4c16df05e002c8979a93bae2a87ec277bf430c SHA512: 5d276312e026b34724b8da415e81a43d67b0e7ed85fd72ab54a9e05276ced072f3b65aab0455a9e0c08b935540e8a411e040a106c4ef571b383f87c7cf997e24 Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.18.19 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.18.19_amd64.deb Size: 451088 MD5sum: 83623c3a62a97f258ddfab632bf7815e SHA1: c4643ab7c7fa64ada1e5f7c8cfb0c85d8e01cd1d SHA256: 473313a7b8a7dd199446d870d78be611cdd7de543e65d812e10c101adf906499 SHA512: d4c1c72461ef1166eb03a8418c00c09059fb5a84c594c6fe76b220569122c888162af28c92883b5ec1008c59248b6f92e3972b75bc18c5323da52314003ced86 Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.18.18 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.18.18_amd64.deb Size: 450784 MD5sum: a8422c1df673e9033659c5413a6329f6 SHA1: be449d8c848b9d23bdacf04fa95895d541fda210 SHA256: f2b51a9ea0f1a84aa89ad1203013f553f20387624def2052ec932f3df9a92a1c SHA512: 55c4be7b919658ee494e2a0a9c8df0d953e6c3c18c70a40ada881e28a41bb15594919085715c4aee70a35dcf0d4fc8b04b03f89b03166eccccb3715dd5126110 Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.18.17 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.18.17_amd64.deb Size: 450352 MD5sum: 700c3723ed7ee3865fd5e3170d08ed6d SHA1: 44863cd61eb77c6da1c012ca8b15e9ce04bcb308 SHA256: 359a9b3e7209faf9c81ee19b3045f837f7cecd36a37490ed68137ceda9029f5c SHA512: 85b5b6aad9e5aa664bbf71fb2c82c8539ba2a6eae187493065cd390efec4c1431b702357d15d72b9b430540dc97d8a27204270ceed3cb8e393eb153aff0628cd Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.18.16 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.18.16_amd64.deb Size: 450252 MD5sum: 800428b2137ff604460ca12c8c8a573b SHA1: 233896ed321750e3ffbf1d03acd453c5c1d9500e SHA256: cab1351840b9577bb59609e19c29c3d28532edaf1ea1a648c9b1051e2cb56c74 SHA512: db328596a9e3ad92ceba5ea25dadf4ed44a60236885fa7c0b18027adbbe5ba3542e56999a024a911273800e20ac1f22f813901152afab35294ed98ec431119ed Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.18.15 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.18.15_amd64.deb Size: 449348 MD5sum: f4d5d9b2d68fd117717669ec10815bba SHA1: 05e641c1eea43e2515092732cb9dd0c18b1e445d SHA256: 1951b6f53a04995692ddd39bca7da51a2df1e124d9196c97e290d1ef82165df0 SHA512: 971f1b28bfbe9baf99c4435a1a77452f59782618de772348e35c43d0e5fd17c9d9408ff175a6ee5a1679b79fe82185abbf5f1109ed7b9093e991ce745473827c Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.18.14 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.18.14_amd64.deb Size: 449024 MD5sum: cfb5d0b2f9b0d9d0d00ab5717f95a4b6 SHA1: 989519199799bc01e1e8e89ec522a9f7b3cfb094 SHA256: 8d55a926b3b2fe93528740b8081860fcbe477ea486c8d79c4744b255658255f0 SHA512: d4e09125403c77687ea28693cc2db9371a027042a4b460d55af2bae7e3bf82e4a9e0f9edfb215ed474589699a3403c70ca29683491256783db11d734dc5b0a8f Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.18.13 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.18.13_amd64.deb Size: 448480 MD5sum: ab20cde19a3e06c75c3defc9ea4bae80 SHA1: 037f03596b5ce82bd62a29631ee631ad92a48e6b SHA256: 824816eb9a6412039d91717aacb84a67a98162293a2090267c39d8a1c1f064b8 SHA512: 7f00a4c31192b435cc490a3e40c60a64514a3fd3c2054901c3de4d3a0f553175e381225be3cc751c56070ab9d09b4e37866d543731176a735f6cee5ccf6b44ac Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.18.12 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.18.12_amd64.deb Size: 448200 MD5sum: eed1dce797352dab75a50d9e85fb53fd SHA1: 3d19d60d6bc258d88434d75a659b27455366ca65 SHA256: b930c607a4c8faa0c301a00b8f7d0c0aca324451761b0fa2ca5e01600a036a25 SHA512: c1adbbef708863c72d42db795903892a81276911ccea7317f3ebd68a63a578c90877ac7e66c9e38cbb0517b16d66c11347b09f63bdd212efbc2669bee7a89b02 Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.18.11 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.18.11_amd64.deb Size: 448340 MD5sum: bbe1933e264ba1252ff3ac579b0059d3 SHA1: 5eebd838a8f971defd67c38fa60d6f4921e7b3e2 SHA256: 932a37b27a4e150021ce98989c1a7f5f53d5bb4553e6cd1d4c3484029dcec745 SHA512: 39dfb952bdb2d37978291b240375e988cbec819e573dbdb0e9c715f99a5477d560562082e8a11a6f68a0b3836469b73cbb418c8c6b4a6b00552da1aed4c6ef7b Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.18.10 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.18.10_amd64.deb Size: 445916 MD5sum: d9276c8b5022ca6c2d1007f46a21194c SHA1: 4c7b5f45d8d0c642cb043fa8552f7deeda749eb1 SHA256: 0f8b6acaca52ab250a1440f20ecb55dcfa96148e5bad8e1041456c4131426486 SHA512: a24694abd0053d8491d85a93059cff4c977de30039d586c148c3290b92c6447b08da327eae6eb8b703d1eb978ba669cd79961989896c9856c359bfb36f113edb Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.18.9 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.18.9_amd64.deb Size: 445120 MD5sum: 4eb6d9deecbd045f7a9e035fec717404 SHA1: 1dd22af39cdd698ce2f9de8e37f07d9446e0f73b SHA256: 7a0abf4d428c7e26e7ad55186551047fe5ed851234b4002a749744f31de132c8 SHA512: 3e1a90e6c0b7e94773c395bcd9c17a31eb69591a1b3009b9cfddfa05000ea81c20d7974795748a2b1ae159d30a6d7e647d6f6861eda32dea3a8b65b3bcd63bd5 Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.18.8 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.18.8_amd64.deb Size: 441832 MD5sum: d1d67b479769be55e22b828f7576dfc3 SHA1: dfd8dad760c580a10d6ed9d4071bdbea6a1c3407 SHA256: fded549dd5422924a5ecef05c2c0c3ce8d0b465e98d5d6a8135aa87c98203e45 SHA512: 93ad7ba6343d58879db9a7b2a886d86ad0718fae9284591c9783f8b61a9051f9ab2f6c1eb83c31c11764fa62f69dca732a93635ea541c5209ababde7b70fc78d Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.18.7 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.18.7_amd64.deb Size: 440912 MD5sum: 36bd7ae951b1fe72e0e1c3994fe65062 SHA1: f263e1ba15600fc08020ccd4b928f25f6ffde6df SHA256: d82628cfa147e1f849b19247e82630913a4280247d59946ae1e80a40070aa5b9 SHA512: 6fc6007b52cdbfbb0d6118441a588f5d4af3fbc9279d6ec9c627849eb56a8f792fe76616b201d93c32fe52ecb84f99e9cb641a091d0f408003cc7bb8b64d2af5 Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.18.6 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.18.6_amd64.deb Size: 440012 MD5sum: b585a159d5a41ac04dbc5056ef8d621f SHA1: fa61d07927571f53a299dc9c001a66f2ad54a3a3 SHA256: 628739e3be04a38bf78c4af6994714a7ad05a2fc3b4964a08bacc7cc17249e48 SHA512: 37fd3f06564a04bf499922cecc23f86bff7860a41149f3c790823d986f361537882a1eb431e092523a6e2821e1bc05a5fbbccab12deffa0257adbb111c9f1038 Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.18.5 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.18.5_amd64.deb Size: 478720 MD5sum: f89af1da5872148cdb407fa17aa34040 SHA1: 67dd71a71cfd8397abb9bc74a5a9bea76598fe34 SHA256: 4261d00546aadbfa918bf216cabf74af51e3ff487626c860e3316e9021f10ff2 SHA512: deca6110117392f3a23f86781ce3867800155a2533bb75eb9e73a2f43a2e8cc843f5de0f604c2eb29e08f6f54ef60d19e9b94d2c0b569b4d3f7121ada09cce8d Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.18.4 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.18.4_amd64.deb Size: 455228 MD5sum: 3588985f5dcff9f05b1e1b52b69e319e SHA1: 6533e40621216e9291054f248e88ffe3d50cc7e4 SHA256: 46696d1791425100a65bb1bb174ca43d0e6f980524438e8d432ff5565711ed3d SHA512: ab8d5f8164580db0663277c8d6228b25c2de3c1d983c00b21e7f49d05090a8b88324d0fc95100efd7d4ee10543defc7dc4389759c72eaf43046af10745774ed3 Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.18.3 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.18.3_amd64.deb Size: 455144 MD5sum: 41d3aad41329cee85ecdfd5e9ef7bf88 SHA1: 723b6dc02fed5467f1bfec26c4db34ca379d88df SHA256: e057d237e78e5053df1f6eeb4b4828ff26e50e686c328d276e133805cb698d9b SHA512: a0b89f93c4b3cd1dc2e3e00e60d7cb1fa8a8755a398344270915c7400d6a71ffcd1fc04715c523e81547611f2f3af4eedcdd127e361e1b983ae37abb8e46ddc6 Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.18.2 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.18.2_amd64.deb Size: 454992 MD5sum: e694d808ee83896b142ada5cf0a5b622 SHA1: 5cdc6f1fdaf6e1c73e52eb83b5b060c3a8688997 SHA256: c8a0ead29fc8acc3a1e1799ccbd6203817d430ceb809120ab73fcd2e4278e9bc SHA512: f5fdeecda980f5922981eeb636a0a3e16be4dc31fa8920ed69e1689edbc871f1eba446d10ac705b65582ae218806554565059defe8d5c08e2b2fb9299f1117ae Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.18.1 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.18.1_amd64.deb Size: 392416 MD5sum: 47593c84ce687b6aef5c580a75934d6e SHA1: f6890d52d297607edf56d2f8291e30551266cfb0 SHA256: 2f491b46b9a0fee2b46f1349bb12242c91899e390d02de771c079ead432adee6 SHA512: bfee145cb6cd46bebe4210261ed226223ea77b17f5b488fe77fe855c40e50eb61e7de5e3976f38a673d2ca2d032bb139174d82092eb02c2d48d0e42614c2895f Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.18.0 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.18.0_amd64.deb Size: 391944 MD5sum: 5f3728e2bdabf52baee0abbb8303daf1 SHA1: 0b17b929bbef3f55bcbc5f248ec8978ddeff969f SHA256: b4678fcafab0c895c56b6ac6df99851ae090a866cf4dccfdddee9f8004b28a89 SHA512: e2224eebf6d0cd66b10acc88d61b9c99348452eb4051099745fd7c5924cfe8ffc29478b7461c131aac8c1bf852a3f66e29426f83d622a3062a7d1dde6521ab21 Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.17.0 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.17.0_amd64.deb Size: 382284 MD5sum: 8f8d78739c8f1c380eadbc5779ad4bf7 SHA1: d5e124e203e66da8e343eb83ee6a5e36542da104 SHA256: f4627c5886132123814004defc9135f79ac0f41aadd1cb71dfc6b433c633bba7 SHA512: 76540ca9858fd2a8d5457058d83d9d5124338931db7d9524b84e49cfb42d4e2f3cedcd80f44646f24d265ab1f90310b3f1648300cc2faff2b9e06542df8ec98b Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.16.0 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.16.0_amd64.deb Size: 458612 MD5sum: 5f8c04021f38b89c4d9095a4f4c34553 SHA1: 34b393ee20d70afa32d038ece16ccaf7611c7a34 SHA256: f8d24506ca749fd14d23dd8742502a8a75c4be65354a6a94a1d40f67ce0d9b49 SHA512: 9fa3f66fd3a3635303e3e9ba024cd2a3280e259cb1c4369974042e28fceece22b913f725b05344d3623fad156970516f3fb068f671134a0c2cf290504426c165 Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.15.0 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.15.0_amd64.deb Size: 364608 MD5sum: 821ded3103d6092407a75af1589740d9 SHA1: b1a73581dea7507677b97e776ec8e05157d6b6cc SHA256: a03b28e375301485470ab6e01d91b47e66bbf44cfda6a20e67ab2d2606ac1a0c SHA512: bf45e0cefc3bab7b5b59913d032410d60e4418596022f1952fd13dcbc22c4e5f5209bd8c47d23ed9c1f4f7154e425db8526ba6676873df79fd72d3e943bb149e Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.14.0 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.14.0_amd64.deb Size: 359072 MD5sum: 2692dee276fad123b582eef2aa2b9c11 SHA1: c6a2ca553e6668ae2471cd6c65a1fc8cbb7d4db5 SHA256: 1b349854b311c29fbb3de65da25f003266ae5daa6ea0aef010089ee8e51ea162 SHA512: 03f64c283496008aa6fc2055d1b1dd4c27c06a4d9bdfe3f604afcd361b6906f7a050b325400731750b0acbdcc11107c8012cc8eb15ff37a74714de08861b9220 Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.13.0 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.13.0_amd64.deb Size: 352648 MD5sum: f016296bc0a9bd1845704576169e5e71 SHA1: 6dea4817ec346cbae251c038636d6226d9a3a8ae SHA256: 8ddc35fe5b715ff6f6d5f413420963362caef8d185d209797aaaf1f6bcd681bd SHA512: 84b3e8541acf7f3afcc67ba2ae4bbe1c7ad37f4584e88148ada83d2ce6caf9e648849b81f909c68a81b2d3b221e7e72308cbefeac1b560ea947b97f945d28bb2 Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.12.7 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.12.7_amd64.deb Size: 364844 MD5sum: 41fc262dc20f92ed6a11e58c07f8a01a SHA1: 164d6c6cf3822a575d1a216470616d8997c80596 SHA256: 3badb50ebef59e3f50e0ac1a03de66863410276ceab42431a640809e35697e6c SHA512: 6c59bbbe2909765e257de8493f8f60bc6d0e9630159f70d992f8d20c73b64ec7ebf5d649618998c864f65a682c8f9fb8e1f8ed9b5cac9db3785e27678dbaba1d Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.12.6 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.12.6_amd64.deb Size: 364400 MD5sum: c5d19d9f004b4f2c7946c4ba45fc1b87 SHA1: 7c20bcbf6ea3455b38431c329ae01d1dd93b7d1a SHA256: 54339872d288d355d05994bbee9f9d6796e024ee519739c14439f2797ffa903f SHA512: 5875221658e47ec66069fad51b774a2ec7d22cd302802b7305fb892768e97fd38ce68fa84103dee79c2a3ba7bdc1552662047471091439ea200d98a61f2077a7 Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.12.5 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.12.5_amd64.deb Size: 364864 MD5sum: 1491401c116d54d05da5c5cb1862d640 SHA1: 023ab80bee1bf25c5b17b61ac1559e977bc7342c SHA256: 54641d27a7abc52d2dfb9354b811a93886839335309b270b0a0627320532ef0b SHA512: 456165d377692ed801113aea9c556e31ab16c096319778ce458390480baa8fd50c3b64a8c5cd5b56237f023f12c3f32aa0a4ffd7b2e0123b4ab4a198f6f5cadf Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.12.4 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.12.4_amd64.deb Size: 364668 MD5sum: 93dae23d98bfa55aae7050a7e9b24dec SHA1: ac1d01e2f89c5ffe7e2f5e8d9feea1d39c9d6dc0 SHA256: 5eac7625b535ea15473fc92c3cbae290c8e29f040055d1fe2d24edad5cac2304 SHA512: 919d1a1a0c907a139b086ce960e6e7e9f267fdc75b7965b432752f278140d3d2f5bea2afc30a1c2fcb3472bb108ab37ee707e1e51466ee19d0e5a89f7207d0ca Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.12.3 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.12.3_amd64.deb Size: 364528 MD5sum: 4d4cc102552d527f4fa2b201be34b463 SHA1: 8edd9a3dc765cbd960e6ac2843dceadc172107f7 SHA256: f9957a44b204c815c2a96eb69d66f5103753f8ede9e1e2cc31152d9f2acb6692 SHA512: 59fd047009a0273c241805840a0421e1c3e1b445ebaaf8687ab0bb37b2381a4e8253028e33e1f517d15bb4f0129b474f957a3342f46ab45da88efca40ae6f105 Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.12.2 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.12.2_amd64.deb Size: 364648 MD5sum: d964ea9c4cea07209ed5c088e6c3e9a4 SHA1: d0c74a90400bb1c027f28480beb3c64136b9cd20 SHA256: 99d505aabc5caf30384400d3a5b39353094817e5dd3d1f62e2474914ead7d501 SHA512: 5ab8fef6b4f837590f2a45e6380976c5919f04a967a48d80ef7f137cbb373b8809bca5b60538f55b48c465bb67fbe0fe25f7ad9c94ce180f3faa24dfbf5c7150 Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.12.1 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.12.1_amd64.deb Size: 363836 MD5sum: ea3bc9526870786a77fdf2d977e911c3 SHA1: f836835469a3efb3f23b5b98046e889f64a4a96c SHA256: 43f07cc1bfa4e009026a9b81b6f25ad12aff8de58cce013fc28db9fff807c6ef SHA512: 7c0a2593a7073165924c6d85bebabd9fd3dcf84b824f7dcd8f41f2f2e2e1afd1b6be53790a1e05a737b2670c9dd987ecbe118c41bd669e519270c87cfb2e5937 Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.12.0 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.12.0_amd64.deb Size: 363984 MD5sum: 82068a4a0013704e98158362c2515a36 SHA1: 030448375047aee5f7000aa79af254a6e3506c31 SHA256: a07d2d1baf322c97aa7bb6ad1025bf66064e4becb35a64907186d861e8610028 SHA512: ae7fdf19ba47040d69f528c3be542fd113c59dbf0031289b3eae854e50472106f4f9e8bedcbf99b606f3c2ec2855a1c9b5bcb7ec453a18a5980b96a9a4d3ee4d Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.11 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.11.11_amd64.deb Size: 364916 MD5sum: 96ae457543388dad8e6cfcb1c08559bd SHA1: df54dfdabc7e236e6d8130a5d97d480799949ada SHA256: 89105159f1d333d9fc9f1b253bee797d13ff0cf502ac42f09b585031020529a0 SHA512: be68360b879d1be8c99dd78cc10f1614f7047004af1bb549ac390bb1aa750b66648b47f3e3b24ef021525414ac75d6f4dc0549de555d330b2c74121d70910abb Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.10 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.11.10_amd64.deb Size: 364300 MD5sum: 429f33936f6f4ed7606bdc0f32270d72 SHA1: c34c94b9df64d40c011b9a6620ed0cd606731e7f SHA256: 461271cf516740115384eaba3e434b5ef6f3d993486e99e51679fba3a87b803b SHA512: 7c4effca05bf1049b99b85d75560193a708dbbe3b317aaf3bf450c970a44fcef32ec0c93fa75554d94a3256883f6ce8ad47e8f7fb2afbc1dae86268396244ee7 Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.9 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.11.9_amd64.deb Size: 363804 MD5sum: c026233a8ef646f442cd36aeda0a27b9 SHA1: 69033cc77d58e7b12d4d7733794f5ecdbae5cefa SHA256: 8f47c06c84c039a00e9e33d34ee87d4df7ff25af2d6d57cca7b58865b16a4f05 SHA512: 8c4084e348146d6de43674ddaec4a7cc0c2d9c35dbfae5553089b281647df683caf9c274ad7d83da6acd117d230fb46b90e5eb73e5a7655a5cddc0ba4a606e0b Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.8 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.11.8_amd64.deb Size: 364880 MD5sum: 7f0480a6b9a67caa6bf2cba37eb1ea3a SHA1: 08f383bf14d3d21e76a2cd7acfbaad5959f3c489 SHA256: 42a3b4b437311e280f13bf2ca123d80f0f7a4f6be2e3f3d754aada706047432c SHA512: ced524cbe395be6dcb7bb611d4c38ebdb9c79fbac01cbe3842a31421b085290799dd5e57067608faf71122aa67d2aa996771ddd34371633e94319d57f26763ac Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.7 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.11.7_amd64.deb Size: 364880 MD5sum: bc9ccdc81a625bae3642b0a66722f8db SHA1: 8a006c25706930c93ac932da376a0a7f1a56a0ae SHA256: ba0a024c14def137c96f164bb6ff910dfb45147745444956e7433067b16f95a7 SHA512: 85bb2289af209b6454f27b2ead413e9b5995e43126b64f111df65fa1781c529489c94ebc8581640ffe4f28786033a2d64a18ee88f920d209a0cc877b03528865 Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.6 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.11.6_amd64.deb Size: 364616 MD5sum: 1c705c71e1f70080f0d74077b627e09e SHA1: f0fab95acc65b2483202515fcef82b560a937dcd SHA256: f97cc33cf16bde1a7b37790d0cd1fe80597c5dfd158af71c7c4a20fb6aa1ba1a SHA512: efa12eae38f77b0d94b1fc4e86f4bfb6a4cbd73484e9b165c09a7ffd997772051ede6e448f4ccf3e6fdd8b11bec9e81b540d322964736211adf6db79931f0156 Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.5 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.11.5_amd64.deb Size: 363692 MD5sum: 8778a3cd915ba084529db321d59d6b5c SHA1: 730b920b5abaa0f3eadf0d7323e04ceca45ef8d5 SHA256: 963f1577e63b93fa211c5e86947c5892d046edf9aeacc76a2833e275602db68c SHA512: 32d85565eac4ba0ca1e9f4b7a186e36874efdc8ae60029c2cbfee010191b330bcdfd24da495781ad7dd59fd6e665cbec0388f0a6bc64070a9c561ae00492a47a Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.4 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.11.4_amd64.deb Size: 363944 MD5sum: ad0323967036824aebbd308087e7f51e SHA1: 9e32c9db794b95913b3ddd6f5291f8bb65fe4980 SHA256: 08226784b76462f083645a3efda112735756e1d970d1f34a06e77f21bb399766 SHA512: f4b94895e6980be7f8a6178c9d063d8a80ed66905675606cc72e94a0ea9c7e0f7f8dfc35ae1ce1b10dab9a26262dc370e1fe9ffdd58b8ec7eac77545278d0f7a Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.3 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.11.3_amd64.deb Size: 363760 MD5sum: dcb3abcc9e5735f78f4527989490dd78 SHA1: 3f2997c81affd6b48ac96bfd232c24cfe22bb124 SHA256: 123f4072ec81f87c21062f752f8bcb4991802db0bcbcdc2e64de4ce23b468c7c SHA512: 1bf91ea570d96f177d4bae1f3f8235b3c9c51510d29915fccf6bd43c797fc233806a0fba36f26f9cb6eaf2c5f3fe26882a320b7e3303c45b28d7cc7375877412 Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.2 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.11.2_amd64.deb Size: 363896 MD5sum: f6e4069db1e7a5dc79e8b3a97ead1546 SHA1: 450165a9def56a5239e996f636f13c7e8bb95c52 SHA256: 02230146891855e5154111231b9aaba34841ee934b632d6eae423278e7589c61 SHA512: 5f3e78c732c732812d9e36a006ed939495cb7fdff45a57ee244f3ba2b1d83aafdac16024fc4d8ac25d2962f6040559d255b814b0e2a78d5c2626b00bae7702ab Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.1 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.11.1_amd64.deb Size: 363284 MD5sum: fde112501771f52a1dfeb8be5d2e2e0e SHA1: 086c9e7b64a54333ecb9a805430bf6e92ab3bd8b SHA256: 902170a9186d9cbf7abd3a25569c05fdf18e4e885d43f6b7697df44c01868f92 SHA512: 54932bc96dd72694892402e203285ee79712b77c68e5c49a6ad89fa7ecba19735270366a5482e2aff46af1543ebb4f716dc33ee02b8f5dc2c0a5f36eb3ac1926 Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.11.0 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.11.0_amd64.deb Size: 363792 MD5sum: aef28ba22d9a5fd4c76d21522859a864 SHA1: 00c46b67ed82a4212dacdf9101e3c6155cbaa5cc SHA256: 67fcadee8745ddc5fb1358657c70f2e846b8a8861d4937a17ff5bfbf39657e19 SHA512: e52c0ca1a0c760574be23c196362114dc4bca3ad286415e8847d24ccca2eb82a930507787b1898d7e2a18b586ae3a157a860fee35c3dccebc7a292f583eba61a Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.10.2 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.10.2_amd64.deb Size: 359324 MD5sum: 5eb5f55c942caf32d1545447a2612417 SHA1: 583a59c2aa193909fae1cd45bb49877a7a4932d3 SHA256: 542a57a8a83b4292be7285a240f173353603d7b70b5d47ebb111fb82e5f0c91c SHA512: 10eb56937874d26eabeb5f62bbe95c4053cf945cce80a52d680791b238cbff0b0669cba01b110b8813795bd409c9a9d914cb0248da7f6c5b72db7a4d6848dfa8 Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.10.1 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.10.1_amd64.deb Size: 359392 MD5sum: 87f10f2cd676a2f6d9470f534a9b24ff SHA1: 99a914fa9bf503415f5746388018279b98866f06 SHA256: 747095c90f2eeb44ec69dc91a7acdc81a939b4a71bda3c77f6c81cb9ca9c0d87 SHA512: dabe060c8a2dde4913812c7595baf26a911d16a77bd0e0867ceec714585190092cc082c453e7d73518a3f44073f04f93c5682868d06437a8c8dcb5c29f286be6 Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.10.0 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.10.0_amd64.deb Size: 362784 MD5sum: b7054582bb5f3a7a3bd5a09676d43f67 SHA1: b159c2ad8bc3cab26f809581937daf0cd2df307e SHA256: e29c3ac894ef08be4585c475fa4fbd7397eefbf097d25d5f2a4d84a5a1e1245e SHA512: 4b8efee241de6b1497ed96e1a181c7d2c4e36c011abcd2a7a8caf21cb59d0f5292f9138ad250ea733b4634e3749d4d66f3a95bdae226e03f7d7608ddcc2902a9 Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.9.0 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.9.0_amd64.deb Size: 359520 MD5sum: 4a7f504c24fba5c9e02c2cdfe5a30bab SHA1: d79b4f6d69fadd0956dae9deaa6c5a17718b1a2f SHA256: d18fb83694f9dc907f4bf8213a21e1efef3c253e67787f17a9173d94d61a1f5d SHA512: 85c547aa0c36f365893d20df63f8886937db07e1ddd202aec5b3d719dad5297880871f41cb70fd9f4181a5edfc5276b2092a15a55eff32d26341bc1a944ee52f Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.8.1 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.8.1_amd64.deb Size: 352540 MD5sum: c2d4755f650a7f02f9b1cf847c99600c SHA1: 7127af4b19d25cfccfc7422e3f736edd596693fb SHA256: a8efbb67e391a37e46e6ed07fc2577f7c2dafceea8c9f1fd6f76bdee5b0b72a9 SHA512: c45f3f807ff3d79bf52a9b7fb4bf89ef3cc23b31af9f23973668f02bbb63308af05e5f77e90b8b3dc2ef70ac3932d3988382a31a9afb849307134620ff1285f2 Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.8.0 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.8.0_amd64.deb Size: 357572 MD5sum: 519ec4777eb2108469c24aeeef131cc3 SHA1: 89f4d39a35b252fc037022fca91023e2c6fe697e SHA256: 6f3c7b45243d5010ffba948290124dcf8a8b8e4c3f82b5a7da78465ebf16077e SHA512: f526aa277c8547dff209aff22d81433205bd26cdab3e59593aa1e67c8823181bb1c659b5bbd2c307251c8660ca717cc816cfa2c8c8a2c26a3e518fe8599a2a84 Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.7.1 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.7.1_amd64.deb Size: 353932 MD5sum: b4669bd4b164f5fd868e36e0c8608581 SHA1: 6ad65f5b56f58298f51218379b4be0155f23ea04 SHA256: 4aaffbc0195e6c27ebda8ba4176186d118ec51dd180548043e954a9c971f81eb SHA512: 26c621f6fea599778db5e6fa6e5d19ecc30bfda6d7cde3c436e41245fcb98957899f156f3fcf7e137c0f3ca98096b22aadc53e4f1da15f968128c5adf8ee10c6 Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.7.0 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.7.0_amd64.deb Size: 353892 MD5sum: f75e9221233adc1d5bf747f624ebd586 SHA1: 6a1a81e2468bf8dd53f8875208e64940d9fb7fa0 SHA256: c0e214e391f51aa76f26602bd7046e34c16260cc013237735c8bc8d0a8c34143 SHA512: 563d7b59a1482fb5ae1a574a9cf4fe848fbe53f66baa64054919ce5f668dc57674fa6e812bac31248b022733060e1caa459787c5c57530fbd01be31d5bf24351 Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.6.4 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.6.4_amd64.deb Size: 353208 MD5sum: ab4379093b1cbff8b10c95ad2150b523 SHA1: 03c6f4d41331b6c15ca5948cef491d908c27db05 SHA256: 23cee3fb90badb0db861a8b88ea3689306e77ed08214cb7d736421cc5a26ff40 SHA512: 70a61a9821e5c7f0b63ededecaf33bb1610083bc7053482fd966feceea321e26edc80695b3982ac7e3f3ec9ee757cda55fbdfd8581da93cbb90ae1a755b21e96 Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.6.3 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.6.3_amd64.deb Size: 353024 MD5sum: ac97ae84f393558f1fceb8fc7eb38446 SHA1: 780c373c2fc1dda1175c92db48b30261f89741c1 SHA256: eff0b3370c2605bebb0007ce173be9b81d7b58f3967007f92731cf8f7b444a24 SHA512: 6092bde698855f89262a68639bac3ce8c88b464f4d47c5a60593b6cd6eedd2947a47cb88d0ba636984b41376755b4ae9dc729e5bc575e856bdb0de3f282c5f11 Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.6.2 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.6.2_amd64.deb Size: 352484 MD5sum: 0d46c669ce8d15f85eaa75433298f6e5 SHA1: d8fcaeeb17c801140b72176bacb7ea1952034b2d SHA256: e8985ba2e6326f5c6ffc4c3b74f224ab4470cbf72e0844180b371b9347b8f175 SHA512: aa82d335406b524cdcd415d95cadf54f3dfeceaba74a36cc1ca50f9b8e75bda7370502086c04cae6121e7483dacc0da24eba414c636ba246a4eac3f61848a34b Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.6.1 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.6.1_amd64.deb Size: 352484 MD5sum: a56c3b22a35bf456f3832ee83de21eef SHA1: 02f8615cf9d679f0dd19116367b77347033823e8 SHA256: 9bf9b6f504fef05ed5f66215cd6d2cb8fb057e74def404ea673e6112ae93e15d SHA512: 37b82391a257adb5d52196f16fbdd729c13b2d02e22c71d990f443accd57d58c3685b8381a393ddd20fb5430d7e0cf8aa54e07850c0c08534bb4b86436421146 Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.6.0 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.6.0_amd64.deb Size: 344732 MD5sum: 35d754bf1d5ba148bdb1506f5a0c34be SHA1: 5d022da4ae4cf135017816614a5a559fbec983a2 SHA256: 230fde3a3b950f7602f1ffae75915a7646e394a85abffa4ee93460978aa7f40e SHA512: a3bec63fd554486ff69c48d0fe89dc1dc76c7dc15df5307d933009a3c1380316396996c6f61014a40cdfc844e084f1fc21e1509737db4e8563086e4902d01e4c Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.5.2 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.5.2_amd64.deb Size: 348540 MD5sum: e343d961ea937be4e0c43836c8bf93b4 SHA1: b675163820aa95b324bb45c6209c9a846927d7b4 SHA256: 07a84d1aac07135329f82c64ccf3e9d8c86c887d62bf4993e6826c818cfad5a3 SHA512: 32c3b85d9f666356473b0feb813af1a07368ac66ce17e90b0128e7fb270ca8cd68ebd77c44e9d107dcaf44cdb8e110672d8a92fe49394cd076fcdc9e755cb0db Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.5.1 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.5.1_amd64.deb Size: 343324 MD5sum: 635a8985e3b14d1b50b64e94122b072b SHA1: 7317d3680c2f3016802a6b336aa19190513aa188 SHA256: 493441ec6cceefea1d13298bdc7d8c391f44256d4d02fbcbed17412777d40969 SHA512: a1cd0a40849c5ff843b0915f05116beefc82e4e2bf155d7092c935ee09ba6c38a12be72f0c67bf0bd5eb77c2abefbc8aa8749e1cd1f2bef78a4cd74ba22103ea Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.5.0 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.5.0_amd64.deb Size: 340572 MD5sum: 06a0e717ca94efcb14759bbfefb97ba1 SHA1: dd3e6329aa6eb766b608878beb69d50d68bfab8a SHA256: 69019b462efd5182069e1ccae31c5899e09c5ef6be9dc09dbc4ee247f1b291ed SHA512: 171fe24512bb578e451a3d2be2860cf1844ae38d92c84a0b465ada94b3025c85a86ed07e8e2e14c907ae6fe89f8fb8ee5d6719e63b11e75ac4680a576c671aa4 Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.4.0 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.4.0_amd64.deb Size: 293644 MD5sum: bf9495bdb282717a62152f31379ab683 SHA1: e99aa1aaa9ba754973c6daf0c50f6c930c63f126 SHA256: 79f9908da16a2278bbc16f1f9d58a0728ba8cf9a4b9815abea961f9a3b7d1ff5 SHA512: f0c40ee780cd46c6d757b1cc5b0f8930fc2189c5615332ad4611f901821ba9f64c6e6eaa219d01eff8ce7baddd0cadebf3eed74f943b310fe9fa42364b6b6021 Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.1 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.3.1_amd64.deb Size: 291408 MD5sum: fef26527a3bca128833f83ee9139806b SHA1: eb09c9ad85be8e6213ba3769eb83dd24b6ec87ec SHA256: c8743ec498cac85ea25816ae645dda4bb84c460887d1664ccbc7ac0ddfa0eb2c SHA512: dbb5aec9fa5f5a7972042c7898f40e156674deb812c8fd8b1bebfa8f6613f28ab456b759afa2eeb555041e3274d45bc1ec0c65b5bdd029a2cbc50ac6fd8e7344 Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.0 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.3.0_amd64.deb Size: 291344 MD5sum: a01af789afdeea1ccbcab605b3378425 SHA1: a33e929adeeca0b2e0cb4b7e7b3abc65e5a91cc9 SHA256: 56257292f6c8c1de5c9f4aa4e099296d637a0afc6c131cdd597969c9a33e6987 SHA512: b7f79e5baa59450b6e17beaea5a747153eabe22ce923bc4fe907a041b3879f2c5ec223cfc9f661e632fdf7ee85f2664cc5319c35ecfa21096fbad13e8fe39086 Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.0 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.2.0_amd64.deb Size: 291504 MD5sum: 619ac397db7e4305120484ea4504e7a0 SHA1: 51bb00280662f2789f47c98006f835e6eee9f3c3 SHA256: 12bb6940a4ef5f05af14ba34be2806851c871cd0ca22d0c09bf070720c66cf9b SHA512: 4372caa0e98ad74f00f3458b74d385f7676027b42f512fff3c39149aae017a85ac91572ad2e4fb69de35370c4841af0e5eb17d3c2e30a3c55e01de3343cba54b Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Camera and shader experiments on a copy of the sandbox scene (entity world, tile-stepped 8-way movement, facing ownership, pool character cycling, tactical command queue): a follow camera tracks the player (zoom on the gamepad shoulder buttons or the mouse wheel, R resets to 1x). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-camera Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.0 Filename: pool/main/s/seelie-demo-camera/seelie-demo-camera_0.1.0_amd64.deb Size: 232836 MD5sum: 468408319fb5cbeeb7bb0a27efe96b9d SHA1: 0c6cee55599dd42f887f9b5180a7409c0a2e008b SHA256: 6bbe5cf1cfc2cb54d59b931f8fe4797385fdb2b278b74c72398e75900bc6adc0 SHA512: 92efe446306850c2b173334f67409102cf829b5e11b333579fa89ae9851d2fdc727c4ecece3f9b186eb1fb96617b2e3508eb34cd54f09beab0cafe88be09980b Description: seelie.co camera/shader experiment demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Scratchpad for camera and shader experiments: a Camera2D playground (arrows/WASD pan, mouse wheel or Q/E zoom, R reset) over a procedurally drawn checkerboard world, plus a toggleable fragment shader (SPACE) fed a seconds uniform. Installs index.html, the emcc runtime (index.js), and the wasm (index.wasm) into /var/lib/seelie/content/seelie-demo-camera. Package: seelie-demo-debug Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.10 Filename: pool/main/s/seelie-demo-debug/seelie-demo-debug_0.1.10_amd64.deb Size: 200752 MD5sum: bae5fcce02bca12c96341300a136f388 SHA1: 1f88d001da6a6aed24b8e4b248fb2e2f1a233d5b SHA256: 809d23b7ff324772f704ebc58109e3c00036c00665b31aa626351c1ae684051f SHA512: 59a7c144e774560410d2cc5440d94e541a10d991fc6e02506048d369dbc6381118aef74649a038dd9ef1db3a27480b86f2d9d4a585fb93a9f0fa662af1c6c585 Description: seelie.co Odin + raylib debug WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Scratch pad for the agentic game debugging work (see TODO.md): fork of seelie-demo-npc wired to the seelie_debug library - the wasm pushes schema/frame/event telemetry into window.