# Decoupled facing: a SE walk leaves the facing at its SW default (movement
# never changes it); an arrow tap then turns the player N while standing
# still; a second SE walk with the N facing plays the cycle in reverse
# (travel is behind the facing, alignment < 0.5).
# frames: 400
0 keydown c
90 keyup c
150 keydown arrow_up
155 keyup arrow_up
200 keydown c
290 keyup c
