# Character switching: [ ] (or D-pad left/right) cycles the pool. The pool
# currently has ONE character (josephine), so the guard keeps every press a
# no-op - this scenario pins the guard (no events, index stays 0, movement
# and anim unaffected) so a second pool character can't slip in untested:
# when one is added this spec MUST be rewritten for real cycling.
# frames: 300
10 keydown rbracket
11 keyup rbracket
20 keydown lbracket
21 keyup lbracket
40 keydown c
130 keyup c