__seelie_debug (queryable via the chrome-devtools MCP, or uploadable to POST /debug/telemetry for SQL-side analysis) and polls window.__seelie_keys for injected input, so the same scenario scripts run native (driver_linux.odin, JSONL on stdout) and in-browser for parity checks. ?script= arms scenarios/.txt on load. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-debug. Package: seelie-demo-debug Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.9 Filename: pool/main/s/seelie-demo-debug/seelie-demo-debug_0.1.9_amd64.deb Size: 200512 MD5sum: 2dbd93667265cf09c5b39f3be2edb1e9 SHA1: 537af86c83b7c9712d23e5ccbf74e169d6f5673f SHA256: 7a0dea1b768b6cc7a09356d2a37c9c8b02b5298972e86b6785729249c98c3a84 SHA512: a0f64204b0be0d65f38969216fe6b5ff35c3b0a2d8392b89c8858b706bc91540db9c46be8b26947a6f18082288e4dbda0763f9e806eec19988ac42894a17df9b Description: seelie.co Odin + raylib debug WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Scratch pad for the agentic game debugging work (see TODO.md): fork of seelie-demo-npc wired to the seelie_debug library - the wasm pushes schema/frame/event telemetry into window.__seelie_debug (queryable via the chrome-devtools MCP, or uploadable to POST /debug/telemetry for SQL-side analysis) and polls window.__seelie_keys for injected input, so the same scenario scripts run native (driver_linux.odin, JSONL on stdout) and in-browser for parity checks. ?script= arms scenarios/.txt on load. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-debug. Package: seelie-demo-debug Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.8 Filename: pool/main/s/seelie-demo-debug/seelie-demo-debug_0.1.8_amd64.deb Size: 200328 MD5sum: 235b5a1be212deeb643bc30a9703760c SHA1: da9f96927b179bd7eb1b420ee197f9c094ab4374 SHA256: 7c5ff50b0a082dd74ffd1730d27299ddb2eb27a88719918f44ebd88a92d853cf SHA512: 549c6501a45b4761e7f49ca29b0d5e29ce0db3f46198f42d700a1f097ca8c21aa394b068ca54feb9b52c1a11790643f3202d2185a7f5172b6358735ff72f063d Description: seelie.co Odin + raylib debug WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Scratch pad for the agentic game debugging work (see TODO.md): fork of seelie-demo-npc wired to the seelie_debug library - the wasm pushes schema/frame/event telemetry into window.__seelie_debug (queryable via the chrome-devtools MCP, or uploadable to POST /debug/telemetry for SQL-side analysis) and polls window.__seelie_keys for injected input, so the same scenario scripts run native (driver_linux.odin, JSONL on stdout) and in-browser for parity checks. ?script= arms scenarios/.txt on load. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-debug. Package: seelie-demo-debug Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.7 Filename: pool/main/s/seelie-demo-debug/seelie-demo-debug_0.1.7_amd64.deb Size: 199984 MD5sum: 15cc278277dd7fae41ee2a324fe4ddd2 SHA1: 8d2383b0e737035d4a887c01525fb7905d42e93e SHA256: 62d81dae4b1ce7bb2373e1d55457ca90a6afee329360618dd12823d5fc3d3f2c SHA512: 76f4a5c0d053ad6971bbb3c6c26a6ecab20f2764b82690bd6618f9e9976a10e69bcf1f44a1c935acb04cb7ff42ec72f165ef8a2de51c8bcfc3334fcd49dd26ec Description: seelie.co Odin + raylib debug WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Scratch pad for the agentic game debugging work (see TODO.md): fork of seelie-demo-npc wired to the seelie_debug library - the wasm pushes schema/frame/event telemetry into window.__seelie_debug (queryable via the chrome-devtools MCP, or uploadable to POST /debug/telemetry for SQL-side analysis) and polls window.__seelie_keys for injected input, so the same scenario scripts run native (driver_linux.odin, JSONL on stdout) and in-browser for parity checks. ?script= arms scenarios/.txt on load. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-debug. Package: seelie-demo-debug Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.6 Filename: pool/main/s/seelie-demo-debug/seelie-demo-debug_0.1.6_amd64.deb Size: 197136 MD5sum: 74572ac691abe194e2bca059b6d1e196 SHA1: 752df1c5b5b05db457349eaf9bf74bc23be9d27d SHA256: 0439e7e37bd9870d6a80a4d9830c96e381c98749169f9a26f758abcfb524c666 SHA512: 3d78d61a7fe15a5c5ed3a3196a8d374247d0c5e3a22d04095397ba3a2e236cd2dd98039aca11a48e4cc2e4040e7ee3c2035515a6d852a1cd4178e00d3de74f00 Description: seelie.co Odin + raylib debug WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Scratch pad for the agentic game debugging work (see TODO.md): fork of seelie-demo-npc wired to the seelie_debug library - the wasm pushes schema/frame/event telemetry into window.__seelie_debug (queryable via the chrome-devtools MCP, or uploadable to POST /debug/telemetry for SQL-side analysis) and polls window.__seelie_keys for injected input, so the same scenario scripts run native (driver_linux.odin, JSONL on stdout) and in-browser for parity checks. ?script= arms scenarios/.txt on load. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-debug. Package: seelie-demo-debug Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.5 Filename: pool/main/s/seelie-demo-debug/seelie-demo-debug_0.1.5_amd64.deb Size: 195612 MD5sum: ba7c5488b01b355ef44c21fc374a05c4 SHA1: 716e290116342a5c20b6ea4ec9c3f0689a28a627 SHA256: bd58f6f0d11f52996253737a6fd1c1788eb8efbe6c8631d3a87f11775fa2e5a3 SHA512: 59f01d5c48a1004a7119dceb5274c206c658ae15928ece6583271d731ec8b4195c784896f685efcabfd81941b35a3726e9ceae231ba6bba07a2fed79a989e458 Description: seelie.co Odin + raylib debug WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Scratch pad for the agentic game debugging work (see TODO.md): fork of seelie-demo-npc wired to the seelie_debug library - the wasm pushes schema/frame/event telemetry into window.__seelie_debug (queryable via the chrome-devtools MCP, or uploadable to POST /debug/telemetry for SQL-side analysis) and polls window.__seelie_keys for injected input, so the same scenario scripts run native (driver_linux.odin, JSONL on stdout) and in-browser for parity checks. ?script= arms scenarios/.txt on load. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-debug. Package: seelie-demo-debug Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.4 Filename: pool/main/s/seelie-demo-debug/seelie-demo-debug_0.1.4_amd64.deb Size: 199340 MD5sum: 72011fb193333131f88f7643eb43d66e SHA1: 940b66e399538d8ce30ea9f49637e17cb56e0a6d SHA256: ee4f1cfca664f16e3efa32d6db35c60faf97f14ee8d4aea4f39ed96bf46c97d4 SHA512: 341291157910181863f43aae6e88f31ee166d30f36412f99b11c92fa2f01878301c3de7b4f31f65ca84939768a2d0589a219f64112ca1a8a02a2cf57bb0252c6 Description: seelie.co Odin + raylib debug WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Scratch pad for the agentic game debugging work (see TODO.md): fork of seelie-demo-npc wired to the seelie_debug library - the wasm pushes schema/frame/event telemetry into window.__seelie_debug (queryable via the chrome-devtools MCP, or uploadable to POST /debug/telemetry for SQL-side analysis) and polls window.__seelie_keys for injected input, so the same scenario scripts run native (driver_linux.odin, JSONL on stdout) and in-browser for parity checks. ?script= arms scenarios/.txt on load. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-debug. Package: seelie-demo-debug Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.3 Filename: pool/main/s/seelie-demo-debug/seelie-demo-debug_0.1.3_amd64.deb Size: 193304 MD5sum: 11369950f64213af61dad9480930e5c3 SHA1: f663c3f3e7e8295eff01b8334e788ed7d69b44c5 SHA256: 5b829a3fe110fff867e866f5c86be9cfeb942d7cc2d298ce4eb5ff592bcd6628 SHA512: f400cf864d1aabf2c86e67cdcb7342a21b3d1fa45f30cf9e687aae161f840bcd6e64092008dcf45ec6947a6d01a4f828ec9517c8e0644885743d6a5786561b5d Description: seelie.co Odin + raylib debug WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Scratch pad for the agentic game debugging work (see TODO.md): fork of seelie-demo-npc wired to the seelie_debug library - the wasm pushes schema/frame/event telemetry into window.__seelie_debug (queryable via the chrome-devtools MCP, or uploadable to POST /debug/telemetry for SQL-side analysis) and polls window.__seelie_keys for injected input, so the same scenario scripts run native (driver_linux.odin, JSONL on stdout) and in-browser for parity checks. ?script= arms scenarios/.txt on load. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-debug. Package: seelie-demo-debug Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.2 Filename: pool/main/s/seelie-demo-debug/seelie-demo-debug_0.1.2_amd64.deb Size: 193492 MD5sum: df8f3a499adaa2e7935a3c8baca28a38 SHA1: e92e046f3cc4209117af64cbff7fcc3042627f88 SHA256: 12302ea92d52b72073cc4ac8832f8a7beafee0afb131a6b6c9ac0cb4fa664436 SHA512: 493c1d291da712cdcf70e93c7f7c34e2bf547793851c5f4564d44eb2aaa4a3a9f7d551f68d1e6817855c382aa9defeb00131fbdb07e95c41431cbd9571dcbb66 Description: seelie.co Odin + raylib debug WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Scratch pad for the agentic game debugging work (see TODO.md): fork of seelie-demo-npc wired to the seelie_debug library - the wasm pushes schema/frame/event telemetry into window.__seelie_debug (queryable via the chrome-devtools MCP, or uploadable to POST /debug/telemetry for SQL-side analysis) and polls window.__seelie_keys for injected input, so the same scenario scripts run native (driver_linux.odin, JSONL on stdout) and in-browser for parity checks. ?script= arms scenarios/.txt on load. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-debug. Package: seelie-demo-debug Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.1 Filename: pool/main/s/seelie-demo-debug/seelie-demo-debug_0.1.1_amd64.deb Size: 193288 MD5sum: be91008a1bd67297b7db902f0fdafc81 SHA1: aceab5a7fd5fb904232a33dbb20c28d81bf7675d SHA256: aba18f4b68f1474423d8c7fc0da90552d2d26f131b0a266fdf40da74ce250cbd SHA512: 401c5d34d034a23cb921378fe69c884afca02307e9a85aad13cad00347bc8bacff7baf5748695e4400018cee41107da3b7c777688e023943fad46955403616b3 Description: seelie.co Odin + raylib debug WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Scratch pad for the agentic game debugging work (see TODO.md): fork of seelie-demo-npc wired to the seelie_debug library - the wasm pushes schema/frame/event telemetry into window.__seelie_debug (queryable via the chrome-devtools MCP, or uploadable to POST /debug/telemetry for SQL-side analysis) and polls window.__seelie_keys for injected input, so the same scenario scripts run native (driver_linux.odin, JSONL on stdout) and in-browser for parity checks. ?script= arms scenarios/.txt on load. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-debug. Package: seelie-demo-debug Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.0 Filename: pool/main/s/seelie-demo-debug/seelie-demo-debug_0.1.0_amd64.deb Size: 193244 MD5sum: d5a20e5c2d10a42e91a324cc6853d325 SHA1: 1a6fdc2e4fc9a4788da132b2c43c4eeaab048e28 SHA256: 6db2d0329fe37a275127bfe6dbce434ae32d54643bf1a0e6681a7cc73b3b9766 SHA512: d063623f237713cc9103ecfea5f83caa916abbcfe54354eb769c26971a51c8837b19ccfae39db7c0f777dc6edae6fb839fff16ff6d76b4ed2b46573b86152f96 Description: seelie.co Odin + raylib debug WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Scratch pad for the agentic game debugging work (see TODO.md): fork of seelie-demo-npc wired to the seelie_debug library - the wasm pushes schema/frame/event telemetry into window.__seelie_debug (queryable via the chrome-devtools MCP, or uploadable to POST /debug/telemetry for SQL-side analysis) and polls window.__seelie_keys for injected input, so the same scenario scripts run native (driver_linux.odin, JSONL on stdout) and in-browser for parity checks. ?script= arms scenarios/.txt on load. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-debug. Package: seelie-demo-facing Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.9 Filename: pool/main/s/seelie-demo-facing/seelie-demo-facing_0.1.9_amd64.deb Size: 280704 MD5sum: be5f4ad839f6062ff748f7c357a8c675 SHA1: 3ab6b80d4590954c80d33db27efa7baab0707b96 SHA256: 4fd3c62dc606060cecc4271d52c97ed6f1ca1f5ee9e6794d218403f900424009 SHA512: a2420ff6b610d8bc8f8343e601f35cdc4086acfdcb41e6dbc2498b6dd9dacdd18557101b1fbf2009881cf07a92e16332d19bd86f28b6c74663c5665699867448 Description: seelie.co Odin + raylib decoupled-facing WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Fork of the isometric demo with facing decoupled from movement: the gamepad right stick sets the facing direction (persisting when released; arrow keys are the keyboard equivalent), the left stick (or QWE/AD/ZSC keys) moves, and movement never changes the facing. The walk animation always plays the facing direction's cycle; movement backwards relative to the facing runs it in reverse, forward and sideways play it forward. While deflected, the right stick also points at a tile: a translucent ellipse level with the grid snaps to the tile nearest the stick's point, from the character's own tile (deadzone edge) out to ~6 tiles (full push), direction-scaled to the iso geometry (6 tiles diagonally and vertically, ~4.5 horizontally). Numpad +/- adjusts movement speed; current speed, facing, and FWD/REV shown on screen. Animation data (frame rects, idle/move ranges) is compiled in at build time by asegen (src/asegen) from the aseprite tags in the shared asset pool. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-facing. Package: seelie-demo-facing Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.8 Filename: pool/main/s/seelie-demo-facing/seelie-demo-facing_0.1.8_amd64.deb Size: 307276 MD5sum: ea56b85614d3671b6fbfe7487dc0eccd SHA1: 469e1634197b45f79864ad1a1362b7932c2b7687 SHA256: d26a8defeab57dc77f30a1472d5ee06c9cf72b40a6503ef64425489509037468 SHA512: 189055cfcf09b1f46509f6f13351107dfe15f914e62f63ba372095e82df2c07487a32b1d80403e24048dce27577e4e83415b35db544aca154bb6ac7c4e72fa3f Description: seelie.co Odin + raylib decoupled-facing WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Fork of the isometric demo with facing decoupled from movement: the gamepad right stick sets the facing direction (persisting when released; arrow keys are the keyboard equivalent), the left stick (or QWE/AD/ZSC keys) moves, and movement never changes the facing. The walk animation always plays the facing direction's cycle; movement backwards relative to the facing runs it in reverse, forward and sideways play it forward. While deflected, the right stick also points at a tile: a translucent ellipse level with the grid snaps to the tile nearest the stick's point, from the character's own tile (deadzone edge) out to ~6 tiles (full push), direction-scaled to the iso geometry (6 tiles diagonally and vertically, ~4.5 horizontally). Numpad +/- adjusts movement speed; current speed, facing, and FWD/REV shown on screen. Animation data (frame rects, idle/move ranges) is compiled in at build time by asegen (src/asegen) from the aseprite tags in the shared asset pool. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-facing. Package: seelie-demo-facing Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.7 Filename: pool/main/s/seelie-demo-facing/seelie-demo-facing_0.1.7_amd64.deb Size: 307260 MD5sum: 60a4e70a8fe54d6a096c7111359ff1ba SHA1: 2ff387692507f1cfcb3bb1637990975109656677 SHA256: 671e1e62684e896157dbcc81734d9e8a11e4d65a347b758d3d9e075a516011d5 SHA512: 3b3ae5cf9602810950648b2da2e546c4964424168cbb579f9f84c1f60c15b6b43b90e3e527bd05ad8574e7b242987ce2b581596269649f5a585806f9efb4a68a Description: seelie.co Odin + raylib decoupled-facing WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Fork of the isometric demo with facing decoupled from movement: the gamepad right stick sets the facing direction (persisting when released; arrow keys are the keyboard equivalent), the left stick (or QWE/AD/ZSC keys) moves, and movement never changes the facing. The walk animation always plays the facing direction's cycle; movement backwards relative to the facing runs it in reverse, forward and sideways play it forward. While deflected, the right stick also points at a tile: a translucent ellipse level with the grid snaps to the tile nearest the stick's point, from the character's own tile (deadzone edge) out to ~6 tiles (full push), direction-scaled to the iso geometry (6 tiles diagonally and vertically, ~4.5 horizontally). Numpad +/- adjusts movement speed; current speed, facing, and FWD/REV shown on screen. Animation data (frame rects, idle/move ranges) is compiled in at build time by asegen (src/asegen) from the aseprite tags in the shared asset pool. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-facing. Package: seelie-demo-facing Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.6 Filename: pool/main/s/seelie-demo-facing/seelie-demo-facing_0.1.6_amd64.deb Size: 201448 MD5sum: d71015b9bf8b6e84285664bf35ab7838 SHA1: 37d2f30ca36beca52becdef3403a4cd05dd56ec6 SHA256: 0c90e7f6a6eb11aeb6891257528ceeaa9a7c526f6c0cdaede2a5b084902823cd SHA512: 65b598372a54b4aecb0ec0b5f80d5102ed46d3cd28f2e4ce20c6250f0cead2b5f3995954073c018f0410ac03f7c9b4fbdfd4b5a9ab2f120ce2f84aeb1e4d6c33 Description: seelie.co Odin + raylib decoupled-facing WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Fork of the isometric demo with facing decoupled from movement: the gamepad right stick sets the facing direction (persisting when released; arrow keys are the keyboard equivalent), the left stick (or QWE/AD/ZSC keys) moves, and movement never changes the facing. The walk animation always plays the facing direction's cycle; movement backwards relative to the facing runs it in reverse, forward and sideways play it forward. While deflected, the right stick also points at a tile: a translucent ellipse level with the grid snaps to the tile nearest the stick's point, from the character's own tile (deadzone edge) out to ~6 tiles (full push), direction-scaled to the iso geometry (6 tiles diagonally and vertically, ~4.5 horizontally). Numpad +/- adjusts movement speed; current speed, facing, and FWD/REV shown on screen. Animation data (frame rects, idle/move ranges) is compiled in at build time by seelie.co/assetgen from the aseprite JSON tags in the shared asset pool. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-facing. Package: seelie-demo-facing Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.5 Filename: pool/main/s/seelie-demo-facing/seelie-demo-facing_0.1.5_amd64.deb Size: 200168 MD5sum: b0c964a932a9c37afadf5bf50917a903 SHA1: 0592d479cbe0fb814b28eeba707299d6f9ec14b7 SHA256: 11358a55d949eda95951e3b528016954df0fa2942478fdff1ea041493797b073 SHA512: 8dc238dac17f25226eb40267edd1ba631c8bea17f0bb9e53077772404674e806293c63e4e15dbd1e68218169f8df8ffb3bb109f50420dc8118eb1c3413c1dc7c Description: seelie.co Odin + raylib decoupled-facing WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Fork of the isometric demo with facing decoupled from movement: the gamepad right stick sets the facing direction (persisting when released; arrow keys are the keyboard equivalent), the left stick (or QWE/AD/ZSC keys) moves, and movement never changes the facing. The walk animation always plays the facing direction's cycle; movement backwards relative to the facing runs it in reverse, forward and sideways play it forward. While deflected, the right stick also points at a tile: a translucent ellipse level with the grid snaps to the tile nearest the stick's point, from the character's own tile (deadzone edge) out to ~6 tiles (full push), direction-scaled to the iso geometry (6 tiles diagonally and vertically, ~4.5 horizontally). Numpad +/- adjusts movement speed; current speed, facing, and FWD/REV shown on screen. Animation data (frame rects, idle/move ranges) is compiled in at build time by seelie.co/assetgen from the aseprite JSON tags in the shared asset pool. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-facing. Package: seelie-demo-facing Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.4 Filename: pool/main/s/seelie-demo-facing/seelie-demo-facing_0.1.4_amd64.deb Size: 197848 MD5sum: 5b2bf3ba6664b1950cf77bff1fefe748 SHA1: aafcdc2622fb82a6a79b5e9f6d568f1990dac982 SHA256: 87737229d256cada409e4e8b0a9f468b2bd1c124fb3f410427ab19823b503855 SHA512: e7855f38b6914af4408b4313c6a7db91fec2d15f8f1e207ce862273840cdf78bdae9a9c7ec61292bdf3d6df15efbb4e7ddf44caa87a9043ada85dae728db9363 Description: seelie.co Odin + raylib decoupled-facing WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Fork of the isometric demo with facing decoupled from movement: the gamepad right stick sets the facing direction (persisting when released; arrow keys are the keyboard equivalent), the left stick (or QWE/AD/ZSC keys) moves, and movement never changes the facing. The walk animation always plays the facing direction's cycle; movement backwards relative to the facing runs it in reverse, forward and sideways play it forward. While deflected, the right stick also points at a tile: a translucent ellipse level with the grid snaps to the tile nearest the stick's point, from the character's own tile (deadzone edge) out to ~6 tiles (full push), direction-scaled to the iso geometry (6 tiles diagonally and vertically, ~4.5 horizontally). Numpad +/- adjusts movement speed; current speed, facing, and FWD/REV shown on screen. Animation data (frame rects, idle/move ranges) is compiled in at build time by seelie.co/assetgen from the aseprite JSON tags in the shared asset pool. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-facing. Package: seelie-demo-facing Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.3 Filename: pool/main/s/seelie-demo-facing/seelie-demo-facing_0.1.3_amd64.deb Size: 196224 MD5sum: f521a09f381b0399e26f0e12b989c14b SHA1: 4ba437e5b445c2e98943930b3d077e6af8cf455d SHA256: c674aea99c7c8d7110126164e9e2948c6b3785232a7004ac59adedfb6074d87f SHA512: 6bcb4aa7427a65601e6273dc328ffa12cbb0af7bcb3545abc3f041e8501ae3f9252371a3bfd518f51d82e9f9b374ad3436e6076e118a9eccce63ee7d30a46710 Description: seelie.co Odin + raylib decoupled-facing WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Fork of the isometric demo with facing decoupled from movement: the gamepad right stick sets the facing direction (persisting when released; arrow keys are the keyboard equivalent), the left stick (or QWE/AD/ZSC keys) moves, and movement never changes the facing. The walk animation always plays the facing direction's cycle; movement backwards relative to the facing runs it in reverse, forward and sideways play it forward. While deflected, the right stick also points at a tile: a translucent ellipse level with the grid snaps to the tile nearest the stick's point, from the character's own tile (deadzone edge) out to ~6 tiles (full push), direction-scaled to the iso geometry (6 tiles diagonally and vertically, ~4.5 horizontally). Numpad +/- adjusts movement speed; current speed, facing, and FWD/REV shown on screen. Animation data (frame rects, idle/move ranges) is compiled in at build time by seelie.co/assetgen from the aseprite JSON tags in the shared asset pool. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-facing. Package: seelie-demo-facing Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.2 Filename: pool/main/s/seelie-demo-facing/seelie-demo-facing_0.1.2_amd64.deb Size: 195844 MD5sum: b613d2c7a6e82931641f8473d2960192 SHA1: 5c51a76bf0c70da32989918effa4fbd84d7c4682 SHA256: 9d2e9e8e77b6d0b0b4f90591a9a1e239e6a1e8fc8c7957aef553bf07a758ec85 SHA512: a7714ac639106568b1acd66a0c164fb40ccfb7634f6210a83a20e6f86386978a25ca6604b1a9dc9d403898421cf84ccff32107de5f1a26f06f31dab933952cb4 Description: seelie.co Odin + raylib decoupled-facing WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Fork of the isometric demo with facing decoupled from movement: the gamepad right stick sets the facing direction (persisting when released; arrow keys are the keyboard equivalent), the left stick (or QWE/AD/ZSC keys) moves, and movement never changes the facing. The walk animation always plays the facing direction's cycle; movement backwards relative to the facing runs it in reverse, forward and sideways play it forward. While deflected, the right stick also points at a tile: a translucent ellipse level with the grid snaps to the tile nearest the stick's point, from the character's own tile (deadzone edge) out to 6 tiles away (full push). Numpad +/- adjusts movement speed; current speed, facing, and FWD/REV shown on screen. Animation data (frame rects, idle/move ranges) is compiled in at build time by seelie.co/assetgen from the aseprite JSON tags in the shared asset pool. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-facing. Package: seelie-demo-facing Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.1 Filename: pool/main/s/seelie-demo-facing/seelie-demo-facing_0.1.1_amd64.deb Size: 195772 MD5sum: 4ae3acdbf81881ab864338e3ca6c0f74 SHA1: 148fcb07c53652138c962ddd43a35fb0b85e1e1e SHA256: 8589d106dcfe347f5352b025efcbb432ae07c1c092e41947a74f9b2870adcdc6 SHA512: c600d678e3a11c7948aaa8952007cb3d58285173cb9e53ec71290da0ee996827d1323d46e9a71a6647f4202587b9e7f56f8da491d51a1261db248053d05c19bd Description: seelie.co Odin + raylib decoupled-facing WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Fork of the isometric demo with facing decoupled from movement: the gamepad right stick sets the facing direction (persisting when released; arrow keys are the keyboard equivalent), the left stick (or QWE/AD/ZSC keys) moves, and movement never changes the facing. The walk animation always plays the facing direction's cycle; movement backwards relative to the facing runs it in reverse, forward and sideways play it forward. While deflected, the right stick also points at a tile: a translucent ellipse level with the grid snaps to the tile nearest the stick's screen point (full push = screen edge). Numpad +/- adjusts movement speed; current speed, facing, and FWD/REV shown on screen. Animation data (frame rects, idle/move ranges) is compiled in at build time by seelie.co/assetgen from the aseprite JSON tags in the shared asset pool. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-facing. Package: seelie-demo-facing Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.0 Filename: pool/main/s/seelie-demo-facing/seelie-demo-facing_0.1.0_amd64.deb Size: 194528 MD5sum: 9b6b065f71189761b999757c0ea7d834 SHA1: b54201c62591c6ab585fc9f6de6a04d5cd4acc12 SHA256: ec80636d6b91e0acc10c2313c80acfefab4438e1cf49df50bd4e2242066eedfb SHA512: 33763958ea331d107ee9167ca0ac8e5cb90c7ac35e1ece2631bb9ce252dc1b621b3425078d054704193936468a71d8185d3fdd1a0751a8019f6015ff465b1ea0 Description: seelie.co Odin + raylib decoupled-facing WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Fork of the isometric demo with facing decoupled from movement: the gamepad right stick sets the facing direction (persisting when released; arrow keys are the keyboard equivalent), the left stick (or QWE/AD/ZSC keys) moves, and movement never changes the facing. The walk animation always plays the facing direction's cycle; movement backwards relative to the facing runs it in reverse, forward and sideways play it forward. Numpad +/- adjusts movement speed; current speed, facing, and FWD/REV shown on screen. Animation data (frame rects, idle/move ranges) is compiled in at build time by seelie.co/assetgen from the aseprite JSON tags in the shared asset pool. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-facing. Package: seelie-demo-hello Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.2 Filename: pool/main/s/seelie-demo-hello/seelie-demo-hello_0.1.2_amd64.deb Size: 123744 MD5sum: 08b9c1fd86e3be05a5b75a47e0818359 SHA1: c6f13530581801cf0723c5a388cb1b5fc8b9315d SHA256: 31dd197ea269b3bab25083789e6b7ec7f5dcb64f6afa62d30c67351d162178d7 SHA512: f435dd0703246db70f79f1b33855fd04395c0f6669c44ea9cd4a0f895952e56f89f6a9bad3fa27b9e0458e9639f333ca19616b1034b77594850a78783f6080d9 Description: seelie.co Odin WASM hello world (frontend content module) An Odin program compiled to WebAssembly, served as an authenticated content module by the site service. Installs index.html, hello.wasm, and the odin.js runtime glue into /var/lib/seelie/content/seelie-demo-hello. Package: seelie-demo-isometric Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.29 Filename: pool/main/s/seelie-demo-isometric/seelie-demo-isometric_0.1.29_amd64.deb Size: 278576 MD5sum: 0344d41f15b5934ae22dbf35358c3e04 SHA1: bab58893994116650958f167506476fe67008a94 SHA256: a90007df56959d088511cceef6f6b92c541f5a1c66961a937dfbcc5d4f8faed6 SHA512: a188b598db8db374977d12cf743efcf5eb866529eeadf7a4413545242fc5ede8879c1b764a05bf9453328e52f15b66445f851f24ac4c5fc000b12257bf969704 Description: seelie.co Odin + raylib isometric WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Isometric character movement (Q/E/Z/C for NW/NE/SW/SE diagonals, free movement) with idle/walk animations; Numpad +/- adjusts movement speed in 5% steps (animation locked at 12fps; current speed shown on screen). Gamepad left stick drives true analog movement, with stick magnitude scaling speed from 100% to 200%; facing is the closest available walk cycle. Animation data (frame rects, idle/move ranges) is compiled in at build time by asegen (src/asegen) from the aseprite tags in the shared asset pool, so nothing about sprite-sheet frame order is hard-coded. