# Light governor stagger: the run boots at game hour 6 (sunrise, sun
# below the 12-degree want-on threshold), so the day/night-driven
# sources (8 gas lamps + the mirror = 9; the rig fire left the demo
# with the voxel-fire rewrite) queue and drain at the depth-adaptive
# interval (one activation per clamp(depth,1,4) sim ticks - the
# ignition choreography, 2026-09-22: a mass activation paces itself so
# the renderer absorbs each cluster before the next lands). The sun
# crosses the threshold around frame 411 (hour
# 7.37) and every source drops at once (turning off is never queued).
# F3 at frame 500 forces night: the queue refills and drains at the
# same interval.
# frames: 600
500 keydown f3
501 keyup f3
