# Queue mode (the ported tactical): Tab enters REC, movement-key presses
# enqueue tile steps (SE, SE, NE - one per press, holding repeats nothing),
# Enter executes them one tile per walk cycle, and the queue drains with the
# player snapped to the grid. The executing steps own the facing (SE, then
# NE) since no facing input is given.
# frames: 600
10 keydown tab
11 keyup tab
20 keydown c
21 keyup c
30 keydown c
31 keyup c
40 keydown e
41 keyup e
60 keydown enter
61 keyup enter
