# Tile pointer: the right stick doubles as a tile-selection pointer while
# deflected (the marker snaps to the nearest tile, direction-scaled radius
# from the character). Full E push points ~4.5 tiles E (the E/W reach);
# full N push points 6 tiles N. Facing follows the stick (decoupled).
# frames: 200
10 keydown rstick:1.0,0.0
60 keyup rstick
80 keydown rstick:0.0,-1.0
130 keyup rstick
