# Animation: face each direction via the arrows and walk briefly with idle
# gaps, exercising every walk cycle and every idle snap. The walk cycle is
# the FACING's art (decoupled), so each leg pairs an arrow tap with a C
# walk. The full transition log is asserted (ANIM_CHANGE carries first/last
# of each new range; josephine v2: walk sw=4..21 ne=68..85; idle sw=0 ne=3).
# frames: 500
0 keydown c
90 keyup c
110 keydown arrow_right
115 keyup arrow_right
130 keydown c
220 keyup c
240 keydown arrow_down
245 keyup arrow_down
260 keydown c
350 keyup c