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-isometric. Package: seelie-demo-isometric Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.28 Filename: pool/main/s/seelie-demo-isometric/seelie-demo-isometric_0.1.28_amd64.deb Size: 305504 MD5sum: 0c6ab4b4f5c4de5788e96767e0d6b1c1 SHA1: 802f36002d6f5e68938439674cd4f6d16d2371ad SHA256: 059624d91249f0aa8f4f2d132b2f1340527e4f0bfa326b6666066206e84c3a82 SHA512: 83eefea88bcd9a47d4215190229383eb06042a282fee8c7e6c006f1dd8381d338200b638746fc7e4f378e1081a55e60d2e207af6ef5dec8e8a03251203a5905a Description: seelie.co Odin + raylib isometric WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Isometric character movement (Q/E/Z/C for NW/NE/SW/SE diagonals, free movement) with idle/walk animations; Numpad +/- adjusts movement speed in 5% steps (animation locked at 12fps; current speed shown on screen). Gamepad left stick drives true analog movement, with stick magnitude scaling speed from 100% to 200%; facing is the closest available walk cycle. Animation data (frame rects, idle/move ranges) is compiled in at build time by asegen (src/asegen) from the aseprite tags in the shared asset pool, so nothing about sprite-sheet frame order is hard-coded. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-isometric. Package: seelie-demo-isometric Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.27 Filename: pool/main/s/seelie-demo-isometric/seelie-demo-isometric_0.1.27_amd64.deb Size: 305304 MD5sum: eeb49c6971c02a2a8fbcadbff3f7f006 SHA1: fffbe5c12c155840edcbcce72ce76841aad1b100 SHA256: 6b8947f7d146efb0b98896a88d666846204a2456453ae5545fd19b82e3cabbf8 SHA512: 1d5be4a4cfe5e0955705bdd751ea82ffb07328268fc18354343eb554c3b7329f86a970a302ef8cefec53ba427073cf84a19b3268f132a9a2386f1889674c43a3 Description: seelie.co Odin + raylib isometric WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Isometric character movement (Q/E/Z/C for NW/NE/SW/SE diagonals, free movement) with idle/walk animations; Numpad +/- adjusts movement speed in 5% steps (animation locked at 12fps; current speed shown on screen). Gamepad left stick drives true analog movement, with stick magnitude scaling speed from 100% to 200%; facing is the closest available walk cycle. Animation data (frame rects, idle/move ranges) is compiled in at build time by asegen (src/asegen) from the aseprite tags in the shared asset pool, so nothing about sprite-sheet frame order is hard-coded. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-isometric. Package: seelie-demo-isometric Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.26 Filename: pool/main/s/seelie-demo-isometric/seelie-demo-isometric_0.1.26_amd64.deb Size: 199484 MD5sum: 3803b72cc03bd235d107fa26efb27042 SHA1: dd91da0f5610d1b59e02a6e42218f54da2b6474c SHA256: 200dede3c7807fd0b8468199d6385d6780bf44e827a8170652b1499b02165d58 SHA512: 1d7ca89e73866d5d893475373c3d29711a95a98f0282af89d491da44fbadb6c5b6acffd00756cda831fee63a65f90fb04d00443fdb03608d9b73023f1892e86c Description: seelie.co Odin + raylib isometric WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Isometric character movement (Q/E/Z/C for NW/NE/SW/SE diagonals, free movement) with idle/walk animations; Numpad +/- adjusts movement speed in 5% steps (animation locked at 12fps; current speed shown on screen). Gamepad left stick drives true analog movement, with stick magnitude scaling speed from 100% to 200%; facing is the closest available walk cycle. Animation data (frame rects, idle/move ranges) is compiled in at build time by seelie.co/assetgen from the aseprite JSON tags in the shared asset pool, so nothing about sprite-sheet frame order is hard-coded. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-isometric. Package: seelie-demo-isometric Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.25 Filename: pool/main/s/seelie-demo-isometric/seelie-demo-isometric_0.1.25_amd64.deb Size: 198016 MD5sum: c6d16b69f6066aa2d68d4f78e901939a SHA1: 1e15e478f4354d5c1cdb792f9a113c332c4613f3 SHA256: 30b1d5272752bfec34643d17b0970e62189f8350eecd2293c9056f263fd2e79e SHA512: 0c2fbc4148a42a71c906b660508aa103be5027974beadcde993f364eddb1b73193b2350662404acf696ce0f1771855bf6b65ac1af236690283012985c327c62b Description: seelie.co Odin + raylib isometric WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Isometric character movement (Q/E/Z/C for NW/NE/SW/SE diagonals, free movement) with idle/walk animations; Numpad +/- adjusts movement speed in 5% steps (animation locked at 12fps; current speed shown on screen). Gamepad left stick drives true analog movement, with stick magnitude scaling speed from 100% to 200%; facing is the closest available walk cycle. Animation data (frame rects, idle/move ranges) is compiled in at build time by seelie.co/assetgen from the aseprite JSON tags in the shared asset pool, so nothing about sprite-sheet frame order is hard-coded. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-isometric. Package: seelie-demo-isometric Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.24 Filename: pool/main/s/seelie-demo-isometric/seelie-demo-isometric_0.1.24_amd64.deb Size: 195764 MD5sum: bf9d7282e16211adb18596e529f115ac SHA1: 231fc252a7176945874687a862b51f87e73e02a9 SHA256: 42cc2d907190b572c99ca6fa76372416a08b2396c10be0497cd7acf199b92041 SHA512: 1ad180b077eae7a368b109bc3f03d8124e9e8fc11f008d8f9d932bf8cb5dfcb4e4c000ecfe648fcc13b1ab33368aca7eb0bcf70f19889494226f9aabdae560f6 Description: seelie.co Odin + raylib isometric WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Isometric character movement (Q/E/Z/C for NW/NE/SW/SE diagonals, free movement) with idle/walk animations; Numpad +/- adjusts movement speed in 5% steps (animation locked at 12fps; current speed shown on screen). Gamepad left stick drives true analog movement, with stick magnitude scaling speed from 100% to 200%; facing is the closest available walk cycle. Animation data (frame rects, idle/move ranges) is compiled in at build time by seelie.co/assetgen from the aseprite JSON tags in the shared asset pool, so nothing about sprite-sheet frame order is hard-coded. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-isometric. Package: seelie-demo-isometric Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.23 Filename: pool/main/s/seelie-demo-isometric/seelie-demo-isometric_0.1.23_amd64.deb Size: 193844 MD5sum: e5c881b26936ea71480b7919a24e9a29 SHA1: df8fd88a1718e4a45aa0e73982078e2c2feac88f SHA256: 2201a9b3e86585fe61083a2bf3e6003610ad284a7f40a68751317c9e292ab4a6 SHA512: ba47478c11650c4653c3fb8fe32e26fa1f0900c627f11087ac46faf1e624d2c9f7c9359685c11bf25ba7577324f6f7911bbbf945b4be5db3c11cb95cdd5522de Description: seelie.co Odin + raylib isometric WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Isometric character movement (Q/E/Z/C for NW/NE/SW/SE diagonals, free movement) with idle/walk animations; Numpad +/- adjusts movement speed in 5% steps (animation locked at 12fps; current speed shown on screen). Gamepad left stick drives true analog movement, with stick magnitude scaling speed from 100% to 200%; facing is the closest available walk cycle. Animation data (frame rects, idle/move ranges) is compiled in at build time by seelie.co/assetgen from the aseprite JSON tags in the shared asset pool, so nothing about sprite-sheet frame order is hard-coded. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-isometric. Package: seelie-demo-isometric Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.22 Filename: pool/main/s/seelie-demo-isometric/seelie-demo-isometric_0.1.22_amd64.deb Size: 190832 MD5sum: 9ba19b00f0bb9f6dc3da0cc258238bf2 SHA1: d1cbdf0a62bef2df06e4d309ae114c2ce577a715 SHA256: d6dfe41b47d34d3fea608a3d48ab4759e829f6e33d3c3e738a1500f726d6960c SHA512: 1064d05c37375bc10fd186fca49231607446cd10f8d4c56d12911af8b785966141322b2a91752d17b4a3d00ce83e5be620e0899bb7ece007e5a06042af6d26f9 Description: seelie.co Odin + raylib isometric WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Isometric character movement (Q/E/Z/C for NW/NE/SW/SE diagonals, free movement) with idle/walk animations; Numpad +/- adjusts movement speed in 5% steps (animation locked at 12fps; current speed shown on screen). Gamepad left stick drives true analog movement, with stick magnitude scaling speed from 100% to 200%; facing is the closest available walk cycle. Animation data (frame rects, idle/move ranges) is compiled in at build time by seelie.co/assetgen from the aseprite JSON tags in the shared asset pool, so nothing about sprite-sheet frame order is hard-coded. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-isometric. Package: seelie-demo-isometric Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.21 Filename: pool/main/s/seelie-demo-isometric/seelie-demo-isometric_0.1.21_amd64.deb Size: 189176 MD5sum: 6935000b93bd15236996761e3608d679 SHA1: 5937d0b7bee23fda6fe5a428d5f6794fabdd66a7 SHA256: df937bae030ec606ccb47b390a3793b9274f0eb2d879a902d489a44f90fbf853 SHA512: 7084f8986e38fe1fd25e2b7388b18d18c194daa73a757e41d371040e718ed9f7574f5e6001b91fe4880102fb19f696f7ca06d3a10519f5505ce888e644dfe7ad Description: seelie.co Odin + raylib isometric WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Isometric character movement (Q/E/Z/C for NW/NE/SW/SE diagonals, free movement) with idle/walk animations; Numpad +/- adjusts movement speed in 5% steps (animation locked at 12fps; current speed shown on screen). Gamepad left stick drives true analog movement, with stick magnitude scaling speed from 100% to 200%; facing is the closest available walk cycle. Animation data (frame rects, idle/move ranges) is compiled in at build time by seelie.co/assetgen from the aseprite JSON tags in the shared asset pool, so nothing about sprite-sheet frame order is hard-coded. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-isometric. Package: seelie-demo-isometric Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.20 Filename: pool/main/s/seelie-demo-isometric/seelie-demo-isometric_0.1.20_amd64.deb Size: 192920 MD5sum: 40e45e93e8ea65e2daa8c207a16202a8 SHA1: b1c053d842de4fa6d165bf99303e7fafaa57c862 SHA256: 4399886a3157298bca017127c784c9e01e1eea6faa93f05fade504db412d819c SHA512: d0c474fb096971265263c20df90310b244e6822f7cf522a16681db47785ef57b50c0cda8df7f96d48f384655ef0934be54da93ff8b36eb76b6e40ad72714ea12 Description: seelie.co Odin + raylib isometric WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Isometric character movement (Q/E/Z/C for NW/NE/SW/SE diagonals, free movement) with idle/walk animations; Numpad +/- adjusts movement speed in 5% steps (animation locked at 12fps; current speed shown on screen). Gamepad left stick drives true analog movement, with stick magnitude scaling speed from 100% to 200%; facing is the closest available walk cycle. Animation data (frame rects, idle/move ranges) is compiled in at build time by seelie.co/assetgen from the aseprite JSON tags in the shared asset pool, so nothing about sprite-sheet frame order is hard-coded. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-isometric. Package: seelie-demo-isometric Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.19 Filename: pool/main/s/seelie-demo-isometric/seelie-demo-isometric_0.1.19_amd64.deb Size: 187012 MD5sum: 73c5404b4c1e5501603e7c6c587f4403 SHA1: cd5d710567c62ecefcd6573a3f7263bd983d88ad SHA256: 1af51ec4cdb00313f85d02065a41727b4fde249f2fe388590e579f722df6a290 SHA512: e8e4dc83fa7e31a8030a52f930e344015bc0d96524ef229e97ec14a22d1dda9e3cc1b23f6698958db60641c3ac37088cf9cfebecdf5e4fdd7bb1b67ab687b3b0 Description: seelie.co Odin + raylib isometric WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Isometric character movement (Q/E/Z/C for NW/NE/SW/SE diagonals, free movement) with idle/walk animations; Numpad +/- adjusts movement speed in 5% steps (animation locked at 12fps; current speed shown on screen). Gamepad left stick drives true analog movement, with stick magnitude scaling speed from 100% to 200%; facing is the closest available walk cycle. Animation data (frame rects, idle/move ranges) is compiled in at build time by seelie.co/assetgen from the aseprite JSON tags in the shared asset pool, so nothing about sprite-sheet frame order is hard-coded. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-isometric. Package: seelie-demo-isometric Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.18 Filename: pool/main/s/seelie-demo-isometric/seelie-demo-isometric_0.1.18_amd64.deb Size: 186604 MD5sum: b10a16daba3d555ebaaf1ed9221073a9 SHA1: 7049ebe6395c026418d6cf23b7e08677789d1e0c SHA256: 7314fad752fb2c42c575a285b46ef80902d13ffc3e06664609037776eea0f30d SHA512: 05daf2a19208c9a43a72b2bd35f781342b01bce81e0748b84db20e63340144e1f55f67eab0e8f63713912751d0def859ea6f6d16a659e4ba40958739a00c6d01 Description: seelie.co Odin + raylib isometric WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Isometric character movement (Q/E/Z/C for NW/NE/SW/SE diagonals, free movement) with idle/walk animations; Numpad +/- adjusts movement speed in 5% steps (animation locked at 12fps; current speed shown on screen). Gamepad left stick drives true analog movement, with stick magnitude scaling speed from 100% to 200%; facing is the closest available walk cycle. Animation data (frame rects, idle/move ranges) is compiled in at build time by seelie.co/assetgen from the aseprite JSON tags in the shared asset pool, so nothing about sprite-sheet frame order is hard-coded. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-isometric. Package: seelie-demo-isometric Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.17 Filename: pool/main/s/seelie-demo-isometric/seelie-demo-isometric_0.1.17_amd64.deb Size: 186836 MD5sum: 0518d7ba6bfd0747472f76e9a52ac1b8 SHA1: 7c5f0baa9459d413a937ae9595fdec4c816cd2a1 SHA256: 04d9dc01f1dc5a4b16c8ba3f8b84e9e6838047ac99dc0191e59be896c95404f3 SHA512: cbd54502466376b27bb169cff44ebb6c1c43bd53e8a8ac5f08fd9ee4e148ce3b53096a7b928c1cc3aa42340de2bb71d32499c635588c0d46241a8143bac71ba2 Description: seelie.co Odin + raylib isometric WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Isometric character movement (Q/E/Z/C for NW/NE/SW/SE diagonals, free movement) with idle/walk animations; Numpad +/- adjusts movement speed in 5% steps (animation locked at 12fps; current speed shown on screen). Gamepad left stick drives true analog movement, with stick magnitude scaling speed from 100% to 200%; facing is the closest available walk cycle. Animation data (frame rects, idle/move ranges) is compiled in at build time by seelie.co/assetgen from the aseprite JSON tags in the shared asset pool, so nothing about sprite-sheet frame order is hard-coded. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-isometric. Package: seelie-demo-isometric Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.16 Filename: pool/main/s/seelie-demo-isometric/seelie-demo-isometric_0.1.16_amd64.deb Size: 186816 MD5sum: 7183bcee7ed2ebcb27b6a111c40766a9 SHA1: db1e9c2bac9e45b46cba68aba3bd41cea9f43ed2 SHA256: 0a6683c80d4fda500bd4357f7c3f292253d535f20538274b8729bc54249c997d SHA512: 379d83fb1fa2895abcc6b1764699c6705f4258d7970f149a19df242a1e94223f894c4294753345f39f4c4f4879e31e01bd07e3847a96268ad0cc8911c3a112ae Description: seelie.co Odin + raylib isometric WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Isometric character movement (Q/E/Z/C for NW/NE/SW/SE diagonals, free movement) with idle/walk animations; Numpad +/- adjusts movement speed in 5% steps (animation locked at 12fps; current speed shown on screen). Gamepad left stick drives true analog movement, with stick magnitude scaling speed from 100% to 200%; facing is the closest available walk cycle. Animation data (frame rects, idle/move ranges) is compiled in at build time by seelie.co/assetgen from the aseprite JSON tags in the shared asset pool, so nothing about sprite-sheet frame order is hard-coded. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-isometric. Package: seelie-demo-isometric Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.15 Filename: pool/main/s/seelie-demo-isometric/seelie-demo-isometric_0.1.15_amd64.deb Size: 186796 MD5sum: a33288347274b7b74171e9dd326822b6 SHA1: 71a917d5cc31f4fa07b22c8f77e0cfbed5ff9003 SHA256: 5744b893b6a30f91879e9983cc5a5062da0795aa9a867e59b2d166b654b0f847 SHA512: fe6b1c561f18ed76a263090b26a1ffe98fc5a7a70ba7f5a25703ed419b4f6c362310ce55cab178ccfc5b1016a43bfa05d7e8a4cd94bf6eb6f12da3393f7add14 Description: seelie.co Odin + raylib isometric WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Isometric character movement (Q/E/Z/C for NW/NE/SW/SE diagonals, free movement) with idle/walk animations; Numpad +/- adjusts movement speed in 5% steps (animation locked at 12fps; current speed shown on screen). Gamepad left stick drives true analog movement, with stick magnitude scaling speed from 100% to 200%; facing is the closest available walk cycle. Animation data (frame rects, idle/move ranges) is compiled in at build time by seelie.co/assetgen from the aseprite JSON tags in the shared asset pool, so nothing about sprite-sheet frame order is hard-coded. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-isometric. Package: seelie-demo-isometric Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.14 Filename: pool/main/s/seelie-demo-isometric/seelie-demo-isometric_0.1.14_amd64.deb Size: 185976 MD5sum: 837685aacb4fa69ead9fe2b2d9c854d1 SHA1: 4ff48336d13dc6dbad11f3a65040a0489d3f35d8 SHA256: 958ef3004b802070e72a24d34e078a41aafcfe6f743bfe340cecfc7058c28e68 SHA512: 67062a9ed776354c8ba5ed58e3ab376ab5177e582a6d6a2ff0b8fa84b4f26666643972b4b11bb0f2ff826f34891558c92a9491c2e8d7d1897bc88bb3e49df31b Description: seelie.co Odin + raylib isometric WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Isometric character movement (Q/E/Z/C for NW/NE/SW/SE diagonals, free movement) with idle/walk animations; Numpad +/- adjusts movement speed in 5% steps (animation locked at 12fps; current speed shown on screen). Gamepad left stick drives true analog movement, with stick magnitude scaling speed from 100% to 200%; facing is the closest available walk cycle. Animation data (frame rects, idle/move ranges) is compiled in at build time by seelie.co/assetgen from the aseprite JSON tags in the shared asset pool, so nothing about sprite-sheet frame order is hard-coded. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-isometric. Package: seelie-demo-isometric Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.13 Filename: pool/main/s/seelie-demo-isometric/seelie-demo-isometric_0.1.13_amd64.deb Size: 186056 MD5sum: 1b7fd1f969ae781d78755009413b7870 SHA1: 38a39d1a796ccddcae2f5fb7640ce73b2a6b41fa SHA256: 2292b966cf73c88bcf3e0af87eb72803de6e9d706cc14821bd4dad4a11bb7b9f SHA512: 8b64e4e03a56da2111e1dfb2e12e9a4c72b80d0749c43995c5d5ea46ce022061a3d8eb5ce0a93a05b4e83a850af15987f3d88abb6ebd49d00a8132a0c84ca7c8 Description: seelie.co Odin + raylib isometric WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Isometric character movement (Q/E/Z/C for NW/NE/SW/SE diagonals, free movement) with idle/walk animations; Numpad +/- adjusts movement speed in 5% steps (animation locked at 12fps; current speed shown on screen). Gamepad left stick drives true analog movement, with stick magnitude scaling speed from 100% to 200%; facing is the closest available walk cycle. Animation data (frame rects, idle/move ranges) is compiled in at build time by seelie.co/assetgen from the aseprite JSON tags in the shared asset pool, so nothing about sprite-sheet frame order is hard-coded. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-isometric. Package: seelie-demo-isometric Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.12 Filename: pool/main/s/seelie-demo-isometric/seelie-demo-isometric_0.1.12_amd64.deb Size: 185904 MD5sum: 7845f6ebcc7a9686d46ba32ac5abe101 SHA1: c7d7d0986edab5026bb0d94cddbdee53c040ce5d SHA256: 5734221d9764561d14ce9a0992be3c88b97efa6faf0636f090e918a78cd677ba SHA512: 9f8eaa866bee4ecdfa26a6685495440aab42da147638f816a8feb491d3d135be9c1954480b7cea646538e4ddb75559132633aac0c67dfc808eab18789a610c42 Description: seelie.co Odin + raylib isometric WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Isometric character movement (Q/E/Z/C for NW/NE/SW/SE diagonals, free movement) with idle/walk animations; Numpad +/- adjusts movement speed in 5% steps (animation locked at 12fps; current speed shown on screen). Gamepad left stick drives true analog movement, with stick magnitude scaling speed from 100% to 200%; facing is the closest available walk cycle. Animation data (frame rects, idle/move ranges) is compiled in at build time by seelie.co/assetgen from the aseprite JSON tags in the shared asset pool, so nothing about sprite-sheet frame order is hard-coded. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-isometric. Package: seelie-demo-isometric Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.11 Filename: pool/main/s/seelie-demo-isometric/seelie-demo-isometric_0.1.11_amd64.deb Size: 185552 MD5sum: 9c4a142fac6e7dd5bb886bbb8c128ee8 SHA1: 15964824367bf6d1ebdb42f2734a8cb27d05a10a SHA256: 3fbed10b4d1aff94eac6bdfd51fbd6f0d12f4c5e897131603ba71c32d585315b SHA512: 12a2bd7ffc42a71845b4f2d0da4aa338727bde6ab54da7814cfa4c4686ac03d72a6488c42cf8e44c9215057300833ac393c5192eb4215691398c14d6228c0696 Description: seelie.co Odin + raylib isometric WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Isometric character movement (Q/E/Z/C for NW/NE/SW/SE diagonals, free movement) with idle/walk animations; Numpad +/- adjusts movement speed in 5% steps (animation locked at 12fps; current speed shown on screen). Gamepad left stick drives true analog movement, with stick magnitude scaling speed from 100% to 200%; facing is the closest available walk cycle. Animation data (frame rects, idle/move ranges) is compiled in at build time by seelie.co/assetgen from the aseprite JSON tags in the shared asset pool, so nothing about sprite-sheet frame order is hard-coded. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-isometric. Package: seelie-demo-isometric Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.10 Filename: pool/main/s/seelie-demo-isometric/seelie-demo-isometric_0.1.10_amd64.deb Size: 185516 MD5sum: 9e6eb6150f640360c1ed4c8a97e4a331 SHA1: c66cc3b4ef24b13c91adb444150cc981dff02fff SHA256: 918e7beb06a494aa2f22d04c6103a5ae8c12c51ddf4f4239b37251b591d89f37 SHA512: bcbed29480a496c32c120c40ca64a8e8849283576eecbb82cde864747474364023d527cc2a4e77606f9ca09caa2f79faaf19c84166eb73f401bb1c4054d8774b Description: seelie.co Odin + raylib isometric WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Isometric character movement (Q/E/Z/C for NW/NE/SW/SE diagonals, free movement) with idle/walk animations; Numpad +/- adjusts movement speed in 5% steps (animation locked at 12fps; current speed shown on screen). Gamepad left stick drives true analog movement, with stick magnitude scaling speed from 100% to 200%; facing is the closest available walk cycle. Animation data (frame rects, idle/move ranges) is compiled in at build time by seelie.co/assetgen from the aseprite JSON tags in the shared asset pool, so nothing about sprite-sheet frame order is hard-coded. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-isometric. Package: seelie-demo-isometric Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.9 Filename: pool/main/s/seelie-demo-isometric/seelie-demo-isometric_0.1.9_amd64.deb Size: 169616 MD5sum: 2c47cb17e2d74c4551745ff29c770d63 SHA1: 605fcdefc5e40761cb989ad29e7ef02587fda4fe SHA256: 85ca3c8e3277ff03ce41778834c1eab086e9e06ef8123ac348e12b4d6ff54f1a SHA512: d62be03fa39163d95b542f0bc25d7d42822004512da52867f79df948dd3aabd6d5083e30643983739ef07374ec184fee97d42fa402747c312154987a44835550 Description: seelie.co Odin + raylib isometric WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Isometric character movement (Q/E/Z/C for NW/NE/SW/SE diagonals, free movement) with idle/walk animations; Numpad +/- adjusts movement speed in 5% steps (animation locked at 12fps; current speed shown on screen). Gamepad left stick drives true analog movement, with stick magnitude scaling speed from 100% to 200%; facing is the closest available walk cycle. Animation data (frame rects, idle/move ranges) is compiled in at build time by seelie.co/assetgen from the aseprite JSON tags in the shared asset pool, so nothing about sprite-sheet frame order is hard-coded. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-isometric. Package: seelie-demo-isometric Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.8 Filename: pool/main/s/seelie-demo-isometric/seelie-demo-isometric_0.1.8_amd64.deb Size: 168952 MD5sum: ac37567d26958c0088407290fa450ce7 SHA1: 70d57ac5b5346707bcc80ceb472d3cc164a7a580 SHA256: 450f3571a7e17148754125232d1c36be43fd8707c871cee9ac52cfce4e1231d6 SHA512: 21788df7eb20099e179575808516f3a36b78670faff4a2bb8766f766d4f6cc0be2397344d77aa43eab6efba443a26be9ba9b8e50c10aea561ba676dc1df0f0c7 Description: seelie.co Odin + raylib isometric WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Isometric character movement (Q/E/Z/C for NW/NE/SW/SE diagonals, free movement) with idle/walk animations; Numpad +/- adjusts movement speed in 5% steps (animation locked at 12fps; current speed shown on screen). Gamepad left stick drives true analog movement, with stick magnitude scaling speed from 100% to 200%; facing is the closest available walk cycle. Animation data (frame rects, idle/move ranges) is compiled in at build time by seelie.co/assetgen from the aseprite JSON tags in the shared asset pool, so nothing about sprite-sheet frame order is hard-coded. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-isometric. Package: seelie-demo-isometric Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.7 Filename: pool/main/s/seelie-demo-isometric/seelie-demo-isometric_0.1.7_amd64.deb Size: 163760 MD5sum: 1affa80693e8b22b21c331b9a867971c SHA1: 0e96b6ac333020a0cb9fd948cb38832e11670cc6 SHA256: 73b4dd6c124af3202562935467525af18c4ddfd9da69087229b3f45ffe46aae0 SHA512: 531f52139db98c520cdbaefdf837704a93cb4464c9b2fa66a007afef4c2dcb5db58ac9f91b7be0ec669ae2a6d2bebc2ae83c924aa797d1882ee9fda7a2a30ac9 Description: seelie.co Odin + raylib isometric WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Isometric character movement (Q/E/Z/C for NW/NE/SW/SE diagonals, free movement) with idle/walk animations; Numpad +/- adjusts movement speed in 5% steps (animation locked at 12fps; current speed shown on screen). Gamepad left stick drives true analog movement, with stick magnitude scaling speed from 100% to 200%; facing is the closest of the available walk cycles (8-direction schema staged; cardinals activate when their art ships). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled sprite sheet (index.data) into /var/lib/seelie/content/seelie-demo-isometric. Package: seelie-demo-isometric Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.6 Filename: pool/main/s/seelie-demo-isometric/seelie-demo-isometric_0.1.6_amd64.deb Size: 163256 MD5sum: 75559358d321cc02fe9ea929bb8ab182 SHA1: c9189268a5acf75130f09ec3a4d929cc9cf3b612 SHA256: d900ff0a0010776c2493ebac1c04f54805d578cdd6f11bbb0f486e660e058e4f SHA512: 6011c19b1e040356fe4a78c07a096bec73164f38f2c0c31054d06308d18b074883636be4d2e2986b0fec2613d7f5a169b8628f84614344e948130ebc001b0094 Description: seelie.co Odin + raylib isometric WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Isometric character movement (Q/E/Z/C for NW/NE/SW/SE diagonals, free movement) with idle/walk animations; Numpad +/- adjusts movement speed in 5% steps (animation locked at 12fps; current speed shown on screen). Gamepad left stick drives true analog movement, with stick magnitude scaling speed from 100% to 200%. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled sprite sheet (index.data) into /var/lib/seelie/content/seelie-demo-isometric. Package: seelie-demo-isometric Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.5 Filename: pool/main/s/seelie-demo-isometric/seelie-demo-isometric_0.1.5_amd64.deb Size: 162584 MD5sum: 1a0546b11f51983a0510cd78a5365baf SHA1: 56b2ebf139ecd8431ad97f8e45b3c5028ab3f020 SHA256: 7fa127ad8e2c77e34a0a7a947603d394e528f2f984728f7e3a4e4bc84d131a71 SHA512: f4da0ec83420b57ffcf16dd37bae3bb517f01f909a90b1a883c80e396c1560adfc04308d208345813ec898b65c396d58a75635148324d4406eeef20ec220569d Description: seelie.co Odin + raylib isometric WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Isometric character movement (Q/E/Z/C for NW/NE/SW/SE diagonals, free movement) with idle/walk animations; Numpad +/- adjusts movement speed in 5% steps (animation locked at 12fps; current speed shown on screen). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled sprite sheet (index.data) into /var/lib/seelie/content/seelie-demo-isometric. Package: seelie-demo-isometric Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.4 Filename: pool/main/s/seelie-demo-isometric/seelie-demo-isometric_0.1.4_amd64.deb Size: 161048 MD5sum: 02510a2c868984fbe0c3953c5ce1c334 SHA1: 59b7deb5b52e4fa851b46555e47cb0d780558ea1 SHA256: 90a10a0354300e2dcb330147050bbfddd1bed20faa5e59848d61be4df459b384 SHA512: 268b6f769bdd5110086f0789277480b173fe76ca465420d5d3086fb44ddef122d9d719fecae17a0b00ec250c588bfc45865b30789657f31777c9c32e1b0c62dc Description: seelie.co Odin + raylib isometric WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Isometric character movement (Q/E/Z/C for NW/NE/SW/SE diagonals) with idle/walk animations. