# Render-cadence feel prototype (TODO-render-cadence.md, section A). Runs
# against the interval-5 driver (feel-* scenarios, tests/run.sh): replays
# land on real frames 5, 10, 15, ..., applying the previous 5 frames'
# stored inputs at once; between replays the world is static, so position
# and facing freeze and jump at each replay. The lock frame (the frame
# before a replay: 4, 9, 14, ...) discards its input, and the replay
# frame's own input misses its render too: the E press at frame 10 takes
# effect at the frame-15 replay, and the S press landing exactly on the
# lock frame 44 is discarded there and takes effect at the frame-50
# replay.
# frames: 90
10 keydown d
30 keyup d
44 keydown s
70 keyup s
