Signed in as __USERNAME__. Odin + raylib compiled to WebAssembly via emscripten. Characters and animations are compiled from the shared asset pool at build time (asegen: .aseprite layers → parts, tags → animations, per-part sheets composited at runtime; legacy PNG+JSON path retained). Q/E/Z/C walk freely (NW/NE/SW/SE); Numpad +/− adjusts movement speed in 5% steps. Gamepad left stick: true analog movement, magnitude scales speed 100%–200% (press a button first to activate). D-pad left/right (or [/]) cycles the active character. Current speed shown top-left.
Loading WebAssembly…