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled sprite sheet (index.data) into /var/lib/seelie/content/seelie-demo-isometric. Package: seelie-demo-lighting Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.22 Filename: pool/main/s/seelie-demo-lighting/seelie-demo-lighting_0.3.22_amd64.deb Size: 481148 MD5sum: 4a65a051428427e65d3ddafe126265bf SHA1: aa821e041c318730687935797ba6de5c109e9fbb SHA256: 7156f3e7f1e17b4e6e3ab5188daeec710fcfddc29e2040e71fca964d51676675 SHA512: 334214c5bffcf959a48d33d9302305858753ac7b8b4e253245e4f022f1d4c2c2cc37ef9914d03a1e5fe77cc479faa03a19bb2cab8a4604236cae23c9fec49871 Description: seelie.co lighting demo (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. Forked from the sandbox: the bridge scene at 512x448 on a 12Hz render cadence, experimenting with volumetric media lighting - a world-aligned 3D density volume (smog/fog/mist/spray/smoke with per-type base colors) plus a scattering volume lit by every light through the surface pass's own volumetric shadow march, composited by a Beer-Lambert view-ray march. M A/Bs the legacy weather march. Ships the input scenarios (?script= arms one). Package: seelie-demo-lighting Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.21 Filename: pool/main/s/seelie-demo-lighting/seelie-demo-lighting_0.3.21_amd64.deb Size: 481024 MD5sum: 45d27909cc4a051a523f7b6e3436b0fc SHA1: 3db80b9de73a4e0f03898b6fc0023acb8002d3c2 SHA256: 3e65a0afc8e247ee9a6d227c0b8b0637e240ced285c2322121c9fe2f210fabac SHA512: e6cf2fab8e0de5c30440b865b244f66c879cf18d10797051ee5d62d7006ba2b95cff834e7e41626abc85cce317d23820834476c7313bbe85d36938cbcfde9741 Description: seelie.co lighting demo (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. Forked from the sandbox: the bridge scene at 512x448 on a 12Hz render cadence, experimenting with volumetric media lighting - a world-aligned 3D density volume (smog/fog/mist/spray/smoke with per-type base colors) plus a scattering volume lit by every light through the surface pass's own volumetric shadow march, composited by a Beer-Lambert view-ray march. M A/Bs the legacy weather march. Ships the input scenarios (?script= arms one). Package: seelie-demo-lighting Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.20 Filename: pool/main/s/seelie-demo-lighting/seelie-demo-lighting_0.3.20_amd64.deb Size: 480492 MD5sum: 6716497aebf84a89360ca828f0122d94 SHA1: 7229923eb686b37a7723f65e0fd183c9788d078b SHA256: 7f106dc4fd8b5690317aa6c962e78ea1b76ee56e3da56b52402429c2aa433ba2 SHA512: cf88252b8e77c7cb4ad70d60ce30340a38ac8acc525c31b0d539d99d89a67db0ea88751842e122b8e3faa20b473390eab4dce5c387e390d585f61807005ea475 Description: seelie.co lighting demo (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. Forked from the sandbox: the bridge scene at 512x448 on a 12Hz render cadence, experimenting with volumetric media lighting - a world-aligned 3D density volume (smog/fog/mist/spray/smoke with per-type base colors) plus a scattering volume lit by every light through the surface pass's own volumetric shadow march, composited by a Beer-Lambert view-ray march. M A/Bs the legacy weather march. Ships the input scenarios (?script= arms one). Package: seelie-demo-lighting Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.19 Filename: pool/main/s/seelie-demo-lighting/seelie-demo-lighting_0.3.19_amd64.deb Size: 480156 MD5sum: 36eb3451023c0033bc0a52d141e3072f SHA1: df13c9ecf6334ac0e38092cab888fc7d47a0f782 SHA256: d75d1e7b8c7f5ee96c622d71650fea798e0b84af81981ff1c363ef407ae489b5 SHA512: 82f30d1a4f0b362815aa0de5d3db8cc8d091b4b04401ff684d347ead5fabc8b19dcc770f1fb3913f3f45f494caf3a4bbe4b958ad108fddc05b099377fc71118a Description: seelie.co lighting demo (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. Forked from the sandbox: the bridge scene at 512x448 on a 12Hz render cadence, experimenting with volumetric media lighting - a world-aligned 3D density volume (smog/fog/mist/spray/smoke with per-type base colors) plus a scattering volume lit by every light through the surface pass's own volumetric shadow march, composited by a Beer-Lambert view-ray march. M A/Bs the legacy weather march. Ships the input scenarios (?script= arms one). Package: seelie-demo-lighting Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.18 Filename: pool/main/s/seelie-demo-lighting/seelie-demo-lighting_0.3.18_amd64.deb Size: 479928 MD5sum: f3f826cfe648b159ad462829d23e890d SHA1: 9db0d55fc05a932f6a0c4bb022698513e7975f74 SHA256: 11039c0d0101b3e369b0f5ccb495dce5814d4573dab7c7fdd010ac44e591c4f9 SHA512: a7a6da2be8cb7ce551506f20b3244f55ff489e95a972ada0daaac22ac89a4a74b10d7f29b085de5aefac81f4205f1bf0d9d258665910e43b8cc17d19fd28e225 Description: seelie.co lighting demo (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. Forked from the sandbox: the bridge scene at 512x448 on a 12Hz render cadence, experimenting with volumetric media lighting - a world-aligned 3D density volume (smog/fog/mist/spray/smoke with per-type base colors) plus a scattering volume lit by every light through the surface pass's own volumetric shadow march, composited by a Beer-Lambert view-ray march. M A/Bs the legacy weather march. Ships the input scenarios (?script= arms one). Package: seelie-demo-lighting Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.17 Filename: pool/main/s/seelie-demo-lighting/seelie-demo-lighting_0.3.17_amd64.deb Size: 478132 MD5sum: eb645b3e4920a0358806a568edeb09d6 SHA1: 5e8156b764610891425eb6652b6f8855a1c789dc SHA256: 9b7f322cb5cf310942a0b8a0ff600d40149bc89db0388e53918f902e503ef47e SHA512: 5b5f1f5aae35eed35e451fa988eb43e1c919bfaa963dc36ab42fd569bfe3c36175a1f6cc9a103fe407116c555735dce29b900627886a537fb2241f513aa83b53 Description: seelie.co lighting demo (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. Forked from the sandbox: the bridge scene at 512x448 on a 12Hz render cadence, experimenting with volumetric media lighting - a world-aligned 3D density volume (smog/fog/mist/spray/smoke with per-type base colors) plus a scattering volume lit by every light through the surface pass's own volumetric shadow march, composited by a Beer-Lambert view-ray march. M A/Bs the legacy weather march. Ships the input scenarios (?script= arms one). Package: seelie-demo-lighting Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.16 Filename: pool/main/s/seelie-demo-lighting/seelie-demo-lighting_0.3.16_amd64.deb Size: 475204 MD5sum: 3c8b11a6da489c851521fdfd5a5ca737 SHA1: c34030f035c1278367b46d0e97211729d800f1b3 SHA256: 2882d05a6d6f4cca9ee3c3028a217e9c15584b7071177aaf0c2b276652ff7775 SHA512: 2ef7516d8ff0721f6463b5823411bf4f48c252c39de11efbd14b53d57141695b0023679e7401eb6daf13e44f9b33e5ebff0970b981daf1b4637c1e993f8b9426 Description: seelie.co lighting demo (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. Forked from the sandbox: the bridge scene at 512x448 on a 12Hz render cadence, experimenting with volumetric media lighting - a world-aligned 3D density volume (smog/fog/mist/spray/smoke with per-type base colors) plus a scattering volume lit by every light through the surface pass's own volumetric shadow march, composited by a Beer-Lambert view-ray march. M A/Bs the legacy weather march. Ships the input scenarios (?script= arms one). Package: seelie-demo-lighting Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.15 Filename: pool/main/s/seelie-demo-lighting/seelie-demo-lighting_0.3.15_amd64.deb Size: 475200 MD5sum: 288f816a73684a75bf0745bbe814e28c SHA1: 3ac28e1d15d2db1efd298c1fdb7126505cec9461 SHA256: cce7ea2caac1fa8f66dca4b13bc1ffbb68b47c9d7f8916dcb6df30dd7d361c52 SHA512: f3e9a4bffadb8f226b0890dec14763e6c8ce3112967470cb70a12fbd74ebca86f9edecf1ce49b6fbba581673956b4219b69cb506dc363fa890e4d142ffd924d9 Description: seelie.co lighting demo (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. Forked from the sandbox: the bridge scene at 512x448 on a 12Hz render cadence, experimenting with volumetric media lighting - a world-aligned 3D density volume (smog/fog/mist/spray/smoke with per-type base colors) plus a scattering volume lit by every light through the surface pass's own volumetric shadow march, composited by a Beer-Lambert view-ray march. M A/Bs the legacy weather march. Ships the input scenarios (?script= arms one). Package: seelie-demo-lighting Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.14 Filename: pool/main/s/seelie-demo-lighting/seelie-demo-lighting_0.3.14_amd64.deb Size: 474892 MD5sum: 0cacb8f33987a7b203d40d0f8bdb7cde SHA1: 824dde46928c51ddac04127954bd08ba254cd11a SHA256: 1601b7731c39fd0ffd3e732ff7f381180db9193743af00327e0de4d6d573127b SHA512: 61e7024e563d12f5efcf75e505c085153dc00f08df0b14eb202f5316d4ec174b3248b991e6b52e78bb6280287b3bdb2e8cf61983f1046a98d1aaa2b473f703b7 Description: seelie.co lighting demo (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. Forked from the sandbox: the bridge scene at 512x448 on a 12Hz render cadence, experimenting with volumetric media lighting - a world-aligned 3D density volume (smog/fog/mist/spray/smoke with per-type base colors) plus a scattering volume lit by every light through the surface pass's own volumetric shadow march, composited by a Beer-Lambert view-ray march. M A/Bs the legacy weather march. Ships the input scenarios (?script= arms one). Package: seelie-demo-lighting Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.13 Filename: pool/main/s/seelie-demo-lighting/seelie-demo-lighting_0.3.13_amd64.deb Size: 474480 MD5sum: d0d98b9c6193b7915489e0cd55ef9243 SHA1: a92a2213b973db5295e28f4e9ed71964ff22e4c9 SHA256: 740fb9897ca118f8ebbcfbc928d23e48004ecdd0caa8f42ab28ac759d63ea64b SHA512: 3ded02435b9da1d32dc9e0b08b1bd924e280571d5721367e762164749883a611e470302bc3de78215dd344ac8c9e036068376677a6a2f38e79afe0fdd4b87091 Description: seelie.co lighting demo (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. Forked from the sandbox: the bridge scene at 512x448 on a 12Hz render cadence, experimenting with volumetric media lighting - a world-aligned 3D density volume (smog/fog/mist/spray/smoke with per-type base colors) plus a scattering volume lit by every light through the surface pass's own volumetric shadow march, composited by a Beer-Lambert view-ray march. M A/Bs the legacy weather march. Ships the input scenarios (?script= arms one). Package: seelie-demo-lighting Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.12 Filename: pool/main/s/seelie-demo-lighting/seelie-demo-lighting_0.3.12_amd64.deb Size: 473836 MD5sum: 8a3aef81681142636e0a08f7cb1a8864 SHA1: 8260d08ed2a9d97518e6f2643dd6eacbf356b0b9 SHA256: b14508022240d2a6f898930f31dff85e0079294425801fbb3d83ed9df6fc6762 SHA512: ead2df9bf9885307ad9bd5d1eada804d26b08eb44652131f5cfd24b0e86fd96f2361b19dbc217e40d4156e9ccefb0ce80baea0525df70bc236b582daa044247f Description: seelie.co lighting demo (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. Forked from the sandbox: the bridge scene at 512x448 on a 12Hz render cadence, experimenting with volumetric media lighting - a world-aligned 3D density volume (smog/fog/mist/spray/smoke with per-type base colors) plus a scattering volume lit by every light through the surface pass's own volumetric shadow march, composited by a Beer-Lambert view-ray march. M A/Bs the legacy weather march. Ships the input scenarios (?script= arms one). Package: seelie-demo-lighting Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.11 Filename: pool/main/s/seelie-demo-lighting/seelie-demo-lighting_0.3.11_amd64.deb Size: 473672 MD5sum: 04b56e3350cfda6229e83c68c1573a06 SHA1: 8381ae4dceb0a35733890acf2510ea41fcc5e934 SHA256: fb10600e064ccb23e7b9eff86f3eeecfbf4e346dbbd528477c3cb08d485b3ecc SHA512: b96972b7fffa5745b8f9470b11adced9c178603348fef6ef834bc3be7efe8b3820ca3caa69ac71aeeca578f33cc86022e78cfb6a77dc182d3e21946458e11f52 Description: seelie.co lighting demo (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. Forked from the sandbox: the bridge scene at 512x448 on a 12Hz render cadence, experimenting with volumetric media lighting - a world-aligned 3D density volume (smog/fog/mist/spray/smoke with per-type base colors) plus a scattering volume lit by every light through the surface pass's own volumetric shadow march, composited by a Beer-Lambert view-ray march. M A/Bs the legacy weather march. Ships the input scenarios (?script= arms one). Package: seelie-demo-lighting Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.10 Filename: pool/main/s/seelie-demo-lighting/seelie-demo-lighting_0.3.10_amd64.deb Size: 473740 MD5sum: d5b1cb7937706839e9df5b7918f96ac9 SHA1: c1144c166072b90a418896be5b037cfa809ab478 SHA256: 7d06e21d5d328d85df73962cac27ea657eb7c09a245210bc567d1e0e3c331dd0 SHA512: cc1a6618b0d39bc3586afa16c49ec14914715765cd395ce995f499bb7e6014d402d1c267d3af8aa41ac305ad112e1a4e3cf74835d85c5d1310a353ead1f6b08b Description: seelie.co lighting demo (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. Forked from the sandbox: the bridge scene at 512x448 on a 12Hz render cadence, experimenting with volumetric media lighting - a world-aligned 3D density volume (smog/fog/mist/spray/smoke with per-type base colors) plus a scattering volume lit by every light through the surface pass's own volumetric shadow march, composited by a Beer-Lambert view-ray march. M A/Bs the legacy weather march. Ships the input scenarios (?script= arms one). Package: seelie-demo-lighting Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.9 Filename: pool/main/s/seelie-demo-lighting/seelie-demo-lighting_0.3.9_amd64.deb Size: 473384 MD5sum: e1925cd076cca29ad0f58f1e149af2ec SHA1: 0cd3a347580dd3b6edb6e2c1116fce6a769249f9 SHA256: 58875f25bfe171a3623912c6e5f3a4174b4d96d991aa9983870f024c7cf03547 SHA512: 09c3f45d4a5b813c943f5e5c1ea5d145e53f936e4772b5883dfafcc2ca15da2bd519c6cb34b0254c8b36352df8e747813550f786809f44650fb6900f65e72d68 Description: seelie.co lighting demo (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. Forked from the sandbox: the bridge scene at 512x448 on a 12Hz render cadence, experimenting with volumetric media lighting - a world-aligned 3D density volume (smog/fog/mist/spray/smoke with per-type base colors) plus a scattering volume lit by every light through the surface pass's own volumetric shadow march, composited by a Beer-Lambert view-ray march. M A/Bs the legacy weather march. Ships the input scenarios (?script= arms one). Package: seelie-demo-lighting Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.8 Filename: pool/main/s/seelie-demo-lighting/seelie-demo-lighting_0.3.8_amd64.deb Size: 473508 MD5sum: d4547fb9cbffdbbb518466419f1d26e3 SHA1: a71bf13c1f2ab3838a5f36447fcd4a8c61ab3b00 SHA256: b269de24987c50adc51e2910515565b68eeccb0c9dd4173e892e19a686456825 SHA512: d7052068e95d550beaa008e7295f887e3e57aadf538bb7c0ca0fc1601a9580af59f583d1884bd565187110532e00ba4d2ced07a41db17a5f8994aea5ed603ff9 Description: seelie.co lighting demo (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. Forked from the sandbox: the bridge scene at 512x448 on a 12Hz render cadence, experimenting with volumetric media lighting - a world-aligned 3D density volume (smog/fog/mist/spray/smoke with per-type base colors) plus a scattering volume lit by every light through the surface pass's own volumetric shadow march, composited by a Beer-Lambert view-ray march. M A/Bs the legacy weather march. Ships the input scenarios (?script= arms one). Package: seelie-demo-lighting Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.7 Filename: pool/main/s/seelie-demo-lighting/seelie-demo-lighting_0.3.7_amd64.deb Size: 473412 MD5sum: 5e6572b1a67b5344020feeb61e0dc79f SHA1: d939e2a04cda21f273095d2948ef6b94c4b26ac9 SHA256: 19d3963061d196b6750ce99e870ecb3a76cd43ce49e33a898e7b2defe950780b SHA512: f599ad959ea89b2bd327e51d92baecc4d42faccc76fb236a7e39fce8f7e1013cea84490fbff42dc2bdd8a769ea9f397e9e18022c2ed84ff313c10e264883c6b1 Description: seelie.co lighting demo (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. Forked from the sandbox: the bridge scene at 512x448 on a 12Hz render cadence, experimenting with volumetric media lighting - a world-aligned 3D density volume (smog/fog/mist/spray/smoke with per-type base colors) plus a scattering volume lit by every light through the surface pass's own volumetric shadow march, composited by a Beer-Lambert view-ray march. M A/Bs the legacy weather march. Ships the input scenarios (?script= arms one). Package: seelie-demo-lighting Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.6 Filename: pool/main/s/seelie-demo-lighting/seelie-demo-lighting_0.3.6_amd64.deb Size: 472352 MD5sum: ce8f50ecb36bd553c87e82094c58abd6 SHA1: fe3119359cf4c078b723d110efac0577c0993250 SHA256: 178203e92e1d2883c3c9faa8a26921ebb38f46ce1a9195ff29db8b8e62ebe4a5 SHA512: ef2e384888e13621fc50dfe2a80b271d48f48b8e684e616e0b75f5cb61371164653f1bc9d5040904a224902543c1a949c62d16365903e92a251d23ef94d124ef Description: seelie.co lighting demo (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. Forked from the sandbox: the bridge scene at 512x448 on a 12Hz render cadence, experimenting with volumetric media lighting - a world-aligned 3D density volume (smog/fog/mist/spray/smoke with per-type base colors) plus a scattering volume lit by every light through the surface pass's own volumetric shadow march, composited by a Beer-Lambert view-ray march. M A/Bs the legacy weather march. Ships the input scenarios (?script= arms one). Package: seelie-demo-lighting Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.5 Filename: pool/main/s/seelie-demo-lighting/seelie-demo-lighting_0.3.5_amd64.deb Size: 472280 MD5sum: d4ec94638a5b0e85ae03e076d60cb0f0 SHA1: 526088c788969abcfb181a65882b263795414bbd SHA256: d71c445b491c24785157e4c37c50038a1a873fd71f00b01d485c056d2321c3c6 SHA512: d8ef41293b8448254a8c2a5ddc24403269fd40b7fe434e97fef667f610ebe5ba6c5819bc0a3d32c661d6b261969e6a0b9d3d9d57f716eb6f163a7894481c4bba Description: seelie.co lighting demo (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. Forked from the sandbox: the bridge scene at 512x448 on a 12Hz render cadence, experimenting with volumetric media lighting - a world-aligned 3D density volume (smog/fog/mist/spray/smoke with per-type base colors) plus a scattering volume lit by every light through the surface pass's own volumetric shadow march, composited by a Beer-Lambert view-ray march. M A/Bs the legacy weather march. Ships the input scenarios (?script= arms one). Package: seelie-demo-lighting Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.4 Filename: pool/main/s/seelie-demo-lighting/seelie-demo-lighting_0.3.4_amd64.deb Size: 472432 MD5sum: 1fe5c00a57eef499b4b269201879f033 SHA1: 6926158f89ccda6cdf7a71086e1a4ab914691992 SHA256: 2e63375464ef0337a5acde88ef1c1f9b89641a646787127d2dbe3adfffd90b7d SHA512: e88d85672d46b4508405b7498ca88e06a403c845da02c6d7876cc4f19706e99a4ad23bef775f0207628b590990e76e0d57b06a97389b85ba411af3355a527ec4 Description: seelie.co lighting demo (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. Forked from the sandbox: the bridge scene at 512x448 on a 12Hz render cadence, experimenting with volumetric media lighting - a world-aligned 3D density volume (smog/fog/mist/spray/smoke with per-type base colors) plus a scattering volume lit by every light through the surface pass's own volumetric shadow march, composited by a Beer-Lambert view-ray march. M A/Bs the legacy weather march. Ships the input scenarios (?script= arms one). Package: seelie-demo-lighting Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.3 Filename: pool/main/s/seelie-demo-lighting/seelie-demo-lighting_0.3.3_amd64.deb Size: 473132 MD5sum: 6b5c787b5911a1abd82aa35ed4221d92 SHA1: 1580774c75629d125cb672755e0b2cd9356657c2 SHA256: 390077ecfa26d96171e15252c5671ccbf1edef8f5ec23d833bc4c0a6ac106a78 SHA512: 57498ec99dcfd904c1640c11d3fde11e856b3a166a55d0955793689d46935fcec7f8678a74ab46de501a9674e89998f287840a30375a30dc4d42485eebdad497 Description: seelie.co lighting demo (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. Forked from the sandbox: the bridge scene at 512x448 on a 12Hz render cadence, experimenting with volumetric media lighting - a world-aligned 3D density volume (smog/fog/mist/spray/smoke with per-type base colors) plus a scattering volume lit by every light through the surface pass's own volumetric shadow march, composited by a Beer-Lambert view-ray march. M A/Bs the legacy weather march. Ships the input scenarios (?script= arms one). Package: seelie-demo-lighting Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.2 Filename: pool/main/s/seelie-demo-lighting/seelie-demo-lighting_0.3.2_amd64.deb Size: 472168 MD5sum: a1c0f469f346c6edfd05c2b72fb7c17e SHA1: 474063f227770201dca5531f96757ead373dc732 SHA256: 4d5034c04f302cd89f8fd1a2be4755b9a44f923dbcf4fb41013f9aa77a6136b3 SHA512: d6176954093a660046beec637e80e56e3b94769339bf99fef8320bc6993680b2dbff02a58aea9d2e1a29a79232d09f2f27d4d69fd645a67c88bb12a69eaf6b4d Description: seelie.co lighting demo (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. Forked from the sandbox: the bridge scene at 512x448 on a 12Hz render cadence, experimenting with volumetric media lighting - a world-aligned 3D density volume (smog/fog/mist/spray/smoke with per-type base colors) plus a scattering volume lit by every light through the surface pass's own volumetric shadow march, composited by a Beer-Lambert view-ray march. M A/Bs the legacy weather march. Ships the input scenarios (?script= arms one). Package: seelie-demo-lighting Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.1 Filename: pool/main/s/seelie-demo-lighting/seelie-demo-lighting_0.3.1_amd64.deb Size: 472008 MD5sum: 6927500bde5db6cb6147929f615a673a SHA1: 6b4dac8b8e392b753f72b84679ee0c2ec7ae3c74 SHA256: 88af1eaa37decae0450f6eb75dc41018c8a436097ca2757554cff2386f6110c9 SHA512: a0e5b3db013fb986b55926d137fa7c77654b57dca10fb2827ecfff1b366887e138f6e56d3c1e0e2032d700390926159fdb498e03e02ee9fd5ba68cabd335b1e2 Description: seelie.co lighting demo (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. Forked from the sandbox: the bridge scene at 512x448 on a 12Hz render cadence, experimenting with volumetric media lighting - a world-aligned 3D density volume (smog/fog/mist/spray/smoke with per-type base colors) plus a scattering volume lit by every light through the surface pass's own volumetric shadow march, composited by a Beer-Lambert view-ray march. M A/Bs the legacy weather march. Ships the input scenarios (?script= arms one). Package: seelie-demo-lighting Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.0 Filename: pool/main/s/seelie-demo-lighting/seelie-demo-lighting_0.3.0_amd64.deb Size: 471440 MD5sum: a83cbb7cf4e5eb87cfe48650093899d8 SHA1: 805a8de88a73a0e1160e704820280095636cfe5b SHA256: 75c96b34710bee69876769ef97a24f0c4347f20e1af6fa4efa34f44e39dd1a42 SHA512: d01f37e9671011a04962f8ea13ac5f36d77ddad69f47d853d2c72264ebf7e214a61163392b16f0c2a33cf28e67767ce5f89cf3068a929ba437eee60ea1b46466 Description: seelie.co lighting demo (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. Forked from the sandbox: the bridge scene at 512x448 on a 12Hz render cadence, experimenting with volumetric media lighting - a world-aligned 3D density volume (smog/fog/mist/spray/smoke with per-type base colors) plus a scattering volume lit by every light through the surface pass's own volumetric shadow march, composited by a Beer-Lambert view-ray march. M A/Bs the legacy weather march. Ships the input scenarios (?script= arms one). Package: seelie-demo-lighting Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.0 Filename: pool/main/s/seelie-demo-lighting/seelie-demo-lighting_0.2.0_amd64.deb Size: 471572 MD5sum: 56bbf013a1cb1229b4d6d6955be8746e SHA1: c1b04eb33b32166feb9bba4bcda094d832cd17ae SHA256: da1e55f479540f769610ecb35f19bece81f97b245c362f736180c68b141906ed SHA512: 04e8a4433ed9a9c44f9379afc5cfeb13a070db918db2e0ad2b0932d96fe02740c7bf439b6238afcca08aaf2eca494a90351ad98ca539c14dc9e3c7d2363474c4 Description: seelie.co lighting demo (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. Forked from the sandbox: the bridge scene at 512x448 on a 12Hz render cadence, experimenting with volumetric media lighting - a world-aligned 3D density volume (smog/fog/mist/spray/smoke with per-type base colors) plus a scattering volume lit by every light through the surface pass's own volumetric shadow march, composited by a Beer-Lambert view-ray march. M A/Bs the legacy weather march. Ships the input scenarios (?script= arms one). Package: seelie-demo-lighting Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.33 Filename: pool/main/s/seelie-demo-lighting/seelie-demo-lighting_0.1.33_amd64.deb Size: 497280 MD5sum: ac0e7ee9dd4cb492bb5bfd792e89e503 SHA1: 3d72f72ce8f96428df2622f165ae913d1d24f29a SHA256: f18ee150ca4068874ba3a7088560c2a9ca711839949ddea569a03040b4bf311e SHA512: 2a8b169dda4d1c1757931737e857adf3a421d93076524b9986ebbe3c775a9aaf0c7a36843526bb74750f383fb3faeff89678e66565cc29deca35c59d70ddd458 Description: seelie.co lighting demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The dedicated lighting-system lab (TODO-lighting.md): the sandbox scene (player + blob NPC + pool prop decor + shadow-test wall, tile-stepped 8-way movement, follow camera) rendered through seelie_shader's G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-lighting. Package: seelie-demo-lighting Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.32 Filename: pool/main/s/seelie-demo-lighting/seelie-demo-lighting_0.1.32_amd64.deb Size: 473924 MD5sum: 17296f921aefc25e72299df856e61149 SHA1: 4c0bbb3a905487dd04cb7248a830f7f082ad1884 SHA256: bdd006635101fee34ee2f204f90aadd2753ae59e7d377064fe8dac43b6e07fe6 SHA512: d3ea0e69947375d87fd2149d900409b29ea6d6a9ca7dde5d1b8c969ee30af0c7b12459d582b53b92c3e7d7989190126ad09ccb435dea9a9e3f7210a27edad88f Description: seelie.co lighting demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The dedicated lighting-system lab (TODO-lighting.md): the sandbox scene (player + blob NPC + pool prop decor + shadow-test wall, tile-stepped 8-way movement, follow camera) rendered through seelie_shader's G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-lighting. Package: seelie-demo-lighting Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.31 Filename: pool/main/s/seelie-demo-lighting/seelie-demo-lighting_0.1.31_amd64.deb Size: 471196 MD5sum: 958496476130ba4ada8832a89d2b43cd SHA1: 701a80a5eb4fa34629ef742475de7814279c3249 SHA256: 311e9896b96d3144bf2d15c2dea5c1d9aed3a5c45c803ac3fca9906d8367fb40 SHA512: 3543a2a54e7da9df88cd0b7f9515130e73173ad1744969f51c000f5605d6abf1740f2e62329b71f226987257ad8a96419e24f81aaf6ea3cad318fa7022213126 Description: seelie.co lighting demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The dedicated lighting-system lab (TODO-lighting.md): the sandbox scene (player + blob NPC + pool prop decor + shadow-test wall, tile-stepped 8-way movement, follow camera) rendered through seelie_shader's G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-lighting. Package: seelie-demo-lighting Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.30 Filename: pool/main/s/seelie-demo-lighting/seelie-demo-lighting_0.1.30_amd64.deb Size: 470944 MD5sum: 8a47b9f5370fd9ef9a42724ea183287a SHA1: 349bda39781817854e40b0fa4176c73ea993bfdb SHA256: fd118edd785922fb929ff58ff9f28950f7d9f7277f11538d37a24a6c8917fe56 SHA512: b1c064872f1a0c064c516e08de267b26e56f6665fa6af4038d77ad52eac293f42cfc5449eb27e0a5b62ee29b6d5a4efa5cb25c19216d2dbf97eb69d573b8c499 Description: seelie.co lighting demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The dedicated lighting-system lab (TODO-lighting.md): the sandbox scene (player + blob NPC + pool prop decor + shadow-test wall, tile-stepped 8-way movement, follow camera) rendered through seelie_shader's G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-lighting. Package: seelie-demo-lighting Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.28 Filename: pool/main/s/seelie-demo-lighting/seelie-demo-lighting_0.1.28_amd64.deb Size: 469900 MD5sum: 645d283995fdad4ff3fd2c95de9ea578 SHA1: 9c4797ac2487afdde20aa8c68163dac9e2005da2 SHA256: 93c0c447f2d974fdcc6d09f1abaa857d83e24c083413fffca994750e6c65aeb7 SHA512: dd0402aa36598ecb875165a991ae0afbda8bad8ca18e29b01fb2f42c850bb08e9e7494071d03d6b79a3c14e6bb095ac2615ae5759902d376a0318beb4357a256 Description: seelie.co lighting demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The dedicated lighting-system lab (TODO-lighting.md): the sandbox scene (player + blob NPC + pool prop decor + shadow-test wall, tile-stepped 8-way movement, follow camera) rendered through seelie_shader's G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-lighting. Package: seelie-demo-lighting Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.27 Filename: pool/main/s/seelie-demo-lighting/seelie-demo-lighting_0.1.27_amd64.deb Size: 470008 MD5sum: 159ec939d824c72a5489fb3721be9bb9 SHA1: cb665b6edd6521095bd5f45c21a57c6666343de4 SHA256: 6dcf9084a0caf6f54a8da10f20378252c1cd9ace46ccc92a0f170e98c5379411 SHA512: 03641d6e99ef2d5598a7dbea52101ef1d8a23198e0a0617633c7ec157850aee07300d4dda02a880fab7e6b2db838dd380dc799cee0bd1d824608e5e41cc1a5ce Description: seelie.co lighting demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The dedicated lighting-system lab (TODO-lighting.md): the sandbox scene (player + blob NPC + pool prop decor + shadow-test wall, tile-stepped 8-way movement, follow camera) rendered through seelie_shader's G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-lighting. Package: seelie-demo-lighting Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.26 Filename: pool/main/s/seelie-demo-lighting/seelie-demo-lighting_0.1.26_amd64.deb Size: 469900 MD5sum: 904b021273db90c906f2a2b2272c3736 SHA1: ea13d66497c2cff935366bb2ec9da17e4e58ce0a SHA256: 2a1c85aedec41ba1adffe7710148404136ad33bab9b3081aa297b33f44fbd718 SHA512: 841a8d7c4ba0a401bf33528fbcf516b435ae18c9a983074fc0eb36b2927f7d844ad91f0a5f5889959b57621ce4c3dd0f5df00eac441623334f413f80ed8098d2 Description: seelie.co lighting demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The dedicated lighting-system lab (TODO-lighting.md): the sandbox scene (player + blob NPC + pool prop decor + shadow-test wall, tile-stepped 8-way movement, follow camera) rendered through seelie_shader's G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-lighting. Package: seelie-demo-lighting Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.25 Filename: pool/main/s/seelie-demo-lighting/seelie-demo-lighting_0.1.25_amd64.deb Size: 470244 MD5sum: b8399e91f6e10655ac28a29f132c7b65 SHA1: f1368d4da547ab9572398a7d5408eb1acba048d2 SHA256: a94c7ca41a755aea316dfcfaa92e750e2f9787510f2ed9f76db6478323c34987 SHA512: 3cc45c359f891f00428f9bf2fb7caf88783c4fd0fbc9b80ad42541f64567ffc392598c424a2813238bd238422dc321679a5065541996a558a791f3be105f0205 Description: seelie.co lighting demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The dedicated lighting-system lab (TODO-lighting.md): the sandbox scene (player + blob NPC + pool prop decor + shadow-test wall, tile-stepped 8-way movement, follow camera) rendered through seelie_shader's G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-lighting. Package: seelie-demo-lighting Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.24 Filename: pool/main/s/seelie-demo-lighting/seelie-demo-lighting_0.1.24_amd64.deb Size: 469916 MD5sum: 45129f0efe663c5d45abff8c368ed951 SHA1: f46ae01db3ce53afa8e182cc3cc17c469a454f5d SHA256: 33b91ee67e9379e055b69c7b3b8216df6517dcf51e9f07bb3c3879c7a6e105db SHA512: aded5a4d9e20db75010173b973223dd4ac8fe7ac70d12d7821314295504094fdc64fcff7a6dd4914ea509ff6d21f7a4b5f4d4f8aa9ddca5be49f7c8ce80e2ba0 Description: seelie.co lighting demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The dedicated lighting-system lab (TODO-lighting.md): the sandbox scene (player + blob NPC + pool prop decor + shadow-test wall, tile-stepped 8-way movement, follow camera) rendered through seelie_shader's G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-lighting. Package: seelie-demo-lighting Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.23 Filename: pool/main/s/seelie-demo-lighting/seelie-demo-lighting_0.1.23_amd64.deb Size: 469924 MD5sum: 9a6b1cf9f753e681edc0cc3d3d1ab971 SHA1: 693166fdec5d2874add2fd50706dc66b46049851 SHA256: 55f6c0493b7f4e970c89a2d8437e1f474057c473acb822cea7d70ed3a2f47fe7 SHA512: 9e1ea7532c7126a6d30af8de2825f138cccdebb3d543889feb87ba9a409c275ed99c1c401e11a92114418c1f6a31d580f89a5c0a8a05ea05408f11f31c60c4da Description: seelie.co lighting demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The dedicated lighting-system lab (TODO-lighting.md): the sandbox scene (player + blob NPC + pool prop decor + shadow-test wall, tile-stepped 8-way movement, follow camera) rendered through seelie_shader's G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-lighting. Package: seelie-demo-lighting Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.22 Filename: pool/main/s/seelie-demo-lighting/seelie-demo-lighting_0.1.22_amd64.deb Size: 468284 MD5sum: 009730c231befedb4d26681f18e0da23 SHA1: be9861649ce3e7de6a27d8bb9f40ebe3b6e16101 SHA256: ce7a07d4491d0fa4dbff4d5cf1799a7a9605a2f112f48795e18a4780af3c0aac SHA512: f410d2f2132dd6cc86ef57002d71514a380b948ed6d1d570986225fe9d8ba0c7a9bd4b38918f0f46c8813f9f3ec7645489a423e528210f2140f0609ae233cd55 Description: seelie.co lighting demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The dedicated lighting-system lab (TODO-lighting.md): the sandbox scene (player + blob NPC + pool prop decor + shadow-test wall, tile-stepped 8-way movement, follow camera) rendered through seelie_shader's G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-lighting. Package: seelie-demo-lighting Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.21 Filename: pool/main/s/seelie-demo-lighting/seelie-demo-lighting_0.1.21_amd64.deb Size: 467936 MD5sum: 9ae1e0146202c971aee4b904088efeba SHA1: 01a7fe80c1a6efca5346783ad719643d85d0371b SHA256: 8196d2c926691713ba8c42cd3211ffac86470605824ea267f422da5457d69963 SHA512: 06d55dc334e52cd99752ceee0651321880942533fbe82e0eb4dda51c4b472f026e58719df1fb575608166e8b88d40415547cd4d0ce822710edfce76080e94bfb Description: seelie.co lighting demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The dedicated lighting-system lab (TODO-lighting.md): the sandbox scene (player + blob NPC + pool prop decor + shadow-test wall, tile-stepped 8-way movement, follow camera) rendered through seelie_shader's G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-lighting. Package: seelie-demo-lighting Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.20 Filename: pool/main/s/seelie-demo-lighting/seelie-demo-lighting_0.1.20_amd64.deb Size: 467612 MD5sum: 3fe5c366a268d1af1b992ea0f79902ec SHA1: 1408bb14026a7d08aa5a2a3d0e6a43b500ce530b SHA256: 9884ab8bb8d009ec5c720a0fc2cfef4faa03cd79410a05aa861747ea84211d83 SHA512: bdb5411779a8c8772e9759b0ce28fd93de85cecc10a1aff0a93eeec713fdd482b8e773f8af70c7cccd981e99fa6471aa6217d1854eddc908dd6cf8447070eb8a Description: seelie.co lighting demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The dedicated lighting-system lab (TODO-lighting.md): the sandbox scene (player + blob NPC + pool prop decor + shadow-test wall, tile-stepped 8-way movement, follow camera) rendered through seelie_shader's G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-lighting. Package: seelie-demo-lighting Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.19 Filename: pool/main/s/seelie-demo-lighting/seelie-demo-lighting_0.1.19_amd64.deb Size: 465988 MD5sum: fc23f7faff064a2a69a52c891821e334 SHA1: 80128233d21f35b3305379a9ff491c78e8f7b5d3 SHA256: ca75f02684bce8bcf8540f36453a354c20b81511d662fb0ba13971e02917cebf SHA512: b75ecca630c8b5044cfa4f42727c522a17e4041941ba43951663183d47719c2acc0d377cc2d0fe7825066cb1be65e22c8b1426125c46ea818935fde8251500ed Description: seelie.co lighting demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The dedicated lighting-system lab (TODO-lighting.md): the sandbox scene (player + blob NPC + pool prop decor + shadow-test wall, tile-stepped 8-way movement, follow camera) rendered through seelie_shader's G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-lighting. Package: seelie-demo-lighting Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.18 Filename: pool/main/s/seelie-demo-lighting/seelie-demo-lighting_0.1.18_amd64.deb Size: 466384 MD5sum: 624f3c7eca2f8181945e1b644ae6cc85 SHA1: 1a174dd082763c2bba91896abea984939b4beb70 SHA256: d7a569a04b02bd85442029dc69f1dc9f0388f96cff7d21b2cd453cfb831dd026 SHA512: d4909b98c2324e1734b79640805e4e834c05a91602bfbf1af592c921d48f0cb2519bd5ce59cb11a213e3f0cbdbf9ac26a4481bda8e91d3f15a0bc96f78da17c5 Description: seelie.co lighting demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The dedicated lighting-system lab (TODO-lighting.md): the sandbox scene (player + blob NPC + pool prop decor + shadow-test wall, tile-stepped 8-way movement, follow camera) rendered through seelie_shader's G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-lighting. Package: seelie-demo-lighting Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.17 Filename: pool/main/s/seelie-demo-lighting/seelie-demo-lighting_0.1.17_amd64.deb Size: 466784 MD5sum: 3ba0cf67e5d0b85d895d927897a37668 SHA1: 847c019d94f067522283cd5382989cf29e287600 SHA256: 2ab433849ee2807592365e0c5587877f14b8ffd78bba4063cd6e645d5afef461 SHA512: 37fdd1a47b044f473542541b106633b651edbf56dbf772d8c38aa2fb08f309f2c8b94ebdca7779d460e86d89ad941d952d02d975d3daefab3534ee1431510355 Description: seelie.co lighting demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The dedicated lighting-system lab (TODO-lighting.md): the sandbox scene (player + blob NPC + pool prop decor + shadow-test wall, tile-stepped 8-way movement, follow camera) rendered through seelie_shader's G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-lighting. Package: seelie-demo-lighting Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.16 Filename: pool/main/s/seelie-demo-lighting/seelie-demo-lighting_0.1.16_amd64.deb Size: 467292 MD5sum: a4bb5f370927e6b9d06f7ac12b2f13f4 SHA1: f6c5d65cbd135dbe442662c90a8628fe207fa9fd SHA256: d0227f7bf1991756e1841a98bd9e3f722a77ee7f7bbe80f1d1b079627a09e189 SHA512: 8dc0ab8c01a37e9087048071eb63d17c6abdaa216fefe707237728ebb34ddb36debd231c1401c54e0b878a31a9fb8579d5e73b7681f810ddc2f8ff70aab9e696 Description: seelie.co lighting demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The dedicated lighting-system lab (TODO-lighting.md): the sandbox scene (player + blob NPC + pool prop decor + shadow-test wall, tile-stepped 8-way movement, follow camera) rendered through seelie_shader's G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-lighting. Package: seelie-demo-lighting Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.15 Filename: pool/main/s/seelie-demo-lighting/seelie-demo-lighting_0.1.15_amd64.deb Size: 467188 MD5sum: 1fbdb85f9b42102898267339700dc7a7 SHA1: b12d136fe69720b983e956b5c76a7e355b369780 SHA256: ec60369b586e9a5773bd00595b8bce818d2bf241fb527ab169a9d74f45a2fa21 SHA512: 7befdc097b3b927be6a718430b5d6004c4ae2656d265963f396f9ec6ed62d3b92bf67cff045c214fd11e96b7862582443cc6b02400b682d9471a3897b6eb6287 Description: seelie.co lighting demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The dedicated lighting-system lab (TODO-lighting.md): the sandbox scene (player + blob NPC + pool prop decor + shadow-test wall, tile-stepped 8-way movement, follow camera) rendered through seelie_shader's G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-lighting. Package: seelie-demo-lighting Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.14 Filename: pool/main/s/seelie-demo-lighting/seelie-demo-lighting_0.1.14_amd64.deb Size: 467152 MD5sum: 12b830d1949b8cd32894c706e063ca42 SHA1: 3fb3fcfc3bff9a450623b113ac91b1bf1bf1a34d SHA256: d4f7fb60f7b38c1b7f874da8f7c78a8664dfad304b1312bd74f0429e65c65798 SHA512: 6ee518ea335a8f24f54601028bbbb43e6c66229a0181e8683c02d37db1a6e4c1547c9d1a0c72b522b74aeb1d4cf57da1c23de81a84139d5fc5f9cb4fd198d966 Description: seelie.co lighting demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The dedicated lighting-system lab (TODO-lighting.md): the sandbox scene (player + blob NPC + pool prop decor + shadow-test wall, tile-stepped 8-way movement, follow camera) rendered through seelie_shader's G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-lighting. Package: seelie-demo-lighting Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.13 Filename: pool/main/s/seelie-demo-lighting/seelie-demo-lighting_0.1.13_amd64.deb Size: 467160 MD5sum: c6b645e5c2f7c02633c5d4228e70c967 SHA1: aca375ef6994c6250a080f3f430fbfc6b810d465 SHA256: 6696c3c2ef24734c5ae4f40972741d4f575d37606ac95f925bb026f847e8c708 SHA512: b62215cf47c63aa31eca0224762429c7d7f4ab58247eee96f7b56860ef1cdb2dfd9b9e592abed3b9addb53eb5af4988d5e6762bbd38c7db3c10c5d8b131ea3a0 Description: seelie.co lighting demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The dedicated lighting-system lab (TODO-lighting.md): the sandbox scene (player + blob NPC + pool prop decor + shadow-test wall, tile-stepped 8-way movement, follow camera) rendered through seelie_shader's G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-lighting. Package: seelie-demo-lighting Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.12 Filename: pool/main/s/seelie-demo-lighting/seelie-demo-lighting_0.1.12_amd64.deb Size: 467200 MD5sum: 01ab7a5e5a0ec01036ca016b26230a7c SHA1: cc3261a293281dac3309fe9cb0b07bb363b159b0 SHA256: 6955ad8fbc429fdf65fb96cfb59802976dcfe69e1c07f4a6474475c1db1173cf SHA512: 97f6fbc02e09128894951e9c961a831cb4ec77e38fd3986e908db9d989dbd2b1dcefe9d874c098a46eadf1bfa7859ab365fd84083d37c924c1394af8fe1b33ef Description: seelie.co lighting demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The dedicated lighting-system lab (TODO-lighting.md): the sandbox scene (player + blob NPC + pool prop decor + shadow-test wall, tile-stepped 8-way movement, follow camera) rendered through seelie_shader's G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-lighting. Package: seelie-demo-lighting Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.11 Filename: pool/main/s/seelie-demo-lighting/seelie-demo-lighting_0.1.11_amd64.deb Size: 467168 MD5sum: d61b95cd6cc9af6de7752e2c0e247916 SHA1: 3e8f1ee47cf2f00d692ec7702bb5e287e963b364 SHA256: 2283a12ae70bb81e40a71aa31ffed6eac9408492deef7ac82510649a1e2444b7 SHA512: 0183a5b61a6c104ac5d1a1c0b8946e97edc38203b9183fc96a97ad522fd34f505b863485a1c7822e49fdda2d7f24277386d102e06c9685809eea2c87b0fe40b7 Description: seelie.co lighting demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The dedicated lighting-system lab (TODO-lighting.md): the sandbox scene (player + blob NPC + pool prop decor + shadow-test wall, tile-stepped 8-way movement, follow camera) rendered through seelie_shader's G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-lighting. Package: seelie-demo-lighting Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.9 Filename: pool/main/s/seelie-demo-lighting/seelie-demo-lighting_0.1.9_amd64.deb Size: 466004 MD5sum: a8469a12452080aa28f7f2e842a63141 SHA1: 3d53e42d568f5cd5901f6285255208e033020fe8 SHA256: fddb8e04772613e1e1f4409a0e5368fba83d540782f2f1ad91febe37a8bf9336 SHA512: 4650cbe5485e969e557825d4ca97a6c36397a1b9a74473e91283398e5c710a3d7f9982f9a07aea734c4f3d7205aa113ca016e2ed034a93c7e091810f224a483a Description: seelie.co lighting demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The dedicated lighting-system lab (TODO-lighting.md): the sandbox scene (player + blob NPC + pool prop decor + shadow-test wall, tile-stepped 8-way movement, follow camera) rendered through seelie_shader's G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-lighting. Package: seelie-demo-lighting Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.8 Filename: pool/main/s/seelie-demo-lighting/seelie-demo-lighting_0.1.8_amd64.deb Size: 460192 MD5sum: e99414fd4d07bc670db5f821622d5938 SHA1: 42a5e4bd04f8130feb0fd6922b1fc1f9b0665825 SHA256: 4b59295f0b1bbd178349897e6157fc151cdcfe5da5f0fc352464e570e77fd54b SHA512: 5214aa5eec37933c5838daeae34e6a60291558d1638e7ced449aa94c6cef89ea413a9ec497ad5a872962e8c7eec286d987b10bb5decc1fe759e9e31645221791 Description: seelie.co lighting demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The dedicated lighting-system lab (TODO-lighting.md): the sandbox scene (player + blob NPC + pool prop decor + shadow-test wall, tile-stepped 8-way movement, follow camera) rendered through seelie_shader's G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-lighting. Package: seelie-demo-lighting Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.7 Filename: pool/main/s/seelie-demo-lighting/seelie-demo-lighting_0.1.7_amd64.deb Size: 460496 MD5sum: c794b3a0e6664da97393a81aaa314584 SHA1: dc79b48e7ea5ea440d1128a9029a5d032835a613 SHA256: 545fd215c9fa4c230c1669b311b1436ba67a4be5d785a28c7d30225484a3eb92 SHA512: 80d04fd752ca896477f323f4a4b8ea5db0e2e89667c02640128e0ba6832697964f18d6e88c793c8b72632b99b5f6d2708bcf25fb9c35010f42a363fa75eace10 Description: seelie.co lighting demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The dedicated lighting-system lab (TODO-lighting.md): the sandbox scene (player + blob NPC + pool prop decor + shadow-test wall, tile-stepped 8-way movement, follow camera) rendered through seelie_shader's G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-lighting. Package: seelie-demo-lighting Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.6 Filename: pool/main/s/seelie-demo-lighting/seelie-demo-lighting_0.1.6_amd64.deb Size: 460132 MD5sum: 3bd4fb2853e38d51182152d5295506a3 SHA1: 1735e5800c30c6dd31837674fdb72eaaffb9a2f9 SHA256: 55149fffd479f457484bc7d5ed0d80f2e4c1299dc0a864d36a7f14a3a42673d0 SHA512: c849a521816d834afd590489fa6ab011b12603d847cb37a1aad0ff0fe4e2e7424547010a4543631e80bd14bc1e1cc3b4b848b98e3bd2ab0f90277705a5725856 Description: seelie.co lighting demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The dedicated lighting-system lab (TODO-lighting.md): the sandbox scene (player + blob NPC + pool prop decor + shadow-test wall, tile-stepped 8-way movement, follow camera) rendered through seelie_shader's G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-lighting. Package: seelie-demo-lighting Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.5 Filename: pool/main/s/seelie-demo-lighting/seelie-demo-lighting_0.1.5_amd64.deb Size: 459712 MD5sum: 91f91f8f390750f2283f24feabde5e62 SHA1: 79fa70d3ce637c099560da47d72e3a73a012164e SHA256: fef5a7e7bb11d6972d04a9568a7046ac12295d1f204e43e2822e393a62df7243 SHA512: 2e302099eeac59bb1ceebac185b170641e7250be80650e0576be903bc647d832c3edb8d1cb6651505573ae3b439fbd163f2ccee4a8489e57dc64dab37f3eb7c7 Description: seelie.co lighting demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The dedicated lighting-system lab (TODO-lighting.md): the sandbox scene (player + blob NPC + pool prop decor + shadow-test wall, tile-stepped 8-way movement, follow camera) rendered through seelie_shader's G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-lighting. Package: seelie-demo-lighting Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.4 Filename: pool/main/s/seelie-demo-lighting/seelie-demo-lighting_0.1.4_amd64.deb Size: 458152 MD5sum: 9c9c06180fa850a3543e3839f899d5a5 SHA1: 68b781a6918020b64b213736ef671a780020ab21 SHA256: 43804636d5320fe1b9657b3c4cf354f47a49b84b93dac3647d76c34eaea85161 SHA512: d3be2b6fcefc3340436aee24d0abf14bb73c9afeeb31af75861a01d5b6f00741a6c33e1b3a749d3b4c2f2fbe39a1bd04d6ea952a0b74ba9a6f2de528a69a26f9 Description: seelie.co lighting demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The dedicated lighting-system lab (TODO-lighting.md): the sandbox scene (player + blob NPC + pool prop decor + shadow-test wall, tile-stepped 8-way movement, follow camera) rendered through seelie_shader's G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-lighting. Package: seelie-demo-lighting Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.3 Filename: pool/main/s/seelie-demo-lighting/seelie-demo-lighting_0.1.3_amd64.deb Size: 456180 MD5sum: 45202effe440bf8885b88add3a5f94a9 SHA1: d3611ecee74ed36528adad36b43ff9621af448e5 SHA256: 482b11f08f94c2c706124baa8240cbbeb7bc31e25569094e37184827c30f5f0a SHA512: 5c9582ecffdd7cdc0fe7ccf272796a3a2e04976b7de747410ce327438167df9dd164b96c282d2f668beb2f508a87651e129a6c3a34215ec859fa004571fe4691 Description: seelie.co lighting demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The dedicated lighting-system lab (TODO-lighting.md): the sandbox scene (player + blob NPC + pool prop decor + shadow-test wall, tile-stepped 8-way movement, follow camera) rendered through seelie_shader's G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-lighting. Package: seelie-demo-lighting Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.2 Filename: pool/main/s/seelie-demo-lighting/seelie-demo-lighting_0.1.2_amd64.deb Size: 456348 MD5sum: 017e308700115e072a9544c96e788647 SHA1: 1306d657e8ef2fd0a9f8e84cfcaa776d9402b4e4 SHA256: 9beb5770cda634ed3b35ed7274097edcaadb6e0049d3dff601fefe1cfa062f84 SHA512: 6789d8ec77d7cc2e77558e507265d43a6183e717f590207591b375846a811826dde5e97a07ef39bc9db6d2a4bd536d0d444553430df156cdfa4bce473fdfc375 Description: seelie.co lighting demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The dedicated lighting-system lab (TODO-lighting.md): the sandbox scene (player + blob NPC + pool prop decor + shadow-test wall, tile-stepped 8-way movement, follow camera) rendered through seelie_shader's G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-lighting. Package: seelie-demo-lighting Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.1 Filename: pool/main/s/seelie-demo-lighting/seelie-demo-lighting_0.1.1_amd64.deb Size: 456276 MD5sum: a59cfede2f6e6c4026f72046b751e945 SHA1: e7135a11b04befe8535272cefb768edbcedabbf4 SHA256: a1776a6e7af701ebe3ef6cd756bb2c3f704020a07b2de806c525d0b9690ea5d0 SHA512: f0ea05bef326f08c6e30313d80d676b36d01b1b1e03e4a40aa1c0dd2c1a9ef330e92561e2bc65acb01fbb80be01888a7e351bfd370d57014ab824a0bd5334842 Description: seelie.co lighting demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The dedicated lighting-system lab (TODO-lighting.md): the sandbox scene (player + blob NPC + pool prop decor + shadow-test wall, tile-stepped 8-way movement, follow camera) rendered through seelie_shader's G-buffer + dynamic lighting pipeline (N day/night, T torch, per-pixel height-field shadows). Ships the input scenarios (?script= arms one). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-lighting. Package: seelie-demo-lighting Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.0 Filename: pool/main/s/seelie-demo-lighting/seelie-demo-lighting_0.1.0_amd64.deb Size: 471632 MD5sum: adc045b48c5956cd8e28231fb1b3e5c7 SHA1: d3ae496ab2b4166ceafcbfb33e4cff3109f1197a SHA256: 1905b92f7fcdc5981f2cede01af038c49c17b7404d528a61909e46d4da5c1e26 SHA512: ef86361e44f7d3bd9a220b55ca55d0de94f4c192bba534d569aee3457bebad0074ebf38b2b25b874721d1f9e799d3bfabaa282f3ad361f1c5c0ff042f4040b21 Description: seelie.co lighting demo (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. Forked from the sandbox: the bridge scene at 512x448 on a 12Hz render cadence, experimenting with volumetric media lighting - a world-aligned 3D density volume (smog/fog/mist/spray/smoke with per-type base colors) plus a scattering volume lit by every light through the surface pass's own volumetric shadow march, composited by a Beer-Lambert view-ray march. M A/Bs the legacy weather march. Ships the input scenarios (?script= arms one). Package: seelie-demo-npc Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.16 Filename: pool/main/s/seelie-demo-npc/seelie-demo-npc_0.2.16_amd64.deb Size: 282636 MD5sum: 85c36cbba6409b65ad0b02f64fda79a2 SHA1: df54adada4d33b1b3c34c12f53d1e4d9fd239b95 SHA256: 20ed66ae023ace0a3efbad0f1727721e8d33d8f240512bea5a679927dd687380 SHA512: 17c181e6637b198ae2db733327b9914bd86d0dc02ecd5c0cc51ffa7935a4b8d668c7fe89a1a3183ccefc48b39cadb97ba79d1460dd6a9aa76c890d27cb626fd0 Description: seelie.co Odin + raylib entity-system WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The entity-system demo: the simulation lives in the shared seelie_entity package (one fat Entity struct in a fixed array, kind-dispatched update, plain-data Input snapshot). A green blob NPC follows the player, aiming to stand one tile to the side of the player's facing (shown as a dim dot); it starts moving when the player is more than 3 tiles away or has been idle for a few seconds. Static decor markers exercise multi-kind storage. Player controls: Q/E/Z/C walk the four diagonals, Numpad +/- adjusts speed in 5% steps, gamepad left stick is true analog movement (100%-200%). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-npc. Package: seelie-demo-npc Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.15 Filename: pool/main/s/seelie-demo-npc/seelie-demo-npc_0.2.15_amd64.deb Size: 309856 MD5sum: cf9e263558be9e45c7c918154fb07be5 SHA1: 536606fac06d75b739a15e8e601a789e22aa3f1e SHA256: 2342c71ef7fd85ea00dfc4d6aeef9f1c37c02c0125b3db19f975cc33510f6afe SHA512: c9d7d5ea50ab199fc5d11406ad28b3f7c18bf16cb45fbe4d017d2aab04590eeb2633e8eb9b528bdcedbd308fe6eb9e6f1f0a63b01b3056e52e2ffa4a54292cd8 Description: seelie.co Odin + raylib entity-system WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The entity-system demo: the simulation lives in the shared seelie_entity package (one fat Entity struct in a fixed array, kind-dispatched update, plain-data Input snapshot). A green blob NPC follows the player, aiming to stand one tile to the side of the player's facing (shown as a dim dot); it starts moving when the player is more than 3 tiles away or has been idle for a few seconds. Static decor markers exercise multi-kind storage. Player controls: Q/E/Z/C walk the four diagonals, Numpad +/- adjusts speed in 5% steps, gamepad left stick is true analog movement (100%-200%). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-npc. Package: seelie-demo-npc Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.14 Filename: pool/main/s/seelie-demo-npc/seelie-demo-npc_0.2.14_amd64.deb Size: 309804 MD5sum: 3dfb416bb899c7bd1c64b67a74bd3e2c SHA1: 955b7d83c7f76e749fad84f0fcdfae60879daa2a SHA256: d12559680deab50ad374d68e6680d121b612974af1cf26b2c8307ae914a221c4 SHA512: 114705344896b8359d99ddd20453fc82df641d9c740fc69ea8bb23ce3dd4efea5fe4a4e9b283a4e5403332242b1f935d93636969931182a576a95a139f22541c Description: seelie.co Odin + raylib entity-system WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The entity-system demo: the simulation lives in the shared seelie_entity package (one fat Entity struct in a fixed array, kind-dispatched update, plain-data Input snapshot). A green blob NPC follows the player, aiming to stand one tile to the side of the player's facing (shown as a dim dot); it starts moving when the player is more than 3 tiles away or has been idle for a few seconds. Static decor markers exercise multi-kind storage. Player controls: Q/E/Z/C walk the four diagonals, Numpad +/- adjusts speed in 5% steps, gamepad left stick is true analog movement (100%-200%). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-npc. Package: seelie-demo-npc Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.13 Filename: pool/main/s/seelie-demo-npc/seelie-demo-npc_0.2.13_amd64.deb Size: 204288 MD5sum: b7460cd5277a24dd3f2a4c0e20671025 SHA1: bc554cb4910a6ad7cbd0ac5c694fc32014b03cd7 SHA256: e6d26d62e06de5529774899df9fc1a83dc6ed3d1530a5b4ed6fa6afaa4b54ed5 SHA512: 8e36a793d1d4f21c84e1525f514cd25e35c6d9e2f9390b9d381f675efc378aa054c8c5ad39bee8f777a21014ea2734a7799f930e950256f1b5378dfbf9c9740b Description: seelie.co Odin + raylib entity-system WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The entity-system demo: the simulation lives in the shared seelie_entity package (one fat Entity struct in a fixed array, kind-dispatched update, plain-data Input snapshot). A green blob NPC follows the player, aiming to stand one tile to the side of the player's facing (shown as a dim dot); it starts moving when the player is more than 3 tiles away or has been idle for a few seconds. Static decor markers exercise multi-kind storage. Player controls: Q/E/Z/C walk the four diagonals, Numpad +/- adjusts speed in 5% steps, gamepad left stick is true analog movement (100%-200%). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-npc. Package: seelie-demo-npc Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.12 Filename: pool/main/s/seelie-demo-npc/seelie-demo-npc_0.2.12_amd64.deb Size: 204104 MD5sum: 21ab4c35346223251532458deaac5ff9 SHA1: 1db4dfc996e9421a04d396e983f79ee2eaf393ee SHA256: 00fc4275b27371e1ea0b37023a61fdf3aad0e8ae402fc921abfe03c118750efe SHA512: 2ab5c66f8e6079ef958834ab81bdedc69c75b6769c337f4c60de40838ea7bbbdac802edb4528ff975ad4ee308614fb78b2ae9defb4e61cf3bedb50a9cee02529 Description: seelie.co Odin + raylib entity-system WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The entity-system demo: the simulation lives in the shared seelie_entity package (one fat Entity struct in a fixed array, kind-dispatched update, plain-data Input snapshot). A green blob NPC follows the player, aiming to stand one tile to the side of the player's facing (shown as a dim dot); it starts moving when the player is more than 3 tiles away or has been idle for a few seconds. Static decor markers exercise multi-kind storage. Player controls: Q/E/Z/C walk the four diagonals, Numpad +/- adjusts speed in 5% steps, gamepad left stick is true analog movement (100%-200%). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-npc. Package: seelie-demo-npc Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.11 Filename: pool/main/s/seelie-demo-npc/seelie-demo-npc_0.2.11_amd64.deb Size: 203260 MD5sum: e49c4531c36ff035ce552ce43ae11488 SHA1: 8578fd4e0c38425465a28fec5fe9b7a2ba55e78b SHA256: bb9ea9712161b028cc1596a6fd201c289b265906373d25e8e5f9e9dc1b365168 SHA512: 86080260223ce29f1f9a5312d3b882bcfe6f2169d078033944ac655ea6abc7f39b9a48260843f6393972f26a99021b06fdf640341a1e0ff417f1dc86649d09e6 Description: seelie.co Odin + raylib entity-system WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The entity-system demo: the simulation lives in the shared seelie_entity package (one fat Entity struct in a fixed array, kind-dispatched update, plain-data Input snapshot). A green blob NPC follows the player, aiming to stand one tile to the side of the player's facing (shown as a dim dot); it starts moving when the player is more than 3 tiles away or has been idle for a few seconds. Static decor markers exercise multi-kind storage. Player controls: Q/E/Z/C walk the four diagonals, Numpad +/- adjusts speed in 5% steps, gamepad left stick is true analog movement (100%-200%). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-npc. Package: seelie-demo-npc Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.10 Filename: pool/main/s/seelie-demo-npc/seelie-demo-npc_0.2.10_amd64.deb Size: 203104 MD5sum: 2e0556c97e6b21740b0bf665904f295c SHA1: 7ebb41c172be745e90d4a8fa7ae89eaa15ae67bb SHA256: 3f6078c138dac368a39a69864aefb93eaf74ce3d94c33821c29b73e969f8cdb0 SHA512: d55975f0df4de72b3ba3b2f837b81be85e8a7c6eca634b24a7510176d5b97e380a056eef84cd5788b903e355fb151ac892ce8a6937e367157089420f10783bd5 Description: seelie.co Odin + raylib entity-system WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The entity-system demo: the simulation lives in the shared seelie_entity package (one fat Entity struct in a fixed array, kind-dispatched update, plain-data Input snapshot). A green blob NPC follows the player, aiming to stand one tile to the side of the player's facing (shown as a dim dot); it starts moving when the player is more than 3 tiles away or has been idle for a few seconds. Static decor markers exercise multi-kind storage. Player controls: Q/E/Z/C walk the four diagonals, Numpad +/- adjusts speed in 5% steps, gamepad left stick is true analog movement (100%-200%). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-npc. Package: seelie-demo-npc Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.9 Filename: pool/main/s/seelie-demo-npc/seelie-demo-npc_0.2.9_amd64.deb Size: 202852 MD5sum: f3659b659ea27d666117cf495de066f0 SHA1: d0eb4c0429ff8a4645c9aa7472b162ae0d92cb0e SHA256: 79107818c9f32c9dcbd49f37efb56684d058199a475d6b6a36997f107aa60779 SHA512: 2cf85835617190fab38d8166414b8de42666ccedbb091f9e997faa86c15df40cd3317970526d4b092a1c08895797582353f4e02cadc23d726ad25881d52b4f33 Description: seelie.co Odin + raylib entity-system WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The entity-system demo: the simulation lives in the shared seelie_entity package (one fat Entity struct in a fixed array, kind-dispatched update, plain-data Input snapshot). A green blob NPC follows the player, aiming to stand one tile to the side of the player's facing (shown as a dim dot); it starts moving when the player is more than 3 tiles away or has been idle for a few seconds. Static decor markers exercise multi-kind storage. Player controls: Q/E/Z/C walk the four diagonals, Numpad +/- adjusts speed in 5% steps, gamepad left stick is true analog movement (100%-200%). