# Oscillation probe (decoupled-facing edition): alternating 0.5s
# arrow_left/arrow_right taps flip the facing (W <-> E) and so the goal
# between sides, without moving the player. Expected: the blob keeps chasing
# (the goal keeps jumping) with no start/stop flapping - event counts stay
# low - and it stays within a sane radius of the player throughout. The run
# ends with a long idle stretch so the post-oscillation relocation settles.
0 keydown arrow_left
30 keyup arrow_left
60 keydown arrow_right
90 keyup arrow_right
120 keydown arrow_left
150 keyup arrow_left
180 keydown arrow_right
210 keyup arrow_right
240 keydown arrow_left
270 keyup arrow_left
300 keydown arrow_right
330 keyup arrow_right
# frames: 900
