# Animation: face each direction via the arrows and walk briefly with idle
# gaps, exercising every walk cycle and every idle snap. The walk cycle is
# the FACING's art (decoupled), so each leg pairs an arrow tap with a C
# walk. The full transition log is asserted (ANIM_CHANGE carries first/last
# of each new range; josephine v2: walk sw=4..21 ne=68..85 se=32..49; idle
# sw=0 ne=3 se=1). The 150-frame gaps keep input transitions clear of tile
# boundaries (browser timing drift can't coalesce them).
# frames: 850
0 keydown c
90 keyup c
240 keydown arrow_right
245 keyup arrow_right
300 keydown c
390 keyup c
540 keydown arrow_down
545 keyup arrow_down
600 keydown c
690 keyup c
