# Deformation (phase 2): ENTER chips the voxel-native fixture at the
# deterministic table positions - the glow cube first (its light pool
# dies), then two cap corners. vox.edit_rev bumps per chip and
# vox.voxels drops by the exact removed counts (the scenario runs on
# the VOX_FIXTURE driver, which spawns the instanced voxel twin).
10 keydown enter
11 keyup enter
70 keydown enter
71 keyup enter
130 keydown enter
131 keyup enter
# frames: 150