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-npc. Package: seelie-demo-npc Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.8 Filename: pool/main/s/seelie-demo-npc/seelie-demo-npc_0.2.8_amd64.deb Size: 202828 MD5sum: b74e33f2888fa531d75216c59f94266b SHA1: 9ffc6189f2386f366d4eaaca5c8794a51a1afa25 SHA256: cd992acca2f4eed3ef057149522cc1edf218277febb62789e344930225e2a842 SHA512: 7d7442122fa6c264deafe58c2309acc88b8849ecf4d25bc83e266a83cdc4ad54f56ad9b64511e92a4a6a90313c64da5df88d67966db2f652a2d3f79881d4d776 Description: seelie.co Odin + raylib entity-system WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The entity-system demo: the simulation lives in the shared seelie_entity package (one fat Entity struct in a fixed array, kind-dispatched update, plain-data Input snapshot). A green blob NPC follows the player, aiming to stand one tile to the side of the player's facing (shown as a dim dot); it starts moving when the player is more than 3 tiles away or has been idle for a few seconds. Static decor markers exercise multi-kind storage. Player controls: Q/E/Z/C walk the four diagonals, Numpad +/- adjusts speed in 5% steps, gamepad left stick is true analog movement (100%-200%). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-npc. Package: seelie-demo-npc Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.7 Filename: pool/main/s/seelie-demo-npc/seelie-demo-npc_0.2.7_amd64.deb Size: 200080 MD5sum: 5b7612a7d83cb640d9ffc245b373b240 SHA1: 45c3ce520c0bd4a840d693a791dac953d8a33ed4 SHA256: b39acef052c622dd323566999b25d9e5781481aeedae50019075a140f77246cf SHA512: cf878a71fe1ed0a16e78bfdd0fabab5efc94f7f582dd6478435c25179151888f8b9fc2a34a0c516eeb853f5d82bbc15c1f3318f29588d963b3219017528fc060 Description: seelie.co Odin + raylib entity-system WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The entity-system demo: the simulation lives in the shared seelie_entity package (one fat Entity struct in a fixed array, kind-dispatched update, plain-data Input snapshot). A green blob NPC follows the player, aiming to stand one tile to the side of the player's facing (shown as a dim dot); it starts moving when the player is more than 3 tiles away or has been idle for a few seconds. Static decor markers exercise multi-kind storage. Player controls: Q/E/Z/C walk the four diagonals, Numpad +/- adjusts speed in 5% steps, gamepad left stick is true analog movement (100%-200%). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-npc. Package: seelie-demo-npc Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.6 Filename: pool/main/s/seelie-demo-npc/seelie-demo-npc_0.2.6_amd64.deb Size: 198576 MD5sum: b110b83a20cbd986fdc5a481e15b13c4 SHA1: 5483278e3595fb04e8e70e3b015fc1d51a37f5f2 SHA256: 69c7d09f937ee794144c131e71714a7b36c210eed19e807469a79aa555dee13b SHA512: 479a953351da17227bd91fc486bb44fe8721f90afa9a4e45fa62d8ce09429145caabbe8ac1ea19967262e93fe7220506ab923652fe6c1e6ce17716caac73bf72 Description: seelie.co Odin + raylib entity-system WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The entity-system demo: the simulation lives in the shared seelie_entity package (one fat Entity struct in a fixed array, kind-dispatched update, plain-data Input snapshot). A green blob NPC follows the player, aiming to stand one tile to the side of the player's facing (shown as a dim dot); it starts moving when the player is more than 3 tiles away or has been idle for a few seconds. Static decor markers exercise multi-kind storage. Player controls: Q/E/Z/C walk the four diagonals, Numpad +/- adjusts speed in 5% steps, gamepad left stick is true analog movement (100%-200%). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-npc. Package: seelie-demo-npc Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.5 Filename: pool/main/s/seelie-demo-npc/seelie-demo-npc_0.2.5_amd64.deb Size: 202036 MD5sum: 9c7cb08b67c8972fb0f3638e97dfcba1 SHA1: 3cc8ad69cf76ac0682f51f0d395614499efe02b9 SHA256: b3dca0d2a8224a39516ec3f3c8907f31e0da60e1d33c82b22bd6177dd9873b85 SHA512: 2867499b98911616993482e18c5f4eaa4df98437664511625a52e3875504f07175cb9a052778d59b4cd2a914763eee72cf5055830cffcfe38e6c35ee5faadc55 Description: seelie.co Odin + raylib entity-system WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The entity-system demo: the simulation lives in the shared seelie_entity package (one fat Entity struct in a fixed array, kind-dispatched update, plain-data Input snapshot). A green blob NPC follows the player, aiming to stand one tile to the side of the player's facing (shown as a dim dot); it starts moving when the player is more than 3 tiles away or has been idle for a few seconds. Static decor markers exercise multi-kind storage. Player controls: Q/E/Z/C walk the four diagonals, Numpad +/- adjusts speed in 5% steps, gamepad left stick is true analog movement (100%-200%). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-npc. Package: seelie-demo-npc Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.4 Filename: pool/main/s/seelie-demo-npc/seelie-demo-npc_0.2.4_amd64.deb Size: 196348 MD5sum: fcd206e1d5a8667d48213033491d2364 SHA1: eed5a4874f81580f7ddee53825f4e15d6c1cd35d SHA256: 5206e14355b079cfbdab42fb49ffba15c3cd9556d29e61c1a1db68a12d5fcf2b SHA512: 1778f54716b78249da0d424357b139a8fe660785e9ecb4ddd56a3bd7e6f08872622b6093406f083ef3e4addf68d4375361307f04f0bc5886eccec337450103ca Description: seelie.co Odin + raylib entity-system WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The entity-system demo: the simulation lives in the shared seelie_entity package (one fat Entity struct in a fixed array, kind-dispatched update, plain-data Input snapshot). A green blob NPC follows the player, aiming to stand one tile to the side of the player's facing (shown as a dim dot); it starts moving when the player is more than 3 tiles away or has been idle for a few seconds. Static decor markers exercise multi-kind storage. Player controls: Q/E/Z/C walk the four diagonals, Numpad +/- adjusts speed in 5% steps, gamepad left stick is true analog movement (100%-200%). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-npc. Package: seelie-demo-npc Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.3 Filename: pool/main/s/seelie-demo-npc/seelie-demo-npc_0.2.3_amd64.deb Size: 196292 MD5sum: edb5ecc36b2c0fd9eb0dbf3df0666d65 SHA1: a5f4c25fee3d618f28c25d09cc8adfe92846dff6 SHA256: 90bfc9c077b9b8108159f72d1f459a0b950ea5fa3221fd54466ef1d99f1dff93 SHA512: d8b8cd0852b2105c890663a92f1f80c1ecf882bc53e3c67544ae0a6de0d83282f720281cd198c5bfbb98ad72460dee3c59bf7d09e5a87efb3f05c914503f386a Description: seelie.co Odin + raylib entity-system WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The entity-system demo: the simulation lives in the shared seelie_entity package (one fat Entity struct in a fixed array, kind-dispatched update, plain-data Input snapshot). A green blob NPC follows the player, aiming to stand one tile to the side of the player's facing (shown as a dim dot); it starts moving when the player is more than 3 tiles away or has been idle for a few seconds. Static decor markers exercise multi-kind storage. Player controls: Q/E/Z/C walk the four diagonals, Numpad +/- adjusts speed in 5% steps, gamepad left stick is true analog movement (100%-200%). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-npc. Package: seelie-demo-npc Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.2 Filename: pool/main/s/seelie-demo-npc/seelie-demo-npc_0.2.2_amd64.deb Size: 196156 MD5sum: 89f6f6ec5ef6bff4f2e8e0e56183f228 SHA1: 8c500787b3b506426396414ee71fd5f53f5a0bb4 SHA256: d83b98975752936d8a7d5c48200f4761e2632749c3250969cddce6895faaa9a1 SHA512: e6fe88b76fa243d4f4211e892724e582fa522e94a9a735aaa870a20b958d5279fdc9cff7e8fe6434b3d29bdba9408fbcedc4ab70a8e7c38475a72d26c8bc272b Description: seelie.co Odin + raylib entity-system WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The entity-system demo: the simulation lives in the shared seelie_entity package (one fat Entity struct in a fixed array, kind-dispatched update, plain-data Input snapshot). A green blob NPC follows the player, aiming to stand one tile to the side of the player's facing (shown as a dim dot); it starts moving when the player is more than 3 tiles away or has been idle for a few seconds. Static decor markers exercise multi-kind storage. Player controls: Q/E/Z/C walk the four diagonals, Numpad +/- adjusts speed in 5% steps, gamepad left stick is true analog movement (100%-200%). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-npc. Package: seelie-demo-npc Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.1 Filename: pool/main/s/seelie-demo-npc/seelie-demo-npc_0.2.1_amd64.deb Size: 195788 MD5sum: 2cd867b41705907c197799a5aa68a359 SHA1: bd6d1b22649cf03b2b8893537903baf272124515 SHA256: df8379542fea11f59088c5fa9efca963aa488957e59d6fb7dd11201f9916cdc7 SHA512: 694a3aa7739e0bf7447a0a31d5742365682c950c663867a0de331b1d6145219a496be6efba9fcce768167929bfa5224ea646897b7e9adb86c7dd1e5afd261e35 Description: seelie.co Odin + raylib entity-system WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The entity-system demo: the simulation lives in the shared seelie_entity package (one fat Entity struct in a fixed array, kind-dispatched update, plain-data Input snapshot). A green blob NPC follows the player, aiming to stand one tile to the side of the player's facing (shown as a dim dot); it starts moving when the player is more than 3 tiles away or has been idle for a few seconds. Static decor markers exercise multi-kind storage. Player controls: Q/E/Z/C walk the four diagonals, Numpad +/- adjusts speed in 5% steps, gamepad left stick is true analog movement (100%-200%). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-npc. Package: seelie-demo-npc Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.0 Filename: pool/main/s/seelie-demo-npc/seelie-demo-npc_0.2.0_amd64.deb Size: 189120 MD5sum: 976f87f080ca72513fc7a3e0aa06b3c0 SHA1: 052546eb5bf24b1b3f4681b5d4b03fe61e7e0938 SHA256: ea56c12ff5ba4ddc1415c4c84a3b60cb108daabb46459cfd6b93ad93ab7ec237 SHA512: 393b677212ffe50d36e0ac5ddf99930bdf1889722ff30df1d4dbbb3890873caa8476e2eca9a9fa12976454d6414117732f8709dbe3f2f5fd67d2d2f617fd24ad Description: seelie.co Odin + raylib entity-system WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The entity-system demo: the simulation lives in the shared seelie_entity package (one fat Entity struct in a fixed array, kind-dispatched update, plain-data Input snapshot). A green blob NPC follows the player, aiming to stand one tile to the side of the player's facing (shown as a dim dot); it starts moving when the player is more than 3 tiles away or has been idle for a few seconds. Static decor markers exercise multi-kind storage. Player controls: Q/E/Z/C walk the four diagonals, Numpad +/- adjusts speed in 5% steps, gamepad left stick is true analog movement (100%-200%). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-npc. Package: seelie-demo-npc Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.0 Filename: pool/main/s/seelie-demo-npc/seelie-demo-npc_0.1.0_amd64.deb Size: 186984 MD5sum: 4577cbc4b31b14f5205f7a16950f868d SHA1: 3aba0d4c6671849e0889a2e410529c7d79646b77 SHA256: 8b0b4e43ce789f044efa7d336e0d4492e08187b41002342441b1800e08f62340 SHA512: c8d615d6e949f96c5b8ea0c84f99a7c680f406ed0b494fca1260cd4eb1222e199309f5055e7c39ba33a4b0c3fca1f84120f9541b9eed97ab11961c324c6863dc Description: seelie.co Odin + raylib NPC WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Fork of seelie-demo-isometric with a simple NPC (non-player entity) system: a green blob follows the player, aiming to stand one tile to the side of the player's facing (shown as a dim dot). It starts moving when the player is more than 3 tiles away from it or has been idle for a few seconds; otherwise it stays in place. It travels at 100% speed (the player's baseline speed_mult). Player controls are unchanged: Q/E/Z/C walk the four diagonals, Numpad +/- adjusts speed in 5% steps, gamepad left stick is true analog movement (100%-200%). Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled asset pool (index.data) into /var/lib/seelie/content/seelie-demo-npc. Package: seelie-demo-procedural Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.7.7 Filename: pool/main/s/seelie-demo-procedural/seelie-demo-procedural_0.7.7_amd64.deb Size: 690584 MD5sum: 2ea7700e6b682ef10c6bfec6270c3354 SHA1: 9e9cdcfa8bada175b0f6418e0f16d8c0c3d3a959 SHA256: 94df64e068710ef098c8af437f441b83a349221f995d09f7f41f2f8cb6716183 SHA512: 83bc455a208c985b1a3c97c87edeb82eb421ab6ccf6bbc69126c717fdeae7d019749834b7597b4e4f5e81482186a16cde981ee0431ebd0e3f657649d84be0b2f Description: seelie.co procedural demo (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. A demo forked from the sandbox (the full bridge scene with the seelie_weather forecast rig, the seelie_fluid water/grime/mist field, the day/night cycle, the entity world, and the G-buffer + dynamic lighting pipeline with the volumetric media pipeline on top) as the base for procedural-systems experiments. Ships the input scenarios (?script= arms one). Package: seelie-demo-procedural Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.7.6 Filename: pool/main/s/seelie-demo-procedural/seelie-demo-procedural_0.7.6_amd64.deb Size: 690548 MD5sum: cefa15c81a76d07ac827407b3fe32505 SHA1: e757f714d3918dc81cb9e6df6191289f123769e1 SHA256: 17cc751a774847f744098a9fb0acbd4d33eafcd7c7e5b6c4aa482173f96f8364 SHA512: bb2e8c0baf07a1049bce735ac09c499d602ce252fa0f0b9b9bc6a9cb7c95b7021d43b7add88e9d8e632d257bd7aeb7ee5a36d8c4bc20a41215726eae0ada2a26 Description: seelie.co procedural demo (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. A demo forked from the sandbox (the full bridge scene with the seelie_weather forecast rig, the seelie_fluid water/grime/mist field, the day/night cycle, the entity world, and the G-buffer + dynamic lighting pipeline with the volumetric media pipeline on top) as the base for procedural-systems experiments. Ships the input scenarios (?script= arms one). Package: seelie-demo-procedural Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.7.5 Filename: pool/main/s/seelie-demo-procedural/seelie-demo-procedural_0.7.5_amd64.deb Size: 689172 MD5sum: 730545ba0ae4cb43e2f7d6a1fc51a8dd SHA1: 0a6a2b304a398eacca103dd63cbda3ccb12347e4 SHA256: ecd2b09c9e5aefadda6ff153dc87a0eec535e718bf8aad630ea49f9a1fb4184b SHA512: 0580e1eb7898b18318a0c8a051f190b6a1690235659999a002e35a2e38bddd3d254f3c14acaefc513b85aa9e62c5cdf3f6c8b9a1196af36bdbb3e4d07784db13 Description: seelie.co procedural demo (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. A demo forked from the sandbox (the full bridge scene with the seelie_weather forecast rig, the seelie_fluid water/grime/mist field, the day/night cycle, the entity world, and the G-buffer + dynamic lighting pipeline with the volumetric media pipeline on top) as the base for procedural-systems experiments. Ships the input scenarios (?script= arms one). Package: seelie-demo-procedural Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.7.4 Filename: pool/main/s/seelie-demo-procedural/seelie-demo-procedural_0.7.4_amd64.deb Size: 688248 MD5sum: 14a0b2927f537650389235824260c55c SHA1: c2aaf4adefb041a6a5335fe6f4e9460072ad57e5 SHA256: b993c0f08ffa692f4fe48d96d44a31ff3d4700e4536a31007c1f277ed6d34c4b SHA512: 975c058bfb431c02a1a561029b207d628e6805bad439057363be202cec247a0d0d19239d93dc786d5b4815314b7902f714e78bf4a2d3a30798cae84f2d1da758 Description: seelie.co procedural demo (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. A demo forked from the sandbox (the full bridge scene with the seelie_weather forecast rig, the seelie_fluid water/grime/mist field, the day/night cycle, the entity world, and the G-buffer + dynamic lighting pipeline with the volumetric media pipeline on top) as the base for procedural-systems experiments. Ships the input scenarios (?script= arms one). Package: seelie-demo-procedural Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.7.3 Filename: pool/main/s/seelie-demo-procedural/seelie-demo-procedural_0.7.3_amd64.deb Size: 688956 MD5sum: 0d69976aa2ce0e21d62efb87a2db9e43 SHA1: 8bbdb57b114c0dcf853fe9c5518291de010dcf3e SHA256: d54ac8f504057f48a33d06fb1539c5aea5404354f3ffe658fe24d98397f29c59 SHA512: fba77d35f359fc5dabcef38a60e0f38f3aa6ed8fc10368689cf000420f6fcf98e1b6eb862e671d55a6df31eb16a800f908a446e983c66cae495b66e990a29a79 Description: seelie.co procedural demo (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. A demo forked from the sandbox (the full bridge scene with the seelie_weather forecast rig, the seelie_fluid water/grime/mist field, the day/night cycle, the entity world, and the G-buffer + dynamic lighting pipeline with the volumetric media pipeline on top) as the base for procedural-systems experiments. Ships the input scenarios (?script= arms one). Package: seelie-demo-procedural Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.7.2 Filename: pool/main/s/seelie-demo-procedural/seelie-demo-procedural_0.7.2_amd64.deb Size: 685188 MD5sum: aeafee08eee33eb3402308efe72a6608 SHA1: c59d8c65102b438746a01305e0aa2057553a2e20 SHA256: e629980502025371f387c2827ccb74b6acd87ea0a6bbf127163c0e433943de49 SHA512: ff901e0708b76f937514a4e8edc3298b37c7c626b4e6ffd983f6a315e152013efe791dbe1ea3e9dfafae51a8249456c815f10afab92810fa05ae45d83baf9708 Description: seelie.co procedural demo (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. A demo forked from the sandbox (the full bridge scene with the seelie_weather forecast rig, the seelie_fluid water/grime/mist field, the day/night cycle, the entity world, and the G-buffer + dynamic lighting pipeline with the volumetric media pipeline on top) as the base for procedural-systems experiments. Ships the input scenarios (?script= arms one). Package: seelie-demo-procedural Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.7.1 Filename: pool/main/s/seelie-demo-procedural/seelie-demo-procedural_0.7.1_amd64.deb Size: 684748 MD5sum: ebbe51596b1c1388304bf8b990cdfb7a SHA1: 27d3a28e40c22fc6ddea0542d738a5c8e53151bf SHA256: c88100c746bc6bb39bac201f7dc2f3abbe9acba3dceaf04edb8d6b6c42589956 SHA512: 112a20b7b6d14f1dcf7f0c7c185db481a043776c6893fbbff284ac2f9e50e1dcd93d18395b214859564537122f6ec1570ecc98d81ddcd051014983d75c309e8a Description: seelie.co procedural demo (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. A demo forked from the sandbox (the full bridge scene with the seelie_weather forecast rig, the seelie_fluid water/grime/mist field, the day/night cycle, the entity world, and the G-buffer + dynamic lighting pipeline with the volumetric media pipeline on top) as the base for procedural-systems experiments. Ships the input scenarios (?script= arms one). Package: seelie-demo-procedural Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.7.0 Filename: pool/main/s/seelie-demo-procedural/seelie-demo-procedural_0.7.0_amd64.deb Size: 684052 MD5sum: 28f0b3a98fe6b5ad9eaabf96d0424301 SHA1: 2656fe62ea93778e134d70af9463a11bdd6a89f1 SHA256: 4f3788361c32c60b5432dd70b3c2f7ef2c6ccb21d095a91ff7f55b39ff5d2c80 SHA512: 1095e40edcf4908fdc5e3fd7eafc481707cd0381e8717f7dc5a9f492bc73dde90288d6f5cacf8b368d14d263c59c3b410c726390c79030302f2680dd05080695 Description: seelie.co procedural demo (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. A demo forked from the sandbox (the full bridge scene with the seelie_weather forecast rig, the seelie_fluid water/grime/mist field, the day/night cycle, the entity world, and the G-buffer + dynamic lighting pipeline with the volumetric media pipeline on top) as the base for procedural-systems experiments. Ships the input scenarios (?script= arms one). Package: seelie-demo-procedural Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.6.1 Filename: pool/main/s/seelie-demo-procedural/seelie-demo-procedural_0.6.1_amd64.deb Size: 683368 MD5sum: 8976f2a9a0c2d0da072be61e493ceb2c SHA1: e49dcfaf3a390e4f1fe415063efb7da6acacac92 SHA256: d188d7f525569a791cf4d2a1b375b3a428b9d05ee544e0b2f6080e98749586b1 SHA512: 1bea4e2bff8e6304e3526b83269fad6b255e859d03e05428203aec0d88191687b19efd4a4a9557291f8efa4151870e8a3dc25fd9f2fa6fa143fddcc762bd86d8 Description: seelie.co procedural demo (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. A demo forked from the sandbox (the full bridge scene with the seelie_weather forecast rig, the seelie_fluid water/grime/mist field, the day/night cycle, the entity world, and the G-buffer + dynamic lighting pipeline with the volumetric media pipeline on top) as the base for procedural-systems experiments. Ships the input scenarios (?script= arms one). Package: seelie-demo-procedural Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.6.0 Filename: pool/main/s/seelie-demo-procedural/seelie-demo-procedural_0.6.0_amd64.deb Size: 682112 MD5sum: 2af7202849c1c36cf0ded72582b0c9e4 SHA1: 1b32aafe5d277b6608bbed4eeef49d68dac7f6a0 SHA256: b930f1247a311b2752d7593ac7cb5c996eef175cb8dd5d26f53fd9bea26b29d0 SHA512: 81faee22f08221d78afe969090a5280d9227dabce8e5c3a6291d10fd7ea51ba5d6ce7c24265670db84d488ad34e7a26dd0d394d692c555f2ad8860545e183bd8 Description: seelie.co procedural demo (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. A demo forked from the sandbox (the full bridge scene with the seelie_weather forecast rig, the seelie_fluid water/grime/mist field, the day/night cycle, the entity world, and the G-buffer + dynamic lighting pipeline with the volumetric media pipeline on top) as the base for procedural-systems experiments. Ships the input scenarios (?script= arms one). Package: seelie-demo-procedural Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.5.0 Filename: pool/main/s/seelie-demo-procedural/seelie-demo-procedural_0.5.0_amd64.deb Size: 680676 MD5sum: c40fb873e721ad59442739308cb96ed0 SHA1: 878f047456b1e6cb61e380da1f7456b8f97eecc7 SHA256: 36d37de04bfb075a1dad8cd5d89b982853784d64111a475533c5cc671dfbdc4f SHA512: 4f500d81e6a5530824417c306408494bb3743f167fba217a168c95ec4897b7bfe4c519ec8d432f6d2a4abd77a84174065d5952183dfe88492adb0e511769603d Description: seelie.co procedural demo (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. A demo forked from the sandbox (the full bridge scene with the seelie_weather forecast rig, the seelie_fluid water/grime/mist field, the day/night cycle, the entity world, and the G-buffer + dynamic lighting pipeline with the volumetric media pipeline on top) as the base for procedural-systems experiments. Ships the input scenarios (?script= arms one). Package: seelie-demo-procedural Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.4.3 Filename: pool/main/s/seelie-demo-procedural/seelie-demo-procedural_0.4.3_amd64.deb Size: 677724 MD5sum: b1bf4009dd6720614c371455926f1b1e SHA1: 77d0c557abbfd3d21f26cabc837899974a6348e0 SHA256: 541f1b341e390cc473d9150fe38de70519a76eab13ab0d89cfe58144cc6b26ed SHA512: 45f4a38d65bfac4c9f9c8a37c84e5866a7af43b5049f62df5f38e501285a63d955bd1bcff1c9d3d54443410a715e14b546c133291384cf7738bf321d072d5d0c Description: seelie.co procedural demo (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. A demo forked from the sandbox (the full bridge scene with the seelie_weather forecast rig, the seelie_fluid water/grime/mist field, the day/night cycle, the entity world, and the G-buffer + dynamic lighting pipeline with the volumetric media pipeline on top) as the base for procedural-systems experiments. Ships the input scenarios (?script= arms one). Package: seelie-demo-procedural Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.4.2 Filename: pool/main/s/seelie-demo-procedural/seelie-demo-procedural_0.4.2_amd64.deb Size: 677468 MD5sum: 86f894b62a828b994626e9ce3a23b043 SHA1: b7e1a580c50893ca807f1d691185b7833103e308 SHA256: ec1ba42fafac52e2db940049cf4ba34c35ee9d6c2eab9b1ce4239d5dbea0a77a SHA512: ac5ad6946619f47e73118220ff44a3f3b0037af460f7b71080661c56d65b8638e6b3df29bd2e66880c4dd1a3104f04849f2c5a715b0d747be7a645680454ab28 Description: seelie.co procedural demo (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. A demo forked from the sandbox (the full bridge scene with the seelie_weather forecast rig, the seelie_fluid water/grime/mist field, the day/night cycle, the entity world, and the G-buffer + dynamic lighting pipeline with the volumetric media pipeline on top) as the base for procedural-systems experiments. Ships the input scenarios (?script= arms one). Package: seelie-demo-procedural Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.4.1 Filename: pool/main/s/seelie-demo-procedural/seelie-demo-procedural_0.4.1_amd64.deb Size: 677556 MD5sum: 9c053388bc71d6bca4b5221081d72a6e SHA1: ccbc1f43e9b64a722c56b6ad53b33211dabe5287 SHA256: ec3de4d7d2e0e6ba9395b2aec1da7aeadac44ae99d0539f3ab5ebb7cf06364b0 SHA512: 77b43e7b0c013edf59e39a2e9aba3e2237100a0ace467633d6c2b9e24ac111d7ded4dbc33377faabe3cba776a2232b5fdde1068dbf640dd32431481959a3df7b Description: seelie.co procedural demo (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. A demo forked from the sandbox (the full bridge scene with the seelie_weather forecast rig, the seelie_fluid water/grime/mist field, the day/night cycle, the entity world, and the G-buffer + dynamic lighting pipeline with the volumetric media pipeline on top) as the base for procedural-systems experiments. Ships the input scenarios (?script= arms one). Package: seelie-demo-procedural Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.4.0 Filename: pool/main/s/seelie-demo-procedural/seelie-demo-procedural_0.4.0_amd64.deb Size: 501880 MD5sum: 1c275799a8f7b032d2827a74c20a3736 SHA1: a7a3d8356cba0f9aca49e537e663939a14770267 SHA256: 30d236d5284b102c231bb6c8210ad38c184ec19d7923e0e51cf757d795a9c56c SHA512: 577ff17b0cbd7ef37ab58ac4e083fb5465b543f548b4c39c5ba13260cdc335dc9aeb17967c6c08f362da1dd07ec6372bf064792d0101986c6711adecbe7d743b Description: seelie.co procedural demo (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. A demo forked from the sandbox (the full bridge scene with the seelie_weather forecast rig, the seelie_fluid water/grime/mist field, the day/night cycle, the entity world, and the G-buffer + dynamic lighting pipeline with the volumetric media pipeline on top) as the base for procedural-systems experiments. Ships the input scenarios (?script= arms one). Package: seelie-demo-procedural Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.3 Filename: pool/main/s/seelie-demo-procedural/seelie-demo-procedural_0.3.3_amd64.deb Size: 499528 MD5sum: 810e188e91b3a11756515b48412f7403 SHA1: 639bc2e2e04b2dab2804d824fd17835c907c13c3 SHA256: 606f0a99cb2cb697c2e05ffd56462e5296c283a6462b54fa7e5eb24227228eb2 SHA512: 2a39fc48374d7131861b1b5df3b8a6094dce984824cfed04601c3abe8a3ab1768826dbd666725bfc6a1847669f098a94d2e77fa3c86fde18d50461801c394c3a Description: seelie.co procedural demo (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. A demo forked from the sandbox (the full bridge scene with the seelie_weather forecast rig, the seelie_fluid water/grime/mist field, the day/night cycle, the entity world, and the G-buffer + dynamic lighting pipeline with the volumetric media pipeline on top) as the base for procedural-systems experiments. Ships the input scenarios (?script= arms one). Package: seelie-demo-procedural Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.2 Filename: pool/main/s/seelie-demo-procedural/seelie-demo-procedural_0.3.2_amd64.deb Size: 499376 MD5sum: 36e60b1c73c155ef4ad559e7e1f8bcc5 SHA1: bfb3fc9747c33786554b0ba4987a2727cedaf006 SHA256: f20c159a7cfe620b82a16dd6c175f5608cf9318e400434b52f6c6b1767cfee1b SHA512: d5a2e7a234e9fa1ee52f60fa69c4b98766e35486a7d4edc73035dbc1247c889e0cb10885d03ac94a46511f459c2bfd4ae334180889a42700f6d5ce2fa3c54bd0 Description: seelie.co procedural demo (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. A demo forked from the sandbox (the full bridge scene with the seelie_weather forecast rig, the seelie_fluid water/grime/mist field, the day/night cycle, the entity world, and the G-buffer + dynamic lighting pipeline with the volumetric media pipeline on top) as the base for procedural-systems experiments. Ships the input scenarios (?script= arms one). Package: seelie-demo-procedural Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.1 Filename: pool/main/s/seelie-demo-procedural/seelie-demo-procedural_0.3.1_amd64.deb Size: 499212 MD5sum: 78386919e5f429d0489dd3e2a40514f4 SHA1: 9cb473ec4fe156c357963679eb953f5cb8ed1afa SHA256: 34725f22334b4df1b4ec9f0aaca948d501eab02fa7dae436253c1b7ca96a72f1 SHA512: f181cbba7abca7972ef308332b467ca01c6d67e7e68e7e1df992b63451c7248d4e947a4d0dfe02ecddb282b2cde76c5b8b21127d0a7e2902fa777c6bae140dda Description: seelie.co procedural demo (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. A demo forked from the sandbox (the full bridge scene with the seelie_weather forecast rig, the seelie_fluid water/grime/mist field, the day/night cycle, the entity world, and the G-buffer + dynamic lighting pipeline with the volumetric media pipeline on top) as the base for procedural-systems experiments. Ships the input scenarios (?script= arms one). Package: seelie-demo-procedural Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.0 Filename: pool/main/s/seelie-demo-procedural/seelie-demo-procedural_0.3.0_amd64.deb Size: 498832 MD5sum: 6f6d614425816da14261a3092d1e2126 SHA1: 2ad3e7e1a6622426903839cfc587c538e7e9d7ca SHA256: 3c97512521e25d786e187da0e7de7fd0a60ff0c116776a9316b84ac4bd7803fa SHA512: a433bfa1592b6b8a25d06fa4e87be62ccec0f2959a7da1011d52f544ec48b2672f6aa3f58fc965e51082cfbe7e563a0a46aa11fca6ccdc807763a1e6f3fa7fa1 Description: seelie.co procedural demo (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. A demo forked from the sandbox (the full bridge scene with the seelie_weather forecast rig, the seelie_fluid water/grime/mist field, the day/night cycle, the entity world, and the G-buffer + dynamic lighting