# Analog-stick replay through the valued lstick token (apply_script_key):
# full E push (speed remaps to the ~180% ceiling), a deadzoned deflection
# (no motion, speed untouched), then a half W push (deadzone-rescaled
# speed). No facing input is given, so the movement owns the facing: E
# through the first leg (its walk art, forward), W through the second.
# The full-E leg outruns the blob (the 3-tile trigger fires and it gives
# chase); it re-parks once the player settles back within range.
# frames: 500
10 keydown lstick:1.0,0.0
130 keyup lstick
200 keydown lstick:0.1,0.0
260 keyup lstick
300 keydown lstick:-0.5,0.0
360 keyup lstick
