# Chase: walk NW (away from the blob, which spawns 1 tile east) for 5s.
# Expected: the 3-tile trigger fires, the blob chases without interruption
# for as long as the player keeps walking, and after keyup it closes in and
# settles at its goal (one tile to the side of the player's facing - SW
# throughout: facing is decoupled and no facing input is given).
0 keydown q
300 keyup q
# frames: 1600
