# Facing ownership: with no facing input the movement owns the facing - the
# first SE walk turns the player SE from the SW default. An arrow tap then
# turns the player N while standing still, and with neither input held the
# facing persists (N through the gap). A second SE walk re-couples the
# facing to the movement (SE again, forward playback).
# frames: 400
0 keydown c
90 keyup c
150 keydown arrow_up
155 keyup arrow_up
200 keydown c
290 keyup c