pipeline with the volumetric media pipeline on top) as the base for procedural-systems experiments. Ships the input scenarios (?script= arms one). Package: seelie-demo-procedural Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.1 Filename: pool/main/s/seelie-demo-procedural/seelie-demo-procedural_0.2.1_amd64.deb Size: 495312 MD5sum: dc8661b93b305c7f1b4f15a6d83a36a0 SHA1: 01fded723e1b2d8d94860b8ff83f7db31386fcee SHA256: a8010d4902ad2a3f74dbbc38e4542fb90cd986971e43ab4c8216bd99e69277bb SHA512: 5f0803243f27dc47402c3cbcae2ba0c830ccb9b65593d341cd82e591922329be989512345a533fe4bfa51875959dc09464273e69ee672e71e22cbe0adadcd904 Description: seelie.co procedural demo (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. A demo forked from the sandbox (the full bridge scene with the seelie_weather forecast rig, the seelie_fluid water/grime/mist field, the day/night cycle, the entity world, and the G-buffer + dynamic lighting pipeline with the volumetric media pipeline on top) as the base for procedural-systems experiments. Ships the input scenarios (?script= arms one). Package: seelie-demo-procedural Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.0 Filename: pool/main/s/seelie-demo-procedural/seelie-demo-procedural_0.2.0_amd64.deb Size: 494864 MD5sum: 3a3434510949e41c9eb57ca2e44da2bf SHA1: bcf0d281909ee0fc53d7556f1e921be1efc7c426 SHA256: a1a0fcf2696ba9e8a075f4b99e4e19d58820c7f47c155a6779034ad169a4b339 SHA512: 272f6fd2ae94294980aca089dce539d2f885397ab7cd8999b9ac3e59bf7ca141971b86a35e671312261e9dae0459d02ec1c0eb847f9a798e20ab311740825fcb Description: seelie.co procedural demo (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. A demo forked from the sandbox (the full bridge scene with the seelie_weather forecast rig, the seelie_fluid water/grime/mist field, the day/night cycle, the entity world, and the G-buffer + dynamic lighting pipeline with the volumetric media pipeline on top) as the base for procedural-systems experiments. Ships the input scenarios (?script= arms one). Package: seelie-demo-procedural Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.0 Filename: pool/main/s/seelie-demo-procedural/seelie-demo-procedural_0.1.0_amd64.deb Size: 492048 MD5sum: db9a8c86eb2cf0e7390479d813cd4917 SHA1: bda9896840eb0875868380fb133584b47b4c69d7 SHA256: 321c1df9ca78683e50767eb38b2e1d01ed107b6a0e1a5cbf6bc3838b6fceec1f SHA512: c3052c931dfb7d9e8e5b717efe215d96c200df84da861e0d9d7639fa9f62d8e692e09e1af7f06239fceaea2ede419e6b2a51f481d6d275827782f343e4967432 Description: seelie.co procedural demo (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. A demo forked from the sandbox (the full bridge scene with the seelie_weather forecast rig, the seelie_fluid water/grime/mist field, the day/night cycle, the entity world, and the G-buffer + dynamic lighting pipeline with the volumetric media pipeline on top) as the base for procedural-systems experiments. Ships the input scenarios (?script= arms one). Package: seelie-demo-raylibhello Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.7 Filename: pool/main/s/seelie-demo-raylibhello/seelie-demo-raylibhello_0.1.7_amd64.deb Size: 152772 MD5sum: 8214225ece36775b3298a5f0bd39ab5e SHA1: 2f8406aaed0153b84bc726893f5d1089c439c5b5 SHA256: 67908e7c3d3a73fb29212a8648ad07c70010f62bf51c4b89256ba599927ece74 SHA512: 94a97b6f36d91c8d691bc83ab66e02983b26f6b4ecf300bb825f4cb5d757a5b62c516decf9bd76214ef0c7898104d414ab8f5ab32c0ca478a0e7d68e8ae8a95e Description: seelie.co Odin + raylib WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled assets (index.data) into /var/lib/seelie/content/seelie-demo-raylibhello. Package: seelie-demo-raylibhello Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.6 Filename: pool/main/s/seelie-demo-raylibhello/seelie-demo-raylibhello_0.1.6_amd64.deb Size: 152740 MD5sum: a7735b45b69a0fdb998856e23dde3235 SHA1: fd51cdd8815581a386cca911304450eb46da8b8b SHA256: 2d88d56eaf469b6855a5473c634ac8dd9f34a750ba4d1d1253229f75866f368f SHA512: 5feee828a62c14969a18f39ac59ae09ca07e7a1adac59e550388f572379c4ecc9c9e966ca2b01e6bb445a7a88b355b68e655cc30786f271fb51b432d8f73e36a Description: seelie.co Odin + raylib WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled assets (index.data) into /var/lib/seelie/content/seelie-demo-raylibhello. Package: seelie-demo-shader Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.5.4 Filename: pool/main/s/seelie-demo-shader/seelie-demo-shader_0.5.4_amd64.deb Size: 387496 MD5sum: 75f5a597cf5b317c705bfca1584a0ee4 SHA1: f6f6e63579f9645667f9939eed1988e888ab5107 SHA256: e2a4335c1925d0065b1aee04f8f758b9d55c7ad6de47c20205333b40048c6f72 SHA512: f2c30da50535fd8e06f6708adb35c3e89f24fd74f89cb5c038a743b984a7702ccf27c9de0b8eb584438fa964896737574f8b039706fff6010e8268db9c9bbe1a Description: seelie.co shader demo (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The web build of the wgpu port (src/odin-demo-wgpu): the bridge scene (weather rig, fluid field, day/night cycle, movement, follow camera, the G-buffer + dynamic lighting pipeline) rendered as per-pixel palette indices + light levels through the SNES ramp pass (per-color cel ramps, census-weighted stops, clustered light hues; the smooth fog/rain sub screen in 15-bit color math) and the CRT present pass (aperture grille, scanlines, phosphor bleed) onto the 2560x1440 canvas. Runs the same rendered output as the native wgpu build for side-by-side comparison. Ships the input scenarios (?script= arms one). Package: seelie-demo-shader Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.5.3 Filename: pool/main/s/seelie-demo-shader/seelie-demo-shader_0.5.3_amd64.deb Size: 387404 MD5sum: 272c2416e85bb08214c0c519a8358976 SHA1: 5cd45b8ca8ec577fc240f7ead0bb8fe2adfcd86d SHA256: 5743d925127d6cfffcb1479678c87a82df40e5ed2a95331219ee47635a80e353 SHA512: fed418cfab50446ee234bf7bd833aebf5e582972777a356d5e1e18aee8083cccbab41b9bb3047bf8d7648fb9491d477e89e1cf6decee226c8307443a35ab6624 Description: seelie.co shader demo (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The web build of the wgpu port (src/odin-demo-wgpu): the bridge scene (weather rig, fluid field, day/night cycle, movement, follow camera, the G-buffer + dynamic lighting pipeline) rendered as per-pixel palette indices + light levels through the SNES ramp pass (per-color cel ramps, census-weighted stops, clustered light hues; the smooth fog/rain sub screen in 15-bit color math) and the CRT present pass (aperture grille, scanlines, phosphor bleed) onto the 2560x1440 canvas. Runs the same rendered output as the native wgpu build for side-by-side comparison. Ships the input scenarios (?script= arms one). Package: seelie-demo-shader Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.5.2 Filename: pool/main/s/seelie-demo-shader/seelie-demo-shader_0.5.2_amd64.deb Size: 387260 MD5sum: c89ff724fc9a940a05e56346989e1f80 SHA1: a4b52e2a7fa88a20e83ae223fa990609a9a84043 SHA256: 63e884308286ea101c0b7838f85df52080e3d295fbbf1881e8f9211ebda1c7ac SHA512: 39bc62e74e2e370e3a5a649db3ac9ced4ff79a78b5918ccaf3daeb9efeeae930fb03cbb7c4f791eaec12c0a4a1d90ac25095dae351a49e378784057e95fc2bc3 Description: seelie.co shader demo (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The web build of the wgpu port (src/odin-demo-wgpu): the bridge scene (weather rig, fluid field, day/night cycle, movement, follow camera, the G-buffer + dynamic lighting pipeline) rendered as per-pixel palette indices + light levels through the SNES ramp pass (per-color cel ramps, census-weighted stops, clustered light hues; the smooth fog/rain sub screen in 15-bit color math) and the CRT present pass (aperture grille, scanlines, phosphor bleed) onto the 2560x1440 canvas. Runs the same rendered output as the native wgpu build for side-by-side comparison. Ships the input scenarios (?script= arms one). Package: seelie-demo-shader Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.5.1 Filename: pool/main/s/seelie-demo-shader/seelie-demo-shader_0.5.1_amd64.deb Size: 387324 MD5sum: 4297ce6b64e39196d750224697b2b353 SHA1: b658e718c5518232ea0dae9efe2baabd1a8dafa7 SHA256: 4eb3ba0aac702c8b9f65037d89357fa00340776d88a40858c958ce42e32dcaff SHA512: 9e291e9d6ec4922a433d9958e5f10dcd1401852dd612f62dee7436cd17155492f20edcca96c6395bd711736c9afa5d76fef8a3b56ada3eaed26ffe2570eb96dc Description: seelie.co shader demo (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The web build of the wgpu port (src/odin-demo-wgpu): the bridge scene (weather rig, fluid field, day/night cycle, movement, follow camera, the G-buffer + dynamic lighting pipeline) rendered as per-pixel palette indices + light levels through the SNES ramp pass (per-color cel ramps, census-weighted stops, clustered light hues; the smooth fog/rain sub screen in 15-bit color math) and the CRT present pass (aperture grille, scanlines, phosphor bleed) onto the 2560x1440 canvas. Runs the same rendered output as the native wgpu build for side-by-side comparison. Ships the input scenarios (?script= arms one). Package: seelie-demo-shader Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.5.0 Filename: pool/main/s/seelie-demo-shader/seelie-demo-shader_0.5.0_amd64.deb Size: 386920 MD5sum: 6e1c5b3f25af5691829e16ef2fd2b6ef SHA1: 16660b0b007b0d320298d0d15c34628e9eef186d SHA256: 96c7a5cea734cd4a1d19b9e0d89eeb22b631c9721f92598eaae3f4b8038d859b SHA512: fb91664e95c0145e33a1a4dfd7137ce992db37600d6c74ea7d6e8ab437d804676b4d1892135e05109a8c36ccc74b0ed9f802da608667a4f0e049dd728105f820 Description: seelie.co shader demo (frontend content module) An Odin program compiled to WebAssembly (pure js_wasm32, no emscripten) calling the browser's native WebGPU through the wgpu.js glue, served as an authenticated content module by the site service. The web build of the wgpu port (src/odin-demo-wgpu): the bridge scene (weather rig, fluid field, day/night cycle, movement, follow camera, the G-buffer + dynamic lighting pipeline) rendered as per-pixel palette indices + light levels through the SNES ramp pass (per-color cel ramps, census-weighted stops, clustered light hues; the smooth fog/rain sub screen in 15-bit color math) and the CRT present pass (aperture grille, scanlines, phosphor bleed) onto the 2560x1440 canvas. Runs the same rendered output as the native wgpu build for side-by-side comparison. Ships the input scenarios (?script= arms one). Package: seelie-demo-shader Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.4.3 Filename: pool/main/s/seelie-demo-shader/seelie-demo-shader_0.4.3_amd64.deb Size: 583228 MD5sum: a346b15b69a5a6b33929f5b68746f8bb SHA1: 1e11f6bcbf526fd630f3a639a48bc6650b235e8b SHA256: f3b182b13005435eed344d06f2d86afe9379cce05fa40faf2084998663c97384 SHA512: 28439bcc266e723b18ec7597aa21e4162546671b54ca4fadf290464da8f2a486a066ebeeea0ff3aeddf17ecf92417ddebf03aed029593d5169be9edbed816b4b Description: seelie.co shader demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The shader experiment sandbox: a full fork of seelie-app-sandbox (the bridge scene with the weather rig, fluid field, day/night cycle, movement, follow camera, and the G-buffer + dynamic lighting pipeline) so render/shader experiments run against the complete scene without touching the deployed app. Current experiment: the CRT present pass - the native 640x480 frame is mapped onto a 2560x1440 canvas through an aperture-grille / scanline / phosphor-bleed shader - the dithered shadows (Bayer-gated visibility), and the SNES ramp pipeline: the albedo buffer carries per-pixel base-color indices, FRAG_SHADE computes a per-pixel light level (grime = level darkening, specular = level boost), the weather march attenuates the level, and a separate SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color shadow/highlight stops, census-weighted, clustered light hues) and adds the smooth fog/rain sub screen with 15-bit color math. Package: seelie-demo-shader Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.4.2 Filename: pool/main/s/seelie-demo-shader/seelie-demo-shader_0.4.2_amd64.deb Size: 583616 MD5sum: 9ba660f60b75a50d8b3c6b8fd34d3166 SHA1: b846e20e9bb7167f02fefda826e40c68f5916d7b SHA256: ad0371ae124d77d2404fbbdc2332905ccd887609539f979d2a533165fc90a1ed SHA512: 6c99c464780e49eef4cfdf8a7a3b91ea9f8665bec39d440bb5bdbc1b1dd30fcaa409b236d8356e07a969f8c3826f2c04debe07991be507279e7cf24d6dc014d8 Description: seelie.co shader demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The shader experiment sandbox: a full fork of seelie-app-sandbox (the bridge scene with the weather rig, fluid field, day/night cycle, movement, follow camera, and the G-buffer + dynamic lighting pipeline) so render/shader experiments run against the complete scene without touching the deployed app. Current experiment: the CRT present pass - the native 640x480 frame is mapped onto a 2560x1440 canvas through an aperture-grille / scanline / phosphor-bleed shader - the dithered shadows (Bayer-gated visibility), and the SVM (the Seelie Virtual Machine: SNES semantics with infinite memory and compute - 4 layers at 8bpp, no sprite limits, resolution agnostic): the albedo buffer carries per-pixel base-color indices, FRAG_SHADE computes a per-pixel light level (grime = level darkening, specular = level boost), the weather march attenuates the level, and the SVM pass composites (index, level) through a per-frame 256x16 ramp atlas (per-color shadow/highlight stops, census-weighted, clustered light hues) with the backdrop register and the 15-bit color-math sub screen. Package: seelie-demo-shader Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.4.1 Filename: pool/main/s/seelie-demo-shader/seelie-demo-shader_0.4.1_amd64.deb Size: 583356 MD5sum: 5b31f85100b883a5dd72904c5689cfe9 SHA1: 756bd77573af81dfd97e4eb54b73fec00d7aba92 SHA256: 67aa94de4cb2daf395b3d417690e2f812b83e2221b96480cae2ca05a8a6f8feb SHA512: b09e8ee59389cb48012914a0fe7cba73a43918d273274b0c4e9b8affe49dbc35872bc13afe0f369f27b5e9bf3a15dd668fdf877bc08f939cd3c319fd98aacf84 Description: seelie.co shader demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The shader experiment sandbox: a full fork of seelie-app-sandbox (the bridge scene with the weather rig, fluid field, day/night cycle, movement, follow camera, and the G-buffer + dynamic lighting pipeline) so render/shader experiments run against the complete scene without touching the deployed app. Current experiment: the CRT present pass - the native 640x480 frame is mapped onto a 2560x1440 canvas through an aperture-grille / scanline / phosphor-bleed shader - the dithered shadows (Bayer-gated visibility), and the SVM (the Seelie Virtual Machine: SNES semantics with infinite memory and compute - 4 layers at 8bpp, no sprite limits, resolution agnostic): the albedo buffer carries per-pixel base-color indices, FRAG_SHADE computes a per-pixel light level (grime = level darkening, specular = level boost), the weather march attenuates the level, and the SVM pass composites (index, level) through a per-frame 256x16 ramp atlas (per-color shadow/highlight stops, census-weighted, clustered light hues) with the backdrop register and the 15-bit color-math sub screen. Package: seelie-demo-shader Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.4.0 Filename: pool/main/s/seelie-demo-shader/seelie-demo-shader_0.4.0_amd64.deb Size: 583592 MD5sum: 8fe8a0cdfe45beec0328d089539e5c37 SHA1: a95c0837cc20229be473c607c0d52c82abcd3476 SHA256: 426dbe0cdf3997b60a77aaf026651192593d30d72906a733a211fe9330084c49 SHA512: 0bb705a3f17cc128974e2a5d5914d237e6f3e488463bdd84061c035c96520c5f50ec4c1392c2eeb538770662e0e1b30e2a87ee33d42f69290ceacbb49aef2a8d Description: seelie.co shader demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The shader experiment sandbox: a full fork of seelie-app-sandbox (the bridge scene with the weather rig, fluid field, day/night cycle, movement, follow camera, and the G-buffer + dynamic lighting pipeline) so render/shader experiments run against the complete scene without touching the deployed app. Current experiment: the CRT present pass - the native 640x480 frame is mapped onto a 2560x1440 canvas through an aperture-grille / scanline / phosphor-bleed shader - the dithered shadows (Bayer-gated visibility), and the SVM (the Seelie Virtual Machine: SNES semantics with infinite memory and compute - 4 layers at 8bpp, no sprite limits, resolution agnostic): the albedo buffer carries per-pixel base-color indices, FRAG_SHADE computes a per-pixel light level (grime = level darkening, specular = level boost), the weather march attenuates the level, and the SVM pass composites (index, level) through a per-frame 256x16 ramp atlas (per-color shadow/highlight stops, census-weighted, clustered light hues) with the backdrop register and the 15-bit color-math sub screen. Package: seelie-demo-shader Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.2 Filename: pool/main/s/seelie-demo-shader/seelie-demo-shader_0.3.2_amd64.deb Size: 583116 MD5sum: 9c70effe122558cb3bbdd235a914c303 SHA1: 88899f3572b6901f7d7a256102c6eb297d440504 SHA256: cc7f077d9ee84bfa1f80f3c8c0e9ab78755ba5e95ea94d276ec2d01e487c3446 SHA512: c0febad49daaff3896950814f12127749da02291bd438c947423a027d109071c0c1b2d508be0390de6194746bfb49c034f8d5b40f49475c0e389a04751adccee Description: seelie.co shader demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The shader experiment sandbox: a full fork of seelie-app-sandbox (the bridge scene with the weather rig, fluid field, day/night cycle, movement, follow camera, and the G-buffer + dynamic lighting pipeline) so render/shader experiments run against the complete scene without touching the deployed app. Current experiment: the CRT present pass - the native 640x480 frame is mapped onto a 2560x1440 canvas through an aperture-grille / scanline / phosphor-bleed shader - the dithered shadows (Bayer-gated visibility), and the SNES ramp pipeline: the albedo buffer carries per-pixel base-color indices, FRAG_SHADE computes a per-pixel light level (grime = level darkening, specular = level boost), the weather march attenuates the level, and a separate SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color shadow/highlight stops, census-weighted, clustered light hues) and adds the smooth fog/rain sub screen with 15-bit color math. Package: seelie-demo-shader Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.1 Filename: pool/main/s/seelie-demo-shader/seelie-demo-shader_0.3.1_amd64.deb Size: 582952 MD5sum: 490dc1126771d2a9b0a09bb78a2dc67f SHA1: 490aeaa042b7b57b5af05ff97b380c7c4c80847d SHA256: 6041d4b8d0471d1291f02ce810d319ba00eaae0db5050de0b1476a72a780eef7 SHA512: df2a7e81278893eeb49233548865c09ad174234411509a01fd8670f187c4316fc835ce6f68632e15b9ddd5c6bc78137600af018ce0a48e98516203de8cc21402 Description: seelie.co shader demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The shader experiment sandbox: a full fork of seelie-app-sandbox (the bridge scene with the weather rig, fluid field, day/night cycle, movement, follow camera, and the G-buffer + dynamic lighting pipeline) so render/shader experiments run against the complete scene without touching the deployed app. Current experiment: the CRT present pass - the native 640x480 frame is mapped onto a 2560x1440 canvas through an aperture-grille / scanline / phosphor-bleed shader - the dithered shadows (Bayer-gated visibility), and the SNES ramp pipeline: the albedo buffer carries per-pixel base-color indices, FRAG_SHADE computes a per-pixel light level (grime = level darkening, specular = level boost), the weather march attenuates the level, and a separate SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color shadow/highlight stops, census-weighted, clustered light hues) and adds the smooth fog/rain sub screen with 15-bit color math. Package: seelie-demo-shader Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.0 Filename: pool/main/s/seelie-demo-shader/seelie-demo-shader_0.3.0_amd64.deb Size: 581516 MD5sum: 9bc91d50007da68e3ad0be96296b0faf SHA1: a03b48bec6834e456d318ce8373aa0126a535b14 SHA256: c159133e09e2b61f3dba57afa8236840b8e8c89bf8ddc29e100f0b947839df74 SHA512: a18d74f501d6d4534f4a6f3acb45a1074c0d67d6835bc800546a936ffb34f13a8df87d80a7d7829e94225376e70632c3902d2ba0f823a9c1e978704adb5062b2 Description: seelie.co shader demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The shader experiment sandbox: a full fork of seelie-app-sandbox (the bridge scene with the weather rig, fluid field, day/night cycle, movement, follow camera, and the G-buffer + dynamic lighting pipeline) so render/shader experiments run against the complete scene without touching the deployed app. Current experiment: the CRT present pass - the native 640x480 frame is mapped onto a 2560x1440 canvas through an aperture-grille / scanline / phosphor-bleed shader - the dithered shadows (Bayer-gated visibility), and the SNES ramp pipeline: the albedo buffer carries per-pixel base-color indices, FRAG_SHADE computes a per-pixel light level (grime = level darkening, specular = level boost), the weather march attenuates the level, and a separate SNES pass maps (index, level) through a per-frame 256x16 ramp atlas (per-color shadow/highlight stops, census-weighted, clustered light hues) and adds the smooth fog/rain sub screen with 15-bit color math. Package: seelie-demo-shader Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.1 Filename: pool/main/s/seelie-demo-shader/seelie-demo-shader_0.2.1_amd64.deb Size: 579940 MD5sum: ff57f44fa5855178f3281cff827168b0 SHA1: aa3466eb96148a19a46da87ccece37ecf5261a0c SHA256: 719f877c36ebc4321a1af3dadd5ebeacef848ac92803b56660163a6703925ebb SHA512: f18ba8daf64e94ed77d0222a58b85236f7b51ec1c8b229d8c4b09594e4e71428f53ae973a91025f5209cf5120674b176ee8da7e384b1951aecd0d9a1e8063e21 Description: seelie.co shader demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The shader experiment sandbox: a full fork of seelie-app-sandbox (the bridge scene with the weather rig, fluid field, day/night cycle, movement, follow camera, and the G-buffer + dynamic lighting pipeline) so render/shader experiments run against the complete scene without touching the deployed app. Current experiment: the CRT present pass - the native 640x480 frame is mapped onto a 2560x1440 canvas through an aperture-grille / scanline / phosphor-bleed shader - the dithered smog and dithered shadows (flat-color Bayer-mask fake transparency), and the SNES palette pass: a per-frame 256-color palette (pool albedo base colors, census-weighted shadow/highlight permutations, clustered light hues) baked into a 15-bit LUT applied as the final world pass, with the smooth fog/mist inscatter optionally riding the sub screen (M swaps). Package: seelie-demo-shader Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.2.0 Filename: pool/main/s/seelie-demo-shader/seelie-demo-shader_0.2.0_amd64.deb Size: 580980 MD5sum: 7dab84d0a0f1d05316bdd48a4bc77d66 SHA1: c57a14d2fb27cb7d695d97f366dd30cf7314fa40 SHA256: 8cad06c61c810e1e5f5855627b0a522ea32786c833e321c79625631e45f67462 SHA512: c71684bb582b3558e5635f048f5a0b681a5533d52de351055b7d02deab0018997dc14ac5f2e9989997341b56e76157876078f48028e6a7a91c2f766ba481f7c6 Description: seelie.co shader demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The shader experiment sandbox: a full fork of seelie-app-sandbox (the bridge scene with the weather rig, fluid field, day/night cycle, movement, follow camera, and the G-buffer + dynamic lighting pipeline) so render/shader experiments run against the complete scene without touching the deployed app. Current experiment: the CRT present pass - the native 640x480 frame is mapped onto a 2560x1440 canvas through an aperture-grille / scanline / phosphor-bleed shader - the dithered smog and dithered shadows (flat-color Bayer-mask fake transparency), and the SNES palette pass: a per-frame 256-color palette (pool albedo base colors, census-weighted shadow/highlight permutations, clustered light hues) baked into a 15-bit LUT applied as the final world pass, with the smooth fog/mist inscatter optionally riding the sub screen (M swaps). Package: seelie-demo-shader Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.5 Filename: pool/main/s/seelie-demo-shader/seelie-demo-shader_0.1.5_amd64.deb Size: 572152 MD5sum: a9ffc14bd78930ef8f79b44293a0977e SHA1: 319c45d4af9a4abc775e253dd85abd38f298bf10 SHA256: 487c2174240685640d8f08da883ee530951a63ff28704d66e144543e5f66491e SHA512: 634d702639d0f569111d61200b0bfba66f77108826d2a6cfd129890b332defe192e6e60e8b1d92bb2c64b91d8867f7d8be008aaa63273bd19e90e49cab0724a4 Description: seelie.co shader demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The shader experiment sandbox: a full fork of seelie-app-sandbox (the bridge scene with the weather rig, fluid field, day/night cycle, movement, follow camera, and the G-buffer + dynamic lighting pipeline) so render/shader experiments run against the complete scene without touching the deployed app. Current experiment: the CRT present pass - the native 640x480 frame is mapped onto a 2560x1440 canvas through an aperture-grille / scanline / phosphor-bleed shader - and the dithered smog: the weather shader (a fork of seelie_shader inside the demo) renders the smog as flat-color ordered-dither fake transparency (Bayer back/front masks) instead of the volumetric march. Package: seelie-demo-shader Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.4 Filename: pool/main/s/seelie-demo-shader/seelie-demo-shader_0.1.4_amd64.deb Size: 572108 MD5sum: ab791e80c4643a3dddf3d50c5799dac7 SHA1: 9e793278c250ff7cd914b07c4e67c0cd24046546 SHA256: e285156d30199c2c4b7b395f09fbcbc0ce31e6c70d0c4f4f555731a635516594 SHA512: caaf2fe91af5e1fc021bc6b7a3af055f0815334b0c400e73200660fa4cf36de2db830f0116707155bd212151462f9ce3b5c43b0041750b6b109106be332b8adf Description: seelie.co shader demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The shader experiment sandbox: a full fork of seelie-app-sandbox (the bridge scene with the weather rig, fluid field, day/night cycle, movement, follow camera, and the G-buffer + dynamic lighting pipeline) so render/shader experiments run against the complete scene without touching the deployed app. Current experiment: the CRT present pass - the native 640x480 frame is mapped onto a 2560x1440 canvas through an aperture-grille / scanline / phosphor-bleed shader - and the dithered smog: the weather shader (a fork of seelie_shader inside the demo) renders the smog as flat-color ordered-dither fake transparency (Bayer back/front masks) instead of the volumetric march. Package: seelie-demo-shader Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.3 Filename: pool/main/s/seelie-demo-shader/seelie-demo-shader_0.1.3_amd64.deb Size: 571888 MD5sum: 853802a7c0f609397763492ff50e3612 SHA1: e797ef6f1cd457ebf1b863c8060bdc5877b7ee93 SHA256: f13016daad965f678b6a3bde7bf03bcd95d36d12f9b99495903bc9a344347a5b SHA512: 64fc3c56de9529149e526420242bdcae03e6232509677cf4efd6a3aad7f7a6a7e1150dc7b66c31bdf804e452a8bf0ffb6e6127fdefe586fe89982b2b00748f41 Description: seelie.co shader demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The shader experiment sandbox: a full fork of seelie-app-sandbox (the bridge scene with the weather rig, fluid field, day/night cycle, movement, follow camera, and the G-buffer + dynamic lighting pipeline) so render/shader experiments run against the complete scene without touching the deployed app. Current experiment: the CRT present pass - the native 640x480 frame is mapped onto a 2560x1440 canvas through an aperture-grille / scanline / phosphor-bleed shader - and the dithered smog: the weather shader (a fork of seelie_shader inside the demo) renders the smog as flat-color ordered-dither fake transparency (Bayer back/front masks) instead of the volumetric march. Package: seelie-demo-shader Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.2 Filename: pool/main/s/seelie-demo-shader/seelie-demo-shader_0.1.2_amd64.deb Size: 571980 MD5sum: 4b584b0696ce67f19928b75a1b3f8502 SHA1: 8896025b82ee0ff4e40cbf5fc72815c409a8811e SHA256: 8455fff9fe9de211a562ad3815f88727239dce5afde54290c0c2b4a5001f884f SHA512: 5d9f213915c70fed7224e7628c6e849aca9adce5436bd050ad3a2768feb12c7cc62c1d9e8fec4a09f833f84e9b8b2793ce1a38db10015180d5b6dbccefcefd38 Description: seelie.co shader demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The shader experiment sandbox: a full fork of seelie-app-sandbox (the bridge scene with the weather rig, fluid field, day/night cycle, movement, follow camera, and the G-buffer + dynamic lighting pipeline) so render/shader experiments run against the complete scene without touching the deployed app. Current experiment: the CRT present pass - the native 640x480 frame is mapped onto a 2560x1440 canvas through an aperture-grille / scanline / phosphor-bleed shader - and the dithered smog: the weather shader (a fork of seelie_shader inside the demo) renders the smog as flat-color ordered-dither fake transparency (Bayer back/front masks) instead of the volumetric march. Package: seelie-demo-shader Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.1 Filename: pool/main/s/seelie-demo-shader/seelie-demo-shader_0.1.1_amd64.deb Size: 570476 MD5sum: 70bd1e759907248cca48cc266c2da05d SHA1: b330d4ebc7829048eeb2549be19e62e2aa3a8a7c SHA256: 337103864c05fdc0dfa24ec0f22042abb11672073797a450cd69ae01617d2bfe SHA512: 596ead19e11c8dfa096c45c50eddd2704bb4e3dd21b430b597a3b477f830b4013d977783eac36060a4b9b35ff103220c4fe96e1de426c132403061aaaa26711f Description: seelie.co shader demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The shader experiment sandbox: a full fork of seelie-app-sandbox (the bridge scene with the weather rig, fluid field, day/night cycle, movement, follow camera, and the G-buffer + dynamic lighting pipeline) so render/shader experiments run against the complete scene without touching the deployed app. Current experiment: the CRT present pass - the native 640x480 frame is mapped onto a 2560x1440 canvas through an aperture-grille / scanline / phosphor-bleed shader. Package: seelie-demo-shader Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.0 Filename: