# Analog-stick replay through the valued lstick token (apply_script_key):
# full E push (speed remaps to the ~180% ceiling), a deadzoned deflection
# (no motion, speed untouched), then a half W push (deadzone-rescaled
# speed). Facing is decoupled and no facing input is given, so it holds SW
# throughout: the walk cycle is the SW art even while traveling E/W (and
# plays in reverse while heading E - the backwards rule). The full-E leg
# outruns the blob (the 3-tile trigger fires and it gives chase); it
# re-parks once the player settles back within range.
# frames: 500
10 keydown lstick:1.0,0.0
130 keyup lstick
200 keydown lstick:0.1,0.0
260 keyup lstick
300 keydown lstick:-0.5,0.0
360 keyup lstick
