# Idle relocate (decoupled-facing edition): an arrow tap turns the player E
# (the goal flips to the side of the new facing) without moving; the player
# then stands still. Expected: at ~frame 180 (the 3s idle trigger) the blob
# walks from its old spot to the new goal while staying well within the
# 3-tile radius (idle trigger, not the distance trigger), and arrives.
0 keydown arrow_right
5 keyup arrow_right
# frames: 600