pool/main/s/seelie-demo-shader/seelie-demo-shader_0.1.0_amd64.deb Size: 568608 MD5sum: c61f812e582466d028d604e854979edc SHA1: 94cf290bcdc273ac25cae8f9e3f0e481848e0f2f SHA256: 021ed8a87f0d211d31e1761e5ace02e10ad4baf4d09e01c3bfbc05f91b2766d4 SHA512: 33712b8fc1e1fdcff55b62b06e2791366a58fc5071f1b61d6c5c2c6cc9d79891bc878d0d12e30352bfb54ea61b70211e59f9b85695be7e8a47d049e08e23e1d8 Description: seelie.co shader demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. The shader experiment sandbox: a full fork of seelie-app-sandbox (the bridge scene with the weather rig, fluid field, day/night cycle, movement, follow camera, and the G-buffer + dynamic lighting pipeline) so render/shader experiments run against the complete scene without touching the deployed app. Package: seelie-demo-tactical Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.7 Filename: pool/main/s/seelie-demo-tactical/seelie-demo-tactical_0.1.7_amd64.deb Size: 162632 MD5sum: ea049a17e46734475f00eb36fd895a5d SHA1: 98ca438e5f0cbd21f1712f885c7a01e61dd474c9 SHA256: 0564fe3ee8c5320a1cfd4dea7428b7b7c9f2981133bb1b7f826cc8b1e1470c77 SHA512: a0bd3f970b473fa0225447ba6e8840d22006989f46a5209910d10482163e177646da6b067ffe70b3082448d02a8a573fd4f9db82ba04f704d2b53d99a74f8188 Description: seelie.co Odin + raylib tactical WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Tactical grid movement with queued commands (Q/E/Z/C to enqueue NW/NE/SW/SE moves) and a visual path overlay showing pending moves. Package: seelie-demo-tactical Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.6 Filename: pool/main/s/seelie-demo-tactical/seelie-demo-tactical_0.1.6_amd64.deb Size: 162676 MD5sum: 04b1cd0ae86e9ad43ccceb994871ba62 SHA1: c1678d493303969aa9969aee98b74dc91bff2946 SHA256: d83446de90404bc999d583b72a2ffd26c9aa2e4a54aaafe43ee9e89281f6eed9 SHA512: dafdcf3003d5cd2a7faafc349273d5baa8c926bd3dba6b87dedddb1d5debba739e87160757a6b97aea08d9aa4431f2b1e7c020db508d96ee3249990951bdbf26 Description: seelie.co Odin + raylib tactical WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Tactical grid movement with queued commands (Q/E/Z/C to enqueue NW/NE/SW/SE moves) and a visual path overlay showing pending moves. Package: seelie-demo-tactical Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.5 Filename: pool/main/s/seelie-demo-tactical/seelie-demo-tactical_0.1.5_amd64.deb Size: 162872 MD5sum: 4006d54f4e48b33f6adc07cde60d79f2 SHA1: 13375631dff25b6ac6b2b7dca1ef6fb6eca326d2 SHA256: 1dea4e34257cfa87cc73bba9db267341dc447391b9a2e0240ea364a0b130141e SHA512: 3a678101cdf97d2b56d6b73254e87f2969550269a974801925841232676af69a0d3c0689d8e2df1e14624a0ec701b20cd4eb88e23e09ed1f8f81c358394cd7eb Description: seelie.co Odin + raylib tactical WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Tactical grid movement with queued commands (Q/E/Z/C to enqueue NW/NE/SW/SE moves) and a visual path overlay showing pending moves. Package: seelie-site Priority: optional Section: net Maintainer: Seelie Ops Architecture: amd64 Version: 0.4.5 Filename: pool/main/s/seelie-site/seelie-site_0.4.5_amd64.deb Size: 17490056 MD5sum: c90e8850608eebdbba86ac81c9ba08e5 SHA1: ec24335272df2498df04da8ae61448a0c4e32943 SHA256: 217bcd439c836e3debcfb3bac86a52d747ea5a4b4ce1b1bdf4a1f020d3557128 SHA512: 1a7ab428584e5f0b8815da88a3f95d43b2a1254ee8c56021bfa62117567d3b4079fc16d04794c37dcf173d821149304a87decd114137c7c679faa23b8308ccf8 Description: seelie.co web service (site composition root) The seelie-site service composes the auth module (WebAuthn registration/login, sessions, RBAC, audit) with the authenticated content routes that serve the active frontend module. Depends on PostgreSQL and Redis running on the same host (loopback); those are provisioned by the postgres and redis ansible roles, not bundled here. Package: seelie-site Priority: optional Section: net Maintainer: Seelie Ops Architecture: amd64 Version: 0.4.4 Filename: pool/main/s/seelie-site/seelie-site_0.4.4_amd64.deb Size: 17174656 MD5sum: 6e27a52c36fe12d77bdbb1f7feb5cfee SHA1: 63db612c35a374c98c16d7c346dff11d1b5e2478 SHA256: 6cca8482fbe066154aa54c82740927a6d41d4212673a463fe2a96ed6b28823cf SHA512: 21b6e7a15216d5ec2a1904a4f78b5f799fb5bbc646618171e7966decab4b0883c292ccfe3acbf30e6b407b6945b8d550b3b648270e89cbf8ec99469156ab86e3 Description: seelie.co web service (site composition root) The seelie-site service composes the auth module (WebAuthn registration/login, sessions, RBAC, audit) with the authenticated content routes that serve the active frontend module. Depends on PostgreSQL and Redis running on the same host (loopback); those are provisioned by the postgres and redis ansible roles, not bundled here. Package: seelie-site Priority: optional Section: net Maintainer: Seelie Ops Architecture: amd64 Version: 0.4.3 Filename: pool/main/s/seelie-site/seelie-site_0.4.3_amd64.deb Size: 17176080 MD5sum: 91a6883ddc321bcc3e932fbebf22a9c8 SHA1: 321167437c2ced95abdce6db6ae81b5f50475f80 SHA256: 1b4e6f049948c692648d793a8d0812cb6a8178b2c42c08419f3714d1f5d5e5f7 SHA512: 30b7807d753639cb0df4ca44c35b2adc875394b3693dbc4fac0345f0b9186e62c3d4e30d8d8882cd19d2ee50ceaef467362733011c89d0b48b9b738899c6e93d Description: seelie.co web service (site composition root) The seelie-site service composes the auth module (WebAuthn registration/login, sessions, RBAC, audit) with the authenticated content routes that serve the active frontend module. Depends on PostgreSQL and Redis running on the same host (loopback); those are provisioned by the postgres and redis ansible roles, not bundled here. Package: seelie-site Priority: optional Section: net Maintainer: Seelie Ops Architecture: amd64 Version: 0.4.2 Filename: pool/main/s/seelie-site/seelie-site_0.4.2_amd64.deb Size: 17161116 MD5sum: 1471ad3b8e83611bc97e16cd4b33c528 SHA1: d5b0e6fd336566a21040e4d9d46378384957f0cf SHA256: c692a0e1d12c7eb46f8f729aa7184181164e9a85fd616ebf7963c5bb909c3961 SHA512: 4245c9c42354ffe3b57b163a4e80658d7b4ab6ff38b99bb483bcaaaade94d4230e4106df4766a4cfa27b5a60518f6b3a87173469f38d08ceab91caadf731b1f5 Description: seelie.co web service (site composition root) The seelie-site service composes the auth module (WebAuthn registration/login, sessions, RBAC, audit) with the authenticated content routes that serve the active frontend module. Depends on PostgreSQL and Redis running on the same host (loopback); those are provisioned by the postgres and redis ansible roles, not bundled here. Package: seelie-site Priority: optional Section: net Maintainer: Seelie Ops Architecture: amd64 Version: 0.4.1 Filename: pool/main/s/seelie-site/seelie-site_0.4.1_amd64.deb Size: 17160952 MD5sum: 2d2879b045314b0e8704c59865f6e8f9 SHA1: c1d5d180b6e7afbb4f823d957e18e258aac8dfef SHA256: f2db089aba56cc99d8e02fc5439c02124b774c87f72a4e95f30591d82f373c30 SHA512: 5a0674b95f2ec97630c79b878cc7504060f76eb43d057f680bd22e9ea0c17dde11543ed919dae3657d27dde20547e793fd72b7b01f2549677d74f86259ef082e Description: seelie.co web service (site composition root) The seelie-site service composes the auth module (WebAuthn registration/login, sessions, RBAC, audit) with the authenticated content routes that serve the active frontend module. Depends on PostgreSQL and Redis running on the same host (loopback); those are provisioned by the postgres and redis ansible roles, not bundled here. Package: seelie-site Priority: optional Section: net Maintainer: Seelie Ops Architecture: amd64 Version: 0.4.0 Filename: pool/main/s/seelie-site/seelie-site_0.4.0_amd64.deb Size: 17158016 MD5sum: fa821e465c1b068cdc2fdcb62751df3a SHA1: 3e177b046c51154fdb433bfcf93f7520b658ad49 SHA256: 97ffdafc7625f4ee8706d14ef7dfdcdb57221f467487b8e65e28e7f2f0b83ba0 SHA512: 034bcf09ba152bdc4ea4c31088fcc2a86856db84b53092d475cbb3582ade05a907135be4cd50fd8948c6e4b35f677cfc931f0cfb4fe2c7400dd1a3b72efe87b9 Description: seelie.co web service (site composition root) The seelie-site service composes the auth module (WebAuthn registration/login, sessions, RBAC, audit) with the authenticated content routes that serve the active frontend module. Depends on PostgreSQL and Redis running on the same host (loopback); those are provisioned by the postgres and redis ansible roles, not bundled here. Package: seelie-site Priority: optional Section: net Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.9 Filename: pool/main/s/seelie-site/seelie-site_0.3.9_amd64.deb Size: 17156684 MD5sum: 121b722471f65c3130f417faf63ae6a9 SHA1: e7e112e2e84de48194068a5f81422588b3966f18 SHA256: 2c983f8bdd816cd7d33d9f37b84abf28d5e2c175c3ee2f206a033c48183e145b SHA512: 73dec94ea8e1aa252677252ad7a84e91db5537dcdb5f4fb037a86341755bfaacf16c92dc6869270bbbb05e3512b46adf97a8922d72b343567c98b11b619a0b1f Description: seelie.co web service (site composition root) The seelie-site service composes the auth module (WebAuthn registration/login, sessions, RBAC, audit) with the authenticated content routes that serve the active frontend module. Depends on PostgreSQL and Redis running on the same host (loopback); those are provisioned by the postgres and redis ansible roles, not bundled here. Package: seelie-site Priority: optional Section: net Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.8 Filename: pool/main/s/seelie-site/seelie-site_0.3.8_amd64.deb Size: 17154032 MD5sum: 8e37c33f5ee1a95ba3924318cbc2eab3 SHA1: e5be86b2a3c6fbbbeac23eb23e40b9afec22df93 SHA256: be2846ea15a6c3e2ac69f02bc7146ae39f033c3eba791950bba6b018b6b5f3a0 SHA512: 976b952cec00933b963f3714f44649aa798504c5c58275452b554a5c6b5f8ec8a0dcd5851bbc9711a2cfcda4248b3991d53806e7b21355945ab5ce888e3c4dae Description: seelie.co web service (site composition root) The seelie-site service composes the auth module (WebAuthn registration/login, sessions, RBAC, audit) with the authenticated content routes that serve the active frontend module. Depends on PostgreSQL and Redis running on the same host (loopback); those are provisioned by the postgres and redis ansible roles, not bundled here. Package: seelie-site Priority: optional Section: net Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.7 Filename: pool/main/s/seelie-site/seelie-site_0.3.7_amd64.deb Size: 17149196 MD5sum: cd7aaac7796df24eb1ea0e59c9b5e45b SHA1: 740066bade352b4a4ee156d4d5f085719931dfa8 SHA256: 84a034b0a773c1aa1370007b342ee1e25c12322b8576cca9376c4494b26c2883 SHA512: ab7530e94263f9b93ba7bf6c7ebf28621453c04bc90b083cce283ac6802a95693e862e905627dca8d7959cc4302761b902292e2cefbf481d546409f52d87e8bb Description: seelie.co web service (site composition root) The seelie-site service composes the auth module (WebAuthn registration/login, sessions, RBAC, audit) with the authenticated content routes that serve the active frontend module. Depends on PostgreSQL and Redis running on the same host (loopback); those are provisioned by the postgres and redis ansible roles, not bundled here. Package: seelie-site Priority: optional Section: net Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.6 Filename: pool/main/s/seelie-site/seelie-site_0.3.6_amd64.deb Size: 17149616 MD5sum: d93105d5035ac7d2b71acab34ff577b5 SHA1: 44668951cacd0c7aa7b5d308076da0349b0f2a26 SHA256: cacc4b79db3305e3cace078214cc8085a61ab82d168e2c17b6b3f7044ec56aa1 SHA512: 551590536607344a277c4fcee1f7879befcb011f9a5cd24a64ceb17594f3723b8a09a510e80130768bf67f1ef4a0b71c271bb11777cf6cc6674afade90b3d503 Description: seelie.co web service (site composition root) The seelie-site service composes the auth module (WebAuthn registration/login, sessions, RBAC, audit) with the authenticated content routes that serve the active frontend module. Depends on PostgreSQL and Redis running on the same host (loopback); those are provisioned by the postgres and redis ansible roles, not bundled here. Package: seelie-site Priority: optional Section: net Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.5 Filename: pool/main/s/seelie-site/seelie-site_0.3.5_amd64.deb Size: 17149408 MD5sum: 011b7f6371317ad645c119ceff271f13 SHA1: a7f41e2f532d34cc2041964ad9b676e334159d46 SHA256: db8db2ab7d6910b36ec0e8c8cc415fc56990c8e043059cd7bd9216fcd49ed73e SHA512: b0c0c8a3bc3643f9942581ec1830dfc7a445f42fe98a0b3aed85f5b609317363f428347ea974497b8816615168da000b7797ae64d40dbddb41cd558977cd06e7 Description: seelie.co web service (site composition root) The seelie-site service composes the auth module (WebAuthn registration/login, sessions, RBAC, audit) with the authenticated content routes that serve the active frontend module. Depends on PostgreSQL and Redis running on the same host (loopback); those are provisioned by the postgres and redis ansible roles, not bundled here. Package: seelie-site Priority: optional Section: net Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.4 Filename: pool/main/s/seelie-site/seelie-site_0.3.4_amd64.deb Size: 17146376 MD5sum: def8f40f0a2ac6a2da6701be5b1b4986 SHA1: 8dcdb2bf3527368cd992c5746437059f79db9c28 SHA256: 852c65c84ca46ef8917f09c19255a144db921df663c24a6024ae627f7dccc62d SHA512: bf7e3d1c8edee80038e2ae4d84562fc27b8bd7929ee5f0243e7d58688e4cf9c7451a3d57c42a85f70db12fe0c02831bf96f0098058060400141d17378e68ad0a Description: seelie.co web service (site composition root) The seelie-site service composes the auth module (WebAuthn registration/login, sessions, RBAC, audit) with the authenticated content routes that serve the active frontend module. Depends on PostgreSQL and Redis running on the same host (loopback); those are provisioned by the postgres and redis ansible roles, not bundled here. Package: seelie-site Priority: optional Section: net Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.3 Filename: pool/main/s/seelie-site/seelie-site_0.3.3_amd64.deb Size: 17148448 MD5sum: 79c39405379b1b4a28989e20574c7b45 SHA1: 9cfa845a7210e309284b9ecef0508ca4d20bb000 SHA256: 36f5b51c6e7303ece2e8fcb47dfe99d4121ebe51468a6a2e61b0c319f67abff8 SHA512: f04ab3baa112681b47b3f0be66f58dd9187c5bda0132162f463b4c65ca6e62dc41dad14c484aa50a607156372d63fc7db8108319739de92c7af6b76bdbe03c95 Description: seelie.co web service (site composition root) The seelie-site service composes the auth module (WebAuthn registration/login, sessions, RBAC, audit) with the authenticated content routes that serve the active frontend module. Depends on PostgreSQL and Redis running on the same host (loopback); those are provisioned by the postgres and redis ansible roles, not bundled here. Package: seelie-site Priority: optional Section: net Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.2 Filename: pool/main/s/seelie-site/seelie-site_0.3.2_amd64.deb Size: 14421788 MD5sum: 48b6efb5d1dba04c8535e234c29827ef SHA1: 493ac07fda2681c521692c8fbceb3201f3331830 SHA256: b739893e5d87a0725481fdf5bc1d7cd48ee85a58a3176a8665095ebb2a31e5c2 SHA512: 17d885c69d8fbe20bb44cd2db20d24fd080dc706a5efe568f72a0b0ebec894bb77a2ab6df81549a997b8b098f18ff7e988187f2ad24b6b63c6845d686442e189 Description: seelie.co web service (site composition root) The seelie-site service composes the auth module (WebAuthn registration/login, sessions, RBAC, audit) with the authenticated content routes that serve the active frontend module. Depends on PostgreSQL and Redis running on the same host (loopback); those are provisioned by the postgres and redis ansible roles, not bundled here. Package: seelie-site Priority: optional Section: net Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.1 Filename: pool/main/s/seelie-site/seelie-site_0.3.1_amd64.deb Size: 14426556 MD5sum: 6a8cfe54fcc560d073d45e79a8dc43e6 SHA1: 86bd338279d2b217e60e48c749584e4e6c0793da SHA256: 3230760859a700592989cc31ea53b8b44742b3eeca4ace67639f1c93d243d35c SHA512: d15143f1f6044277776a374db4d55edeab24eb406081c108843561a58e47e8f13111fb003ebfa3489cf8d71ef89d040fe93f13524e295e4c006d91a37d89192d Description: seelie.co web service (site composition root) The seelie-site service composes the auth module (WebAuthn registration/login, sessions, RBAC, audit) with the authenticated content routes that serve the active frontend module. Depends on PostgreSQL and Redis running on the same host (loopback); those are provisioned by the postgres and redis ansible roles, not bundled here. Package: seelie-wasm-hello Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.2 Filename: pool/main/s/seelie-wasm-hello/seelie-wasm-hello_0.1.2_amd64.deb Size: 123744 MD5sum: f479e2624b8e907695adfda96e5dac9a SHA1: b1ebf2ad174850eec83524804bc05756a26d0157 SHA256: f71c37f43418fb624f4cace140a640e40e6ca8c93e6ac01328b5e3a05848db52 SHA512: adfb9c6b2500eb948e55d1aa874435afd4c81d57f2df91691caa6290cccaeb7d751ebbcca1ec384724561fc248209c410255d2178f4cd40e89ff7a83134d79dd Description: seelie.co Odin WASM hello world (frontend content module) An Odin program compiled to WebAssembly, served as an authenticated content module by the site service. Installs index.html, hello.wasm, and the odin.js runtime glue into /var/lib/seelie/content/seelie-wasm-hello. Package: seelie-wasm-hello Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.1 Filename: pool/main/s/seelie-wasm-hello/seelie-wasm-hello_0.1.1_amd64.deb Size: 123736 MD5sum: 29070407dc3ade0a68966226256c4d46 SHA1: 450c79c374c65f58f066774bc3b633f09de0074f SHA256: 928304450b177c69eaab82a3742ebdd23ad4751544dbac6181da2715c12cf624 SHA512: 36ad7c83e4f5d97b35c915a48fc1739c2ea5f157450cc024858bbb0ea4642f04ededac9ff3a196edad0c38c9f5becdbd92029ba3268551b1f92a31c59d0b4a65 Description: seelie.co Odin WASM hello world (frontend content module) An Odin program compiled to WebAssembly, served as an authenticated content module by the site service. Installs index.html, hello.wasm, and the odin.js runtime glue into /var/lib/seelie/content/seelie-wasm-hello. Package: seelie-wasm-isometric Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.4 Filename: pool/main/s/seelie-wasm-isometric/seelie-wasm-isometric_0.1.4_amd64.deb Size: 161136 MD5sum: 0a1973c95eeaa0e5f79e05c83606de5a SHA1: abd63fedc09e931d1523bfe8fa5ccebe1fc1d6a3 SHA256: d3b47c7ffc5114fd01ea0da3d605a1b6ba545e4dc50f92e19ec39e051d390c21 SHA512: ff0854a3ab313c38feca39262858c8d42f8e106367269aff9c26dd5e395240967883f9614f8e213a4e0f12f8a0738eabc68a8814793a16d78e7f5240bf91e8f3 Description: seelie.co Odin + raylib isometric WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Isometric character movement (Q/E/Z/C for NW/NE/SW/SE diagonals) with idle/walk animations. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled sprite sheet (index.data) into /var/lib/seelie/content/seelie-wasm-isometric. Package: seelie-wasm-isometric Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.3 Filename: pool/main/s/seelie-wasm-isometric/seelie-wasm-isometric_0.1.3_amd64.deb Size: 161156 MD5sum: 097c41d2ac598dd215103eaf6dbf05a3 SHA1: 3357bca13d69a5ef14374c8f6abae42d8f007c8b SHA256: 427c9976becac2531aedab7608c22d9b5f256bcd6311b1ac073f2d0ffb69984b SHA512: 65d51108042a4e46c7444a81acfff1fe2726526a58f02ee5ae7c82b17ee566235f1b191da5071ac0f0e273123038c197e7595634f3c46498afb6b73da3f74889 Description: seelie.co Odin + raylib isometric WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Isometric character movement (Q/E/Z/C for NW/NE/SW/SE diagonals) with idle/walk animations. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled sprite sheet (index.data) into /var/lib/seelie/content/seelie-wasm-isometric. Package: seelie-wasm-isometric Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.2 Filename: pool/main/s/seelie-wasm-isometric/seelie-wasm-isometric_0.1.2_amd64.deb Size: 160180 MD5sum: aa60464b8ad01754d250a31c9e691c2e SHA1: 1ef2b419bc25453554e1da1512e7a7a46058530c SHA256: 32fa23eeb58f4371d002fc815d97fcea2c0ab2c9b8ab97722d443cf20ac1b6e0 SHA512: 2dd866b3886dae39eb5cee77f47016a8d49fce25d709982f385b97c2eee37c4921f4bb3b57d5de675d56360eda177f94cf29fe0e8eaef9a1f637dace5c4ae923 Description: seelie.co Odin + raylib isometric WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Isometric character movement (Q/E/Z/C for NW/NE/SW/SE diagonals) with idle/walk animations. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled sprite sheet (index.data) into /var/lib/seelie/content/seelie-wasm-isometric. Package: seelie-wasm-isometric Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.1 Filename: pool/main/s/seelie-wasm-isometric/seelie-wasm-isometric_0.1.1_amd64.deb Size: 160184 MD5sum: da0d9a86efb0ab73956ad8bd742ab8f7 SHA1: 83148315cbf88532ba27abc3afbf15678a113802 SHA256: 02d943406d7484c86b81217817c347023aafdee12e74e8481c488b93d779d320 SHA512: dce9a7c7727d737d5b7cd392ed756abc721817dfbe250cf0e068ed3762cdc5d614853ce9f3e7e62e3f721b2fb673fcc5fbbc213ab89f62a07d78c9fe67c0d268 Description: seelie.co Odin + raylib isometric WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Isometric character movement (Q/E/Z/C for NW/NE/SW/SE diagonals) with idle/walk animations. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled sprite sheet (index.data) into /var/lib/seelie/content/seelie-wasm-isometric. Package: seelie-wasm-raylibhello Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.6 Filename: pool/main/s/seelie-wasm-raylibhello/seelie-wasm-raylibhello_0.1.6_amd64.deb Size: 152776 MD5sum: 1f02a0504499639d16673d402f6283d6 SHA1: be90a00f0914f36a525e587ec42ed3dec84bc123 SHA256: 0b9557a6f8972d07e83cf9826cd8dcbc2ddc6ca0d488d842f3bbd5e809b7dd82 SHA512: d124127acf63a3a4c94e317a547391b7ab1c6e05b5b4dc291d8b4c79a1c680b859641269cf1a64621cd3992173e32c072235ab3c03ed4a7db4c9f7b90251b851 Description: seelie.co Odin + raylib WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled assets (index.data) into /var/lib/seelie/content/seelie-wasm-raylibhello. Package: seelie-wasm-raylibhello Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.5 Filename: pool/main/s/seelie-wasm-raylibhello/seelie-wasm-raylibhello_0.1.5_amd64.deb Size: 152424 MD5sum: 5a4ac54f3f26e157c7fc2c9c3f4318a0 SHA1: 041b031833f9d7f3750d38ed3d18925985c6fa79 SHA256: 2cb00f839f13fcc1f1da3e916c84d5bd1f866faed847a992bf0dc02f0deba956 SHA512: 890571b382763a0f4d55787d412d361fdd87331b9a65012627a1d2dca528ea1dec8d82e0efc6398c951efe9e5258a265a334932cb237d93c93ef504d3968bc01 Description: seelie.co Odin + raylib WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled assets (index.data) into /var/lib/seelie/content/seelie-wasm-raylibhello. Package: seelie-wasm-raylibhello Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.4 Filename: pool/main/s/seelie-wasm-raylibhello/seelie-wasm-raylibhello_0.1.4_amd64.deb Size: 152072 MD5sum: 7eed7ccb24cffd23a764841bf8bea771 SHA1: 4f0506bb365d809ace0dc6500b41c20a94df0d17 SHA256: e87cddb316da782ba1b1594fc65e44fe04d2209c205d1f6a94d40691b6df5c71 SHA512: 960ffa6ca565b0c08345a52ddf0af64664f3685b6778f3d7131c9a4df0c17109b765c3648d24334f511164cf0bf0dc17c5699fcd17607df52115af68e04c9344 Description: seelie.co Odin + raylib WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled assets (index.data) into /var/lib/seelie/content/seelie-wasm-raylibhello. Package: seelie-wasm-raylibhello Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.3 Filename: pool/main/s/seelie-wasm-raylibhello/seelie-wasm-raylibhello_0.1.3_amd64.deb Size: 151552 MD5sum: 1a357136deae17007c7b0333ad2486e1 SHA1: 4ebb564b9b5009b4caf333b5b519a5e77d3a277a SHA256: e051d18d2265b0cf98e5fb9fcec5ab1d4a5989e966ef5111e46880e43bbf8ede SHA512: cdd088548b72b18482cc05866eded5043c5c76da051c9ea779d79ac6f25b006ccd5f09edc958211fba84783b862dbebe056e63d26550c92d4d5ca7960316ba60 Description: seelie.co Odin + raylib WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled assets (index.data) into /var/lib/seelie/content/seelie-wasm-raylibhello. Package: seelie-wasm-raylibhello Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.2 Filename: pool/main/s/seelie-wasm-raylibhello/seelie-wasm-raylibhello_0.1.2_amd64.deb Size: 152108 MD5sum: 76c69d0296c3b888667113ca37160ad1 SHA1: 56f3010136c8787e22751520d459728929e79941 SHA256: 441cf65fda4df5f62aab5ee344e0cf851b0518ca67bcc12f519ccfeb40052e7f SHA512: 2cf0de70ec1a88bbe960051f0c27319c2cad10aa8f15b64104104ef7bf2f37c26b8b430b879d46001005dead251b17e60e71fc6c39e4d3e4b4eef6b418c56640 Description: seelie.co Odin + raylib WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled assets (index.data) into /var/lib/seelie/content/seelie-wasm-raylibhello. Package: seelie-wasm-raylibhello Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.1 Filename: pool/main/s/seelie-wasm-raylibhello/seelie-wasm-raylibhello_0.1.1_amd64.deb Size: 152164 MD5sum: e53ffb677fa14e5f7bfac5c385699811 SHA1: 87bb209d4c252cb02c7d66b2d967acfabad5a1df SHA256: 55ec25f4f738758a70521bc381d2ad463fee85686056ce08ac54bbd6000dce36 SHA512: 27da071c6faa581c4a2a7c4c28e5ce6a9897c7b57f72d0569dacfbfe393f91e3e1b8b69123921b64567a825675916c724d0ec3465b70470612f44ef8ff769a6f Description: seelie.co Odin + raylib WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled assets (index.data) into /var/lib/seelie/content/seelie-wasm-raylibhello. Package: seelie-wasm-raylibhello Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.0 Filename: pool/main/s/seelie-wasm-raylibhello/seelie-wasm-raylibhello_0.1.0_amd64.deb Size: 152236 MD5sum: 91bf76b89024bfafd3ab69b4dee7851d SHA1: 313ddd4182b506407bd05208cb496ce2eff7b0bb SHA256: 3c79b57baa014076803a62ecfe738b63ecbbf24eb77e9f35e29398a4ccf16796 SHA512: c58602d26e862cc8054f810d138fcd154e8c53271eabb9da2f8c36cbd6715becf7d8d0090019c44971b20d0de572ff725214d07c3443823a7365329e9570ea5a Description: seelie.co Odin + raylib WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Installs index.html, the emcc runtime (index.js), the wasm (index.wasm), and the bundled assets (index.data) into /var/lib/seelie/content/seelie-wasm-raylibhello. Package: seelie-wasm-tactical Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.5 Filename: pool/main/s/seelie-wasm-tactical/seelie-wasm-tactical_0.1.5_amd64.deb Size: 162696 MD5sum: b2f03a7bad823d2546610dd93c7cb0fe SHA1: 58d7eaf4b2debfb77aceff8e0d22fbc0dc629e23 SHA256: 2c3bb0adbec7e0af8a60b03553a4ed19dde85cd59d4087e924a45157fb6e5cab SHA512: 6c2a0f03a69744265549172a6a5e57e3c1233e2fac3037f764dfe0aaaf6db583abff1d729f4b3a422ab2df7275c9c42d221be03e792ccce2fdc803f10bcb5d4a Description: seelie.co Odin + raylib tactical WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Tactical grid movement with queued commands (Q/E/Z/C to enqueue NW/NE/SW/SE moves) and a visual path overlay showing pending moves. Package: seelie-wasm-tactical Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.4 Filename: pool/main/s/seelie-wasm-tactical/seelie-wasm-tactical_0.1.4_amd64.deb Size: 162004 MD5sum: dd316d0b04545dc92d55947781e1c4a0 SHA1: 9268572a981a8f40adc347ef5d0508286e807173 SHA256: eaf11c356e34ce5e884dca58a271462661c0d357dd6cd8cbabedf6aab9c1424c SHA512: 81b861369a858fb53b1b67285bba3373986373d2210408f01543d9fd68efb773bba21ebde4fb37727611eb695405e7b1d5d3c8997079d866a2a8843eb43663d8 Description: seelie.co Odin + raylib tactical WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Tactical grid movement with queued commands (Q/E/Z/C to enqueue NW/NE/SW/SE moves) and a visual path overlay showing pending moves. Package: seelie-wasm-tactical Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.3 Filename: pool/main/s/seelie-wasm-tactical/seelie-wasm-tactical_0.1.3_amd64.deb Size: 162164 MD5sum: 98922316a4dcc47695f8bb2010ef74c9 SHA1: b4c62722a3ddb18b8c089ed519f1d8d198c9cfc1 SHA256: aefdfce25edbc7dec4f89b3328c102e07f0c65ef6620f8ec1ca32d34246bba0c SHA512: 6c8d4ab43c521b04720995f7b6a0965c6ff9929c4bee478d31d905fd7daba235f2782ece85199583614b4a5466589678746ee6e0f286673b26c9469b4a2dd50b Description: seelie.co Odin + raylib tactical WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Tactical grid movement with queued commands (Q/E/Z/C to enqueue NW/NE/SW/SE moves) and a visual path overlay showing pending moves. Package: seelie-wasm-tactical Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.2 Filename: pool/main/s/seelie-wasm-tactical/seelie-wasm-tactical_0.1.2_amd64.deb Size: 162108 MD5sum: e301b12c444a8105a6936fa477fef11f SHA1: a1fae1ca2b2eb95637dc69a716c948a7d256331d SHA256: b4fb52b6ca0977319d7a59646b5706fa80fa5a9d6170f860e2091fb6c0ba383b SHA512: 52bb9664c795b7cca7f83f5d3075fb801cf5a392118d65bbd29ef5209d20bdd335e9ca275746582fb194de16eab3bb4e01d754d2fbf15d101d1e9fa822028829 Description: seelie.co Odin + raylib tactical WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Tactical grid movement with queued commands (Q/E/Z/C to enqueue NW/NE/SW/SE moves) and a visual path overlay showing pending moves. Package: seelie-wasm-tactical Priority: optional Section: web Maintainer: Seelie Ops Architecture: amd64 Version: 0.1.1 Filename: pool/main/s/seelie-wasm-tactical/seelie-wasm-tactical_0.1.1_amd64.deb Size: 161972 MD5sum: 28423116b4791bf74349f9a5462c4e86 SHA1: 87bf9f1036fbad7600370c764361b044d1066329 SHA256: d4a1639a542034609b651ac334e27c486dfaeb5ae33e2eb974b199afa08e8e60 SHA512: 145641254e300eba3b291699be5736f74c6f909b0df142e81cf6e541b64a398fc6c9f3335b62e92e4623c641c8671232624af7d4dd8e14521782af69b2721fee Description: seelie.co Odin + raylib tactical WASM demo (frontend content module) An Odin program using vendor:raylib, compiled to WebAssembly via emscripten (odin object + emcc link) and served as an authenticated content module by the site service. Tactical grid movement with queued commands (Q/E/Z/C to enqueue NW/NE/SW/SE moves) and a visual path overlay showing pending moves. Package: site Priority: optional Section: net Maintainer: Seelie Ops Architecture: amd64 Version: 0.3.0 Filename: pool/main/s/site/site_0.3.0_amd64.deb Size: 14425656 MD5sum: 5d1453281477a442e7e5fba0b34d966e SHA1: fb7f59d3fe5f7d1fc11215d4047b8aab5f648b5b SHA256: 0ae14981938b0894158e60707349c8aac6c64ffb7b504982cb9863108a49c86f SHA512: ffe4244505d99a46ff2e522badbc813ceefe79628784bc6c1b2310f78a0320284595ce55a2013dc96467182d33b9f2701402f4d211544f74f4e890625146d2f4 Description: seelie.co web service (site composition root) The site service composes the auth module (WebAuthn registration/login, sessions, RBAC, audit) with the authenticated content routes that serve the active frontend module. Depends on PostgreSQL and Redis running on the same host (loopback); those are provisioned by the postgres and redis ansible roles, not bundled here. Replaces the legacy auth-gateway package.