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assets demo

Signed in as __USERNAME__. Odin + raylib compiled to WebAssembly via emscripten. Characters and animations are read from the shared asset pool at build time (sprite sheet + aseprite JSON tags). Q/E/Z/C walk freely (NW/NE/SW/SE); Numpad +/− adjusts movement speed in 5% steps. Gamepad left stick: true analog movement, magnitude scales speed 100%–200% (press a button first to activate). D-pad left/right cycles the active character. Current speed shown top-left.


		

Loading WebAssembly…