# Queue mode (the ported tactical): Tab enters REC, movement-key presses
# enqueue tile steps (SE, SE, NE - one per press, holding repeats nothing),
# Enter executes them one tile per walk cycle, and the queue drains with the
# player snapped to the grid. Facing stays SW throughout (decoupled).
# frames: 600
10 keydown tab
11 keyup tab
20 keydown c
21 keyup c
30 keydown c
31 keyup c
40 keydown e
41 keyup e
60 keydown enter
61 keyup enter
