# Light governor stagger: the run boots at game hour 6 (dawn twilight,
# el -0.6 - below the gaslight_el want-on crossing, 4 degrees by
# default since the twilight handoff: lighting-up time runs through
# true sunset), so the day/night-driven sources (8 gas lamps + the
# mirror = 9; the rig fire left the demo with the voxel-fire rewrite)
# queue and drain at the depth-adaptive interval (one activation per
# clamp(depth,1,4) sim ticks - the ignition choreography, 2026-09-22:
# a mass activation paces itself so the renderer absorbs each cluster
# before the next lands). The sun crosses the threshold at frame 149
# (el 4, hour 6.74) and every source drops at once (turning off is
# never queued). F3 at frame 500 forces night: the queue refills and
# drains at the same interval.
# frames: 600
500 keydown f3
501 keyup f3
